Difference between revisions of "Resist Fire"

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==Details==
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==Detail==
[[Resist Fire#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
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|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
|(28+(4*slvl))/3  
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|(28 + (4*slvl) ) / 3  
 
|-
 
|-
 
!align=left|[[Fire Resist]] +%
 
!align=left|[[Fire Resist]] +%
|min(35+[115*[(110*slvl)/(slvl+6)]/100],150)
+
|min(35 + [115 * [ (110*slvl) / (slvl+6) ] / 100] , 150)
 
|-
 
|-
 
!align=left|+% [[Maximum Fire Resist]] (Active)
 
!align=left|+% [[Maximum Fire Resist]] (Active)
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*Passive bonus to Paladin does not apply when aura is active: base level 10 will apply +5% to Paladin when inactive, and +10% to Paladin and allies within radius when active.
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[[File:Resist Fire.gif|center|frame|Overlay displayed at feet when active.]]
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*Passive bonus to [[Paladin (Diablo II)|Paladin]] does not apply when aura is active: base level 10 will apply +5% to Paladin when inactive, and +10% to Paladin and allies within radius when active.
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Resist Fire (Paladin Only) can spawn on ilvl <25 scepters.
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*+(1-3) Resist Fire ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl <25 [[scepter (item type)|scepter]]s.
 
<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Resist Fire#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
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Revision as of 15:59, 2 July 2012