Difference between revisions of "Skill"

From Basin Wiki
Jump to navigation Jump to search
(Tidied up formatting, added Delay, Radius and References sections)
Line 41: Line 41:
  
 
{{Intro}}
 
{{Intro}}
*All [[D2_Classes|classes]] begin game with the following skills, which cost no mana to use:
+
*All [[D2_Classes|classes]] begin game with the following common skills, which cost no mana to use:
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Throw (with throwing weapons and potions)
 
**Throw (with throwing weapons and potions)
 
**Unsummon (unsummons pets)
 
**Unsummon (unsummons pets)
 +
**Scroll of Identify (in inventory, identifies items when used)
 +
**Scroll of Town Portal (in inventory, casts town portal when used)
 
*[[D2_Assassin|Assassin]] and [[D2_Barbarian|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 
*[[D2_Assassin|Assassin]] and [[D2_Barbarian|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 
*[[D2_Barbarian|Barbarian]] can also use Left Hand Throw When equipping throwing weapons or potions.
 
*[[D2_Barbarian|Barbarian]] can also use Left Hand Throw When equipping throwing weapons or potions.
 
*[[D2_Necromancer|Necromancer]] begins game with a Wand with +1 [[D2_Summoning_Spells#Raise_Skeleton|Raise Skeleton]].
 
*[[D2_Necromancer|Necromancer]] begins game with a Wand with +1 [[D2_Summoning_Spells#Raise_Skeleton|Raise Skeleton]].
 
*[[D2_Sorceress|Sorceress]] begins game with a Staff with +1 [[D2_Fire_Spells#Fire_Bolt|Fire Bolt]].
 
*[[D2_Sorceress|Sorceress]] begins game with a Staff with +1 [[D2_Fire_Spells#Fire_Bolt|Fire Bolt]].
 +
*Many skills use [[D2_Missiles|missiles]], the properties of which can have a significant impact on their performance.
 
|}
 
|}
 
<br>
 
<br>
Line 57: Line 60:
  
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
!Act!!Quest!!Giver!!Skill point(s)
+
!width=61|Act!!width=130|Quest!!width=266|Giver!!width=61|Point(s)
 
|-
 
|-
!1
+
!align=right|1
 
|Den of Evil||Akara||align=right|+1
 
|Den of Evil||Akara||align=right|+1
 
|-
 
|-
!2
+
!align=right|2
 
|Radament's Lair||{{Unique|text=Book of Skill}} dropped by {{Unique|text=Radament}}||align=right|+1
 
|Radament's Lair||{{Unique|text=Book of Skill}} dropped by {{Unique|text=Radament}}||align=right|+1
 
|-
 
|-
!4
+
!align=right|4
 
|The Fallen Angel||Tyrael||align=right|+2
 
|The Fallen Angel||Tyrael||align=right|+2
 
|}
 
|}
Line 82: Line 85:
  
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
!Item!!Source
+
!width=266|Item!!width=61|Source
 
|-valign=top
 
|-valign=top
 
|rowspan=2|{{Crafted|text=Twisted Essence of Suffering}}||{{Unique|text=Andariel}}
 
|rowspan=2|{{Crafted|text=Twisted Essence of Suffering}}||{{Unique|text=Andariel}}
Line 115: Line 118:
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
|-align=center
!align=left|Item!!Bonus!!RLvl
+
!align=left width=266|Item!!width=61|Bonus!!width=61|RLvl
 
|-
 
|-
 
|align=left|{{Set|text=Cathan's Rule Battle Staff}}||+1||11
 
|align=left|{{Set|text=Cathan's Rule Battle Staff}}||+1||11
Line 139: Line 142:
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
|-align=center
!Amazon!!Assassin!!Druid!!Necromancer!!Paladin!!Sorceress
+
!width=130|Amazon!!width=130|Assassin!!width=130|Druid!!width=130|Necromancer!!width=130|Paladin!!width=130|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 170: Line 173:
 
==Active skills==
 
==Active skills==
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] and level >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] and level >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
 +
<br>
 
<br>
 
<br>
  
 
===Buffs===
 
===Buffs===
Buffs are active skills which apply a positive effect to a player or to players and their [[D2_Allies|allies]] for a duration after being used.
+
Buffs are active skills which apply a positive effect to the user or to the user and their [[D2_Allies|allies]] for a duration after being used.
  
