Difference between revisions of "Raise Skeletal Mage"

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m (→‎Skill bonus: text fixes)
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{{D2 SS
+
{{SS
 
|Type=Summon cast
 
|Type=Summon cast
 
|Tier=3
 
|Tier=3
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|Req=Corpse
 
|Req=Corpse
 
|Town=No
 
|Town=No
|Mana=7+lvl
+
|Mana=7+slvl
 
|ANM=No
 
|ANM=No
 
|WD=Not applicable
 
|WD=Not applicable
 
|LB=No
 
|LB=No
 
|r1=
 
|r1=
|r2={{D2 Req}}
+
|r2={{Req}}
 
|r3=
 
|r3=
 
|r4=
 
|r4=
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.}}
 
 
{{D2 Unique
 
|=Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Raise Skeletal Mage#Level 1-60 stats|Level 1-60 stats]]
+
[[Raise Skeletal Mage#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|Max Necromages Raised
+
!align=left|Max [[Necromage]]s Raised
|if(lvl<4,lvl,2+[lvl/3])
+
|if(slvl<4,slvl,2+[slvl/3])
 
|-
 
|-
 
!align=left|+% Life
 
!align=left|+% Life
|if(lvl<4,0,(7*lvl)-21)
+
|if(slvl<4,0,(7*slvl)-21)
 
|-
 
|-
!align=left|[[D2 Damage regeneration|Damage Regeneration]]
+
!align=left|[[Damage regeneration]]
 
|4
 
|4
 
|-
 
|-
 
!align=left|Missile Level
 
!align=left|Missile Level
|if(lvl<4,0,[(lvl-2)/2])+[[D2 Skeleton Mastery|Skeleton Mastery]].lvl)
+
|if(slvl<4,0,[(slvl-2)/2])+Skeleton Mastery.lvl)
 
|-
 
|-
 
!align=left|% Chance Critical Hit
 
!align=left|% Chance Critical Hit
Line 62: Line 59:
 
|14
 
|14
 
|-
 
|-
!align=left|Hit Recovery (Frames)
+
!align=left|[[Hit recovery]] (Frames)
 
|7
 
|7
 
|}
 
|}
  
  
{{D2 Difficulty}}
+
{{Difficulty}}
 
|-
 
|-
!align=left|Life
+
!align=left|[[Life]]
|61+(8*[[D2 Skeleton Mastery|SM]].lvl)
+
|61+(8*[[Skeleton Mastery|SM]].lvl)
|88+(8*[[D2 Skeleton Mastery|SM]].lvl)
+
|88+(8*[[Skeleton Mastery|SM]].lvl)
|123+(8*[[D2 Skeleton Mastery|SM]].lvl)
+
|123+(8*[[Skeleton Mastery|SM]].lvl)
 
|-
 
|-
!align=left|Defense Rating
+
!align=left|[[Defense]] Rating
|24+(10*(lvl+[[D2 Skeleton Mastery|SM]].lvl))+[[D2 MonLvl#Defense rating|MonLvl]]
+
|24+(10*(slvl+[[Skeleton Mastery|SM]].lvl))+[[MonLvl#Defense rating|MonLvl]]
|26+(10*(lvl+[[D2 Skeleton Mastery|SM]].lvl))+[[D2 MonLvl#Defense rating|MonLvl]]
+
|26+(10*(slvl+[[Skeleton Mastery|SM]].lvl))+[[MonLvl#Defense rating|MonLvl]]
|28+(10*(lvl+[[D2 Skeleton Mastery|SM]].lvl))+[[D2 MonLvl#Defense rating|MonLvl]]
+
|28+(10*(slvl+[[Skeleton Mastery|SM]].lvl))+[[MonLvl#Defense rating|MonLvl]]
 
|-
 
|-
!align=left|[[D2 Drain effectiveness|% Drain Effectiveness]]
+
!align=left|[[Drain effectiveness]]
|0||0||0
+
|0%||0%||0%
 
|-
 
|-
!align=left|[[D2 Chill effectiveness|Chill Effectiveness]]
+
!align=left|[[Chill effectiveness]]
 
| -50||-50||-50
 
| -50||-50||-50
 
|}
 
|}
Line 89: Line 86:
 
*Level used in chance-to-hit calculations and in determining defense rating is caster level at point of casting.
 
