Difference between revisions of "Skill"

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{|style="background:whitesmoke; border: 1px darkgray solid; text-align:left; font-size:90%" width=100%
+
{{Skill nav}}
|-
 
!width=14%|[[D2 Amazon|Amazon]]
 
!width=14%|[[D2 Assassin|Assassin]]
 
!width=14%|[[D2 Barbarian|Barbarian]]
 
!width=14%|[[D2 Druid|Druid]]
 
!width=14%|[[D2 Necromancer|Necromancer]]
 
!width=14%|[[D2 Paladin|Paladin]]
 
!width=14%|[[D2 Sorceress|Sorceress]]
 
|-
 
|
 
[[D2 Javelin and Spear Skills|Javelin and Spear]]<br>
 
[[D2 Passive and Magic Skills|Passive and Magic]]<br>
 
[[D2 Bow and Crossbow Skills|Bow and Crossbow]]
 
|
 
[[D2 Martial Arts|Martial Arts]]<br>
 
[[D2 Shadow Disciplines|Shadow Disciplines]]<br>
 
[[D2 Traps|Traps]]
 
|
 
[[D2 Warcries|Warcries]]<br>
 
[[D2 Combat Masteries|Combat Masteries]]<br>
 
[[D2 Barbarian Combat Skills|Combat Skills]]
 
|
 
[[D2 Elemental|Elemental]]<br>
 
[[D2 Shape Shifting|Shape Shifting]]<br>
 
[[D2 Summoning|Summoning]]
 
|
 
[[D2 Summoning Spells|Summoning]]<br>
 
[[D2 Poison and Bone Spells|Poison and Bone]]<br>
 
[[D2 Curses|Curses]]
 
|
 
[[D2 Defensive Auras|Defensive Auras]]<br>
 
[[D2 Offensive Auras|Offensive Auras]]<br>
 
[[D2 Paladin Combat Skills|Combat Skills]]
 
|
 
[[D2 Cold Spells|Cold Spells]]<br>
 
[[D2 Lightning Spells|Lightning Spells]]<br>
 
[[D2 Fire Spells|Fire Spells]]
 
|}
 
 
 
 
 
 
{{Intro}}
 
{{Intro}}
*All [[D2_Classes|classes]] begin game with the following skills, which cost no mana to use:
+
*All classes begin game with the following common skills, which cost no mana to use:
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Throw (with throwing weapons and potions)
 
**Throw (with throwing weapons and potions)
 
**Unsummon (unsummons pets)
 
**Unsummon (unsummons pets)
*[[D2_Assassin|Assassin]] and [[D2_Barbarian|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
+
**Scroll of Identify (in inventory, identifies items when used)
*[[D2_Barbarian|Barbarian]] can also use Left Hand Throw When equipping throwing weapons or potions.
+
**Scroll of Town Portal (in inventory, casts town portal when used)
*[[D2_Necromancer|Necromancer]] begins game with a Wand with +1 [[D2_Summoning_Spells#Raise_Skeleton|Raise Skeleton]].
+
*[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
*[[D2_Sorceress|Sorceress]] begins game with a Staff with +1 [[D2_Fire_Spells#Fire_Bolt|Fire Bolt]].
+
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
 +
*[[Necromancer]] begins game with a Wand supplying a bonus of +1 to [[Raise Skeleton]] (Necromancer Only).
 +
*[[Sorceress]] begins game with a Short Staff supplying a bonus of +1 to [[Fire Bolt]] (Sorceress Only).
 +
*Many skills use [[missile]]s, the properties of which can have a significant impact on their performance.
 +
*Many skills, notably [[curse]]s and [[aura]]s, apply their effects within a [[radius]].
 
|}
 
|}
 
<br>
 
<br>
  
 
==Skill points==
 
==Skill points==
Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following [[D2_Quests|quests]]:
+
Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a level-up, and skill points can also be awarded once in each difficulty level for completing the following [[quest]]s:
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
!Act!!Quest!!Giver!!Skill point(s)
 
 
|-
 
|-
!1
+
!width=40 align=center|Act
|Den of Evil||Akara||align=right|+1
+
!width=106|Quest
 +
!width=216|Giver
 +
!width=62 align=center|Point(s)
 
|-
 
|-
!2
+
!align=center|1
|Radament's Lair||{{Unique|text=Book of Skill}} dropped by {{Unique|text=Radament}}||align=right|+1
+
|[[Den of Evil (quest)|Den of Evil]]||[[Akara]]||align=right|+1
 
|-
 
|-
!4
+
!align=center|2
|The Fallen Angel||Tyrael||align=right|+2
+
|[[Radament's Lair]]||[[Radament's Lair#Reward|{{Ub|=Book of Skill}}]] dropped by [[Radament|{{Ub|=Radament}}]]||align=right|+1
 +
|-
 +
!align=center|4
 +
|[[The Fallen Angel]]||[[Tyrael]]||align=right|+2
 
|}
 
|}
  
  
A maximum of 20 points can be invested in each skill. Points cannot be invested in a skill if points have not been invested in its prerequisite skills and character level > required skill level + points: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[D2_Amazon|Amazon]] cannot invest a point in [[D2_Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[D2_Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] and [[D2_Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]], and she may not invest another point until she is level 31.
+
A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31.
 
