Difference between revisions of "Phoenix Strike"

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{{D2 MA
+
{{MA
 
|Type=Melee charge-up attack
 
|Type=Melee charge-up attack
 
|Tier=6
 
|Tier=6
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|WD=100%
 
|WD=100%
 
|LB=Yes
 
|LB=Yes
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
|r3={{D2 Req}}
+
|r3={{Req}}
 
|r4=
 
|r4=
|r5={{D2 Req}}
+
|r5={{Req}}
|r6={{D2 Req}}
+
|r6={{Req}}
 
|r7=
 
|r7=
|r8={{D2 Req}}
+
|r8={{Req}}
 
|r9=
 
|r9=
 
|r10=
 
|r10=
 
|s1=
 
|s1=
 
|s2=
 
|s2=
|s3={{D2 Syn}}
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|s3={{Syn}}
 
|s4=
 
|s4=
 
|s5=
 
|s5=
|s6={{D2 Syn}}
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|s6={{Syn}}
 
|s7=
 
|s7=
|s8={{D2 Syn}}
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|s8={{Syn}}
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}}
 
 
{{D2 Unique
 
|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Phoenix Strike#Level 1-60 stats|Level 1-60 stats]]
+
[[Phoenix Strike#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left|+[[% Attack Rating]]
 
|8+(7*slvl)
 
|8+(7*slvl)
 
|-
 
|-
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|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
 
|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
 
|-
 
|-
!align=left|{{D2 Set|=+% Meteor Fire Damage}}
+
!align=left|{{S|=+% Meteor [[Fire Damage|{{S|=Fire Damage}}]]}}
 
|10*Fists of Fire.blvl
 
|10*Fists of Fire.blvl
 
|-
 
|-
!align=left|{{D2 Set|=+% Pyre Fire Damage}}
+
!align=left|{{Set|=+% Pyre Fire Damage}}
 
|6*Fists of Fire.blvl
 
|6*Fists of Fire.blvl
 
|-
 
|-
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|14+(15*slvl)
 
|14+(15*slvl)
 
|-
 
|-
!align=left|[[D2 Radius|Radius]] (Yards)
+
!align=left|[[Radius]] (Yards)
 
|4
 
|4
 
|-
 
|-
!align=left|Min Lightning Damage
+
!align=left|Min [[Lightning Damage]]
 
|1
 
|1
 
|-
 
|-
!align=left|{{D2 Set|=+% Lightning Damage}}
+
!align=left|{{S|=+% Lightning Damage}}
 
|13*Claws of Thunder.blvl
 
|13*Claws of Thunder.blvl
 
|-
 
|-
!align=left|Lightning [[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|Lightning [[Next Delay]] (Frames)
 
|4
 
|4
 
|-
 
|-
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|5 1/3
 
|5 1/3
 
|-
 
|-
!align=left|{{D2 Set|=+% Cold Damage}}
+
!align=left|{{S|=+% Cold Damage}}
 
|10*Blades of Ice.blvl
 
|10*Blades of Ice.blvl
 
|-
 
|-
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{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|1. Min Fire Damage
 
!align=left|1. Min Fire Damage
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|(4*slvl)+28||(8*slvl)-4||(13*slvl)-84||(21*slvl)-260||(29*slvl)-484
 
|(4*slvl)+28||(8*slvl)-4||(13*slvl)-84||(21*slvl)-260||(29*slvl)-484
 
|-
 
|-
!align=left|3. [[D2 Freeze length|Freeze Length]] (Frames)
+
!align=left|3. [[Freeze length]] (Frames)
 
|(10*slvl)+90||(15*slvl)+50||(20*slvl)-30||(20*slvl)-30||(20*slvl)-30
 
|(10*slvl)+90||(15*slvl)+50||(20*slvl)-30||(20*slvl)-30||(20*slvl)-30
 
|}
 
|}
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*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
 
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
*Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are [[D2 Missile#Size|size 2]] and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
+
*Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
*Since unit [[D2 Damage regeneration|damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[D2 Immune to Fire|Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
*[[D2 Skills#Synergy skill|Synergy bonus]] does not apply to minimum lightning damage.
+
*Synergy bonus does not apply to minimum lightning damage.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
*[[D2 % Skill Damage|+% Skill Damage]] applies to none of the charges.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
+
*+% [[Skill Damage]] applies to none of the charges.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
*When equipping [[D2 Two weapons|two claws]], only primary weapon is used to attack.
+
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
**Tiger Strike
 
**Tiger Strike
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<br>
 
<br>
  
==Sources==
+
==Source==
*[[D2 Shadow Warrior|Shadow Warrior]] and [[D2 Shadow Master|Shadow Master]] can also use Phoenix Strike.
+
*Shadow Warrior and Shadow Master can also use Phoenix Strike.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
 
*+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Phoenix Strike#Details|Details]]
+
[[Phoenix Strike#Details|Details]]
  
  
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{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
Line 359: Line 356:
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Martial Arts]]
 

Revision as of 06:13, 31 July 2011

Template:MA This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.


