Difference between revisions of "Sisters to the Slaughter"

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m (→‎Reward: fixed missing link @ 'chipped' (R brackets were previously L brackets).)
 
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|File=Sisters to the Slaughter
 
|File=Sisters to the Slaughter
 
|Type={{Warn|='''Mandatory'''}}
 
|Type={{Warn|='''Mandatory'''}}
|Trigger=Talk to [[Deckard Cain]] after returning [[Horadric Malus|{{Ub|=Horadric Malus}}]] to [[Charsi]] '''or'''<br>Enter [[Catacombs Level 1]]
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|Trigger=Talk to [[Deckard Cain]] after returning [[Tools of the Trade#Horadric Malus|{{Ub|=Horadric Malus}}]] to [[Charsi]] '''or'''<br>Enter [[Catacombs Level 1]]
|Objective=Kill [[Andariel (boss)|{{Ub|=Andariel}}]]
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|Objective=Kill [[Andariel|{{Ub|=Andariel}}]]
 
|Area=[[Catacombs Level 4]]
 
|Area=[[Catacombs Level 4]]
 
|Item=None
 
|Item=None
|Reward=Quest drop including two chipped and one standard [[gem]], and access to [[Act 2]]
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|Reward=Quest drop including two [[Chipped Gem|chipped]] and one [[Normal Gem|normal gem]], and access to [[Act 2]]
 
}}
 
}}
{{U|=It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.}}
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{{Ub|=It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.}}
  
{{U|=Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.}}
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{{Ub|=Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.}}
  
{{U|=Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.}}
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{{Ub|=Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.}}
  
{{U|=You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.}} - Deckard Cain
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{{Ub|=You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.}}
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- Deckard Cain
  
  
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==Objective==
 
==Objective==
{{U|=It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.}}
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{{Ub|=It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.}}
  
{{U|=Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.}} - [[Deckard Cain]]
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{{Ub|=Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.}}
  
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- [[Deckard Cain]]
  
[[File:Catacombs Level 4.png|frame|center|[[Catacombs Level 4]] always has the same layout. [[Andariel (boss)|{{Ub|=Andariel}}]] always spawns between third set of pillars from bottom of throne room to north of entrance, accessed via double doors in northeast wall of chamber to west of entrance.]]
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[[File:Catacombs Level 4.png|frame|center|[[Catacombs Level 4]] always has the same layout. [[Andariel|{{Ub|=Andariel}}]] always spawns between third set of pillars from bottom of throne room to north of entrance, accessed via double doors in northeast wall of chamber to west of entrance.]]
  
  
 
*Catacombs Level 4 is always populated by the following monsters throughout:
 
*Catacombs Level 4 is always populated by the following monsters throughout:
**[[Tainted|Afflicted]] spawn in groups of 2-3, and are [[Immune to Lightning]] (100%) in Hell.
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**[[Tainted#Afflicted|Afflicted]] spawn in groups of 2-3, and are [[Immune to Lightning]] (100%) in Hell.
**[[Fallen Shaman|Dark Shamans]] spawn with 2-6 [[Fallen|Dark Ones]], and both are [[Immune to Fire]] (115% and 125% respectively) in Hell.
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**[[Fallen Shaman#Dark Shaman|Dark Shaman]]s spawn with 2-6 [[Fallen#Dark One|Dark Ones]], and both are [[Immune to Fire]] (115% and 125% respectively) in Hell.
**[[Zombie (Diablo II)|Ghouls]] spawn in groups of 2-3, and are Immune to Fire (100%) in Hell.
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**[[Zombie#Ghoul|Ghoul]]s spawn in groups of 2-3, and are Immune to Fire (100%) in Hell.
 
*Random [[Champion]] and [[Unique (monster)|Unique]] monsters also spawn, so it is advisable to clear area as much as possible before facing her.
 
*Random [[Champion]] and [[Unique (monster)|Unique]] monsters also spawn, so it is advisable to clear area as much as possible before facing her.
  
  
[[File:Andariel.png|frame|center|{{Ub|=Andariel}} is a [[boss]] and a [[Prime Evil]]. She has [[Fire Resist]] -50% in all [[difficulty]] levels, and 0 [[chill effectiveness]] in Hell.]]
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[[File:Andariel.png|frame|center|{{Ub|=Andariel}} is a [[boss]] and an [[Evil]]. She has [[Fire Resist]] -50% in all [[difficulty]] levels, and 0 [[chill effectiveness]] in Hell.]]
  
  
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*Ranged attackers and casters can retreat to previous room and use pit in its center to try to keep their distance from her. If their [[missile]]s or spells have sufficient range, they can get a head start and draw first blood by firing straight down carpet leading up middle of throne room.
 
*Ranged attackers and casters can retreat to previous room and use pit in its center to try to keep their distance from her. If their [[missile]]s or spells have sufficient range, they can get a head start and draw first blood by firing straight down carpet leading up middle of throne room.
 
*Upon her death screen shakes, debris falls from ceiling and fire erupts, killing all remaining monsters within a wide radius. Portal opens at character location when death animations end, allowing return to [[Rogue Encampment]].
 
*Upon her death screen shakes, debris falls from ceiling and fire erupts, killing all remaining monsters within a wide radius. Portal opens at character location when death animations end, allowing return to [[Rogue Encampment]].
<br>
 
  
==Reward==
 
*When killing [[Andariel (boss)|{{Ub|=Andariel}}]] for first time she has improved chances of dropping higher quality items, including two chipped and one standard [[gem]]. In Hell she also has chance to drop [[Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]] required to transmute [[Token of Absolution|{{Cb|=Token of Absolution}}]] in [[Horadric Cube|{{Ub|=Horadric Cube}}]], used to respecialise, reassigning [[attribute]] and skill points.
 
  
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{{Ub|=The caravan is prepared. We may now journey eastward to Lut Gholein.}}
  
{{U|=The caravan is prepared. We may now journey eastward to Lut Gholein.}} - [[Warriv (Act 1)|Warriv]]
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- [[Warriv (Act 1)|Warriv]]
 
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<br>
 
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<br>
*Can now go east to [[Lut Gholein]] to begin [[Act 2]] by interacting with Warriv.
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==Reward==
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*When killing [[Andariel|{{Ub|=Andariel}}]] for first time she has improved chances of dropping higher quality items, including two [[Chipped Gem|chipped gems]] and one [[Normal Gem|normal gem]]. In Hell she also has chance to drop [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]] required to transmute [[Token of Absolution|{{Cb|=Token of Absolution}}]] in [[Horadric Cube|{{Ub|=Horadric Cube}}]], used to respecialise, reassigning [[attribute]] and skill points.
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*Can now go east to [[Lut Gholein]] to begin [[Act 2]] by interacting with [[Warriv (Act 1)]].

Latest revision as of 07:18, 27 September 2013