Difference between revisions of "Poison Damage"

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{{Intro}}
 
{{Intro}}
 
[[File:Poison Damage.gif|right|frame|Target overlay when poison damage is applied.]]
 
[[File:Poison Damage.gif|right|frame|Target overlay when poison damage is applied.]]
*Targets turn green when poisoned, a state which stops [[damage regeneration]] and can apply poison damage to the target every frame of the state's length (unless cold length or [[Holy Freeze]] are also applied, in which case they remain or turn blue). While damage is displayed in points and length in seconds, both are calculated and applied using more precise units of measurement: damage is calculated and applied in bits, and length in frames. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Terminology]
+
{{Mb|=Poison Damage}} normally causes a target to turn green when poisoned, a state which stops [[damage regeneration]] and can apply poison damage over the state's length. However, if cold length or [[Holy Freeze]] are also applied then the target remains or turns blue.
 
+
*While damage is displayed in points and length in seconds, both are calculated and applied using more precise units of measurement: each point is divided into 1/256ths, while each second is divided into 25 frames. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Terminology]
 
+
*Targets are poisoned if as little as 1/256 poison damage is applied per frame.
{{Number table}}
+
*Poison damage is displayed as the total damage applied over its length, but it's calculated by applying its 1/256 damage rate for a specified number of frames: a {{Mb|=Toxic [[Small Charm]]}} applies poison damage at a rate of 205/256 for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (125 * 205/256 over 125/25).
|-align=center
 
!colspan=2|Damage
 
!colspan=2|Length
 
|-align=center
 
!width=67|Points
 
!width=67|Bits
 
!width=67|Seconds
 
!width=67|Frames
 
|-align=center
 
|1||256||1||25
 
|}
 
 
 
 
 
*Targets are poisoned if as little as 1 bit poison damage is applied per frame.
 
*Poison damage is displayed as the total damage applied over its length, but it's calculated by applying a bit rate (bit damage per frame) for a specified number of frames: a {{Mb|=Toxic Small Charm}} applies 205 bit rate for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (205*125/256 over 125/25).
 
 
*Poison damage from multiple attacks doesn't sum: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704]
 
*Poison damage from multiple attacks doesn't sum: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704]
 
*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame '''instead of''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=930052]
 
*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame '''instead of''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=930052]
*When using [[Whirlwind]] with [[two weapons]] with the same [[attack rate]] against a single target, which can result in poison damage being applied by both attacks in the same frame, each attack applies one frame of its poison damage, then the highest rate is applied for its remaining length. When equal rates are applied, the length of the last is applied (whichever is the secondary weapon for that attack check). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236&view=findpost&p=944189]
+
*When using [[Whirlwind]] while equipping [[two weapons]] with the same [[attack rate]] against a single target (which can result in poison damage being applied by both attacks in the same frame), each attack applies one frame of its poison damage, then the highest rate is applied for its remaining length. When equal rates are applied, the length of the last is applied (whichever is the secondary weapon for that attack check). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236&view=findpost&p=944189]
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame '''as well as''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame '''as well as''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
*Poison damage can kill monsters, mercenaries and pets but will only reduce players to 1 life (although poison damage from a subsequent attack would kill them if they remained on 1 hit life). [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
+
*Poison damage can kill monsters, mercenaries and pets but will only reduce players to 1 life (although poison damage from a subsequent attack would kill them if they remained on 1 life). [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
 
|}
 
|}
  
  
 
==Item==
 
==Item==
*If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Items]
+
If a single [[item]] has both a [[affix|prefix]] and a suffix applying poison damage, then the rates and lengths of both are simply added. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Items]
  
  
{{Number table}}
+
{{Number table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=307 rowspan=2 align=left|Source
+
!width=40% rowspan=2 align=left|Source
 
!colspan=3|Poison Damage
 
!colspan=3|Poison Damage
!colspan=2|Bit Rate
+
!colspan=2|Rate (1/256)
!width=67 rowspan=2|Frames
+
!width=10% rowspan=2|Frames
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
!width=67|Seconds
+
!width=10%|Seconds
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
 
|-
 
|-
!align=left|{{M|=Toxic Small Charm}}
+
!align=left|{{M|=Toxic [[Small Charm]]}}
 
|100||100||5
 
|100||100||5
 
|205||205||125
 
|205||205||125
Line 60: Line 45:
  
  
*Displayed damage is rounded to the nearest point, although it should always be rounded down. When multiple items applying damage are equipped, then the rates are added and the lengths are averaged. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Effective%20Poison%20with%20Melee%20Weapons]
+
Displayed damage is rounded to the nearest point, although it should always be rounded down. When multiple items applying poison damage are equipped, then the rates are added and the lengths are averaged. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Effective%20Poison%20with%20Melee%20Weapons]
  
  
{{Number table}}
+
{{Number table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=307 rowspan=2 align=left|Source
+
!width=40% rowspan=2 align=left|Source
 
!colspan=3|Poison Damage
 
!colspan=3|Poison Damage
!colspan=2|Bit Rate
+
!colspan=2|Rate (1/256)
!width=67 rowspan=2|Frames
+
!width=10% rowspan=2|Frames
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
!width=67|Seconds
+
!width=10%|Seconds
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
 
|-
 
|-
 
!align=left|{{M|=Toxic Small Charm of Anthrax}}
 
!align=left|{{M|=Toxic Small Charm of Anthrax}}
Line 88: Line 73:
 
|143||143||179
 
|143||143||179
 
|-
 
|-
!colspan=4|Total||934||934||704
+
!align=left colspan=4|Total
 +
!align=right|934
 +
!align=right|934
 +
!align=right|704
 
|}
 
|}
  
  
*853 (934*234/256) poison damage over 9.36 ([704/3]/25) seconds is applied. Bits and frames are the smallest units of measurement, so calculations are rounded down to the nearest bit and frame. Gems, jewels and runes all count as separate items, even if they're socketed in a single item. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Effective%20Poison%20with%20Melee%20Weapons]
+
*853 <sub>188/256</sub> (234 * 934/256) poison damage over 9.36 ( [704/3] /25) seconds is applied (values are rounded down to the nearest 1/256 and frame). [[Gem]]s, [[jewel]]s and [[rune]]s all count as separate items, even if they're socketed in a single item. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml#Effective%20Poison%20with%20Melee%20Weapons]
 
*{{Warn|=Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage.
 
*{{Warn|=Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage.
 
