Difference between revisions of "Rite of Passage (quest)"

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{{Quest 5 nav}}
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{{Quest
:'''Goal'''
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|Act=5
::Kill the Ancients
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|File=Rite of Passage (quest)
:'''Prerequisites'''
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|Type={{Warn|='''Mandatory'''}}
::You must be level 20 for normal, level 40 for nightmare, and level 60 for hell difficulty.
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|Trigger=Talk to [[Qual-Kehk]] after killing [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] '''or'''<br>
:'''Notes'''
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Enter [[Arreat Summit]] and activate Altar of the Heavens
::When you first arrive, you'll see three gold statues and a podium. Click the podiem to activate the message. When the message finishes (or if you abort it) the gold statues activate and be come the three Ancient barbarians. You must defeat all three in one round. They will reset back to gold statues if all party members in the area die or if anyone creates a town portal.
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|Objective=Defeat all three Ancients without leaving Mount Arreat
:'''Reward'''
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|Area=Arreat Summit
::Experience points, usually enough for one level, and access to the worldstone keep.
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|Item=None
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|Reward=Entry to [[Worldstone Keep Level 1|Worldstone Keep]] and ≤ 1,400,000 [[Experience]] in Normal if clvl ≥ 20<br>Entry to Worldstone Keep and ≤ 20,000,000 Experience in Nightmare if clvl ≥ 40<br>Entry to Worldstone Keep and ≤ 40,000,000 Experience in Hell if clvl ≥ 60}}
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{{U|=Every time I hear of you, warrior, your deeds become more legendary.}}
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{{U|=But take heed. You are approaching the very summit of Mount Arreat. I have never dared venture there. It is sacred -- our most holy place. The legends say it is guarded by the Ancient Ones, who block the path of all who are unworthy.}}
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{{U|=Your reputation here does not matter...It will be the Ancients who determine your worthiness.}}
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{{U|=Good luck.}} - [[Qual-Kehk]]
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==Navigation==
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*From [[waypoint]] in [[Crystalline Passage]], exit to [[Glacial Trail]] is normally found most quickly by going left (entrance from [[Arreat Plateau]] is normally found first). From [[Frozen River]], exit is normally found most quickly by going right.
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*From entrance to Glacial Trail, exit to [[Frozen Tundra]] is normally found most quickly by going left.
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*Frozen Tundra extends above entrance from Glacial Trail; exit to [[Ancients' Way]] is at other end, beyond three barricades crossing tundra.
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*From entrance to Ancients' Way, exit to [[Arreat Summit]] is normally found most quickly by going left. It is advisable to find waypoint if it is not encountered along the way (normally found most quickly by going right from entrance, or continuing left from exit to Arreat Summit).
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<br>
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==Objective==
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*Upon entering [[Arreat Summit]] for first time, it will not be possible to exit to [[Ancients' Way]] or [[Worldstone Keep Level 1]]: only way to exit is by casting Town Portal or saving and exiting game. Ensure that character level ≥ 20 in Normal, ≥ 40 in Nightmare and ≥ 60 in Hell: otherwise upon defeating Ancients, quest log will reveal following:
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:You cannot complete this quest in this game. You can complete it by creating a new game.
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*Level restrictions are only mentioned in 1.08 [[patch]] notes (and have been corroborated): character will not gain [[Experience]] or access to Worldstone Keep, although it will now be possible to return to Ancients' Way.
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[[File:Altar of the Heavens.png|center|frame|Altar of the Heavens stands at middle of Arreat Summit, surrounded by snow-covered statues of the Ancients. Clicking on Altar will cause the statues to come to life.]]
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*Casting Town Portal at any time will return Ancients to statues, as will death of character and all other allied players. Upon activating Altar again Ancients will all be reset and any existing Town Portal(s) will disappear, so all three must be defeated without leaving Arreat Summit. Ensure character has sufficient ammunition and [[potion]]s before facing them, dropping surplus on floor if need be.
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{{U|=We are the spirits of the Nephalem, the Ancient Ones. We have been chosen to guard sacred Mount Arreat, wherein the Worldstone rests. Few are worthy to stand in its presence; fewer still can comprehend its true purpose.}}
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{{U|=Before you enter, you must defeat us.}} - The Ancients
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|
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[[File:Talic.png|center|thumb|256px|[[Talic|{{Ub|=Talic}}]] is armed with sword and shield (although he has no Chance of [[Block]]ing), and uses [[Whirlwind]]. He is [[Immune to Fire]] (110%) in Hell.]]
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|
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[[File:Madawc.png|center|thumb|256px|[[Madawc|{{Ub|=Madawc}}]] is armed with two throwing axes, and casts [[Shout]]. He is [[Immune to Lightning]] (100%) in Hell.]]
