Difference between revisions of "Sanctuary (skill)"

From Basin Wiki
Jump to navigation Jump to search
(Added note and reference for undead bosses not being knocked back or taking magic damage)
m
Line 11: Line 11:
 
|Mana=None  
 
|Mana=None  
 
|ANM=Not applicable
 
|ANM=Not applicable
|WD=Not applicable
+
|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.}}
 
{{U|=This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.}}
Line 18: Line 18:
 
==Details==
 
==Details==
 
[[Sanctuary (skill)#Level 1-60 stats|Level 1-60 stats]]
 
[[Sanctuary (skill)#Level 1-60 stats|Level 1-60 stats]]
 +
 +
 +
{{Skill}}
 +
|-
 +
!align=left|Min Radial [[Magic Damage]]
 +
|4+(4*slvl)||4+(4*slvl)||(5*slvl)-12||(5*slvl)-12||(6*slvl)-40
 +
|-
 +
!align=left|Max Radial Magic Damage
 +
|12+(4*slvl)||4+(5*slvl)||(6*slvl)-12||(6*slvl)-12||(7*slvl)-40
 +
|}
  
  
Line 33: Line 43:
 
!align=left|{{S|=+% Magic Damage to Undead}}
 
!align=left|{{S|=+% Magic Damage to Undead}}
 
|7*Cleansing.blvl
 
|7*Cleansing.blvl
|}
 
 
 
{{Skill}}
 
|-
 
!align=left|Min Radial [[Magic Damage]]
 
|4+(4*slvl)||4+(4*slvl)||(5*slvl)-12||(5*slvl)-12||(6*slvl)-40
 
|-
 
!align=left|Max Radial Magic Damage
 
|12+(4*slvl)||4+(5*slvl)||(6*slvl)-12||(6*slvl)-12||(7*slvl)-40
 
 
|}
 
|}
  
  
 
*{{Warn|=+% Damage to Undead and + AR Against Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
 
*{{Warn|=+% Damage to Undead and + AR Against Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
*Radial magic damage is only applied to hostile [[undead (Diablo II)|undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
+
*Radial magic damage is only applied to hostile [[undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
 
*[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged.
 
*[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged.
 
*All eligible hostile undead within radius will be [[Knockback|knocked back]].
 
*All eligible hostile undead within radius will be [[Knockback|knocked back]].

Revision as of 20:19, 14 February 2012