<br>
 
<br>
  
  
===Respecialisation===
+
===Re-specialising===
Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.
+
Since [[1.13c|1.13]], [[Attribute|stat]] and skill points can be reset as a reward from [[Akara]] for cleansing the [[Den of Evil (quest)|Den of Evil]] in each [[difficulty]] level, allowing the player to redistribute all points previously allocated. Characters who completed this [[quest]] in all difficulty levels before 1.13 will only receive this reward in Hell. In [[Expansion]] games, since 1.13 stat and skill points can also be reset by using a [[Token  of Absolution|{{Cb|=Token of Absolution}}]].
  
  
Skill (and stat) points can also be reset by transmuting all four of the following items in the {{Unique|text=Horadric Cube}} to create a {{Crafted|text=Token of Absolution}}, then using that token:
+
Buffs and debuffs active at the time of the reset will remain active until they expire. {{Warn|=Native [[Offensive Auras]] and [[Defensive Auras]] active at the time of the reset will no longer be applied but their graphic may still be displayed, as may their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=944713]
 
+
<br>
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
!Item!!Source
 
|-valign=top
 
|rowspan=2|{{Crafted|text=Twisted Essence of Suffering}}||{{Unique|text=Andariel}}
 
|-
 
|{{Unique|text=Duriel}}
 
|-
 
|{{Crafted|text=Charged Essence of Hatred}}||{{Unique|text=Mephisto}}
 
|-
 
|{{Crafted|text=Burning Essence of Terror}}||{{Unique|text=Diablo}}
 
|-
 
|{{Crafted|text=Festering Essence of Destruction}}||{{Unique|text=Baal}}
 
|}
 
 
 
 
 
*[[D2_Skills#Buffs|Buffs]] and [[D2_Skills#Debuffs|debuffs]] active at the time of the reset will remain active until they expire.
 
*{{Warn|text=Paladin [[D2_Offensive_Auras|Offensive Auras]] and [[D2_Defensive_Auras|Defensive Auras]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
 
 
<br>
 
<br>
  
==Skill bonuses==
+
==Skill bonus==
 
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
 
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
  
  
*Individual skills (class-specific and [[D2_Oskills|Oskills]])
+
*Individual class skill levels (class-specific)
 
*Individual skill trees (class-specific)
 
*Individual skill trees (class-specific)
*Individual class skill levels (class-specific)
+
*[[All Skills]]
*All Skills
+
*[[Fire Skills]]
 +
*Individual skills ([[Skill bonus|class-specific]] and [[Oskill|oskills]] allow skills to be used without investing points, if character level >= required level)
 +
<br>
  
 +
==Type==
 +
<br>
  
Certain items also apply bonuses to Fire Skills only:
+
===Active skill===
 
+
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[Sacrifice]], level >12 [[Magic Arrow]] and level >8 [[Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[delay]] or because it cannot be used in town.
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
!align=left|Item!!Bonus!!RLvl
 
|-
 
|align=left|{{Set|text=Cathan's Rule Battle Staff}}||+1||11
 
|-
 
|align=left|{{Unique|text=Leaf 'TirRal'}} staff||+3||19
 
|-
 
|align=left|{{Unique|text=The Salamander Battle Staff}}||+2||21
 
|-
 
|align=left|{{Unique|text=Hellplague Long Sword}}||+2||22
 
|-
 
|align=left|{{Unique|text=Magefist Light Gauntlets}}||+1||23
 
|-
 
|align=left|{{Unique|text=Hellclap Short War Bow}}||+1||27
 
|-
 
|align=left|{{Unique|text=Hexfire Shamshir}}||+3||33
 
|-
 
|align=left|{{Unique|text=The Rising Sun Amulet}}||+2||65
 
|-
 
|align=left|{{Unique|text=Flamebellow Balrog Blade}}||+3||71
 
|}
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
!Amazon!!Assassin!!Druid!!Necromancer!!Paladin!!Sorceress
 
|-valign=top
 
|
 
*[[D2_Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]]
 