*Level used in chance-to-hit calculations and in determining defense rating is caster level at point of casting.
 
*Stats are set at point of casting, although number of Necromages is determined by current skill level. Switching weapons may result in loss of Necromages, even when switching to equipment supplying equal skill bonuses.
 
*Stats are set at point of casting, although number of Necromages is determined by current skill level. Switching weapons may result in loss of Necromages, even when switching to equipment supplying equal skill bonuses.
*[[D2 Raise Skeletal Mage#Necromage missile|Necromage missiles]] apply fire, lightning, cold or poison damage. Damage type of each Necromage is chosen randomly upon summoning. Unsummon undesireable Necromages.
+
*[[Raise Skeletal Mage#Necromage missile|Necromage missiles]] apply fire, lightning, cold or poison damage. Damage type of each Necromage is chosen randomly upon summoning. Unsummon undesireable Necromages.
*[[D2 Summon Resist|Summon Resist]] applies.
+
*Summon Resist applies.
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Raise Skeletal Mage (Necromancer Only) can spawn on ilvl >11 wands and Necromancer shrunken heads.
+
*+(1-3) Raise Skeletal Mage (Necromancer Only) can spawn on ilvl >11 wands and shrunken heads.
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +2
 
| +2
!align=left|[[D2 Unique Exceptional wand#Arm of King Leoric|{{D2 Unique|=Arm of King Leoric Tomb Wand}}]]
+
!align=left|[[Arm of King Leoric|{{U|=Arm of King Leoric Tomb Wand}}]]
 
|36||No
 
|36||No
 
|}
 
|}
Line 109: Line 106:
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Raise Skeletal Mage#Details|Details]]
+
[[Raise Skeletal Mage#Details|Details]]
  
  
 
*[http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html Necromancer Pet Calculator]
 
*[http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html Necromancer Pet Calculator]
**{{Warn|=+% Maximum Life from [[D2 Battle Orders|Battle Orders]] and [[D2 Oak Sage|Oak Sage]] is not added to +% life from Raise Skeletal Mage, it is applied afterwards.}}
+
**{{Warn|=+% [[Maximum Life|{{Warn|=Maximum Life}}]] from [[Battle Orders|{{Warn|=Battle Orders}}]] and [[Oak Sage|{{Warn|=Oak Sage}}]] is not added to +% life from Raise Skeletal Mage, it is applied afterwards.}}
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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{{D2 Level 41-50}}
+
{{Level 41-50}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Max Raised
 
!align=left|Max Raised
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==Necromage missile==
 
==Necromage missile==
[[D2 Raise Skeletal Mage#Level 1-90 stats|Level 1-90 stats]]
+
[[Raise Skeletal Mage#Level 1-90 stats|Level 1-90 stats]]
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
 
!align=left|Missile Level
 
!align=left|Missile Level
|if(lvl<4,0,[(lvl-2)/2])+[[D2 Skeleton Mastery|Skeleton Mastery]].lvl)
+
|if(slvl<4,0,[(slvl-2)/2])+Skeleton Mastery.lvl)
 
|-
 
|-
 
!align=left|Cold Length (Seconds)
 