**Poison length = [sum of lengths / (sources - 1) ]
 
**Poison length = [sum of lengths / (sources - 1) ]
Line 423: Line 411:
 
|25||33
 
|25||33
 
|}
 
|}
<sup>1</sup> Excluding [[scepter]]s, [[staff|staves]] and [[orb]]s<br>
+
<span style=font-size:90%><sup>1</sup> Excluding [[scepter]]s, [[staff|staves]] and [[orb]]s<br>
<sup>2</sup> Excluding rods (scepters, staves and [[wand]]s) and orbs
+
<sup>2</sup> Excluding [[Item type#Melee|rods]] (scepters, staves and [[wand]]s) and orbs</span>
 
<br>
 
<br>
 
<br>
 
<br>
Line 440: Line 428:
 
|154||154||125
 
|154||154||125
 
|25
 
|25
!{{Warn|=Yes}}
+
|{{Warn|=Yes}}
 
|-
 
|-
 
!align=left|[[Pus Spitter|{{U|=Pus Spitter Siege Crossbow}}]]
 
!align=left|[[Pus Spitter|{{U|=Pus Spitter Siege Crossbow}}]]
Line 509: Line 497:
 
|154||154||125
 
|154||154||125
 
|27
 
|27
!{{Warn|=Yes}}
+
|{{Warn|=Yes}}
 
|}
 
|}
 
<br>
 
<br>
Line 555: Line 543:
 
|154||154||125
 
|154||154||125
 
|27
 
|27
!{{Warn|=Yes}}
+
|{{Warn|=Yes}}
 
|}
 
|}
 
<br>
 
<br>
Line 571: Line 559:
 
|154||154||125
 
|154||154||125
 
|25
 
|25
!{{Warn|=Yes}}
+
|{{Warn|=Yes}}
 
|-
 
|-
 
!align=left|[[Blacktongue|{{U|=Blacktongue Bastard Sword}}]]
 
!align=left|[[Blacktongue|{{U|=Blacktongue Bastard Sword}}]]
Line 606: Line 594:
  
 
====Shrunken head====
 
====Shrunken head====
*One of the following always spawns on any shrunken head which isn't [[Unique (item)|Unique]] or [[Set]] quality.
 
 
 
 
{{Poison affix}}
 
{{Poison affix}}
 
|-
 
|-
Line 631: Line 616:
 
| -||33
 
| -||33
 
|}
 
|}
 +
 +
 +
*One of the above always spawns on any [[shrunken head]] which isn't [[Unique (item)|Unique]] or [[Set]] quality.
 +
*Required Level (Rlvl) only applies when a shrunken head is magic or rare quality.
 
<br>
 
<br>
  
Line 685: Line 674:
 
|75||75||75
 
|75||75||75
 
|49||No
 
|49||No
|}
 
<br>
 
 
==Missile==
 
*[[Raise Skeletal Mage]] summons Necromages which fire [[missile]]s with lvl = if(slvl < 4 , 0 , [ (slvl-2) / 2] ) + [[Skeleton Mastery]].lvl).
 
 
 
{{Number table}}
 
|-valign=top align=center
 
!width=235 rowspan=2 align=left|Missile
 
!colspan=5|Bit Rate at Level
 
!width=91 rowspan=2|Frames
 
|-align=center
 
!width=91|1-8
 
!width=91|9-16
 
!width=91|17-22
 
!width=91|23-28
 
!width=91|>28
 
|-
 
!align=left|Necromage1
 
|lvl + 5||(2*lvl) - 3||(4*lvl) - 35||(6*lvl) - 79||(8*lvl) - 135
 
|250 + (250*lvl)
 
 
|}
 
|}
 
<br>
 
<br>
  
 
==Skill==
 
==Skill==
*Skill level is set when the player uses the skill: adding or removing skill bonuses won't have any effect on rate or length if there's a delay between using the skill and applying the poison.
+
*[[Skill]] level is set when the player uses the skill: adding or removing [[skill bonus]]es won't have any effect on rate or length if there's a delay between using the skill and applying poison damage.
 
+
*While skills are normally treated as separate sources of poison damage whose rates (and accompanying lengths) compete with those of other skills and [[item]]s, [[Poison Dagger]] and the [[javelin]]s (but not the clouds) of [[Poison Javelin]] and [[Plague Javelin]] combine skill damage rate with any item rates added to [[attack]] [[damage]]; the length for which this combined rate is applied is calculated by summing skill and item lengths, and dividing by the number of items. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=47704&view=findpost&p=514063]
 
 
{{Number table}}
 
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|Skill
 
!colspan=5|Bit Rate at Level
 
!width=103 rowspan=2|{{S|=+% Damage}}
 
!width=79 rowspan=2|Frames
 
|-align=center
 
!width=91|1-8
 
!width=91|9-16
 
!width=91|17-22
 
!width=91|23-28
 
!width=91|>28
 
|-valign=top
 
!width=103 rowspan=2 align=left|[[Poison Javelin]]
 
!width=31|Min
 
|(16*slvl) + 16||(32*slvl) - 112||(48*slvl) - 368||(64*slvl) - 720||({{Warn|=96}}*slvl) - 1616
 
|rowspan=2|12*[[Plague Javelin|PJ]].blvl
 
|rowspan=2|150 + (50*slvl)
 
|-
 
!Max
 
|(16*slvl) + 32||(36*slvl) - 128||(52*slvl) - 384||(68*slvl) - 736||({{Warn|=84}}*slvl) - 1184
 
|-valign=top
 
!rowspan=2 align=left|[[Plague Javelin]]
 
!Min
 
|(48*slvl) + 32||(96*slvl) - 352||(160*slvl) - 1376||(320*slvl) - 4896||(480*slvl) - 9376
 
|rowspan=2|10*[[Poison Javelin|PJ]].blvl
 
|rowspan=2|65 + (10*slvl)
 
|-
 
!Max
 
|(48*slvl) + 80||(96*slvl) - 304||(160*slvl) - 1328||(320*slvl) - 4848||(480*slvl) - 9328
 
|-valign=top
 
!rowspan=2 align=left|[[Venom (skill)|Venom]]
 
!Min
 
|(384*slvl) + 1152||(512*slvl) + 128||(640*slvl) - 1920||(768*slvl) - 4736||(896*slvl) - 8320
 
|rowspan=2 {{E}}
 
|rowspan=2|10
 
|-
 
!Max
 
|(384*slvl) + 1664||(512*slvl) + 640||(640*slvl) - 1408||(768*slvl) - 4224||(896*slvl) - 7808
 
|-valign=top
 
!rowspan=2 align=left|[[Poison Creeper]]
 
!Min
 
|(7*slvl) + 5||(12*slvl) - 35||(15*slvl) - 83||(17*slvl) - 127||(19*slvl) - 183
 
|rowspan=2 {{E}}
 
|rowspan=2|100
 
|-
 
!Max
 
|(7*slvl) + 9||(12*slvl) - 31||(15*slvl) - 79||(17*slvl) - 123||(19*slvl) - 179
 
|-valign=top
 
!rowspan=2 align=left|[[Rabies]]
 
!Min
 
|(32*slvl) + 16||(40*slvl) - 48||(56*slvl) - 304||(88*slvl) - 1008||(128*slvl) - 2128
 
|rowspan=2|18*[[Poison Creeper|PC]].blvl
 
|rowspan=2|90 + (10*slvl)
 
|-
 
!Max
 
|(32*slvl) + 80||(40*slvl) + 16||(56*slvl) - 240||(88*slvl) - 944||(128*slvl) - 2064
 
|-valign=top
 
!rowspan=2 align=left|[[Poison Dagger]]
 
!Min
 
|(20*slvl) + 16||(30*slvl) - 64||(40*slvl) - 224||(46*slvl) - 356||(52*slvl) - 524
 
|rowspan=2|20 * ([[Poison Explosion|PE]].blvl+[[Poison Nova|PN]].blvl)
 
|rowspan=2|40 + (10*slvl)
 
|-
 
!Max
 
|(20*slvl) + 60||(30*slvl) - 20||(40*slvl) - 180||(46*slvl) - 312||(52*slvl) - 480
 
|-valign=top
 
!rowspan=2 align=left|[[Poison Explosion]]
 
