Difference between revisions of "Replenishes Quantity"

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(Added note and reference for use with melee attacks)
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{{Intro}}
 
{{Intro}}
 
{{Mb|=Replenishes Quantity}} causes a [[Item type#Ranged|throwing weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, and the throwing weapon is ethereal.
 
{{Mb|=Replenishes Quantity}} causes a [[Item type#Ranged|throwing weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, and the throwing weapon is ethereal.
*However, throwing weapons at maximum quantity will '''not''' replenish when using [[melee]] attacks, since quantity is reduced by durability loss and subsequent breakage of individual weapons in each stack. Throwing or using [[Impale]] (for an [[Amazon]] using [[javelin]]s) will trigger replenishing, even if melee attacks continue to be used afterwards, but if quantity is reduced from maximum to zero using melee attacks only then throwing weapons won't replenish and ethereal weapons will be broken permanently. [http://diablo.incgamers.com/forums/showthread.php?852747-Replenishes-Quantity-not-working-for-melee-skills]
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*However, throwing weapons at maximum quantity will '''not''' replenish when using [[melee]] attacks, since quantity is reduced by durability loss and subsequent breakage of individual weapons in each stack. Throwing or using [[Impale]] (for an [[Amazon]] using [[javelin]]s) will trigger replenishing, even if melee attacks continue to be used afterwards, but if quantity is reduced from maximum to zero using melee attacks only then throwing weapons won't replenish and ethereal weapons will be broken permanently. [https://www.diabloii.net/forums/threads/replenishes-quantity-not-working-for-melee-skills.852747/]
 
*Quantity cannot replenish quickly enough to counter regular throwing, but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish.
 
*Quantity cannot replenish quickly enough to counter regular throwing, but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish.
 
*Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs.
 
*Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs.
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==Reference==
 
==Reference==
*[http://diablo.incgamers.com/forums/showthread.php?852747-Replenishes-Quantity-not-working-for-melee-skills Replenishes Quantity not working for melee skills?] (Diablo: IncGamers)
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*[https://www.diabloii.net/forums/threads/replenishes-quantity-not-working-for-melee-skills.852747/ Replenishes Quantity not working for melee skills?] (Diabloii.net)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Latest revision as of 10:24, 19 September 2021