!align=left|Cold Length (Seconds)
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{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Min [[Fire Damage]]
 
|2*lvl||(3*lvl)-8||(5*lvl)-40||(7*lvl)-84||(9*lvl)-140
 
|2*lvl||(3*lvl)-8||(5*lvl)-40||(7*lvl)-84||(9*lvl)-140
 
|-
 
|-
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|4+(2*lvl)||(3*lvl)-4||(5*lvl)-36||(7*lvl)-80||(9*lvl)-136
 
|4+(2*lvl)||(3*lvl)-4||(5*lvl)-36||(7*lvl)-80||(9*lvl)-136
 
|-
 
|-
!align=left|Min Lightning Damage
+
!align=left|Min [[Lightning Damage]]
 
|lvl||lvl||lvl||lvl||lvl
 
|lvl||lvl||lvl||lvl||lvl
 
|-
 
|-
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|4+(3*lvl)||(5*lvl)-12||(8*lvl)-60||(11*lvl)-126||(14*lvl)-210
 
|4+(3*lvl)||(5*lvl)-12||(8*lvl)-60||(11*lvl)-126||(14*lvl)-210
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Min [[Cold Damage]]
 
|lvl||(2*lvl)-8||(3*lvl)-24||(4*lvl)-46||(5*lvl)-74
 
|lvl||(2*lvl)-8||(3*lvl)-24||(4*lvl)-46||(5*lvl)-74
 
|-
 
|-
Line 248: Line 245:
 
|3+lvl||(2*lvl)-5||(3*lvl)-21||(4*lvl)-43||(5*lvl)-71
 
|3+lvl||(2*lvl)-5||(3*lvl)-21||(4*lvl)-43||(5*lvl)-71
 
|-
 
|-
!align=left|Poison Bit Rate
+
!align=left|[[Poison Damage|Poison]] Bit Rate
 
|5+lvl||(2*lvl)-3||(4*lvl)-35||(6*lvl)-79||(8*lvl)-135
 
|5+lvl||(2*lvl)-3||(4*lvl)-35||(6*lvl)-79||(8*lvl)-135
 
|}
 
|}
 
<br>
 
<br>
  
===Attack rate===
+
===[[Attack rate]]===
 
*15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks (missiles are fired rather than cast).
 
*15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks (missiles are fired rather than cast).
  
Line 259: Line 256:
 
{{Number table}}
 
{{Number table}}
 
|-align=center
 
|-align=center
!width=62|{{D2 Magic|=EIAS}}
+
!width=62|{{M|=EIAS}}
 
!width=62|Frames
 
!width=62|Frames
 
|-
 
|-
!{{D2 Magic|=0}}
+
!{{M|=0}}
 
|18
 
|18
 
|-
 
|-
!{{D2 Magic|=2}}
+
!{{M|=2}}
 
|17
 
|17
 
|-
 
|-
!{{D2 Magic|=8}}
+
!{{M|=8}}
 
|16
 
|16
 
|-
 
|-
!{{D2 Magic|=15}}
+
!{{M|=15}}
 
|15
 
|15
 
|-
 
|-
!{{D2 Magic|=23}}
+
!{{M|=23}}
 
|14
 
|14
 
|-
 
|-
!{{D2 Magic|=31}}
+
!{{M|=31}}
 
|13
 
|13
 
|}
 
|}
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<br>
 
<br>
 
===Level 1-90 stats===
 
===Level 1-90 stats===
[[D2 Raise Skeletal Mage#Necromage missile|Details]]
+
[[Raise Skeletal Mage#Necromage missile|Details]]
  
  
Line 290: Line 287:
  
  
{{D2 Level 1-10}}
+
{{Level 1-10}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
Line 321: Line 318:
  
  
{{D2 Level 11-20}}
+
{{Level 11-20}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
Line 352: Line 349:
  
  
{{D2 Level 21-30}}
+
{{Level 21-30}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
Line 383: Line 380:
  
  
{{D2 Level 31-40}}
+
{{Level 31-40}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
Line 414: Line 411:
  
  
{{D2 Level 41-50}}
+
{{Level 41-50}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 51-60}}
+
{{Level 51-60}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Necromancer]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Necromancer skills]]
 
[[Category:D2 Summoning Spells]]
 

Revision as of 15:19, 2 August 2011

Template:SS Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.


