Difference between revisions of "Skill"

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(Class and skill tree links added)
(Will tidy up formatting and add remaining sections later)
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 +
{{Intro}}
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*All [[D2_Classes|classes]] begin game with the following skills, which cost no mana to use:
 +
**Normal Attack (with any weapon excluding throwing potions)
 +
**Throw (with throwing weapons and potions)
 +
**Unsummon (unsummons pets)
 +
*[[D2_Assassin|Assassin]] and [[D2_Barbarian|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 +
*[[D2_Barbarian|Barbarian]] can also use Left Hand Throw When equipping throwing weapons or potions.
 +
*[[D2_Necromancer|Necromancer]] begins game with a Wand with +1 [[D2_Summoning_Spells#Raise_Skeleton|Raise Skeleton]].
 +
*[[D2_Sorceress|Sorceress]] begins game with a Staff with +1 [[D2_Fire_Spells#Fire_Bolt|Fire Bolt]].
 +
|}
 +
<br>
 +
 +
==Skill points==
 +
Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following [[D2_Quests|quests]]:
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
!Act!!Quest!!Giver!!Skill point(s)
 +
|-
 +
!1
 +
|Den of Evil||Akara||align=right|+1
 +
|-
 +
!2
 +
|Radament's Lair||{{Unique|text=Book of Skill}} dropped by {{Unique|text=Radament}}||align=right|+1
 +
|-
 +
!4
 +
|The Fallen Angel||Tyrael||align=right|+2
 +
|}
 +
 +
 +
A maximum of 20 points can be invested in each skill. Points cannot be invested in a skill if points have not been invested in its prerequisite skills and character level > required skill level + points: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[D2_Amazon|Amazon]] cannot invest a point in [[D2_Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[D2_Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] and [[D2_Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]], and she may not invest another point until she is level 31.
 +
<br>
 +
 +
 +
===Respecialisation===
 +
Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.
 +
 +
 +
Skill (and stat) points can also be reset by transmuting all four of the following items in the {{Unique|text=Horadric Cube}} to create a {{Crafted|text=Token of Absolution}}, then using that token:
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
!Item!!Source
 +
|-valign=top
 +
|rowspan=2|{{Crafted|text=Twisted Essence of Suffering}}||{{Unique|text=Andariel}}
 +
|-
 +
|{{Unique|text=Duriel}}
 +
|-
 +
|{{Crafted|text=Charged Essence of Hatred}}||{{Unique|text=Mephisto}}
 +
|-
 +
|{{Crafted|text=Burning Essence of Terror}}||{{Unique|text=Diablo}}
 +
|-
 +
|{{Crafted|text=Festering Essence of Destruction}}||{{Unique|text=Baal}}
 +
|}
 +
 +
 +
*[[D2_Skills#Buffs|Buffs]] and [[D2_Skills#Debuffs|debuffs]] active at the time of the reset will remain active until they expire.
 +
*{{Warn|text=Paladin [[D2_Offensive_Auras|Offensive Auras]] and [[D2_Defensive_Auras|Defensive Auras]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
 +
<br>
 +
 +
==Skill bonuses==
 +
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
 +
 +
 +
*Individual skills (class-specific and [[D2_Oskills|Oskills]])
 +
*Individual skill trees (class-specific)
 +
*Individual class skill levels (class-specific)
 +
*All Skills
 +
 +
 +
Certain items also apply bonuses to Fire Skills only:
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 +
|-align=center
 +
!align=left|Item!!Bonus!!RLvl
 +
|-
 +
|align=left|{{Set|text=Cathan's Rule Battle Staff}}||+1||11
 +
|-
 +
|align=left|{{Unique|text=Leaf 'TirRal'}} staff||+3||19
 +
|-
 +