!Min
 
|(32*slvl) + 96||(64*slvl) - 160||(96*slvl) - 672||(128*slvl) - 1376||(160*slvl) - 2272
 
|rowspan=2|15 * ([[Poison Dagger|PD]].blvl+[[Poison Nova|PN]].blvl)
 
|rowspan=2|40 + (10*slvl)
 
|-
 
!Max
 
|(32*slvl) + 352||(64*slvl) + 96||(96*slvl) - 416||(128*slvl) - 1120||(160*slvl) - 2016
 
|-valign=top
 
!rowspan=2 align=left|[[Poison Nova]]
 
!Min
 
|(64*slvl) + 192||(96*slvl) - 64||(144*slvl) - 832||(224*slvl) - 2592||(256*slvl) - 3488
 
|rowspan=2|10 * ([[Poison Dagger|PD]].blvl+[[Poison Explosion|PE]].blvl)
 
|rowspan=2|50
 
|-
 
!Max
 
|(64*slvl) + 400||(96*slvl) + 144||(144*slvl) - 624||(224*slvl) - 2384||(256*slvl) - 3280
 
|}
 
  
  
*{{Warn|=Level >36 Poison Javelin displays higher minimum than maximum damage because the minimum bit rate added per level for level >28 is higher than the maximum bit rate added. When this occurs, the minimum damage becomes the maximum and the maximum damage becomes the minimum.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78434]
+
{{Number table}} width=100%
*Level 30 Poison Dagger with 20 skill points each in Poison Explosion and Poison Nova applying a +800% (20 * (20+20) ) poison damage synergy bonus applies the following:
 
 
 
 
 
{|cellpadding=0 cellspacing=0
 
|width=288|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Min bit rate
 
|= ( (52*30) - 524) * (100+800) / 100
 
|-
 
|= (1560-524) * 900/100
 
|-
 
|= 1036*9
 
|-
 
|= 9324
 
|-valign=top
 
!rowspan=2|Min poison
 
|= 9324 * 340/256
 
|-
 
|= 12,383
 
|}
 
|width=288|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Max bit rate
 
|= ( (52*30) - 480) * (100+800) / 100
 
|-
 
|= (1560-480) * 900/100
 
|-
 
|= 1080*9
 
|-
 
|= 9720
 
|-valign=top
 
!rowspan=2|Max poison
 
|= 9720 * 340/256
 
|-
 
|= 12,909
 
|}
 
|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Frames
 
|= 40 + (10*30)
 
|-
 
|= 40 + 300
 
|-
 
|= 340
 
|-
 
|{{0|0}}
 
|-valign=top
 
!rowspan=2|Seconds
 
|= 340/25
 
|-
 
|= 13.6
 
|}
 
|}
 
<br>
 
 
 
===Skill and items===
 
*While most skills are treated as separate sources of poison damage whose rates (and accompanying lengths) compete with those of other skills and items, Poison Dagger and the javelins (but not the clouds) of Poison and Plague Javelins combine the skill's rate with any item rates. Length is calculated by summing skill and item lengths and dividing by the number of items. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=47704&view=findpost&p=514063]
 
 
 
 
 
{{Number table}}
 
 
|-valign=top align=center
 
|-valign=top align=center
!width=307 rowspan=2 align=left|Source
+
!width=40% rowspan=2 align=left|Source
 
!colspan=3|Poison Damage
 
!colspan=3|Poison Damage
!colspan=2|Bit Rate
+
!colspan=2|Rate (1/256)
!width=67 rowspan=2|Frames
+
!width=10% rowspan=2|Frames
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
!width=67|Seconds
+
!width=10%|Seconds
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
 
|-
 
|-
!align=left|{{M|=Toxic Small Charm of Anthrax}}
+
!align=left|{{M|=Toxic [[Small Charm]] of Anthrax}}
 
|313||313||11{{0|.00}}
 
|313||313||11{{0|.00}}
 
|291||291||275
 
|291||291||275
 
|-
 
|-
!align=left|{{U|=Blackbog's Sharp Cinquedeas}}
+
!align=left|[[Blackbog's Sharp|{{U|=Blackbog's Sharp Cinquedeas}}]]
 
|488||488||10{{0|.00}}
 
|488||488||10{{0|.00}}
 
|500||500||250
 
|500||500||250
 
|-
 
|-
!align=left|Perfect Emerald
+
!align=left|[[Perfect Emerald]]
 
|100||100||7.16
 
|100||100||7.16
 
|143||143||179
 
|143||143||179
 
|-
 
|-
!align=left|Level 30 Poison Dagger
+
!align=left|Level 30 [[Poison Dagger]]
 
|12,383||12,909||13.6{{0|0}}
 
|12,383||12,909||13.6{{0|0}}
 
|9324||9720||340
 
|9324||9720||340
 
|-align=right
 
|-align=right
!colspan=4|Total||10258||10654||1044
+
!align=left colspan=4|Total
 +
!align=right|10258
 +
!align=right|10654
 +
!align=right|1044
 
|}
 
|}
  
  
{|cellpadding=0 cellspacing=0
+
{|cellpadding=0 cellspacing=0 width=100%
|width=288|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Min poison
+
!rowspan=2|Min poison{{0|0}}
|= 10258 * 348/256
+
|= 348 * 10258/256
 
|-
 
|-
 
|= 13,944
 
|= 13,944
 
|}
 
|}
|width=288|
+
|width=34%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Max poison
+
!rowspan=2|Max poison{{0|0}}
|= 10654 * 348/256
+
|= 348 * 10654/256
 
|-
 
|-
 
|= 14,482
 
|= 14,482
 
|}
 
|}
|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Seconds
+
!rowspan=2|Seconds{{0|0}}
|= [1,044/3] / 25
+
|= [1,044/3] /25
 
|-
 
|-
 
|= 13.92
 
|= 13.92
Line 925: Line 746:
  
  
*If the only item used were {{Ub|=Blackbog's Sharp Cinquedeas}}, 9824-10220 bit rate for 590 ((250+340)/1) frames would apply 22,641-23,553 poison damage over 23.6 (590/25) seconds. Although the rate is lower with only one item, the length can be significantly longer and results in far more damage from a single stab.
+
*If the only item used were {{Ub|=Blackbog's Sharp Cinquedeas}}, 9824-10220 rate for 590 ((250+340)/1) frames would apply 22,641-23,553 poison damage over 23.6 (590/25) seconds. Although the rate is lower with only one item, the length can be significantly longer and results in far more damage from a single stab.
 +
*{{Warn|=Character screen does not display total poison damage correctly when skill and item rates combine: it simply adds total poison damage from items to skill damage.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86428#entry955082]
 +
<br>
 +
 