*[[D2_Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]
 
*[[D2_Bow_and_Crossbow_Skills#Immolation_Arrow|Immolation Arrow]]
 
|
 
*[[D2_Traps#Fire_Blast|Fire Blast]]
 
*[[D2_Martial_Arts#Fists_of_Fire|Fists of Fire]]
 
*[[D2_Traps#Wake_of_Fire|Wake of Fire]]
 
*[[D2_Martial_Arts#Dragon_Tail|Dragon Tail]]
 
*[[D2_Traps#Wake_of_Inferno|Wake of Inferno]]
 
|
 
*[[D2_Elemental#Firestorm|Firestorm]]
 
*[[D2_Elemental#Molten_Boulder|Molten Boulder]]
 
*[[D2_Elemental#Fissure|Fissure]]
 
*[[D2_Shape_Shifting#Fire_Claws|Fire Claws]]
 
*[[D2_Elemental#Volcano|Volcano]]
 
*[[D2_Elemental#Armageddon|Armageddon]]
 
|
 
*[[D2_Poison_and_Bone_Spells#Corpse_Explosion|Corpse Explosion]]
 
*[[D2_Summoning_Spells#Fire_Golem|Fire Golem]]
 
|
 
*[[D2_Offensive_Auras#Holy_Fire|Holy Fire]]
 
|
 
*[[D2_Fire_Spells|Fire Spells]]
 
|}
 
 
<br>
 
<br>
 
==Active skills==
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] andlevel >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
 
 
<br>
 
<br>
  
===Buffs===
+
====Buff====
Buffs are active skills which apply a positive effect to a player or to players and their [[D2_Allies|allies]] for a duration after being used.
+
Buffs are active skills which apply a positive effect to the user or to the user and their [[Ally|allies]] for a duration after being used.
  
  
'''Player only'''
+
'''User only'''
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin!!Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 +
|{{Empty}}
 
|
 
|
*[[D2_Shadow_Disciplines#Burst_of_Speed|Burst of Speed]]
+
*[[Burst of Speed]]
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
+
*[[Cloak of Shadows]]
*[[D2_Shadow_Disciplines#Fade|Fade]]
+
*[[Fade]]
*[[D2_Shadow_Disciplines#Venom|Venom]]
+
*[[Venom (skill)|Venom]]
 
|
 
|
*[[D2_Barbarian_Combat_Skills#Frenzy|Frenzy]]
+
*[[Frenzy]]
 
|
 
|
*[[D2_Shape_Shifting#Werewolf|Werewolf]]
+
*[[Werewolf]]
*[[D2_Shape_Shifting#Lycanthropy|Lycanthropy]]
+
*[[Werebear]]
*[[D2_Shape_Shifting#Werebear|Werebear]]
+
*[[Feral Rage]]
*[[D2_Shape_Shifting#Feral_Rage|Feral Rage]]
+
*[[Maul]]
*[[D2_Shape_Shifting#Maul|Maul]]
+
*[[Cyclone Armor]]
*[[D2_Elemental#Cyclone_Armor|Cyclone Armor]]
 
 
|
 
|
*[[D2_Poison_and_Bone_Spells#Bone_Armor|Bone Armor]]
+
*[[Bone Armor]]
 
|
 
|
*[[D2_Paladin_Combat_Skills#Holy_Shield|Holy Shield]]
+
*[[Holy Shield]]
 
|
 
|
*[[D2_Cold_Spells#Frozen_Armor|Frozen Armor]]
+
*[[Frozen Armor]]
*[[D2_Cold_Spells#Shiver_Armor|Shiver Armor]]
+
*[[Shiver Armor]]
*[[D2_Lightning_Spells#Energy_Shield|Energy Shield]]
+
*[[Energy Shield]]
*[[D2_Cold_Spells#Chilling_Armor|Chilling Armor]]
+
*[[Chilling Armor]]
 
|}
 
|}
  
  
'''Player and [[D2_Allies|allies]]'''
+
'''User and allies'''
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!Barbarian!!Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 +
|{{Empty}}
 +
|{{Empty}}
 
|
 
|
*[[D2_Warcries#Shout|Shout]]
+
*[[Shout]]
*[[D2_Warcries#Battle_Orders|Battle Orders]]
+
*[[Battle Orders]]
*[[D2_Warcries#Battle_Command|Battle Command]]
+
*[[Battle Command]]
 +
|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
 
|
 
|
*[[D2_Fire_Spells#Enchant|Enchant]]
+
*[[Enchant]]
 