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|
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[[File:Korlic.png|center|thumb|256px|[[Korlic|{{Ub|=Korlic}}]] is armed with polearm, and uses [[Leap Attack]] (fortunately only for closing distance; he does not use it as an attack). He is always [[Immune to Cold]] (150%) in Hell.]]
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|}
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*Ancients are all [[Super Unique]], receiving one random [[Unique (monster)|Unique]] bonus in Nightmare and two in Hell. This is one reason why they can be the greatest challenge in the game, with combinations of the following damage-enhancing bonuses having the greatest potential for danger:
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**[[Aura Enchanted]] with [[Might]] or [[Fanaticism]]
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**[[Cursed]]
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**[[Extra Strong]]
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*Also have highest [[Fire Enchanted]] explosion damage in game, which can become even more dangerous when [[Cold Enchanted]] or [[Lightning Enchanted]] (while [[Knockback]] does not apply, Ancients ''can'' be put into [[hit recovery]], although their high life makes this unlikely). Being Cursed or Aura Enchanted with [[Conviction]] would increase explosion damage.
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*{{Ub|=Talic}} and {{Ub|=Korlic}} have 0 [[chill effectiveness]], so neither [[Cold Damage|cold length]] nor [[Holy Freeze]] will slow them down.
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*Also equip the following items:
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{{Text table}}
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|-valign=top
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!width=139 rowspan=2|Ancient
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!colspan=3 align=center|Difficulty level
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|-align=center
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!width=139|Normal
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!width=139|Nightmare
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!width=139|Hell
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|-valign=top
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!{{U|=Korlic}}
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!
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*[[Crown|{{M|=Crown}}]]
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*[[Field Plate|{{M|=Field Plate}}]]
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*[[Voulge|{{M|=Voulge}}]]
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*[[Ring|{{M|=Ring}}]]
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!
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*[[Grand Crown|{{M|=Grand Crown}}]]
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*[[Sharktooth Armor|{{M|=Sharktooth Armor}}]]
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*[[Bill|{{M|=Bill}}]]
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*{{M|=Ring}}
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!
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*[[Corona|{{M|=Corona}}]]
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*[[Kraken Shell|{{M|=Kraken Shell}}]]
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*[[Colossus Voulge|{{M|=Colossus Voulge}}]]
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*{{M|=Ring}}
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|-valign=top
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!{{U|=Madawc}}
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!
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*[[Throwing Axe|{{M|=Throwing Axe}}]]
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*{{M|=Throwing Axe}}
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*[[Greaves|{{M|=Greaves}}]]
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*[[Gauntlets|{{M|=Gauntlets}}]]
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!
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*[[Francisca|{{M|=Francisca}}]]
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*{{M|=Francisca}}
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*[[War Boots|{{M|=War Boots}}]]
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*[[War Gauntlets|{{M|=War Gauntlets}}]]
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!
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*[[Flying Axe|{{M|=Flying Axe}}]]
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*{{M|=Flying Axe}}
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*[[Myrmidon Greaves|{{M|=Myrmidon Greaves}}]]
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*[[Ogre Gauntlets|{{M|=Ogre Gauntlets}}]]
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|-valign=top
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!{{U|=Talic}}
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!
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*{{M|=Field Plate}}
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*[[Broad Sword|{{M|=Broad Sword}}]]
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*[[Tower Shield|{{M|=Tower Shield}}]]
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*{{M|=Greaves}}
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!
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*{{M|=Sharktooth Armor}}
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*[[Battle Sword|{{M|=Battle Sword}}]]
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*[[Pavise|{{M|=Pavise}}]]
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*{{M|=War Boots}}
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!
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*{{M|=Kraken Shell}}
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*[[Conquest Sword|{{M|=Conquest Sword}}]]
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*[[Aegis|{{M|=Aegis}}]]
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*{{M|=Myrmidon Greaves}}
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|}
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418588]
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*[[Affix]]es of these items can dramatically improve Ancient stats, particularly [[defense]], [[damage]] and [[resistance]]: affixes applying Resist +% can result in them becoming [[immune]] when this is added to inherent resistance, even in Normal. {{Warn|=If Ancient can only become immune due to item affixes, immunity is '''not''' displayed.}}
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*Affixes may result in more than two immunities. Although unlikely, when this occurs it prevents Resist +% from Unique bonus(es) from being applied if doing so would increase any of two or more existing immunities. {{Warn|=However, immunities ''displayed'' correspond to any inherent immunity and first applied by Unique bonus(es).}}
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|
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[[File:Korlic Immune to Poison.png|frame|center|{{Ub|=Korlic}} is not poisoned by [[Rabies]] in Normal as a combination of his own [[Poison Resist]] 70% and PR ≥ 30% from item affixes makes him immune.]]
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|
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[[File:Madawc Immune to Fire.png|frame|center|{{Ub|=Madawc}} isn't damaged by [[Fire Ball]] in Hell as a combination of his [[Fire Resist]] 50% and FR ≥ 50% from item affixes makes him immune.]]
