Difference between revisions of "Poison Damage"

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m (Added note to introductory test and reference about Whirlwind with two weapons)
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*Poison damage is displayed as the total damage applied over its length, but it's calculated by applying a bit rate (bit damage per frame) for a specified number of frames: a {{Mb|=Toxic Small Charm}} applies 205 bit rate for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (205*125/256 over 125/25).
 
*Poison damage is displayed as the total damage applied over its length, but it's calculated by applying a bit rate (bit damage per frame) for a specified number of frames: a {{Mb|=Toxic Small Charm}} applies 205 bit rate for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (205*125/256 over 125/25).
 
*Poison damage from multiple attacks doesn't stack: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704]
 
*Poison damage from multiple attacks doesn't stack: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704]
*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame instead of the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=930052]  
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*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame instead of the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=930052]
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*When using [[Whirlwind]] with [[two weapons]] with the same [[attack rate]] against a single target, which can result in poison damage being applied by both attacks in the same frame, each attack applies one frame of its poison damage, then the highest rate is applied for its remaining length. When equal rates are applied, the length of the last is applied (whichever is the secondary weapon for that attack check). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236&view=findpost&p=944189]
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame as well as the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper (skill)|Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame as well as the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper (skill)|Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
 
*Poison damage can kill monsters, mercenaries and pets but will only reduce players to 1 life (although poison damage from a subsequent attack would kill them if they remained on 1 hit life). [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
 
*Poison damage can kill monsters, mercenaries and pets but will only reduce players to 1 life (although poison damage from a subsequent attack would kill them if they remained on 1 hit life). [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
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==References==
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==Reference==
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236 KKKKAAAAOOOOZZZZ] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)

Revision as of 17:25, 22 November 2011