Difference between revisions of "Requirements"

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(Added notes on bugs affecting items in sockets with Strength, Dexterity and Requirements -%)
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*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*Weapons and armor often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory and stash.
 
*Weapons and armor often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory and stash.
*After recovery of corpse following [[death (Basic)|death]], or swapping weapons in Expansion games, items will normally be equipped in the following order:
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*After recovery of corpse following [[death (Basic)|death]], or [[Two weapons#Swapping weapons|swapping weapons]] in Expansion games, items will normally be equipped in the following order:
  
  
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Charms in inventory are equipped first when recovering a corpse, and last once equipped. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] If item requirements cannot be met without Strength (or Dexterity) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an Assassin or Barbarian equipping [[two weapons]].
 
*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Charms in inventory are equipped first when recovering a corpse, and last once equipped. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] If item requirements cannot be met without Strength (or Dexterity) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an Assassin or Barbarian equipping [[two weapons]].
*{{Warn|=An item's own Strength (or Dexterity) bonus can be used to meet its requirements after removing items whose bonuses allow it to be equipped.}} However, if an item cannot be equipped without its own Strength (or Dexterity) bonus upon recovery, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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*{{Warn|=An item's own Strength (or Dexterity) bonus can be used to meet its requirements after removing items whose bonuses allow it to be equipped, even after swapping weapons. However, bonuses from gems, rune or jewels socketed in an item are only used once it is equipped: after swapping weapons, these bonuses are '''not''' used to equip the item.}}
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**For example, [[Bartuc's Cut-Throat|{{Ub|=Bartuc's Cut-Throat Greater Talons}}]] has +20 Strength, +20 Dexterity, required Strength 79 and required Dexterity 79, so an Assassin with 59 Strength and 59 Dexterity equipping items with +20 Strength and +20 Dexterity could equip it and then remove those items, and the claw's own bonuses keep it equipped, even after swapping weapons.
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**However, after socketing the claw with a [[Fal Rune|{{Cb|=Fal Rune}}]] with +10 Strength, an Assassin with 49 Strength and 59 Dexterity equipping items with +30 Strength and +20 Dexterity could still equip it then remove those items, after swapping weapons it would '''not''' be equipped because the rune's bonus is not used.
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*If an item cannot be equipped without its own Strength (or Dexterity) bonus upon recovery or swapping weapons, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
 
*{{Warn|=In a [[Multiplayer]] [[Expansion]] game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like [[Faster Run/Walk]]), this can result in client and server not being synchronised: things will not be as they appear.}} [http://www.mannm.org/d2library/faqtoids/str_eng.html#strbug]
 
*{{Warn|=In a [[Multiplayer]] [[Expansion]] game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like [[Faster Run/Walk]]), this can result in client and server not being synchronised: things will not be as they appear.}} [http://www.mannm.org/d2library/faqtoids/str_eng.html#strbug]
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
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*{{Warn|=Requirements -% from a [[Hel Rune|{{Cb|=Hel Rune}}]] or {{Rb|=Jewel of Freedom}} socketed in a weapon is not used when equipping it after recovering a corpse or swapping weapons: the weapon will only be equipped if a player character's Strength and Dexterity (excluding any bonuses on the weapon itself) meet the reduced requirements, or if Strength and Dexterity (including any bonuses on the weapon itself) meet the requirements of the base weapon (ethereal or otherwise). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503#entry689692] If the weapon '''can''' be equipped, equipping order can be affected when swapping weapons if it cannot be equipped before Requirements -% is taken into account, but the other weapon can.}}
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**For example, a [[Colossus Blade]] has required Strength 189 and required Dexterity 110, or 179 and 100 respectively when ethereal; an ethereal [[Breath of the Dying|{{Ub|=Breath of the Dying}}]] Colossus Blade has Requirements -20% from a {{Cb|=Hel Rune}}, thus reducing requirements to 142 and 78 respectively.
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**If its +30 All Attributes is used to keep it equipped, 112 Strength and 48 Dexterity allows it to remain equipped after removing the bonuses which allowed it to be first equipped. However, upon recovering a corpse or swapping weapons, it could no longer be equipped since 112 Strength and 48 Dexterity are insufficient to meet the reduced requirements (142 and 78 respectively), and 142 and 78 are insufficient to meet the requirements of the ethereal Colossus Blade (179 and 100 respectively).
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**142 Strength and 78 Dexterity ''are'' sufficient to meet the reduced requirements and allow it to be equipped, but if a Barbarian is equipping a second weapon which can also be equipped without Requirements -% from socketed runes or jewels, equipping order changes upon recovering a corpse or swapping weapons if the ethereal Colossus Blade was the primary weapon: the second weapon is now equipped first, making it the primary weapon.
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**It will remain the primary weapon unless the player manually changes the equipping order by removing the second weapon and equipping it again. The ethereal Colossus Blade will only remain the primary weapon when the player character has minimum 179 Strength and 100 Dexterity to meet its requirements without the reduction.
  
  

Revision as of 16:28, 13 February 2013