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|
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[[File:Madawc not Immune to Cold.png|frame|center|{{Ub|=Madawc}} ''is'' damaged ''and'' chilled by [[Glacial Spike]] in Hell despite displaying [[Immune to Cold]] as a second immunity has already been applied by item affixes before Cold Enchanted bonus.]]
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|}
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*{{Ub|=Talic}} and {{Ub|=Korlic}} can become [[Immune to Physical]] (120%) when [[Stone Skin]] in Nightmare, but not in Hell (maximum [[Damage Resist]] 90%).
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*None can become [[Immune to Magic]] (although [[Magic Damage Reduced]] affixes may negate small amounts of [[Magic Damage]]).
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*All can become [[Immune to Fire]], [[Immune to Lightning]] or [[Immune to Cold]] as early as Normal due to item affixes, although it is far more likely in Nightmare and Hell due to inherent resistance or immunity and Unique bonus(es).
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*All can also become [[Immune to Poison]] as early as Normal due to item affixes (although this is far less likely for {{Ub|=Madawc}}). All can spawn with [[Poison Length Reduced]] items, although only {{Ub|=Talic}} and {{Ub|=Korlic}} can spawn with PLR ≥ 100% (reducing [[Poison Damage|poison length]] to a single frame).
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*If Unique bonus(es) or item affixes make contest too frustrating, difficult or dangerous, casting Town Portal will return Ancients to statues: activating Altar of the Heavens again will reset them to maximum life and randomly select new Unique bonuses and item affixes.
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*Order in which Ancients should be defeated may vary depending on character and any Unique bonuses: {{Ub|=Madawc}} may be a priority for melee and ranged attackers due to his ability to cast Shout, enhancing defense of all three (he also normally has the lowest defense). Unless Immune to Cold, he is also the most susceptible to cold length and Holy Freeze.
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*If other two are greater priority (for example, if Cursed or Aura Enchanted) then it is possible to position pillar between character and {{Ub|=Madawc}} so that his axes are thrown into pillar. Ledge between entrance from Ancients' Way and cliff can be a good place to be if confident of surviving the other two, or able to escape at will with [[Teleport]], [[Dragon Flight]], [[Leap]] or [[Leap Attack]].
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*Arreat Summit is a comparatively small area, but it is still possible to separate Ancients and fight them one at a time by running around edge of area and waiting until only one Ancient is following: this is particularly useful if reliant on a [[mercenary]] to take their attacks. This is easier when one is [[Extra Fast]] in Nightmare or Hell, but more difficult if two or more are Extra Fast.
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*When Ancient dies, returns to statue (only golden rather than snow-covered).
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<br>
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==Reward==
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{{U|=You are a worthy hero! We augment your skill and grant you entry to the interior of Mount Arreat, wherein lies the Worldstone.}}
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{{U|=Beware. You will not be alone. Baal the Lord of Destruction is already inside.}}
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{{U|=The Archangel Tyrael has always been our benefactor, but even he cannot help us now. For Baal blocks Tyrael's spiritual presence from entering the chamber of the Worldstone. Only you, mortal, have the power to defeat Baal now.}}
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{{U|=Baal threatens the Worldstone -- and through it, the mortal realm, itself. You must stop him before he gains full control of the sacred stone. With it under his control, Baal could shatter the boundaries between this world and the Burning Hells, thus allowing the hordes of the Prime Evils to pour forth into the mortal realm like an unstoppable tide!}}
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{{U|=If you are weak, the world as you know it could be lost forever. You must NOT fail!}} - The Ancients
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*Player can now enter [[Worldstone Keep Level 1]] (or return to [[Ancients' Way]]), and gains [[Experience]]:
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{{Difficulty}}
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|-
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!align=left|Maximum Experience
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|1,400,000
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|20,000,000
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|40,000,000
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|}
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*Maximum Experience is only gained when it only results in gaining one character level at most: if it would result in gaining multiple levels, Experience gained is restricted to that normally required to gain second level. For example, level 60 character in Hell with 117,772,849 Experience (minimum required for level 60) becomes level 61 with 129,773,364 Experience after defeating Ancients, a gain of just 12,000,515: this is Experience required to increase from level 61 (128,782,495) to level 62 (140,783,010).
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*Experience gained does not change, regardless of player count or character level penalties beyond level 69: Ancients should only be spawned at higher player counts for increased challenge, while players seeking higher levels should avoid completing quest for as long as possible.
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<br>
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==Reference==
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*[http://classic.battle.net/diablo2exp/quests/act5.shtml Act V: Lord of Destruction] (Arreat Summit)
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*[http://classic.battle.net/diablo2exp/quests/rewards.shtml Quest Rewards] (Arreat Summit)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)

Latest revision as of 18:03, 21 September 2021