|align=left|{{Unique|text=The Salamander Battle Staff}}||+2||21
 +
|-
 +
|align=left|{{Unique|text=Hellplague Long Sword}}||+2||22
 +
|-
 +
|align=left|{{Unique|text=Magefist Light Gauntlets}}||+1||23
 +
|-
 +
|align=left|{{Unique|text=Hellclap Short War Bow}}||+1||27
 +
|-
 +
|align=left|{{Unique|text=Hexfire Shamshir}}||+3||33
 +
|-
 +
|align=left|{{Unique|text=The Rising Sun Amulet}}||+2||65
 +
|-
 +
|align=left|{{Unique|text=Flamebellow Balrog Blade}}||+3||71
 +
|}
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
|-align=center
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!Amazon!!Assassin!!Druid!!Necromancer!!Paladin!!Sorceress
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|-valign=top
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|
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*[[D2_Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]]
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*[[D2_Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]
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*[[D2_Bow_and_Crossbow_Skills#Immolation_Arrow|Immolation Arrow]]
 +
|
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*[[D2_Traps#Fire_Blast|Fire Blast]]
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*[[D2_Martial_Arts#Fists_of_Fire|Fists of Fire]]
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*[[D2_Traps#Wake_of_Fire|Wake of Fire]]
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*[[D2_Martial_Arts#Dragon_Tail|Dragon Tail]]
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*[[D2_Traps#Wake_of_Inferno|Wake of Inferno]]
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|
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*[[D2_Elemental#Firestorm|Firestorm]]
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*[[D2_Elemental#Molten_Boulder|Molten Boulder]]
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*[[D2_Elemental#Fissure|Fissure]]
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*[[D2_Shape_Shifting#Fire_Claws|Fire Claws]]
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*[[D2_Elemental#Volcano|Volcano]]
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*[[D2_Elemental#Armageddon|Armageddon]]
 +
|
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*[[D2_Poison_and_Bone_Spells#Corpse_Explosion|Corpse Explosion]]
 +
*[[D2_Summoning_Spells#Fire_Golem|Fire Golem]]
 +
|
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*[[D2_Offensive_Auras#Holy_Fire|Holy Fire]]
 +
|
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*[[D2_Fire_Spells|Fire Spells]]
 +
|}
 +
<br>
 +
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==Active skills==
 +
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] andlevel >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
 +
<br>
 +
 +
===Buffs===
 +
Buffs are active skills which apply a positive effect to a player or to players and their [[D2_Allies|allies]] for a duration after being used.
 +
 +
 +
'''Player only'''
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
|-align=center
 +
!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin!!Sorceress
 +
|-valign=top
 +
|
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*[[D2_Shadow_Disciplines#Burst_of_Speed|Burst of Speed]]
 +
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
 +
*[[D2_Shadow_Disciplines#Fade|Fade]]
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*[[D2_Shadow_Disciplines#Venom|Venom]]
 +
|
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*[[D2_Barbarian_Combat_Skills#Frenzy|Frenzy]]
 +
|
 +
*[[D2_Shape_Shifting#Werewolf|Werewolf]]
