Difference between revisions of "Open Wounds"

From Basin Wiki
Jump to navigation Jump to search
m
m (updated text)
Line 1: Line 1:
 
{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*% Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping any unit [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
+
*{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
 
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
 
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW won't be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
+
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
 
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
 
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
  
Line 111: Line 111:
 
|-
 
|-
 
|25%
 
|25%
|align=left|[[Um Rune|{{Cb|=Um Rune}}]] in weapon socket
+
|align=left|[[Um Rune|{{Cb|=Um Rune}}]] in socket
 
|47||No
 
|47||No
 
|}
 
|}
Line 386: Line 386:
 
|-
 
|-
 
|20%
 
|20%
|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] (Full)
+
|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] ({{U|=F}})
 
|5||No
 
|5||No
 
|}
 
|}

Revision as of 13:17, 25 March 2012