Difference between revisions of "Revive"

From Basin Wiki
Jump to navigation Jump to search
(Reformatted head of page)
m
Line 48: Line 48:
 
*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev]
 
*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev]
 
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
 
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
*+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage (skill)|Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
+
*+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
 
*+% Damage only applies to physical attack damage.
 
*+% Damage only applies to physical attack damage.
 
*Life and damage do not increase when summoned in games with higher player counts.
 
*Life and damage do not increase when summoned in games with higher player counts.

Revision as of 19:12, 26 July 2012