Details

Level 1-60 stats


Stat Value
Max Necromages Raised if(slvl<4,slvl,2+[slvl/3])
+% Life if(slvl<4,0,(7*slvl)-21)
Damage regeneration 4
Missile Level if(slvl<4,0,[(slvl-2)/2])+Skeleton Mastery.lvl)
% Chance Critical Hit 5
Velocity 12
Run 14
Hit recovery (Frames) 7


Stat Normal Nightmare Hell
Life 61+(8*SM.lvl) 88+(8*SM.lvl) 123+(8*SM.lvl)
Defense Rating 24+(10*(slvl+SM.lvl))+MonLvl 26+(10*(slvl+SM.lvl))+MonLvl 28+(10*(slvl+SM.lvl))+MonLvl
Drain effectiveness 0% 0% 0%
Chill effectiveness -50 -50 -50


  • Level used in chance-to-hit calculations and in determining defense rating is caster level at point of casting.
  • Stats are set at point of casting, although number of Necromages is determined by current skill level. Switching weapons may result in loss of Necromages, even when switching to equipment supplying equal skill bonuses.
  • Necromage missiles apply fire, lightning, cold or poison damage. Damage type of each Necromage is chosen randomly upon summoning. Unsummon undesireable Necromages.
  • Summon Resist applies.


Source


Skill bonus

  • +(1-3) Raise Skeletal Mage (Necromancer Only) can spawn on ilvl >11 wands and shrunken heads.


Value Source Min Rlvl Ladder
+2 Arm of King Leoric Tomb Wand 36 No


Level 1-60 stats

Details



Stat Level
1 2 3 4 5 6 7 8 9 10
Max Raised 1 2 3 3 3 4 4 4 5 5
+% Life 0 0 0 7 14 21 28 35 42 49
Missile Level 0 0 0 1 1 2 2 3 3 4
Mana Cost 8 9 10 11 12 13 14 15 16 17


Stat Level
11 12 13 14 15 16 17 18 19 20
Max Raised 5 6 6 6 7 7 7 8 8 8
+% Life 56 63 70 77 84 91 98 105 112 119
Missile Level 4 5 5 6 6 7 7 8 8 9
Mana Cost 18 19 20 21 22 23 24 25 26 27


Stat Level
21 22 23 24 25 26 27 28 29 30
Max Raised 9 9 9 10 10 10 11 11 11 12
+% Life 126 133 140 147 154 161 168 175 182 189
Missile Level 9 10 10 11 11 12 12 13 13 14
Mana Cost 28 29 30 31 32 33 34 35 36 37


Stat Level
31 32 33 34 35 36 37 38 39 40
Max Raised 12 12 13 13 13 14 14 14 15 15
+% Life 196 203 210 217 224 231 238 245 252 259
Missile Level 14 15 15 16 16 17 17 18 18 19
Mana Cost 38 39 40 41 42 43 44 45 46 47


Template:Level 41-50

Max Raised 15 16 16 16 17 17 17 18 18 18 +% Life 266 273 280 287 294 301 308 315 322 329 Missile Level 19 20 20 21 21 22 22 23 23 24 Mana Cost 48 49 50 51 52 53 54 55 56 57


Stat Level
51 52 53 54 55 56 57 58 59 60
Max Raised 19 19 19 20 20 20 21 21 21 22
+% Life 336 343 350 357 364 371 378 385 392 399
Missile Level 24 25 25 26 26 27 27 28 28 29
Mana Cost 58 59 60 61 62 63 64 65 66 67


Necromage missile

Level 1-90 stats


Stat Value
Missile Level if(slvl<4,0,[(slvl-2)/2])+Skeleton Mastery.lvl)
Cold Length (Seconds) lvl
Poison Length (Seconds) 10+(10*lvl)


Stat Level
1-8 9-16 17-22 23-28 >28
Min Fire Damage 2*lvl (3*lvl)-8 (5*lvl)-40 (7*lvl)-84 (9*lvl)-140
Max Fire Damage 4+(2*lvl) (3*lvl)-4 (5*lvl)-36 (7*lvl)-80 (9*lvl)-136
Min Lightning Damage lvl lvl lvl lvl lvl
Max Lightning Damage 4+(3*lvl) (5*lvl)-12 (8*lvl)-60 (11*lvl)-126 (14*lvl)-210
Min Cold Damage lvl (2*lvl)-8 (3*lvl)-24 (4*lvl)-46 (5*lvl)-74
Max Cold Damage 3+lvl (2*lvl)-5 (3*lvl)-21 (4*lvl)-43 (5*lvl)-71
Poison Bit Rate 5+lvl (2*lvl)-3 (4*lvl)-35 (6*lvl)-79 (8*lvl)-135


Attack rate

  • 15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks (missiles are fired rather than cast).