Details

Level 1-60 stats


Stat Value
+% Attack Rating 8+(7*slvl)
Duration (Seconds) 15
+% Finishing AR/Charge 25 [1]
+% Meteor Fire Damage 10*Fists of Fire.blvl
Template:Set 6*Fists of Fire.blvl
Fire Length (Frames) 14+(15*slvl)
Radius (Yards) 4
Min Lightning Damage 1
+% Lightning Damage 13*Claws of Thunder.blvl
Lightning Next Delay (Frames) 4
Lightning Jump Radius (Yards) 5 1/3
+% Cold Damage 10*Blades of Ice.blvl
Ice Bolt Next Delay (Frames) 4


Stat Level
1-8 9-16 17-22 23-28 >28
1. Min Fire Damage (10*slvl)+10 (19*slvl)-62 (29*slvl)-222 (38*slvl)-420 (46*slvl)-644
1. Max Fire Damage (10*slvl)+30 (21*slvl)-58 (33*slvl)-250 (42*slvl)-448 (50*slvl)-672
1. Min Fire Bit Rate (40*slvl)+8 (80*slvl)-312 (128*slvl)-1080 (176*slvl)-2136 (240*slvl)-3928
1. Max Fire Bit Rate (40*slvl)+40 (80*slvl)-280 (136*slvl)-1176 (192*slvl)-2408 (256*slvl)-4200
2. Max Lightning Damage (20*slvl)+20 (40*slvl)-140 (60*slvl)-460 (80*slvl)-900 (100*slvl)-1460
3. Min Cold Damage (4*slvl)+12 (8*slvl)-20 (12*slvl)-84 (20*slvl)-260 (28*slvl)-484
3. Max Cold Damage (4*slvl)+28 (8*slvl)-4 (13*slvl)-84 (21*slvl)-260 (29*slvl)-484
3. Freeze length (Frames) (10*slvl)+90 (15*slvl)+50 (20*slvl)-30 (20*slvl)-30 (20*slvl)-30


  • Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
  • Charge bonuses do not apply until released using one of the following finishing skills:
    • Melee Normal Attack
    • Dragon Talon
    • Dragon Claw
    • Dragon Tail
    • Dragon Flight
  • Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
  • Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
  • Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are size 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
  • Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
  • Synergy bonus does not apply to minimum lightning damage.
  • Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
  • +% Skill Damage applies to none of the charges.[4]
  • When equipping two claws, only primary weapon is used to attack.
  • Can also accumulate charges from the following skills before releasing with a finishing skill:
    • Tiger Strike
    • Fists of Fire
    • Cobra Strike
    • Claws of Thunder
    • Blades of Ice
  • As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.


Source

  • Shadow Warrior and Shadow Master can also use Phoenix Strike.


Skill bonus

  • +(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


  • Displayed fire damage per second is rounded down to the nearest point.


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Attack Rating 15 22 29 36 43 50 57 64 71 78
Min Fire Damage 20 30 40 50 60 70 80 90 109 128
Max Fire Damage 40 50 60 70 80 90 100 110 131 152
Displayed Min Fire/S 14 25 37 49 60 72 84 96 119 142
Displayed Min Fire/S 23 35 46 58 70 82 93 105 128 152
Fire Length (Seconds) 1.16 1.76 2.36 2.96 3.56 4.16 4.76 5.36 5.96 6.56
Max Lightning Damage 40 60 80 100 120 140 160 180 220 260
Min Cold Damage 16 20 24 28 32 36 40 44 52 60
Max Cold Damage 32 36 40 44 48 52 56 60 68 76
Freeze Length (Seconds) 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.4 8


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Attack Rating 85 92 99 106 113 120 127 134 141 148
Min Fire Damage 147 166 185 204 223 242 271 300 329 358
Max Fire Damage 173 194 215 236 257 278 311 344 377 410
Displayed Min Fire/S 166 189 213 236 260 283 321 358 396 433
Displayed Min Fire/S 175 199 222 246 269 292 332 372 412 452
Fire Length (Seconds) 7.16 7.76 8.36 8.96 9.56 10.16 10.76 11.36 11.96 12.56
Max Lightning Damage 300 340 380 420 460 500 560 620 680 740
Min Cold Damage 68 76 84 92 100 108 120 132 144 156
Max Cold Damage 84 92 100 108 116 124 137 150 163 176
Freeze Length (Seconds) 8.6 9.2 9.8 10.4 11 11.6 12.4 13.2 14 14.8