|}
 
|}
 
<br>
 
<br>
  
===Debuffs===
+
====Debuff====
Debuffs are active skills which apply a negative effect to a player's enemies for a duration after being used.
+
Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!Amazon!!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
*[[D2_Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]
+
*[[Inner Sight]]
*[[D2_Passive_and_Magic_Skills#Slow_Missiles|Slow Missiles]]
+
*[[Slow Missiles]]
 
|
 
|
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
+
*[[Cloak of Shadows]]
*[[D2_Shadow_Disciplines#Mind_Blast|Mind Blast]]
+
*[[Mind Blast]]
 
|
 
|
*[[D2_Warcries#Howl|Howl]]
+
*[[Howl]]
*[[D2_Warcries#Taunt|Taunt]]
+
*[[Taunt]]
*[[D2_Barbarian_Combat_Skills#Stun|Stun]]
+
*[[Stun]]
*[[D2_Warcries#Battle_Cry|Battle Cry]]
+
*[[Battle Cry]]
*[[D2_Warcries#Grim_Ward|Grim Ward]]
+
*[[Grim Ward]]
*[[D2_Warcries#War_Cry|War Cry]]
+
*[[War Cry]]
 
|
 
|
*[[D2_Shape_Shifting#Rabies|Rabies]]
+
*[[Rabies]]
 
|
 
|
*[[D2_Curses|Curses]]
+
*[[Curses]]
 
|
 
|
*[[D2_Paladin_Combat_Skills#Smite|Smite]]
+
*[[Smite]]
*[[D2_Paladin_Combat_Skills#Conversion|Conversion]]
+
*[[Conversion]]
 +
|{{Empty}}
 
|}
 
|}
  
  
*A Barbarian's [[D2_Barbarian_Combat_Skills#Berserk|Berserk]] is the only skill to apply a debuff to the user.
+
*[[Berserk]] is the only skill to apply a debuff to the user.
 
<br>
 
<br>
  
==Passive skills==
+
===Passive skill===
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the player or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
+
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!Amazon!!Assassin!!Barbarian!!Necromancer!!Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
*[[D2_Passive_and_Magic_Skills#Critical_Strike|Critical Strike]]
+
*[[Critical Strike]]
*[[D2_Passive_and_Magic_Skills#Dodge|Dodge]]
+
*[[Dodge]]
*[[D2_Passive_and_Magic_Skills#Avoid|Avoid]]
+
*[[Avoid]]
*[[D2_Passive_and_Magic_Skills#Penetrate|Penetrate]]
+
*[[Penetrate]]
*[[D2_Passive_and_Magic_Skills#Evade|Evade]]
+
*[[Evade]]
*[[D2_Passive_and_Magic_Skills#Pierce|Pierce]]
+
*[[Pierce]]
 
|
 
|
*[[D2_Shadow_Disciplines#Claw_Mastery|Claw Mastery]]
+
*[[Claw Mastery]]
*[[D2_Shadow_Disciplines#Weapon_Block|Weapon Block]]
+
*[[Weapon Block]]
 
|
 
|
*[[D2_Combat_Masteries|Combat Masteries]]
+
*[[Combat Masteries]]
 
|
 
|
*[[D2_Summoning_Spells#Skeleton_Mastery|Skeleton Mastery]]
+
*[[Lycanthropy]]
*[[D2_Summoning_Spells#Golem_Mastery|Golem Mastery]]
 
*[[D2_Summoning_Spells#Summon_Resist|Summon_Resist]]
 
 
|
 
|
*[[D2_Fire_Spells#Warmth|Warmth]]
+
*[[Skeleton Mastery]]
*[[D2_Fire_Spells#Fire_Mastery|Fire Mastery]]
+
*[[Golem Mastery]]
*[[D2_Lightning_Spells#Lightning_Mastery|Lightning Mastery]]
+
*[[Summon Resist]]
*[[D2_Cold_Spells#Cold_Mastery|Cold Mastery]]
+
|{{Empty}}
 +
|
 +
*[[Warmth]]
 +
*[[Fire Mastery]]
 +
*[[Lightning Mastery]]
 +
*[[Cold Mastery]]
 
|}
 
|}
  
  
Some [[D2_Druid|Druid]] active skills also apply passive bonuses: [[D2_Summoning#Summon_Spirit_Wolf|Summon Spirit Wolf]], [[D2_Summoning#Summon_Dire_Wolf|Summon Dire Wolf]] and [[D2_Summoning#Summon_Grizzly|Summon Grizzly]] all apply passive bonuses to each other.
+
Some active skills also apply passive bonuses: [[Summon Spirit Wolf]], [[Summon Dire Wolf]] and [[Summon Grizzly]] all apply passive bonuses to each other.
 
