Difference between revisions of "Shock Wave"

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(Reformatted head of page)
m (Added image, other minor changes)
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|Nav=Shape
 
|Nav=Shape
 
|File=Shape Shifting
 
|File=Shape Shifting
|RS=2
+
|RS=Maul
|SS=1
+
|SS=Maul
 
|Type=Multiple medium range piercing missile cast<br>Damage and debuff
 
|Type=Multiple medium range piercing missile cast<br>Damage and debuff
 
|Tier=5
 
|Tier=5
Line 16: Line 16:
  
  
==Details==
+
==Detail==
[[Shock Wave#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum Physical Damage
 +
|(3*slvl) + 7||(5*slvl) - 9||(7*slvl) - 41||(7*slvl) - 41||(7*slvl) - 41
 +
|-
 +
!align=left|Maximum Physical Damage
 +
|(3*slvl) + 17||(5*slvl) + 1||(7*slvl) - 31||(7*slvl) - 31||(7*slvl) - 31
 +
|}
  
  
 
{{Stat}}
 
{{Stat}}
|-
 
!align=left|[[Stun length]] (Seconds)
 
|min((0.6*slvl)+1,10)
 
 
|-
 
|-
 
!align=left|{{S|=+% Physical Damage}}
 
!align=left|{{S|=+% Physical Damage}}
|5*Maul.blvl
+
|5*[[Maul (skill)|Maul]].blvl
 
|-
 
|-
!align=left|Shock Waves per Cast
+
!align=left|[[Stun length]] (seconds)
|5
+
|min( (0.6*slvl) + 1 , 10)
 
|-
 
|-
 
!align=left|[[Next Delay]] (Frames)
 
!align=left|[[Next Delay]] (Frames)
 
|4
 
|4
|}
 
 
 
{{Skill}}
 
|-
 
!align=left|Min Physical Damage
 
|(3*slvl) +7||(5*slvl)-9||(7*slvl)-41||(7*slvl)-41||(7*slvl)-41
 
|-
 
!align=left|Max Physical Damage
 
|(3*slvl)+17||(5*slvl)+1||(7*slvl)-31||(7*slvl)-31||(7*slvl)-31
 
 
|}
 
|}
  
  
 
*Level >14 applies maximum 10 second stun length. {{Warn|=Skill description does not apply this ceiling to stun length.}}
 
*Level >14 applies maximum 10 second stun length. {{Warn|=Skill description does not apply this ceiling to stun length.}}
*Target position affects the spread of the shock waves: targeting far away from the player concentrates shock waves, targeting close to the player spreads out shock waves.
+
*Each shock wave consists of five [[missile]]s with ~8 2/3 yard [[radius|range]] which pierce targets. However, since they are [[size]] 1 and apply next delay this normally prevents more than one missile per cast from colliding with a target.
  
  
{{Image
+
[[File:Shock Wave.png|center|thumb|600px|Like [[Teeth]] and [[Multiple Shot]] target or cursor position affects size of arc in which missiles are fired, but since only five are fired there can be large gaps when maximising size of arc by placing cursor as close to Werebear as possible: one [[Corrupt Rogue Archer|Vile Archer]] is neither damaged nor stunned, despite being within range.]]
|width=
 
|image=
 
|caption=Moving the cursor from the edge of the screen closer to the player results in the shock waves being more spread out, but covering a larger area.}}
 
  
  
*Shock waves pierce targets, but since they are [[size]] 1 and apply next delay this normally prevents more than one wave per cast from colliding with a target.
 
 
*[[Cast rate]]
 
*[[Cast rate]]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Shock Wave (Druid Only) can spawn on ilvl >24 Druid pelts.
+
*+(1-3) Shock Wave ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >24 [[pelt (item type)|pelt]]s.
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Shock Wave#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|1.6||2.2||2.8||3.4||4||4.6||5.2||5.8||6.4||7
 
|-
 
!align=left|Min Physical Damage
 
 
|10||13||16||19||22||25||28||31||36||41
 
|10||13||16||19||22||25||28||31||36||41
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|20||23||26||29||32||35||38||41||46||51
 
|20||23||26||29||32||35||38||41||46||51
 +
|-
 +
!align=left|Stun Length (Seconds)
 +
|1.6||2.2||2.8||3.4||4||4.6||5.2||5.8||6.4||7
 
|}
 
|}
  
Line 85: Line 72:
 
{{Levels 11-20}}
 
{{Levels 11-20}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|7.6||8.2||8.8||9.4||10||10||10||10||10||10
 
|-
 
!align=left|Min Physical Damage
 
 
|46||51||56||61||66||71||78||85||92||99
 
|46||51||56||61||66||71||78||85||92||99
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|56||61||66||71||76||81||88||95||102||109
 
|56||61||66||71||76||81||88||95||102||109
 +
|-
 +
!align=left|Stun Length (Seconds)
 +
|7.6||8.2||8.8||9.4||10||10||10||10||10||10
 
|}
 
|}
  
Line 98: Line 85:
 
{{Levels 21-30}}
 
{{Levels 21-30}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Min Physical Damage
 
 
|106||113||120||127||134||141||148||155||162||169
 
|106||113||120||127||134||141||148||155||162||169
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|116||123||130||137||144||151||158||165||172||179
 
|116||123||130||137||144||151||158||165||172||179
 
|}
 
|}
Line 111: Line 95:
 
{{Levels 31-40}}
 
{{Levels 31-40}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Min Physical Damage
 
 
|176||183||190||197||204||211||218||225||232||239
 
|176||183||190||197||204||211||218||225||232||239
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|186||193||200||207||214||221||228||235||242||249
 
|186||193||200||207||214||221||228||235||242||249
 
|}
 
|}
Line 124: Line 105:
 
{{Levels 41-50}}
 
{{Levels 41-50}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Min Physical Damage
 
 
|246||253||260||267||274||281||288||295||302||309
 
|246||253||260||267||274||281||288||295||302||309
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|256||263||270||277||284||291||298||305||312||319
 
|256||263||270||277||284||291||298||305||312||319
 
|}
 
|}
Line 137: Line 115:
 
{{Levels 51-60}}
 
{{Levels 51-60}}
 
|-
 
|-
!align=left|Stun Length (Seconds)
+
!align=left|Minimum Physical Damage
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Min Physical Damage
 
 
|316||323||330||337||344||351||358||365||372||379
 
|316||323||330||337||344||351||358||365||372||379
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|326||333||340||347||354||361||368||375||382||389
 
|326||333||340||347||354||361||368||375||382||389
 
|}
 
|}

Revision as of 12:48, 8 July 2012