Difference between revisions of "Raise Skeleton"

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{{SS
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{{Skill page
|Type=Summon cast
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|Nav=SS
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|File=Summoning Spells
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|RS=None
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|SS=None
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|Type=Pet cast
 
|Tier=1
 
|Tier=1
 
|Rlvl=1
 
|Rlvl=1
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|ANM=No
 
|ANM=No
 
|WD=Not applicable
 
|WD=Not applicable
|LB=No
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|LB=No}}
|r1=
 
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|r4=
 
|r5=
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1=
 
|s2=
 
|s3=
 
|s4=
 
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|s10=}}
 
 
{{U|=Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.}}
 
{{U|=Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.}}
  

Revision as of 11:02, 26 October 2011