Difference between revisions of "SR BRP"

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(→‎Item values: Removed ranged for melee and melee for ranged values, added ranged value of 70%)
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*Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.  
 
*Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.  
 
*Loot distribution is proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without experiencing the ceiling of a weighted random system or the strict turns of a list system.  
 
*Loot distribution is proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without experiencing the ceiling of a weighted random system or the strict turns of a list system.  
The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at 5 April 2006.  
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The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at September 2006.  
  
 
The BRP systems are managed by a [http://www.aphasic.com/brp dedicated website].  The system presently includes Zul'Gurub and Ruins of Ahn Qiraj (AQ20).
 
The BRP systems are managed by a [http://www.aphasic.com/brp dedicated website].  The system presently includes Zul'Gurub and Ruins of Ahn Qiraj (AQ20).

Revision as of 15:36, 21 September 2006

Introduction

The Basin on Stormrage uses the Basin Raid Points (BRP) system to distribute loot dropped on raids. Key features of the BRP system:

  • It is a zero-sum points system with no inflation. Long-term, frequent raid participants cannot monopolize loot at the expense of less frequent or newer participants.
  • Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.
  • Loot distribution is proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without experiencing the ceiling of a weighted random system or the strict turns of a list system.

The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at September 2006.

The BRP systems are managed by a dedicated website. The system presently includes Zul'Gurub and Ruins of Ahn Qiraj (AQ20).

Earning points

When an item is looted, the looter pays the points value of that item. That value is then divided by the number of raiders present, and awarded to them.

So basically, you earn points by being on raids where items are looted by someone other than you.

Spending points

When an item drops that is to be distributed by the BRP system, the loot leader will announce the item on teamspeak or in the raid channel (/ra), and invite calls. You should call need if you need that item on the toon you are playing on that raid.

After waiting an appropriate length of time (not generally more than 30 seconds or so) and trying to ensure that all calls have been made, the loot leader will check the BRP tables and announce the winner, who will be the person with the highest number of current BRP.

If nobody calls an item, it will either be disenchanted (if it is a bind on pick-up item) and the nexus crystals bought by the Banker (see later), or held by the loot leader (if it is a bind on equip item) and distributed via the forums, using the BRP system.

Banker

The Banker is a dummy toon who exists in the BRP system to ensure that zero-sum is preserved. He will buy all items that are looted but not awarded to a character present on the raid (eg fiery BoE items not won on the raid, Nexus crystals etc). These items will be distributed on the forums as follows:

  • BoE items: Using the BRP system over a specified period of time (eg a week). People will place their calls on the forums and at the specified close time for that auction, the winner will be selected in the usual way, and the item mailed to them. BRP will be charged against the system in which the item was looted.
  • Nexus crystals: People may request these for specific purposes through the forums thread. Distributions will be made periodically, according to current BRP totals, and items mailed to winners.

Item values

Item values are calculated according to the following formula (if you are curious as to where this comes from, you may like to read this reverse engineering thread:

BRP value = iLvl^2 * (Slot Mod * Quality Mod) * 0.025

Explanation of terms:

  • ilvl is the Item Level. It is squared to make higher-level items cost disproportionately more.
  • Slot mods are as follows:
    • Head – 100%
    • Neck – 54%
    • Shoulder – 74%
    • Back – 54%
    • Chest – 100%
    • Wrist – 54%
    • Hands – 74%
    • Waist – 74%
    • Legs – 100%
    • Feet – 74%
    • Ring – 54%
    • Trinket – 68%
    • Shield/off-hand – 50%
    • Wands - 45%
    • 1h Weapon – 70%
    • 2h Weapon – 110%
    • Ranged Weapon - 70%
  • Quality Mod is is the modifier for loot quality (1.2 for a purple, 0.8 for a blue), again from the reverse engineering thread above, tweaked to reflect the relative values of blues and purples.
  • The 0.025 is a constant that scales the values back down to something approaching sensible BRP values.

This formula makes higher-level items cost disporportionately more as we get into harder and harder instances that drop epics with a higher base item levels. We pay more to reflect the increased difficulty of the instance and the dedication we have to put into our toons to be able to contribute to a boss kill that can drop an item of that level.

List of values

AQ20 BRP Price List

Item name Thottbot Allakhazam BRP Value Item type
Boots of the vanguard Thott Alla 100 Non-set armour
Bow of Taut Sinew Thott Alla 155 Range/Offhand/Shield
Bow of Taut Sinew [Melee] Thott Alla 60 Range/Offhand/Shield
Bracers of Brutality Thott Alla 85 Non-set armour
Buru's Skull fragment Thott Alla 70 1-H weapons
Class skill book Thott Alla 80 Misc
Crossbow of Imminent Doom Thott Alla 175 Range/Offhand/Shield
Crossbow of Imminent Doom [Melee] Thott Alla 65 Range/Offhand/Shield
Dustwind Turban Thott Alla 145 Non-set armour
Gauntlets of New Life Thott Alla 120 Non-set armour
Gauntlets of the Immovable Thott Alla 105 Non-set armour
Gloves of Dark Wisdom Thott Alla 120 Non-set armour
Head of Ossirian the Unscarred Thott Alla 80 Quest item
Helm of Domination Thott Alla 160 Non-set armour
Leggings of the Black Blizzard Thott Alla 160 Non-set armour
Manslayer of the Qiraji Thott Alla 145 1-H weapons
Manslayer of the Qiraji [Hunter] Thott Alla 80 1-H weapons
Ossirian's Binding Thott Alla 120 Non-set armour
Qiraji Hilt Thott Alla 105 Quest item
Qiraji Hilt [Hunter] Thott Alla 60 Quest item
Qiraji Sacrificial Dagger Thott Alla 95 1-H weapons
Qiraji Sacrificial Dagger [Hunter] Thott Alla 55 1-H weapons
Runic Stone Shoulders Thott Alla 120 Non-set armour
Sand Polished Hammer Thott Alla 110 1-H weapons
Sandstorm Cloak Thott Alla 85 Non-set armour
Shackles of the Unscarred Thott Alla 85 Non-set armour
Slimy Scaled Guantlets Thott Alla 105 Non-set armour
Staff of the Ruins Thott Alla 175 2-H weapons
Stinger of Ayamiss Thott Alla 100 Range/Offhand/Shield
Talon of Furious Concentration Thott Alla 75 1-H weapons
Thick Silithid Chestguard Thott Alla 145 Non-set armour
Vestment of the Shifting Sands Thott Alla 135 Non-set armour