Difference between revisions of "Next Delay"

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#REDIRECT [[Missile#Next delay]]
{{Intro}}
 
Next Delay is an internal timer applied to a monster after a [[missile]] from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames.
 
 
 
The information on this page was taken from librarian's FAQtoids.[http://www.mannm.org/d2library/faqtoids/nhd_eng.html]
 
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==Skills with Next Delay==
 
 
 
{{Text table}}
 
|-align=center
 
!width=128 align=left|Class
 
!width=128|Skill
 
!width=128|Duration in Frames
 
|-valign=top
 
![[Amazon]]
 
|
 
*[[Multiple Shot]]
 
*[[Strafe]]
 
*[[Lightning Strike]]
 
|
 
*4
 
*4
 
*4
 
|-valign=top
 
![[Assassin]]
 
|
 
*[[Shock Web]]
 
*[[Blade Sentinel]]
 
*[[Wake of Fire]]
 
*[[Claws of Thunder]]
 
*[[Phoenix Strike]]
 
|
 
*25
 
*25
 
*4
 
*4
 
*4
 
|-valign=top
 
![[Barbarian]]
 
|
 
*[[Battle Cry]]
 
*[[War Cry]]
 
*[[Battle Orders]]
 
*[[Battle Command]]
 
*[[Grim Ward]]
 
|
 
*4
 
*6
 
*4
 
*4
 
*6
 
|-valign=top
 
![[Druid]]
 
|
 
*[[Twister]]
 
*[[Tornado]]
 
*[[Volcano]]
 
*[[Shock Wave]]
 
|
 
*25
 
*25
 
*10
 
*4
 
|-valign=top
 
![[Necromancer]]
 
|
 
*[[Poison Nova]]
 
*[[Teeth]]
 
|
 
*4
 
*4
 
|-valign=top
 
![[Paladin]]
 
|
 
*[[Fist of the Heavens]]
 
|
 
*4
 
|-valign=top
 
![[Sorceress]]
 
|
 
*[[Chain Lightning]]
 
*[[Nova]]
 
*[[Frost Nova]]
 
|
 
*4
 
*4
 
*4
 
|}
 
<br>
 

Latest revision as of 16:25, 30 January 2014

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