<br>
 
<br>
 +
<br>
 +
====Synergy skill====
 +
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them:
  
  
===Auras===
+
*[[Resist Fire]]
A Paladin's [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]] apply positive passive bonuses to the Paladin and any [[D2_Allies|allies]] or negative passive bonuses to any enemies within their [[D2_Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2_Defensive_Auras#Prayer|Prayer]].
+
*[[Resist Cold]]
 
+
*[[Blessed Aim]]
 
+
*[[Resist Lightning]]
A Druid's [[D2_Summoning#Oak_Sage|Oak Sage]], [[D2_Summoning#Heart_of_Wolverine|Heart of Wolverine]] and [[D2_Summoning#Spirit_of_Barbs|Spirit of Barbs]] supply auras applying positive passive bonuses to players and any [[D2_Allies|allies]] within their [[D2_Skills#Radius|radius]] of effect once summoned.
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
===Aura===
 +
[[Offensive Auras]] and [[Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[Ally|allies]], or negative passive bonuses to any enemies within their [[radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[Prayer]].
  
===Synergy skills===
+
 
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following [[D2_Paladin|Paladin]] skills also apply hidden bonuses based in the number of points invested in them: [[D2_Defensive_Auras#Resist_Fire|Resist Fire]], [[D2_Defensive_Auras#Resist_Cold|Resist Cold]], [[D2_Offensive_Auras#Blessed_Aim|Blessed Aim]] and
+
[[Oak Sage]], [[Heart of Wolverine]] and [[Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
[[D2_Defensive_Auras#Resist_Lightning|Resist Lightning]].
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
==Using other class skills==
 +
Each class can gain access to the skills of another by equipping certain items with the following:
  
==Other class skills==
 
Each class can gain access to the skills of another class by equipping certain items:
 
 
 
*[[D2_%_Chance_to_Cast|% Chance to Cast]]
 
*[[D2_Charges|Charges]]
 
*[[D2_Oskills|Oskills]]
 
*[[D2_Aura_When_Equipped|Aura When Equipped]]
 
 
 
Certain missile weapons also fire [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] and [[D2_Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] when Normal Attack is used:
 
 
 
'''Fires Magic Arrows'''
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
 
|-
 
|align=left|{{Unique|text=Witherstring Hunter's Bow}}||3||align=left|No||13
 
|-
 
|align=left|{{Unique|text=Wizendraw Long Battle Bow}}||5||align=left|No||26
 
|-
 
|align=left|{{Unique|text=Witchwild String Short Siege Bow}}||20||align=left|No||39
 
|-
 
|align=left|{{Unique|text=Widowmaker Ward Bow}}||11||align=left|Yes||65
 
|-
 
|align=left|{{Set|text=M'avina's Caster Grand Matron Bow}}||1||align=left|No||70
 
|}
 
  
 +
*[[Oskill]]
 +
*[[Aura When Equipped]]
 +
*[[Charges]]
 +
*[[Charged suffix]]
 +
*[[Chance to Cast]]
  
'''Fires Explosive Arrows or Bolts'''
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
 
|-
 
|align=left|{{Unique|text=Raven Claw Long Bow}}||3||align=left|No||15
 
|-
 
|align=left|{{Unique|text=Hellcast Heavy Crossbow}}||5||align=left|No||27
 
|-
 
|align=left|{{Unique|text=Kuko Shakaku Cedar Bow}}||7||align=left|No||33
 
|-
 
|align=left|{{Unique|text=Demon Machine Chu-Ko-Nu}}||6||align=left|No||49
 
|-
 
|align=left|{{Unique|text=Blood Raven's Charge Matriarchal Bow}}||13||align=left|No||71
 
|-
 
|align=left|{{Unique|text=Brand 'JahLoMalGul'}} missile weapon||15||align=left|Yes||65
 
|}
 
 
 
*{{Warn|text=Act 1 Rogue Scout hirelings equipping Fires Explosive Arrows or Bolts bows will display explosions when using Normal Attack, but these explosions do not apply their fire damage.}}
 
<br>
 
  
==Radius==
+
Certain missile weapons with [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a [[Rogue Scout]] [[mercenary]] is equipped with a bow supplying Fires Explosive Arrows or Bolts, the explosions may be displayed but they apply no damage.}}
 
<br>
 
<br>
 
==Delay==
 
<br>
 
 
==Missiles==
 
 
<br>
 
<br>
  
==References==
+
==Reference==
 +
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
 +
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)

Revision as of 16:55, 27 August 2013