Difference between revisions of "Requirements"

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(Revised notes on socketed +Strength, +Dexterity and Requirements -% based on further investigation)
m (Updated links)
 
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*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
 
*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
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*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
  
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#[[Amulet|Neck]]
 
#[[Amulet|Neck]]
 
#[[Body armor|Torso]]
 
#[[Body armor|Torso]]
#'''Right arm'''
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#'''[[Item type#Weapon|Right arm]]'''
#'''Left arm'''
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#'''[[Shield|Left arm]]'''
 
#Right [[ring]]
 
#Right [[ring]]
 
#Left ring
 
#Left ring
#Belt
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#[[Belt|Waist]]
 
#[[Boots|Feet]]
 
#[[Boots|Feet]]
#[[Gloves]]
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#[[Gloves|Hands]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88974-when-you-grab-your-body/&do=findComment&comment=1097119]
 
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Any items which cannot be equipped will be placed in inventory or remain on the corpse if there isn't sufficient space.
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*Finally, any [[Two weapons#Swap weapons|swap weapons]] (II) on the right then left arm will be equipped in Expansion games. Any items which cannot be equipped will be placed in inventory or remain on the corpse if there isn't sufficient space.
*Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped last, then right arm and left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After [[Two weapons#Swapping weapons|swapping weapons]] in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them).
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*Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After swapping weapons in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them).
 
*If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]].
 
*If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]].
 
*{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}}
 
*{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}}
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*{{Warn|=In a [[Multiplayer]] Expansion game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like [[Faster Run/Walk]]), this can result in client and server not being synchronised: things will not be as they appear.}} [http://www.mannm.org/d2library/faqtoids/str_eng.html#strbug]
 
*{{Warn|=In a [[Multiplayer]] Expansion game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like [[Faster Run/Walk]]), this can result in client and server not being synchronised: things will not be as they appear.}} [http://www.mannm.org/d2library/faqtoids/str_eng.html#strbug]
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
*{{Warn|=Requirements -% from a [[Hel Rune|{{Cb|=Hel Rune}}]] or {{Rb|=Jewel of Freedom}} socketed in an item is '''not''' used when equipping it after entering a game, swapping weapons or recovering a corpse: the item will only be equipped if a character's Strength and Dexterity (excluding any bonuses from the item itself) meet the reduced requirements, or if Strength and Dexterity (including any bonuses from the item itself) meet the requirements of the base item (ethereal or otherwise). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503#entry689692] If the item '''can''' be equipped, equipping order can be affected if it cannot be equipped before Requirements -% is taken into account.}}
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*{{Warn|=Requirements -% from a [[Hel Rune|{{Cb|=Hel Rune}}]] or {{Rb|=Jewel of Freedom}} socketed in an item is '''not''' used when equipping it after entering a game, swapping weapons or recovering a corpse: the item will only be equipped if a character's Strength and Dexterity (excluding any bonuses from the item itself) meet the reduced requirements, or if Strength and Dexterity (including any bonuses from the item itself) meet the requirements of the base item (ethereal or otherwise). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101632-strength-dexterity-and-weapon-swap/&tab=comments#comment-1271267] If the item '''can''' be equipped, equipping order can be affected if it cannot be equipped before Requirements -% is taken into account.}}
 
**For example, a [[Colossus Blade]] has required Strength 189 and required Dexterity 110, or 179 and 100 respectively when ethereal; an ethereal [[Breath of the Dying|{{Ub|=Breath of the Dying}}]] Colossus Blade has Requirements -20% from a {{Cb|=Hel Rune}}, thus reducing requirements to 142 and 78 respectively.
 
**For example, a [[Colossus Blade]] has required Strength 189 and required Dexterity 110, or 179 and 100 respectively when ethereal; an ethereal [[Breath of the Dying|{{Ub|=Breath of the Dying}}]] Colossus Blade has Requirements -20% from a {{Cb|=Hel Rune}}, thus reducing requirements to 142 and 78 respectively.
 
**If its +30 [[All Attributes]] is used to keep it equipped, 112 Strength and 48 Dexterity allows it to remain equipped after removing the bonuses which first allowed it to be equipped. However, upon entering a game, swapping weapons or recovering a corpse, it would no longer be equipped since 112 Strength and 48 Dexterity are insufficient to meet the reduced requirements (142 and 78 respectively), and 142 and 78 are insufficient to meet the requirements of the ethereal Colossus Blade (179 and 100 respectively).
 
**If its +30 [[All Attributes]] is used to keep it equipped, 112 Strength and 48 Dexterity allows it to remain equipped after removing the bonuses which first allowed it to be equipped. However, upon entering a game, swapping weapons or recovering a corpse, it would no longer be equipped since 112 Strength and 48 Dexterity are insufficient to meet the reduced requirements (142 and 78 respectively), and 142 and 78 are insufficient to meet the requirements of the ethereal Colossus Blade (179 and 100 respectively).
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|25
 
|25
 
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<span style=font-size:90%><sup>1</sup> Excluding [[orb]] and rod</span>
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<span style=font-size:90%><sup>1</sup> Excluding [[orb]] and [[Item type#Melee|rod]]</span>
  
  
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503 Strength, dexterity and weapon swap] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/101632-strength-dexterity-and-weapon-swap/ Strength, dexterity and weapon swap] (D2 Technical)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/88974-when-you-grab-your-body/ When you grab your body] (D2 Technical)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/str_eng.html The Pusher: Strength] (FAQtoids)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/str_eng.html The Pusher: Strength] (FAQtoids)
  

Latest revision as of 10:07, 19 September 2021