Difference between revisions of "Replenishes Quantity"

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*Value is the number of seconds required to replenish 1 quantity.
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{{Mb|=Replenishes Quantity}} causes a [[Item type#Ranged|throwing weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, even when the throwing weapon is ethereal.
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*Quantity cannot replenish quickly enough to counter regular throwing, but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish.
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*Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs.
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*Quantity does not replenish between games.
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*Values listed below are the number of seconds required to replenish 1 quantity.
 
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Revision as of 20:41, 11 March 2013