EIAS Frames
0 18
2 17
8 16
15 15
23 14
31 13

[1]

Level 1-90 stats

Details



Template:Level 1-10 |- !align=left|Min Fire Damage |2||4||6||8||10||12||14||16||19||22 |- !align=left|Max Fire Damage |6||8||10||12||14||16||18||20||23||26 |- !align=left|Min Lightning Damage |1||2||3||4||5||6||7||8||9||10 |- !align=left|Max Lightning Damage |7||10||13||16||19||22||25||28||33||38 |- !align=left|Min Cold Damage |1||2||3||4||5||6||7||8||10||12 |- !align=left|Max Cold Damage |4||5||6||7||8||9||10||11||13||15 |- !align=left|Cold Length (Seconds) |1||2||3||4||5||6||7||8||9||10 |- !align=left|Poison Bit Rate |6||7||8||9||10||11||12||13||15||17 |- !align=left|Seconds |20||30||40||50||60||70||80||90||100||110 |}


Template:Level 11-20 |- !align=left|Min Fire Damage |25||28||31||34||37||40||45||50||55||60 |- !align=left|Max Fire Damage |29||32||35||38||41||44||49||54||59||64 |- !align=left|Min Lightning Damage |11||12||13||14||15||16||17||18||19||20 |- !align=left|Max Lightning Damage |43||48||53||58||63||68||76||84||92||100 |- !align=left|Min Cold Damage |14||16||18||20||22||24||27||30||33||36 |- !align=left|Max Cold Damage |17||19||21||23||25||27||30||33||36||39 |- !align=left|Cold Length (Seconds) |11||12||13||14||15||16||17||18||19||20 |- !align=left|Poison Bit Rate |19||21||23||25||27||29||33||37||41||45 |- !align=left|Seconds |120||130||140||150||160||170||180||190||200||210 |}


Template:Level 21-30 |- !align=left|Min Fire Damage |65||70||77||84||91||98||105||112||121||130 |- !align=left|Max Fire Damage |69||74||81||88||95||102||109||116||125||134 |- !align=left|Min Lightning Damage |21||22||23||24||25||26||27||28||29||30 |- !align=left|Max Lightning Damage |108||116||127||138||149||160||171||182||196||210 |- !align=left|Min Cold Damage |39||42||46||50||54||58||62||66||71||76 |- !align=left|Max Cold Damage |42||45||49||53||57||61||65||69||74||79 |- !align=left|Cold Length (Seconds) |21||22||23||24||25||26||27||28||29||30 |- !align=left|Poison Bit Rate |49||53||59||65||71||77||83||89||97||105 |- !align=left|Seconds |220||230||240||250||260||270||280||290||300||310 |}


Template:Level 31-40 |- !align=left|Min Fire Damage |139||148||157||166||175||184||193||202||211||220 |- !align=left|Max Fire Damage |143||152||161||170||179||188||197||206||215||224 |- !align=left|Min Lightning Damage |31||32||33||34||35||36||37||38||39||40 |- !align=left|Max Lightning Damage |224||238||252||266||280||294||308||322||336||350 |- !align=left|Min Cold Damage |81||86||91||96||101||106||111||116||121||126 |- !align=left|Max Cold Damage |84||89||94||99||104||109||114||119||124||129 |- !align=left|Cold Length (Seconds) |31||32||33||34||35||36||37||38||39||40 |- !align=left|Poison Bit Rate |113||121||129||137||145||153||161||169||177||185 |- !align=left|Seconds |320||330||340||350||360||370||380||390||400||410 |}