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*[[D2_Shape_Shifting#Lycanthropy|Lycanthropy]]
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*[[D2_Shape_Shifting#Werebear|Werebear]]
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*[[D2_Shape_Shifting#Feral_Rage|Feral Rage]]
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*[[D2_Shape_Shifting#Maul|Maul]]
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*[[D2_Elemental#Cyclone_Armor|Cyclone Armor]]
 +
|
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*[[D2_Poison_and_Bone_Spells#Bone_Armor|Bone Armor]]
 +
|
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*[[D2_Paladin_Combat_Skills#Holy_Shield|Holy Shield]]
 +
|
 +
*[[D2_Cold_Spells#Frozen_Armor|Frozen Armor]]
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*[[D2_Cold_Spells#Shiver_Armor|Shiver Armor]]
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*[[D2_Lightning_Spells#Energy_Shield|Energy Shield]]
 +
*[[D2_Cold_Spells#Chilling_Armor|Chilling Armor]]
 +
|}
 +
 +
 +
'''Player and [[D2_Allies|allies]]'''
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
|-align=center
 +
!Barbarian!!Sorceress
 +
|-valign=top
 +
|
 +
*[[D2_Warcries#Shout|Shout]]
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*[[D2_Warcries#Battle_Orders|Battle Orders]]
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*[[D2_Warcries#Battle_Command|Battle Command]]
 +
|
 +
*[[D2_Fire_Spells#Enchant|Enchant]]
 +
|}
 +
<br>
 +
 +
===Debuffs===
 +
Debuffs are active skills which apply a negative effect to a player's enemies for a duration after being used.
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
|-align=center
 +
!Amazon!!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin
 +
|-valign=top
 +
|
 +
*[[D2_Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]
 +
*[[D2_Passive_and_Magic_Skills#Slow_Missiles|Slow Missiles]]
 +
|
 +
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
 +
*[[D2_Shadow_Disciplines#Mind_Blast|Mind Blast]]
 +
|
 +
*[[D2_Warcries#Howl|Howl]]
 +
*[[D2_Warcries#Taunt|Taunt]]
 +
*[[D2_Barbarian_Combat_Skills#Stun|Stun]]
 +
*[[D2_Warcries#Battle_Cry|Battle Cry]]
 +
*[[D2_Warcries#Grim_Ward|Grim Ward]]
 +
*[[D2_Warcries#War_Cry|War Cry]]
 +
|
 +
*[[D2_Shape_Shifting#Rabies|Rabies]]
 +
|
 +
*[[D2_Curses|Curses]]
 +
|
 +
*[[D2_Paladin_Combat_Skills#Smite|Smite]]
 +
*[[D2_Paladin_Combat_Skills#Conversion|Conversion]]
 +
|}
 +
 +
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*A Barbarian's [[D2_Barbarian_Combat_Skills#Berserk|Berserk]] is the only skill to apply a debuff to the user.
 +
<br>
 +
 +
==Passive skills==
 +
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the player or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
|-align=center
 +
!Amazon!!Assassin!!Barbarian!!Necromancer!!Sorceress
 +
|-valign=top
 +
|
 +
*[[D2_Passive_and_Magic_Skills#Critical_Strike|Critical Strike]]
 +
*[[D2_Passive_and_Magic_Skills#Dodge|Dodge]]
 +
*[[D2_Passive_and_Magic_Skills#Avoid|Avoid]]
 +
*[[D2_Passive_and_Magic_Skills#Penetrate|Penetrate]]
 +
*[[D2_Passive_and_Magic_Skills#Evade|Evade]]
 +
*[[D2_Passive_and_Magic_Skills#Pierce|Pierce]]
 +
|
 +
*[[D2_Shadow_Disciplines#Claw_Mastery|Claw Mastery]]
 +
*[[D2_Shadow_Disciplines#Weapon_Block|Weapon Block]]
 +
|
 +
*[[D2_Combat_Masteries|Combat Masteries]]
 +
|
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*[[D2_Summoning_Spells#Skeleton_Mastery|Skeleton Mastery]]
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*[[D2_Summoning_Spells#Golem_Mastery|Golem Mastery]]
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*[[D2_Summoning_Spells#Summon_Resist|Summon_Resist]]
