Difference between revisions of "Poison Resist"

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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
 
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
 
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
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*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
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==Item==
 
==Item==
  
 +
===Potion===
 +
{{Skill bonus}}
 +
|-
 +
| +50%
 +
!align=left|[[Antidote Potion]] <sup>1</sup>
 +
|1
 +
|No
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span>
 +
<br>
 +
<br>
 
===Charm===
 
===Charm===
  
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|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]]
+
!align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]]
 
| -
 
| -
 
|No
 
|No
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|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Horadric Staff|{{U|=Horadric Staff}}]]
+
!align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]]
 
| -
 
| -
 
|No
 
|No
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|-valign=top
 
|-valign=top
 
!align=left|[[Lower Resist]] <sup>1 2</sup>
 
!align=left|[[Lower Resist]] <sup>1 2</sup>
| {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) to enemies in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}}
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| {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}}
 
|align=right|30
 
|align=right|30
 
|}
 
|}
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*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
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*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
  
  
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==Monster==
 
==Monster==
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
*The [[Poison Enchanted]] bonus applies Poison Resist +75%. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
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*PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
  
  
 
[[Category:Damage]]
 
[[Category:Damage]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 05:56, 28 September 2021