Difference between revisions of "Requirements"

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(Added introductory notes, more to follow)
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{{Item nav}}
 
{{Item nav}}
 
{{Intro}}
 
{{Intro}}
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Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or [[mercenary]]. Items that cannot be used have a red background in inventory, and requirements which aren't met are highlighted in red in their description window.
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*The [[Expansion]] introduced items which can only be equipped by a specific class:
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{{Text table}} width=100%
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|-align=center
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!width=14%|[[Amazon]]
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!width=15%|[[Assassin]]
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!width=14%|[[Barbarian (Diablo II)|Barbarian]]
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!width=14%|[[Druid (Diablo II)|Druid]]
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!width=14%|[[Necromancer]]
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!width=15%|[[Paladin (Diablo II)|Paladin]]
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!width=14%|[[Sorceress]]
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|-valign=top
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|
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[[Amazon bow]]
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[[Amazon javelin]]
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[[Amazon spear]]
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|
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[[Claw]]
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|
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[[Primal helm]]
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|
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[[Pelt]]
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|
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[[Shrunken head]]
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|
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[[Auric shield]]
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|
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[[Orb]]
 
|}
 
|}
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 +
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*[[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal helms, provided all other requirements are met.
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*Items often have a minimum required level (rlvl), which is the maximum of the following:
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**Item type rlvl
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**[[Skill bonus]] rlvls
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**Affix rlvls for {{Mb|=magic}}, {{Rb|=rare}} or {{Cb|=crafted}} item
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**{{Sb|=Set}} item rlvl
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**{{Ub|=Unique}} item rlvl
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**Socketed gem, jewel or {{Cb|=Rune}} rlvls
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|}
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*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
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*{{Cb|=Crafted}} item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl > 13. There is a ceiling of maximum rlvl 98.
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*A Normal {{Rb|=rare}} or {{Ub|=Unique}} item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
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*Weapons and armor often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory and stash.
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*After recovery of corpse following [[death (Basic)|death]], or swapping weapons in Expansion games, items will normally be equipped in the following order:
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=25%|
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[[File:Equipment.png|left|frame]]
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|width=75% style=font-size:90%|
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;Equipping order
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#[[Helm|Head]]
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#[[Amulet|Neck]]
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#[[Body armor|Torso]]
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#'''Right arm'''
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#'''Left arm'''
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#Right [[ring]]
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#Left ring
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#Belt
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#[[Boots|Feet]]
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#[[Gloves]]
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|}
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 +
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. If item requirements cannot be met without Strength (or Dexterity) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an Assassin or Barbarian equipping [[two weapons]].
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*If an item cannot be equipped without its own Strength (or Dexterity) bonus, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
  
  
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==Body armor==
 
==Body armor==
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{{Skill bonus}}
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|-
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| -15%
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|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
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|1
 +
|No
 +
|}
 +
 +
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|18
 
|18
 
|25
 
|25
|}
 
 
 
{{Skill bonus}}
 
|-
 
| -15%
 
|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
 
|1
 
|No
 
 
|}
 
|}
  
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==Weapon==
 
==Weapon==
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{{Skill bonus}}
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|-
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| -20%
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|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
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|1
 +
|No
 +
|}
 +
 +
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
 
| -20%
 
| -20%
!align=left|{{R|=Weapon of Ease}}
+
!align=left|{{R|=Weapon of Ease}} <sup>1</sup>
 
|11
 
|11
 
|15
 
|15
 
|-
 
|-
 
| -30%
 
| -30%
!align=left|{{R|=Weapon of Simplicity}}
+
!align=left|{{R|=Weapon of Simplicity}} <sup>1</sup>
 
|18
 
|18
 
|25
 
|25
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*Excluding orb and rod.
+
<sup>1</sup>Excluding [[orb]] and rod
  
 
{{Skill bonus}}
 
|-
 
| -20%
 
|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
 
|1
 
|No
 
|}
 
  
  
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==Shield==
 
==Shield==
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{{Skill bonus}}
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|-
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| -15%
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|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
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|1
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|No
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|}
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{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|18
 
|18
 
|25
 
|25
|}
 
 
 
{{Skill bonus}}
 
|-
 
| -15%
 
|align=left|[[Hel Rune|{{Cb|=Hel Rune}}]] in socket
 
|1
 
|No
 
 
|}
 
|}
 
<br>
 
<br>

Revision as of 16:44, 11 February 2013