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Attack Rating 155 162 169 176 183 190 197 204 211 218
Min Fire Damage 387 416 454 492 530 568 606 644 690 736
Max Fire Damage 443 476 518 560 602 644 686 728 778 828
Displayed Min Fire/S 471 508 560 611 663 714 766 817 888 958
Displayed Min Fire/S 492 532 588 644 700 757 813 869 944 1,019
Fire Length (Seconds) 13.16 13.76 14.36 14.96 15.56 16.16 16.76 17.36 17.96 18.56
Max Lightning Damage 800 860 940 1,020 1,100 1,180 1,260 1,340 1,440 1,540
Min Cold Damage 168 180 200 220 240 260 280 300 328 356
Max Cold Damage 189 202 223 244 265 286 307 328 357 386
Freeze Length (Seconds) 15.6 16.4 17.2 18 18.8 19.6 20.4 21.2 22 22.8


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Attack Rating 225 232 239 246 253 260 267 274 281 288
Min Fire Damage 782 828 874 920 966 1,012 1,058 1,104 1,150 1,196
Max Fire Damage 878 928 978 1,028 1,078 1,128 1,178 1,228 1,278 1,328
Displayed Min Fire/S 1,028 1,099 1,169 1,239 1,310 1,380 1,450 1,521 1,591 1,661
Displayed Min Fire/S 1,094 1,169 1,244 1,319 1,394 1,469 1,544 1,619 1,694 1,769
Fire Length (Seconds) 19.16 19.76 20.36 20.96 21.56 22.16 22.76 23.36 23.96 24.56
Max Lightning Damage 1,640 1,740 1,840 1,940 2,040 2,140 2,240 2,340 2,440 2,540
Min Cold Damage 384 412 440 468 496 524 552 580 608 636
Max Cold Damage 415 444 473 502 531 560 589 618 647 676
Freeze Length (Seconds) 23.6 24.4 25.2 26 26.8 27.6 28.4 29.2 30 30.8


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Attack Rating 295 302 309 316 323 330 337 344 351 358
Min Fire Damage 1,242 1,288 1,334 1,380 1,426 1,472 1,518 1,564 1,610 1,656
Max Fire Damage 1,378 1,428 1,478 1,528 1,578 1,628 1,678 1,728 1,778 1,828
Displayed Min Fire/S 1,732 1,802 1,872 1,942 2,013 2,083 2,153 2,224 2,294 2,364
Displayed Min Fire/S 1,844 1,919 1,994 2,069 2,144 2,219 2,294 2,369 2,444 2,519
Fire Length (Seconds) 25.16 25.76 26.36 26.96 27.56 28.16 28.76 29.36 29.96 30.56
Max Lightning Damage 2,640 2,740 2,840 2,940 3,040 3,140 3,240 3,340 3,440 3,540
Min Cold Damage 664 692 720 748 776 804 832 860 888 916
Max Cold Damage 705 734 763 792 821 850 879 908 937 966
Freeze Length (Seconds) 31.6 32.4 33.2 34 34.8 35.6 36.4 37.2 38 38.8


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Attack Rating 365 372 379 386 393 400 407 414 421 428
Min Fire Damage 1,702 1,748 1,794 1,840 1,886 1,932 1,978 2,024 2,070 2,116
Max Fire Damage 1,878 1,928 1,978 2,028 2,078 2,128 2,178 2,228 2,278 2,328
Displayed Min Fire/S 2,435 2,505 2,575 2,646 2,716 2,786 2,857 2,927 2,997 3,067
Displayed Min Fire/S 2,594 2,669 2,744 2,819 2,894 2,969 3,044 3,119 3,194 3,269
Fire Length (Seconds) 31.16 31.76 32.36 32.96 33.56 34.16 34.76 35.36 35.96 36.56
Max Lightning Damage 3,640 3,740 3,840 3,940 4,040 4,140 4,240 4,340 4,440 4,540
Min Cold Damage 944 972 1,000 1,028 1,056 1,084 1,112 1,140 1,168 1,196
Max Cold Damage 995 1,024 1,053 1,082 1,111 1,140 1,169 1,198 1,227 1,256
Freeze Length (Seconds) 39.6 40.4 41.2 42 42.8 43.6 44.4 45.2 46 46.8


Reference