Open Wounds

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  • % Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping any unit damage regeneration for its 8 second (200 frame) duration. Bleeding occurs even when life drain cannot be applied to target.
  • % Chance from multiple sources is summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant.
  • Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
  • Always applied to another player, but only applied to other units (monster, hireling or pet) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW won't be applied if regeneration has already been stopped by Prevent Monster Heal.
  • Life drain is dependent on the level of the player, hireling or Iron Golem applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:


Stat Level
1-15 16-30 31-45 46-60 >60
Bit Life Drain/Frame (9*lvl)+31 (18*lvl)-104 (27*lvl)-374 (36*lvl)-779 (45*lvl)-1319

[1] [2]


  • Life drain per frame in bits may then be modified depending on the attack used and the target, and rounded down to the nearest bit:


Target Modifier
Special Unit (Any Attack) /2
Player (Melee Attack) /4
Player (Ranged Attack) /8

[3]


  • Special units are monsters other than normal and minion monsters (Champion, Unique, Super Unique, boss (excluding normal and minion Putrid Defilers) and Prime Evil). Life drain is unmodified against all other targets.
  • Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:


Life Drain Multiplier
Points/Second *25/256
Total Points *199/256


  • Life drain cannot be countered by any form of damage reduction.
  • Duration cannot be reduced by Cleansing or Fade. [4] [5]
  • When OW is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if OW is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
  • Poison damage and length can be applied separately and simultaneously. [6]
  • Replenish Life and + Life After Each (Demon) Kill from items, and healing from potions, Prayer (including its passive bonuses to Cleansing and Meditation) and Holy Bolt still apply while active.
  • Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which Replenish Life +54 would counter entirely.


Source


Druid pelt

Template:D2 Skill bonus |- |33% !align=left|[[D2 Unique Druid pelt#Cerebus' Bite|Template:D2 Unique]] |71 !Yes |}

Body armor

Template:D2 Skill bonus |- |40% !align=left|[[D2 Unique Exceptional body armor#Toothrow|Template:D2 Unique]] |56||No |- |35% !align=left|[[D2 Unique Exceptional body armor#Crow Caw|Template:D2 Unique]] |45||No |- |33% |align=left|[[D2 Rune Word body armor#Duress|Template:D2 Unique bold]] body armor |47||No |- |25% !align=left|[[D2 Unique Normal body armor#Boneflesh|Template:D2 Unique]] |35||No |}

Weapon

Template:D2 Skill bonus |- |100% |align=left|[[D2 Rune Word weapon#Malice|Template:D2 Unique bold]] melee weapon |15||No |- |80% !align=left|[[D2 Unique Normal sword#Ripsaw|Template:D2 Unique]] |35||No |- |66% |align=left|[[D2 Rune Word weapon#Fury|Template:D2 Unique bold]] melee weapon |65||No |- |60% !align=left|[[D2 Unique Normal axe#Goreshovel|Template:D2 Unique]] |19||No |- |50% !align=left|[[D2 Unique Elite axe#Razor's Edge|Template:D2 Unique]] |75||No |- |50% |align=left|[[D2 Rune Word blade#Kingslayer|Template:D2 Unique bold]] sword/axe |53||No |- |50% !align=left|[[D2 Unique Normal axe#The Gnasher|Template:D2 Unique]] |7||No |- |50% |align=left|[[D2 Rune Word blade#Steel|Template:D2 Unique bold]] sword/axe/mace |13||No |- |50% !align=left|[[D2 Unique Elite dagger|Template:D2 Unique]] |76||No |- |50% !align=left|[[D2 Unique Exceptional polearm#The Meat Scraper|Template:D2 Unique]] |49||No |- |50% !align=left|[[D2 Unique Normal polearm#Woestave|Template:D2 Unique]] |38||No |- |50% !align=left|[[D2 Unique Elite sword#Bloodmoon|Template:D2 Unique]] |69||No |- |40% !align=left|[[D2 Unique Exceptional spear#The Impaler|Template:D2 Unique]] |39||No |- |35% !align=left|[[D2 Unique Normal spear#Bloodthief|Template:D2 Unique]] |23||No |- |33% !align=left|[[D2 Unique Elite crossbow#Gut Siphon|Template:D2 Unique]] |79||No |- |33% !align=left|[[D2 Unique Exceptional crossbow#Langer Briser|Template:D2 Unique]] |40||No |- |33% !align=left|[[D2 Unique Normal sword#Blood Crescent|Template:D2 Unique]] |10||No |- |33% !align=left|[[D2 Unique Elite throwing weapon#Lacerator|Template:D2 Unique]] |76||No |- |33% !align=left|[[D2 Unique Exceptional throwing weapon#The Scalper|Template:D2 Unique]] |65||No |- |30% !align=left|[[D2 Unique Exceptional bow#Riphook|Template:D2 Unique]] |39||No |- |30% !align=left|[[D2 Unique Normal polearm#Soul Harvest|Template:D2 Unique]] |26||No |- |25% |align=left|[[D2 Rune Word blunt#Beast|Template:D2 Unique bold]] axe/scepter/hammer |63||No |- |25% !align=left|[[D2 Unique Exceptional axe#Butcher's Pupil|Template:D2 Unique]] |47||No |- |25% |align=left|[[D2 Rune Word blade#Crescent Moon|Template:D2 Unique bold]] axe/sword/polearm |47||No |- |25% |align=left|[[D2 Rune Word blade#Doom|Template:D2 Unique bold]] axe/polearm/hammer |67||No |- |25% |align=left|[[D2 Rune Word blade#Chaos|Template:D2 Unique bold]] claw |57||No |- |25% !align=left|[[D2 Unique Exceptional club#Fleshrender|Template:D2 Unique]] |46||No |- |25% !align=left|[[D2 Unique Normal mace#Bloodrise|Template:D2 Unique]] |20||No |- |15% !align=left|[[D2 Unique Normal axe#Skull Splitter|Template:D2 Unique]] |28||No |}

Shield

Template:D2 Skill bonus |- |50% !align=left|[[D2 Unique Normal shield#Swordback Hold|Template:D2 Unique]] |20||No |}

Belt

Template:D2 Skill bonus |- |5-010% !align=left|[[D2 Crafted item#Blood|Template:D2 Crafted]] |13||No |}

Boots

Template:D2 Skill bonus |- |10% !align=left|[[D2 Unique Exceptional boots#Gorerider|Template:D2 Unique]] |55||No |}

Gloves

Template:D2 Skill bonus |- |25% !align=left|[[D2 Unique Elite gloves#Dracul's Grasp|Template:D2 Unique]] |84||No |}

Weapon socket

Template:D2 Skill bonus |- |25% !align=left|Template:D2 Crafted |47||No |}

Set bonus

Template:D2 Skill bonus |- |20% |align=left|[[D2 Infernal Tools|Template:D2 Set bold]] (Full) |5||No |}

References