 +
===Amazon===
 +
{{Number table}} width=100%
 +
|-valign=top
 +
!rowspan=2 colspan=2 align=left|[[Skill]]
 +
!colspan=5|Skill level
 +
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
 +
|-align=center
 +
!width=13%|1-8
 +
!width=13%|9-16
 +
!width=13%|17-22
 +
!width=13%|23-28
 +
!width=13%|> 28
 +
|-valign=top
 +
!align=left rowspan=4 width=20%|[[Poison Javelin]] <sup>1 2</sup>
 +
!width=5%|Min
 +
|(16*slvl) + 16||(32*slvl) - 112||(48*slvl) - 368||(64*slvl) - 720||({{Warn|=96}}*slvl) - 1616
 +
|rowspan=4|6
 +
|-
 +
!Max
 +
|(16*slvl) + 32||(36*slvl) - 128||(52*slvl) - 384||(68*slvl) - 736||({{Warn|=84}}*slvl) - 1184
 +
|-
 +
! +%
 +
|colspan=5 align=center|12*Plague Javelin.blvl
 +
|-
 +
!Sec
 +
|colspan=5 align=center|( (50*slvl) + 150) /25
 +
|-valign=top
 +
!align=left rowspan=4 width=20%|[[Plague Javelin]] <sup>2</sup>
 +
!width=5%|Min
 +
|(48*slvl) + 32||(96*slvl) - 352||(160*slvl) - 1376||(320*slvl) - 4896||(480*slvl) - 9376
 +
|rowspan=4|18
 +
|-
 +
!Max
 +
|(48*slvl) + 80||(96*slvl) - 304||(160*slvl) - 1328||(320*slvl) - 4848||(480*slvl) - 9328
 +
|-
 +
! +%
 +
|colspan=5 align=center|10*Poison Javelin.blvl
 +
|-
 +
!Sec
 +
|colspan=5 align=center|( (10*slvl) + 65) /25
 +
|}
 +
<span style=font-size:90%><sup>1</sup> {{Warn|=Level > 36 Poison Javelin displays higher minimum than maximum damage because the minimum rate added per level for level > 28 is higher than the maximum rate added. When this occurs, the minimum damage effectively becomes the maximum and the maximum damage becomes the minimum.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78434]<br>
 +
<sup>2</sup> Javelins apply combined rates of [[skill]] and [[attack]] poison damage from [[item]]s and [[Venom (skill)|Venom]], over their combined lengths divided by the number of items (combined skill length only when Venom is cast). {{Warn|=Character screen simply adds total attack poison damage to skill damage.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86428#entry955082]]</span>
 +
<br>
 
<br>
 
<br>
 +
===Assassin===
 +
{{Number table}} width=100%
 +
|-valign=top
 +
!rowspan=2 colspan=2 align=left|[[Skill]]
 +
!colspan=5|Skill level
 +
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
 +
|-align=center
 +
!width=13%|1-8
 +
!width=13%|9-16
 +
!width=13%|17-22
 +
!width=13%|23-28
 +
!width=13%|> 28
 +
|-valign=top
 +
!align=left rowspan=3 width=20%|[[Venom (skill)|Venom]]
 +
!width=5%|Min
 +
|(384*slvl) + 1152||(512*slvl) + 128||(640*slvl) - 1920||(768*slvl) - 4736||(896*slvl) - 8320
 +
|rowspan=3|30
 +
|-
 +
!Max
 +
|(384*slvl) + 1664||(512*slvl) + 640||(640*slvl) - 1408||(768*slvl) - 4224||(896*slvl) - 7808
 +
|-
 +
!Sec
 +
|colspan=5 align=center|0.4 (10/25)
 +
|}
  
===Venom===
 
*[[Venom (skill)|Venom]]'s rate is applied to any weapon's attack made between its casting and expiration, and adds to any rate applied by items. However, its 10 frame length overrides those of any items.
 
  
 +
Venom's damage rate is added to those from [[item]]s added to [[attack]]s for its (4*slvl) + 116 second duration. However, its 10 frame length overrides those of any items.
  
{{Number table}}
+
 
 +
{{Number table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=307 rowspan=2 align=left|Source
+
!width=40% rowspan=2 align=left|Source
 
!colspan=3|Poison Damage
 
!colspan=3|Poison Damage
!colspan=2|Bit Rate
+
!colspan=2|Rate (1/256)
!width=67 rowspan=2|Frames
+
!width=10% rowspan=2|Frames
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
!width=67|Seconds
+
!width=10%|Seconds
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
 
|-
 
|-
!align=left|{{M|=Toxic Small Charm of Anthrax}}
+
!align=left|{{M|=Toxic [[Small Charm]] of Anthrax}}
 
|313||313||11{{0|.00}}
 
|313||313||11{{0|.00}}
 
|291||291||<font color=silver>275
 
|291||291||<font color=silver>275
 
|-
 
|-
!align=left|{{U|=Blackbog's Sharp Cinquedeas}}
+
!align=left|[[Blackbog's Sharp|{{U|=Blackbog's Sharp Cinquedeas}}]]
 
|488||488||10{{0|.00}}
 
|488||488||10{{0|.00}}
 
|500||500||<font color=silver>250
 
|500||500||<font color=silver>250
 
|-
 
|-
!align=left|Perfect Emerald
+
!align=left|[[Perfect Emerald]]
 
|100||100||7.16
 
|100||100||7.16
 
|143||143||<font color=silver>179
 
|143||143||<font color=silver>179
Line 961: Line 853:
 
|7808||8320||10
 
|7808||8320||10
 
|-
 
|-
!colspan=4|Total||8742||9254||10
+
!align=left colspan=4|Total
 +
!align=right|8742
 +
!align=right|9254
 +
!align=right|10
 
|}
 
|}
  
  
{|cellpadding=0 cellspacing=0
+
{|cellpadding=0 cellspacing=0 width=100%
|width=288|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Min poison
+
!rowspan=2|Min poison{{0|0}}
|= 8742 * 10/256
+
|= 10 * 8742/256
 
|-
 
|-
 
|= 341
 
|= 341
 
|}
 
|}
|width=288|
+
|width=34%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Max poison
+
!rowspan=2|Max poison{{0|0}}
|= 9254 * 10/256
+
|= 10 * 9254/256
 
|-
 
|-
 
|= 361
 
|= 361
 
|}
 
|}
|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Seconds
+
!rowspan=2|Seconds{{0|0}}
 
|= 10/25
 
|= 10/25
 
|-
 
|-
Line 993: Line 888:
  
  
*Venom's length does '''not''' override those of the skills [[Poison Dagger]], [[Poison Javelin]] and [[Plague Javelin]]. Casting Venom can thus significantly increase the rate applied by these skills while not reducing length. Since Venom effectively creates a '''single''' source which sums the rates of Venom and items but which only applies for Venom's length, the length is the sum of the skill length and that of Venom. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=47704&view=findpost&p=514063]
+
Venom's length does '''not''' override those of the skills [[Poison Dagger]], [[Poison Javelin]] and [[Plague Javelin]]. Casting Venom can thus significantly increase the rate applied by these skills while not reducing length. Since Venom effectively creates a '''single''' source which sums the rates of Venom and items but which only applies for Venom's length, the length is the sum of the skill length and that of Venom. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=47704&view=findpost&p=514063]
  
  
{{Number table}}
+
{{Number table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=307 rowspan=2 align=left|Source
+
!width=40% rowspan=2 align=left|Source
 