 +
|
 +
*[[D2_Fire_Spells#Warmth|Warmth]]
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*[[D2_Fire_Spells#Fire_Mastery|Fire Mastery]]
 +
*[[D2_Lightning_Spells#Lightning_Mastery|Lightning Mastery]]
 +
*[[D2_Cold_Spells#Cold_Mastery|Cold Mastery]]
 +
|}
 +
 +
 +
Some [[D2_Druid|Druid]] active skills also apply passive bonuses: [[D2_Summoning#Summon_Spirit_Wolf|Summon Spirit Wolf]], [[D2_Summoning#Summon_Dire_Wolf|Summon Dire Wolf]] and [[D2_Summoning#Summon_Grizzly|Summon Grizzly]] all apply passive bonuses to each other.
 +
<br>
 +
 +
 +
===Auras===
 +
A Paladin's [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]] apply positive passive bonuses to the Paladin and any [[D2_Allies|allies]] or negative passive bonuses within their [[D2_Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2_Defensive_Auras#Prayer|Prayer]].
 +
 +
 +
A Druid's [[D2_Summoning#Oak_Sage|Oak Sage]], [[D2_Summoning#Heart_of_Wolverine|Heart of Wolverine]] and [[D2_Summoning#Spirit_of_Barbs|Spirit of Barbs]] supply auras applying positive passive bonuses to players and any [[D2_Allies|allies]] within their [[D2_Skills#Radius|radius]] of effect once summoned.
 +
<br>
 +
<br>
 +
 +
===Synergy skills===
 +
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following [[D2_Paladin|Paladin]] skills also apply hidden bonuses based in the number of points invested in them: [[D2_Defensive_Auras#Resist_Fire|Resist Fire]], [[D2_Defensive_Auras#Resist_Cold|Resist Cold]], [[D2_Offensive_Auras#Blessed_Aim|Blessed Aim]] and
 +
[[D2_Defensive_Auras#Resist_Lightning|Resist Lightning]].
 +
<br>
 +
<br>
 +
 +
==Other class skills==
 +
Each class can gain access to the skills of another class by equipping certain items:
 +
 +
 +
*[[D2_%_Chance_to_Cast|% Chance to Cast]]
 +
*[[D2_Charges|Charges]]
 +
*[[D2_Oskills|Oskills]]
 +
*[[D2_Aura_When_Equipped|Aura When Equipped]]
 +
 +
 +
Certain missile weapons also fire [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] and [[D2_Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] when Normal Attack is used:
 +
 +
 +
'''Fires Magic Arrows'''
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 +
|-align=center
 +
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
 +
|-
 +
|align=left|{{Unique|text=Witherstring Hunter's Bow}}||3||align=left|No||13
 +
|-
 +
|align=left|{{Unique|text=Wizendraw Long Battle Bow}}||5||align=left|No||26
 +
|-
 +
|align=left|{{Unique|text=Witchwild String Short Siege Bow}}||20||align=left|No||39
 +
|-
 +
|align=left|{{Unique|text=Widowmaker Ward Bow}}||11||align=left|Yes||65
 +
|-
 +
|align=left|{{Set|text=M'avina's Caster Grand Matron Bow}}||1||align=left|No||70
 +
|}
 +
 +
 +
'''Fires Explosive Arrows or Bolts'''
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 +
|-align=center
 +
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
 +
|-
 +
|align=left|{{Unique|text=Raven Claw Long Bow}}||3||align=left|No||15
 +
|-
 +
|align=left|{{Unique|text=Hellcast Heavy Crossbow}}||5||align=left|No||27
 +
|-
 +
|align=left|{{Unique|text=Kuko Shakaku Cedar Bow}}||7||align=left|No||33
 +
|-
 +
|align=left|{{Unique|text=Demon Machine Chu-Ko-Nu}}||6||align=left|No||49
 +
|-
 +
|align=left|{{Unique|text=Blood Raven's Charge Matriarchal Bow}}||13||align=left|No||71
 +
|-
 +
|align=left|{{Unique|text=Brand 'JahLoMalGul'}} missile weapon||15||align=left|Yes||65
 +
|}
 +
 +
 +
*{{Warn|text=Act 1 Rogue Scout hirelings equipping Fires Explosive Arrows or Bolts bows will display explosions when using Normal Attack, but these explosions do not apply their fire damage.}}
 +
<br>
 +
 +
==Radius==
 +
<br>
  
