Difference between revisions of "Open Wounds"

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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
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{{Mb|=Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
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*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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*Applied by any [[melee]] or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
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*Always applied to another player character, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then Open Wounds will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
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*Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in 1/256ths of a point is currently calculated as follows:
  
  
{{Number table}}
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{{Number table}} width=100%
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Stat
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!width=20% rowspan=2 align=left|Stat
 
!colspan=5 align=center|Level
 
!colspan=5 align=center|Level
 
|-align=center
 
|-align=center
!width=84|1-15
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!width=16%|1-15
!width=84|16-30
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!width=16%|16-30
!width=84|31-45
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!width=16%|31-45
!width=84|46-60
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!width=16%|46-60
!width=84|>60
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!width=16%|>60
 
|-
 
|-
!align=left|Bit Life Drain/Frame
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!align=left|Life Drain/Frame
 
|(9*lvl) + 31
 
|(9*lvl) + 31
 
|(18*lvl) - 104
 
|(18*lvl) - 104
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|(45*lvl) - 1319
 
|(45*lvl) - 1319
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://classic.battle.net/diablo2exp/items/magic.shtml#sma]
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[https://d2mods.info/forum/viewtopic.php?f=10&t=44308] [http://classic.battle.net/diablo2exp/items/magic.shtml#sma]
 
|}
 
|}
  
  
*Life drain per frame in bits may then be modified depending on the attack used and the target, and rounded down to the nearest bit:
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*Life drain per frame may then be modified depending on the attack used and the target, and rounded down to the nearest 1/256 point:
  
  
{{Number table}}
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{{Text table}} width=40%
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Target
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!width=26% rowspan=2|Target
!colspan=2 align=center|Bit Life Drain Multiplier
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!colspan=2 align=center|Life Drain Multiplier
 
|-align=center
 
|-align=center
!width=84|Melee
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!width=37%|Melee
!width=84|Ranged
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!width=37%|Ranged
 
|-
 
|-
!align=left|Special Unit
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!Special unit
|1/2
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|align=center|1/2
|1/2
+
|align=center|1/2
 
|-
 
|-
 
!align=left|Player
 
!align=left|Player
|1/4
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|align=center|1/4
|1/8
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|align=center|1/8
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308]
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[https://d2mods.info/forum/viewtopic.php?f=10&t=44308]
  
  
*Special units are monsters other than normal and minion monsters ([[Champion]], [[Unique (monster)|Unique]], [[Super Unique]], [[boss]] (excluding normal and minion [[Putrid Defiler]]s) and [[Prime Evil]]). Life drain is unmodified against all other targets.
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*Special units are monsters other than normal and minion monsters ([[Champion]], [[Unique (monster)|Unique]], [[Super Unique]], [[boss]] (excluding normal and minion [[Putrid Defiler]]s) and [[Evil]]). Life drain is unmodified against all other targets.
 
*Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:
 
*Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:
  
  
{{Text table}}
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{{Text table}} width=40%
!width=150|Life Drain
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!width=50%|Life Drain
!width=84 align=center|Multiplier
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!width=50% align=center|Multiplier
 
|-
 
|-
 
!Points/Second
 
!Points/Second
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*Life drain cannot be countered by any form of damage reduction.
 
*Life drain cannot be countered by any form of damage reduction.
*Duration cannot be reduced by [[Cleansing]] or [[Fade]]. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915327]
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*Duration cannot be reduced by [[Cleansing]] or [[Fade]]. [https://d2mods.info/forum/viewtopic.php?f=10&t=44308] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487517]
*When OW is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if OW is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
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*When Open Wounds is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if it is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
*[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355]
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*[[Poison Damage]] and length can be applied separately and simultaneously. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487545]
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
*Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which Replenish Life +54 would counter entirely.
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*Replenish Life from items is a direct counter: Open Wounds applied by a level 30 player's melee attack on another player would result in <sub>109/256</sub> life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in <sub>54/256</sub> life drain per frame, which Replenish Life +54 would counter entirely.
  
  
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|-
 
|-
 
|25%
 
|25%
|align=left|[[Chaos (Rune Word)|{{Ub|=Chaos}}]] claw
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|align=left|[[Chaos|{{Ub|=Chaos}}]] claw
 
|57||No
 
|57||No
 
|}
 
|}
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|-
 
|-
 
|20%
 
|20%
|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] ({{U|=F}})
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|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] (Full)
 
|5||No
 
|5||No
 
|}
 
|}
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308 Open Wounds Explained (v1.11b)] (Phrozen Keep)
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*Nefarius, [https://d2mods.info/forum/viewtopic.php?f=10&t=44308 Open Wounds Explained (v1.11b)] (Phrozen Keep)
  
  

Latest revision as of 19:39, 26 February 2018