!colspan=3|Poison Damage
 
!colspan=3|Poison Damage
!colspan=2|Bit Rate
+
!colspan=2|Rate (1/256)
!width=67 rowspan=2|Frames
+
!width=10% rowspan=2|Frames
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
!width=67|Seconds
+
!width=10%|Seconds
!width=67|Min
+
!width=10%|Min
!width=67|Max
+
!width=10%|Max
 
|-
 
|-
 
!align=left|{{M|=Toxic Small Charm of Anthrax}}
 
!align=left|{{M|=Toxic Small Charm of Anthrax}}
Line 1,029: Line 924:
 
|7808||8320||10
 
|7808||8320||10
 
|-
 
|-
!colspan=4|Total||18066||18974||350
+
!align=left colspan=4|Total
 +
!align=right|18066
 +
!align=right|18974
 +
!align=right|350
 
|}
 
|}
  
  
{|cellpadding=0 cellspacing=0
+
{|cellpadding=0 cellspacing=0 width=100%
|width=288|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Min poison
+
!rowspan=2|Min poison{{0|0}}
|= 18066 * 350/256
+
|= 350 * 18066/256
 
|-
 
|-
 
|= 24,699
 
|= 24,699
 
|}
 
|}
|width=288|
+
|width=34%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
!width=72 rowspan=2|Max poison
+
!rowspan=2|Max poison{{0|0}}
|= 18974 * 350/256
+
|= 350 * 18974/256
 
|-
 
|-
 
|= 25,941
 
|= 25,941
 
|}
 
|}
|
+
|width=33%|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
|-valign=top
Line 1,059: Line 957:
 
|}
 
|}
 
|}
 
|}
<br>
 
  
==+% Poison Skill Damage==
 
*+% [[Poison Skill Damage]] items apply a percentage increase to the rate which is applied after any +% poison damage synergy bonus to skill damage, and [[melee]] attack poison damage. {{Warn|=Character screen displays +% PSD being applied to ranged attack poison damage as well, but this is not actually the case.}}
 
*When using [[two weapons]] +% PSD of both is applied to skill damage, or attack damage of either weapon when using a melee attack.
 
*Applies to damage when applied and [[missile]]s when created: if there is a delay between skill usage and damage or missile creation (as there can be with [[Poison Javelin]] and [[Plague Javelin]] clouds, and [[Rabies]] contagion missiles), switching weapons or other equipment to apply more +% PSD may result in more damage.
 
*Does not apply to [[pet]]s summoned by the user, so it does not apply to [[Poison Creeper]] or [[Raise Skeletal Mage|Necromage]] missiles. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
 
*Applies to [[Venom (skill)|Venom]] attack damage before it is added, then again when using a melee attack.
 
*Equipping [[Trang-Oul's Claws|{{Sb|=Trang-Oul's Claws Heavy Bracers}}]] applies +25% PSD to level 15 Venom when cast:
 
  
 
+
{{Warn|=Character screen does not display total poison damage correctly when skill, item and Venom rates combine: it correctly calculates total poison damage from items and Venom, but then simply adds this to skill damage.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86428#entry955082]
{|cellpadding=0 cellspacing=0
+
<br>
|width=288|
+
<br>
{|cellpadding=0 cellspacing=0 style=text-align:left
+
===Druid===
 +
{{Number table}} width=100%
 +
|-valign=top
 +
!rowspan=2 colspan=2 align=left|[[Skill]]
 +
!colspan=5|Skill level
 +
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
 +
|-align=center
 +
!width=13%|1-8
 +
!width=13%|9-16
 +
!width=13%|17-22
 +
!width=13%|23-28
 +
!width=13%|> 28
 
|-valign=top
 
|-valign=top
!width=72 rowspan=3|Min bit rate
+
!align=left rowspan=4 width=20%|[[Rabies]]
|= 7808 * (100+25) / 100
+
!width=5%|Min
 +
|(32*slvl) + 16||(40*slvl) - 48||(56*slvl) - 304||(88*slvl) - 1008||(128*slvl) - 2128
 +
|rowspan=4|18
 
|-
 
|-
|= 7808*1.25
+
!Max
 +
|(32*slvl) + 80||(40*slvl) + 16||(56*slvl) - 240||(88*slvl) - 944||(128*slvl) - 2064
 
|-
 
|-
|= 9760
+
! +%
|}
+
|colspan=5 align=center|18*[[Poison Creeper]].blvl
|width=288|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=3|Max bit rate
 
|= 8320 * (100+25) / 100
 
|-
 
|= 8320*1.25
 
 
|-
 
|-
|= 10400
+
!Sec
|}
+
|colspan=5 align=center|( (10*slvl) + 90) /25
 
|}
 
|}
 +
<br>
  
 
+
===Necromancer===
{{Number table}}
+
{{Number table}} width=100%
|-valign=top align=center
+
|-valign=top
!width=307 rowspan=2 align=left|Source
+
!rowspan=2 colspan=2 align=left|[[Skill]]
!colspan=3|Poison Damage
+
!colspan=5|Skill level
!colspan=2|Bit Rate
+
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
!width=67 rowspan=2|Frames
 
 
|-align=center
 
|-align=center
!width=67|Min
+
!width=13%|1-8
!width=67|Max
+
!width=13%|9-16
!width=67|Seconds
+
!width=13%|17-22
!width=67|Min
+
!width=13%|23-28
!width=67|Max
+
!width=13%|> 28
 +
|-valign=top
 +
!align=left rowspan=4 width=20%|[[Poison Dagger]] <sup>1</sup>
 +
!width=5%|Min
 +
|(20*slvl) + 16||(30*slvl) - 64||(40*slvl) - 224||(46*slvl) - 356||(52*slvl) - 524
 +
|rowspan=4|6
 
|-
 
|-
!align=left|{{M|=Toxic Small Charm of Anthrax}}
+
!Max
|313||313||11{{0|.00}}
+
|(20*slvl) + 60||(30*slvl) - 20||(40*slvl) - 180||(46*slvl) - 312||(52*slvl) - 480
|291||291||<font color=silver>275
 
 
|-
 
|-
!align=left|{{U|=Blackbog's Sharp Cinquedeas}}
+
! +%
|488||488||10{{0|.00}}
+
|colspan=5 align=center|20 * (Poison Explosion.blvl+Poison Nova.blvl)
|500||500||<font color=silver>250
 
 
|-
 
|-
!align=left|Perfect Emerald
+
!Sec
|100||100||7.16
+
|colspan=5 align=center|( (10*slvl) +40) /25
|143||143||<font color=silver>179
+
|-valign=top
 +
!align=left rowspan=4 width=20%|[[Poison Explosion]]
 +
!width=5%|Min
 +
|(32*slvl) + 96||(64*slvl) - 160||(96*slvl) - 672||(128*slvl) - 1376||(160*slvl) - 2272
 +
|rowspan=4|18
 
|-
 
|-
!align=left|Level 15 Venom
+
!Max
|305||325||0.4{{0|0}}
+
|(32*slvl) + 352||(64*slvl) + 96||(96*slvl) - 416||(128*slvl) - 1120||(160*slvl) - 2016
|9760||10400||10
 
 
|-
 
|-
!colspan=4|Total||10694||11334||10
+
! +%
 +
|colspan=5 align=center|15 * (Poison Dagger.blvl+Poison Nova.blvl)
 
|-
 
|-
!align=left|Level 30 Poison Dagger
+
!Sec
|12,383||12,909||13.6{{0|0}}
+
|colspan=5 align=center|( (10*slvl) + 40) /25
|9324||9720||340
 
|}
 
 
 
 
 
*+25% PSD is now applied, resulting in the following poison damage over 14 ((340+10)/25) seconds:
 
 
 
 
 