Template:Level 41-50 |- !align=left|Min Fire Damage |229||238||247||256||265||274||283||292||301||310 |- !align=left|Max Fire Damage |233||242||251||260||269||278||287||296||305||314 |- !align=left|Min Lightning Damage |41||42||43||44||45||46||47||48||49||50 |- !align=left|Max Lightning Damage |364||378||392||406||420||434||448||462||476||490 |- !align=left|Min Cold Damage |131||136||141||146||151||156||161||166||171||176 |- !align=left|Max Cold Damage |134||139||144||149||154||159||164||169||174||179 |- !align=left|Cold Length (Seconds) |41||42||43||44||45||46||47||48||49||50 |- !align=left|Poison Bit Rate |193||201||209||217||225||233||241||249||257||265 |- !align=left|Seconds |420||430||440||450||460||470||480||490||500||510 |}


Template:Level 51-60 |- !align=left|Min Fire Damage |319||328||337||346||355||364||373||382||391||400 |- !align=left|Max Fire Damage |323||332||341||350||359||368||377||386||395||404 |- !align=left|Min Lightning Damage |51||52||53||54||55||56||57||58||59||60 |- !align=left|Max Lightning Damage |504||518||532||546||560||574||588||602||616||630 |- !align=left|Min Cold Damage |181||186||191||196||201||206||211||216||221||226 |- !align=left|Max Cold Damage |184||189||194||199||204||209||214||219||224||229 |- !align=left|Cold Length (Seconds) |51||52||53||54||55||56||57||58||59||60 |- !align=left|Poison Bit Rate |273||281||289||297||305||313||321||329||337||345 |- !align=left|Seconds |520||530||540||550||560||570||580||590||600||610 |}


Stat Level
61 62 63 64 65 66 67 68 69 70
Min Fire Damage 409 418 427 436 445 454 463 472 481 490
Max Fire Damage 413 422 431 440 449 458 467 476 485 494
Min Lightning Damage 61 62 63 64 65 66 67 68 69 70
Max Lightning Damage 644 658 672 686 700 714 728 742 756 770
Min Cold Damage 231 236 241 246 251 256 261 266 271 276
Max Cold Damage 234 239 244 249 254 259 264 269 274 279
Cold Length (Seconds) 61 62 63 64 65 66 67 68 69 70
Poison Bit Rate 353 361 369 377 385 393 401 409 417 425
Seconds 620 630 640 650 660 670 680 690 700 710


Stat Level
71 72 73 74 75 76 77 78 79 80
Min Fire Damage 499 508 517 526 535 544 553 562 571 580
Max Fire Damage 503 512 521 530 539 548 557 566 575 584
Min Lightning Damage 71 72 73 74 75 76 77 78 79 80
Max Lightning Damage 784 798 812 826 840 854 868 882 896 910
Min Cold Damage 281 286 291 296 301 306 311 316 321 326
Max Cold Damage 284 289 294 299 304 309 314 319 324 329
Cold Length (Seconds) 71 72 73 74 75 76 77 78 79 80
Poison Bit Rate 433 441 449 457 465 473 481 489 497 505
Seconds 720 730 740 750 760 770 780 790 800 810


Stat Level
81 82 83 84 85 86 87 88 89 90
Min Fire Damage 589 598 607 616 625 634 643 652 661 670
Max Fire Damage 593 602 611 620 629 638 647 656 665 674
Min Lightning Damage 81 82 83 84 85 86 87 88 89 90
Max Lightning Damage 924 938 952 966 980 994 1,008 1,022 1,036 1,050
Min Cold Damage 331 336 341 346 351 356 361 366 371 376
Max Cold Damage 334 339 344 349 354 359 364 369 374 379
Cold Length (Seconds) 81 82 83 84 85 86 87 88 89 90
Poison Bit Rate 513 521 529 537 545 553 561 569 577 585
Seconds 820 830 840 850 860 870 880 890 900 910


Reference