 
==Delay==
 
==Delay==
 +
<br>
 +
 +
==Missiles==
 +
<br>
 +
 +
==References==

Revision as of 15:24, 1 June 2010

Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress

Javelin and Spear
Passive and Magic
Bow and Crossbow

Martial Arts
Shadow Disciplines
Traps

Warcries
Combat Masteries
Combat Skills

Elemental
Shape Shifting
Summoning

Summoning
Poison and Bone
Curses

Defensive Auras
Offensive Auras
Combat Skills

Cold Spells
Lightning Spells
Fire Spells


  • All classes begin game with the following skills, which cost no mana to use:
    • Normal Attack (with any weapon excluding throwing potions)
    • Throw (with throwing weapons and potions)
    • Unsummon (unsummons pets)
  • Assassin and Barbarian alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
  • Barbarian can also use Left Hand Throw When equipping throwing weapons or potions.
  • Necromancer begins game with a Wand with +1 Raise Skeleton.
  • Sorceress begins game with a Staff with +1 Fire Bolt.


Skill points

Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following quests:


Act Quest Giver Skill point(s)
1 Den of Evil Akara +1
2 Radament's Lair Template:Unique dropped by Template:Unique +1
4 The Fallen Angel Tyrael +2


A maximum of 20 points can be invested in each skill. Points cannot be invested in a skill if points have not been invested in its prerequisite skills and character level > required skill level + points: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an Amazon cannot invest a point in Freezing Arrow until she is level 30 and she has invested points in its prerequisite skills Cold Arrow and Ice Arrow, and she may not invest another point until she is level 31.


Respecialisation

Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.


Skill (and stat) points can also be reset by transmuting all four of the following items in the Template:Unique to create a Template:Crafted, then using that token:


Item Source
Template:Crafted Template:Unique
Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique


  • Buffs and debuffs active at the time of the reset will remain active until they expire.
  • {{{}}}


Skill bonuses

Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:


  • Individual skills (class-specific and Oskills)
  • Individual skill trees (class-specific)
  • Individual class skill levels (class-specific)
  • All Skills


Certain items also apply bonuses to Fire Skills only:


Item Bonus RLvl
Template:Set +1 11
Template:Unique staff +3 19
Template:Unique +2 21
Template:Unique +2 22
Template:Unique +1 23
Template:Unique +1 27
Template:Unique +3 33
Template:Unique +2 65
Template:Unique +3 71


Amazon Assassin Druid Necromancer Paladin Sorceress


Active skills

Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow andlevel >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active Delay or because it cannot be used in town.

Buffs

Buffs are active skills which apply a positive effect to a player or to players and their allies for a duration after being used.


Player only

Assassin Barbarian Druid Necromancer Paladin Sorceress


Player and allies

Barbarian Sorceress


Debuffs

Debuffs are active skills which apply a negative effect to a player's enemies for a duration after being used.


Amazon Assassin Barbarian Druid Necromancer Paladin


  • A Barbarian's Berserk is the only skill to apply a debuff to the user.


Passive skills

Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the player or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.


Amazon Assassin Barbarian Necromancer Sorceress


Some Druid active skills also apply passive bonuses: Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly all apply passive bonuses to each other.


Auras

A Paladin's Defensive Auras and Offensive Auras apply positive passive bonuses to the Paladin and any allies or negative passive bonuses within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.


A Druid's Oak Sage, Heart of Wolverine and Spirit of Barbs supply auras applying positive passive bonuses to players and any allies within their radius of effect once summoned.

Synergy skills

Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following Paladin skills also apply hidden bonuses based in the number of points invested in them: Resist Fire, Resist Cold, Blessed Aim and Resist Lightning.

Other class skills

Each class can gain access to the skills of another class by equipping certain items:



Certain missile weapons also fire Magic Arrow and Exploding Arrow when Normal Attack is used:


Fires Magic Arrows

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 13
Template:Unique 5 No 26
Template:Unique 20 No 39
Template:Unique 11 Yes 65
Template:Set 1 No 70


Fires Explosive Arrows or Bolts

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 15
Template:Unique 5 No 27
Template:Unique 7 No 33
Template:Unique 6 No 49
Template:Unique 13 No 71
Template:Unique missile weapon 15 Yes 65


  • {{{}}}


Radius


Delay


Missiles


References