{|cellpadding=0 cellspacing=0
 
|width=408|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
 
|-valign=top
 
|-valign=top
!width=72 rowspan=4|Min bit rate
+
!align=left rowspan=4 width=20%|[[Poison Nova]]
|= (10694 * (100+25) / 100) + (9324 * (100+25) / 100)
+
!width=5%|Min
 +
|(64*slvl) + 192||(96*slvl) - 64||(144*slvl) - 832||(224*slvl) - 2592||(256*slvl) - 3488
 +
|rowspan=4|30
 
|-
 
|-
|= (10694*1.25) + (9324*1.25)
+
!Max
 +
|(64*slvl) + 400||(96*slvl) + 144||(144*slvl) - 624||(224*slvl) - 2384||(256*slvl) - 3280
 
|-
 
|-
|= 13367+11655
+
! +%
 +
|colspan=5 align=center|10 * (Poison Dagger.blvl+Poison Explosion.blvl)
 
|-
 
|-
|= 25022
+
!Sec
 +
|colspan=5 align=center|2 (50/25)
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Poison Dagger applies combined rates of [[skill]] and [[attack]] poison damage from [[item]]s and [[Venom (skill)|Venom]], over their combined lengths divided by the number of items (combined skill length only when Venom is cast). {{Warn|=Character screen simply adds total attack poison damage to skill damage.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86428#entry955082]]</span>
 +
<br>
 +
<br>
 +
==Pet==
 +
{{Number table}} width=100%
 +
|-valign=top
 +
!width=10% rowspan=2 align=left|[[Class]]
 +
!rowspan=2 colspan=2 align=left|[[Pet]]
 +
!colspan=5|Missile or skill level
 +
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
 +
|-align=center
 +
!width=12%|1-8
 +
!width=12%|9-16
 +
!width=12%|17-22
 +
!width=12%|23-28
 +
!width=12%|> 28
 
|-valign=top
 
|-valign=top
!rowspan=2|Min poison
+
!align=left rowspan=3|[[Druid (Diablo II)|Druid]]
|= 25022 * 350/256
+
!align=left rowspan=3|[[Poison Creeper]]
 +
!Min
 +
|(7*slvl) + 5||(12*slvl) - 35||(15*slvl) - 83||(17*slvl) - 127||(19*slvl) - 183
 +
|rowspan=3|1
 
|-
 
|-
|= 34,209
+
!Max
|}
+
|(7*slvl) + 9||(12*slvl) - 31||(15*slvl) - 79||(17*slvl) - 123||(19*slvl) - 179
|width=408|
+
|-
{|cellpadding=0 cellspacing=0 style=text-align:left
+
!Sec
 +
|colspan=5 align=center|4 (100/25)
 
|-valign=top
 
|-valign=top
!width=72 rowspan=4|Max bit rate
+
!align=left rowspan=4|[[Necromancer]]
|= (11334 * (100+25) / 100) + (9720 * (100+25) / 100)
+
!align=left rowspan=4 width=15%|[[Raise Skeletal Mage|Necromage]]
 +
!width=5%|Min
 +
|lvl + 5||(2*lvl) - 3||(4*lvl) - 35||(6*lvl) - 79||(8*lvl) - 135
 +
|rowspan=4|12
 
|-
 
|-
|= (11334*1.25) + (9720*1.25)
+
!Max
|-
+
|lvl + 5||(2*lvl) - 3||(4*lvl) - 35||(6*lvl) - 79||(8*lvl) - 135
|= 14167+12150
 
 
|-
 
|-
|= 26317
+
!Sec
|-valign=top
+
|colspan=5 align=center|( (250*lvl) + 250) /25
!rowspan=2|Max poison
 
|= 26317 * 350/256
 
 
|-
 
|-
|= 35,980
+
!Lvl
|}
+
|colspan=5 align=center|if(slvl < 4 , 0 , [ (slvl-2) /2] ) + [[Skeleton Mastery]].slvl)
 
|}
 
|}
 
<br>
 
<br>
  
==Lower Resist==
+
==Monster==
*Target [[Poison Resist]] reduces poison's rate, and PR >99% makes a monster [[Immune to Poison]]. Player and [[mercenary]] normally have a PR 75% ceiling, although this can be increased to PR 95% by applying +% [[Maximum Poison Resist]].
+
{{Number table}} width=100%
*[[Lower Resist]] applies PR -%, although it's applied at 1/5 effectiveness against Immune to Poison monsters: level 10 LR's PR -55% is reduced to PR -11% [55/5]. PR -100% is the floor.
+
|-align=center
*25,022-26,317 bit rate for 350 frames results in 34,209-35,980 poison damage being applied over 14 seconds to a PR 0% target. Casting level 10 LR (PR -55%) results in the following:
+
!colspan=2 align=left|[[Monster]]
 
+
!width=25%|Normal
 
+
!width=25%|Nightmare
{|cellpadding=0 cellspacing=0
+
!width=25%|Hell
|width=288|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
 
|-valign=top
 
|-valign=top
!width=72 rowspan=4|Min bit rate
+
!align=left rowspan=3|[[Poison Enchanted]] {{U|=monster}}
|= 25022 * (100 - (0-55) ) / 100
+
!Min
 +
|colspan=3 align=center|[{{0|}}[[MonLvl#Damage|MonLvl]]*0.66] * ( (mlvl*10) + 300) /256
 
|-
 
|-
|= 25022 * (100+55) / 100
+
!Max
 +
|colspan=3 align=center|MonLvl * ( (mlvl*10) + 300) /256
 
|-
 
|-
|= 25022*1.55
+
!Sec
|-
+
|colspan=3 align=center|( (mlvl*0.4) + 12) /25
|= 38784
 
 
|-valign=top
 
|-valign=top
!rowspan=2|Min poison
+
!align=left rowspan=3|Poison Enchanted minion
|= 38784 * 350/256
+
!Min
 +
|{{E}}
 +
|colspan=2 align=center|[MonLvl*0.33] * ( (mlvl*10) + 300) /256
 
|-
 
|-
|= 53,025
+
!Max
|}
+
|{{E}}
|width=288|
+
|colspan=2 align=center|[MonLvl*0.66] * ( (mlvl*10) + 300) /256
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Max bit rate
 
|= 26317 * (100 - (0-55) ) / 100
 
 
|-
 
|-
|= 26317 * (100+55) / 100
+
!Sec
|-
+
|{{E}}
|= 26317*1.55
+
|colspan=2 align=center|( (mlvl*0.4) + 12) /25
|-
 
|= 40791
 
 
|-valign=top
 
|-valign=top
!rowspan=2|Max poison
+
!align=left rowspan=3|[[Spectral Hit]] [[Unique (monster)|{{U|=Unique}}]]
|= 40791 * 350/256
+
!Min
 +
|colspan=3 align=center|[MonLvl*0.66] * 40/256
 
|-
 
|-
|= 55,768
+
!Max
|}
+
|colspan=3 align=center|MonLvl * 40/256
|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=91 rowspan=4|Frames
 
|= 350
 
|-
 
|{{0|0}}
 
|-
 
|{{0|0}}
 
 
|-
 
|-
|{{0|0}}
+
!Sec
|-valign=top
+
|colspan=3 align=center|1.6 (40/25)
!rowspan=2|Seconds
 
|= 350/25
 
|-
 
|= 14
 
|}
 
 
|}
 
|}
 +
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=926228]
  
  
*LR is applied when the target is poisoned, so it can be overwritten by another curse immediately afterwards: even if LR is required to break immunity, once poison has been applied its rate and length remain unchanged, even if the monster becomes Immune to Poison again. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
+
*Poison Enchanted monster can also fire invisible [[missile]]s:
<br>
 
 
 
==-% Enemy Poison Resistance==
 
*-% [[Enemy Poison Resistance]] reduces a target's [[Poison Resist]] like [[Lower Resist]], but only if PR < 100% i.e. not [[Immune to Poison]]. However, unlike LR -% EPR also applies to length, effectively applying [[Poison Length Reduced]] by -%. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=15&p=846039&#entry846039] 
 
*Monsters have no PLR % so -% EPR ''increases'' poison length by the displayed amount: PLR -100% is the floor. The only exceptions are the Ancients, whose equipment can spawn with PLR % suffixes:  [[Korlic|{{Ub|=Korlic}}]] and [[Talic|{{Ub|=Talic}}]] can spawn with PLR >99%, which always reduces poison length to a single frame. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846170]
 
*Player and [[mercenary]] have a PLR 75% ceiling, although the same [[difficulty]] level penalties that apply to [[resistance]] apply (-40% in Nightmare and -100% in Hell). [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
 
*Like LR, -% EPR is applied when the target is poisoned. Once poison has been applied its rate and length remain unchanged, so -% EPR can be removed afterwards without affecting damage or length. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
 
*25,022-26,317 bit rate for 350 frames results in 34,209-35,980 poison damage being applied over 14 seconds to a PR 0% target. Casting level 10 LR (PR -55%) and equipping [[Trang-Oul's Wing|{{Sb|=Trang-Oul's Wing Cantor Trophy}}]] with two other items from the set to apply its -25% EPR partial set bonus results in the following:
 
  
  
{|cellpadding=0 cellspacing=0
+
{{Stat}}
|width=288|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Min bit rate
 
|= 25022 * (100 - (0-55-25) ) / 100
 
 
|-
 
|-
|= 25022 * (100+80) / 100
+
!align=left|Minimum Poison Damage
 +
|(6*mlvl) * 800/256
 
|-
 
|-
|= 25022*1.8
+
!align=left|Maximum Poison Damage
 +
|( (6*mlvl) + 10) * 800/256
 
|-
 
|-
|= 45039
+
!align=left|Length (Seconds)
|-valign=top
+
|32 (800/25)
!rowspan=2|Min poison
 
|= 45039 * 437/256
 
|-
 
|= 76,882
 
 
|}
 
|}
|width=288|
+
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=926228]
{|cellpadding=0 cellspacing=0 style=text-align:left
+
 
|-valign=top
+
 
!width=72 rowspan=4|Max bit rate
+
*Poison damage and length is added to [[attack]] damage of some monsters, while others can fire [[missile]]s or use [[skill]]s applying it. Monster poison attack damage and length is calculated as follows:
|= 26317 * (100 - (0-55-25) ) / 100
+
 
|-
+
 
|= 26317 * (100+80) / 100
+
{{Stat}}
 
|-
 
|-
|= 26317*1.8
+
!align=left|Rate (1/256)
 +
| [ [MonLvl * ElD/100] * (15 + #players) /16] * 10
 
|-
 
|-
|= 47370
+
!align=left|Frames
|-valign=top
+
| [ElDur * (15 + #players) /16] * 2
!rowspan=2|Max poison
 
|= 47370 * 437/256
 
|-
 
|= 80,862
 
|}
 
|
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-valign=top
 
!width=72 rowspan=4|Frames
 
|= 350 * (100 - (0-25) ) / 100
 
|-
 
|= 350 * (100+25) / 100
 
|-
 
|= 350 * 1.25
 
|-
 
|= 437
 
|-valign=top
 
!rowspan=2|Seconds
 
|= 437/25
 
|-
 
|= 17.48
 
|}
 
 
|}
 
|}
 +
 +
 +
ElD and ElDur are the entries in the relevant ElMin/MaxD and ElDur columns of MonStats.txt respectively. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&page=2#entry916938]
 +
<br>
 
<br>
 
<br>
 
 
==Calculation==
 
==Calculation==
 
;Download
 
;Download
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&view=findpost&p=889370 Poison damage calculator.xls] (onderduiker) <small>Updated 24 March 2010</small>
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&view=findpost&p=889370 Poison damage calculator.xls] (onderduiker) <small>Updated 24 November 2012</small>
  
  
 
;Online
 
;Online
*[http://diablo3.ingame.de/spiel/skills/calc/index.php?lang=en D2.de Skill Calc] (inDiablo.de) <small>Skills only</small>
+
*[http://diablo3.ingame.de/spiel/skills/calc/index.php?lang=en D2.de Skill Calc] (inDiablo.de) <small>[[Skill]]s only</small>
*[http://www.d2chars.de/calcs/poisoncalc.php Gift Kalkulator] (D2Chars.de) <small>[[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]] with items, +% [[Poison Skill Damage|PSD]], [[Lower Resist|LR]], -% [[Enemy Poison Resistance|EPR]] and [[Poison Resist|PR]] %</small>
+
*[http://www.d2chars.de/calcs/poisoncalc.php Gift Kalkulator] (D2Chars.de) <small>[[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]] with [[item]]s, +% [[Poison Skill Damage|PSD]], [[Lower Resist|LR]], -% [[Enemy Poison Resistance|EPR]] and [[Poison Resist|PR]] %</small>
 
*[http://tph.tuwien.ac.at/~gottwald/skillcalc.html Skill Calculator] (Dieter Gottwald) <small>Poison Dagger, Poison Explosion and Poison Nova with +% PSD and PR %</small>
 
*[http://tph.tuwien.ac.at/~gottwald/skillcalc.html Skill Calculator] (Dieter Gottwald) <small>Poison Dagger, Poison Explosion and Poison Nova with +% PSD and PR %</small>
 
*[http://d2wissen.d2chars.de/calc/110/giftschaden-x.html Kalkulatoren: Gift-Schaden] (D2Wissen.de) <small>Items with [[Venom (skill)|Venom]], Poison Dagger, [[Poison Javelin]] or [[Plague Javelin]] and +% PSD</small>
 
*[http://d2wissen.d2chars.de/calc/110/giftschaden-x.html Kalkulatoren: Gift-Schaden] (D2Wissen.de) <small>Items with [[Venom (skill)|Venom]], Poison Dagger, [[Poison Javelin]] or [[Plague Javelin]] and +% PSD</small>
  
  
Below is a summary of all the steps in the calculation of poison damage outlined in the preceding sections. To express total damage in points applied over a length in seconds:
+
Below is a summary of all the steps in the calculation of poison damage. To express total damage in points applied over a length in seconds:
  
  
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|-
 
|-
!width=72|Points
+
!width=72 align=left|Points
!width=360|= [ Rate * Frames / 256 ]
+
!width=360 align=left|= [ Rate * Frames /256 ]
!width=72|Seconds
+
!width=72 align=left|Seconds
!= Frames / 25
+
!align=left|= Frames /25
 
|-
 
|-
 
|{{0|0}}
 
|{{0|0}}
 
|-
 
|-
!Rate
+
!align=left|Rate
!= [ ( [ [B * S] * M] + [ (I + [V * M] ) * M] ) * R]
+
!align=left|= [ ( [ [B * S] * M] + [ (I + [V * M] ) * M] ) * R]
!Frames
+
!align=left|Frames
!= [F * R]
+
!align=left|= [F * R]
 
|-
 
|-
 
|{{0|0}}
 
|{{0|0}}
Line 1,332: Line 1,202:
 
|colspan=2|
 
|colspan=2|
 
{|cellpadding=0 cellspacing=0 style="text-align:left; font-size:90%"
 
{|cellpadding=0 cellspacing=0 style="text-align:left; font-size:90%"
!width=72|[ ]
+
!width=72 align=left|[ ]
 
|colspan=4|Round down
 
|colspan=4|Round down
 
|-
 
|-
!B
+
!align=left|B
 
|colspan=4|Skill rate
 
|colspan=4|Skill rate
 
|-
 
|-
!I
+
!align=left|I
 
|colspan=4|Item rates
 
|colspan=4|Item rates
 
|-
 
|-
!V
+
!align=left|V
 
|colspan=4|Venom rate
 
|colspan=4|Venom rate
 
|-
 
|-
!M
+
!align=left|M
 
|width=216 colspan=2|+X% Poison Skill Damage
 
|width=216 colspan=2|+X% Poison Skill Damage
 
|M = (100+X)/100
 
|M = (100+X)/100
 
|-
 
|-
!S
+
!align=left|S
 
|colspan=2|+X% poison damage synergy
 
|colspan=2|+X% poison damage synergy
 
|S = (100+X)/100
 
|S = (100+X)/100
 
|-valign=top
 
|-valign=top
!rowspan=9|R
+
!rowspan=9 align=left|R
 
| colspan=2|Resist
 
| colspan=2|Resist
|R = (100-X)/100
+
|R = (100-X) /100
 
|-valign=top
 
|-valign=top
 
|width=48 rowspan=3|If
 
|width=48 rowspan=3|If
|width=168|P >= 100 and P-[L/5] < 100
+
|width=168|P >= 100 and P - [L/5] < 100
 
|-
 
|-
|then X = P-[L/5]
+
|then X = P - [L/5]
 
|-
 
|-
 
|else R = 0
 
|else R = 0
Line 1,366: Line 1,236:
 
|P < 100
 
|P < 100
 
|-
 
|-
|then X = max(P-(L+E),-100)
+
|then X = max(P - (L+E) , -100)
 
|-
 
|-
!width=48|P
+
!width=48 align=left|P
 
|Poison Resist X%
 
|Poison Resist X%
 
|P = X
 
|P = X
 
|-
 
|-
!L
+
!align=left|L
 
|Lower Resist (PR -X%)
 
|Lower Resist (PR -X%)
 
|L = X
 
|L = X
 
|-
 
|-
!E
+
!align=left|E
 
| -X% EPR
 
| -X% EPR
 
|E = X
 
|E = X
Line 1,382: Line 1,252:
 
|colspan=2|
 
|colspan=2|
 
{|cellpadding=0 cellspacing=0 style="text-align:left; font-size:90%"
 
{|cellpadding=0 cellspacing=0 style="text-align:left; font-size:90%"
!width=72 rowspan=4|F
+
|-valign=top
 +
!width=72 rowspan=4 align=left|F
 
|width=96|Items
 
|width=96|Items
 
|width=180|= item lengths/items
 
|width=180|= item lengths/items
Line 1,395: Line 1,266:
 
|= skill length + Venom length
 
|= skill length + Venom length
 
|-valign=top
 
|-valign=top
!rowspan=6|R
+
!rowspan=6 align=left|R
|Resist||R = (100-X)/100
+
|Resist||R = (100-X) /100
 
|-valign=top
 
|-valign=top
 
|rowspan=3|If||P < 100
 
|rowspan=3|If||P < 100
 
|-
 
|-
|then X = max(P-E,-100)
+
|then X = max(P-E , -100)
 
|-
 
|-
 
|else F = 1
 
|else F = 1
 
|-
 
|-
!P
+
!align=left|P
 
|Poison Length Reduced by X%||P = X
 
|Poison Length Reduced by X%||P = X
 
|-
 
|-
!E
+
!align=left|E
 
| -X% Enemy Poison Resistance||E = X
 
| -X% Enemy Poison Resistance||E = X
 
|}
 
|}
Line 1,413: Line 1,284:
  
  
*Ideally damage is calculated measuring rate in bits and length in frames. It's also possible to calculate damage measuring rate in poison damage/second and length in seconds, which can be derived directly from displayed damage. However, the result will only be an approximation and rounding down should only be done at the end of the calculation for maximum accuracy.
+
*Ideally damage is calculated measuring rate in 1/256ths and length in frames. It's also possible to calculate damage measuring rate in poison damage/second and length in seconds. However, the result will only be an approximation and rounding down should only be done at the end of the calculation for maximum accuracy.
 
*If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added.  
 
*If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added.  
*[[Gem]]s, [[jewel]]s and [[rune]]s all count as separate items, even if they're socketed in a single item.
+
*[[Gem]]s, [[jewel]]s and [[rune]]s all count as separate items, even if they're [[socket]]ed in a single item.
*Item and Venom rate are only added to the skill rates of Poison Dagger and the javelins (but not the clouds) of Poison Javelin and Plague Javelin.
+
*Item and Venom rate are only added to the skill rates of Poison Dagger and the [[javelin]]s (but not the clouds) of Poison Javelin and Plague Javelin. {{Warn|=Character screen does not display total poison damage correctly when skill, item and Venom rates combine: it correctly calculates total poison damage from items and Venom, but then simply adds this to skill damage.}}
 
*+% PSD isn't applied to item and Venom rate when applied by ranged attacks.
 
*+% PSD isn't applied to item and Venom rate when applied by ranged attacks.
 
*{{Warn|=Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage.
 
*{{Warn|=Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage.
Line 1,431: Line 1,302:
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236 KKKKAAAAOOOOZZZZ] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85236 KKKKAAAAOOOOZZZZ] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86428 Poison Dagger and the character screen] (Necromancer Room)
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765 Wiki Progress] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765 Wiki Progress] (Technical Discussion)
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (web.archive.org)
+
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (Internet Archive)
 
*LastCorpse, [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/giftdauer-bei-srcdam-128-missiles-1743741/ Giftdauer bei SrcDam <128 Missiles] (inDiablo.de)
 
*LastCorpse, [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/giftdauer-bei-srcdam-128-missiles-1743741/ Giftdauer bei SrcDam <128 Missiles] (inDiablo.de)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/eledam_eng.html#pois poison damage] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/eledam_eng.html#pois poison damage] (FAQtoids)
 
*Meej, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704 Clarifications on 1.10 Poison needed] (Technical Discussion)
 
*Meej, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=47704 Clarifications on 1.10 Poison needed] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 +
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78434 Poison and Plague Javelins] (Javazon Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78434 Poison and Plague Javelins] (Javazon Room)
 +
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459 Poison Damage] (Technical Discussion)
 
*Othin, [http://www.mannm.org/d2library/Othin/toxicfairy02_basics.html Poison Basics] (D2library)
 
*Othin, [http://www.mannm.org/d2library/Othin/toxicfairy02_basics.html Poison Basics] (D2library)
  

Revision as of 15:29, 6 August 2013