  
'''Player only'''
+
'''User only'''
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
|-align=center
!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin!!Sorceress
+
!width=130|Assassin!!width=130|Barbarian!!width=130|Druid!!width=130|Necromancer!!width=130|Paladin!!width=130|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 207: Line 211:
  
  
'''Player and [[D2_Allies|allies]]'''
+
'''User and [[D2_Allies|allies]]'''
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
|-align=center
!Barbarian!!Sorceress
+
!width=130|Barbarian!!width=130|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 222: Line 226:
  
 
===Debuffs===
 
===Debuffs===
Debuffs are active skills which apply a negative effect to a player's enemies for a duration after being used.
+
Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
  
  
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
|-align=center
!Amazon!!Assassin!!Barbarian!!Druid!!Necromancer!!Paladin
+
!width=130|Amazon!!width=130|Assassin!!width=130|Barbarian!!width=130|Druid!!width=130|Necromancer!!width=130|Paladin
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 256: Line 260:
  
 
==Passive skills==
 
==Passive skills==
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the player or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
+
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
  
  
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
|-align=center
 
|-align=center
!Amazon!!Assassin!!Barbarian!!Necromancer!!Sorceress
+
!width=130|Amazon!!width=130|Assassin!!width=130|Barbarian!!width=130|Necromancer!!width=130|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 292: Line 296:
  
 
===Auras===
 
===Auras===
A Paladin's [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]] apply positive passive bonuses to the Paladin and any [[D2_Allies|allies]] or negative passive bonuses to any enemies within their [[D2_Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2_Defensive_Auras#Prayer|Prayer]].
+
A Paladin's [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]] apply positive passive bonuses to the user or to the user and any [[D2_Allies|allies]], or negative passive bonuses to any enemies within their [[D2_Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2_Defensive_Auras#Prayer|Prayer]].
  
  
Line 305: Line 309:
 
<br>
 
<br>
  
==Other class skills==
+
==Using skills of another class==
 
Each class can gain access to the skills of another class by equipping certain items:
 
Each class can gain access to the skills of another class by equipping certain items:
  
Line 321: Line 325:
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
|-align=center
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
+
!align=left width=266|Missile weapon!!width=61|Level!!width=61|Ladder!!width=61|Rlvl
 
|-
 
|-
 
|align=left|{{Unique|text=Witherstring Hunter's Bow}}||3||align=left|No||13
 
|align=left|{{Unique|text=Witherstring Hunter's Bow}}||3||align=left|No||13
Line 338: Line 342:
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
|-align=center
!align=left|Missile weapon!!Level!!Ladder!!Rlvl
+
!align=left width=266|Missile weapon!!width=61|Level!!width=61|Ladder!!width=61|Rlvl
 
|-
 
|-
 
|align=left|{{Unique|text=Raven Claw Long Bow}}||3||align=left|No||15
 
|align=left|{{Unique|text=Raven Claw Long Bow}}||3||align=left|No||15
Line 355: Line 359:
  
 
*{{Warn|text=Act 1 Rogue Scout hirelings equipping Fires Explosive Arrows or Bolts bows will display explosions when using Normal Attack, but these explosions do not apply their fire damage.}}
 
*{{Warn|text=Act 1 Rogue Scout hirelings equipping Fires Explosive Arrows or Bolts bows will display explosions when using Normal Attack, but these explosions do not apply their fire damage.}}
 +
<br>
 +
 +
==Delay==
 +
Some skills apply a delay when used:  while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action flag (the frame in the attack or casting animation in which the action is actually executed), increasing attack or cast rate will slightly reduce the interval between actions since the action flag will occur earlier in the animation: interval = action flag + delay.
 +
 +
 +
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 +
!width=130|Class!!width=130|Skill!!width=130|Delay (Seconds)
 +
|-valign=top
 +
!rowspan=4|[[D2_Amazon|Amazon]]
 +
|[[D2_Javelin_and_Spear_Skills#Poison_Javelin|Poison Javelin]]||align=right|0.6
 +
|-
 +
|[[D2_Javelin_and_Spear_Skills#Plague_Javelin|Plague Javelin]]||align=right|4{{0|.0}}
 +
|-
 +
|[[D2_Bow_and_Crossbow_Skills#Immolation_Arrow|Immolation Arrow]]||align=right|1{{0|.0}}
 +
|-
 +
|[[D2_Passive_and_Magic_Skills#Valkyrie|Valkyrie]]||align=right|6{{0|.0}}
 +
|-valign=top
 +
!rowspan=5|[[D2_Assassin|Assassin]]
 +
|[[D2_Traps#Shock_Web|Shock Web]]||align=right|0.6
 +
|-
 +
|[[D2_Traps#Blade_Sentinel|Blade Sentinel]]||align=right|2{{0|.0}}
 +
|-
 +
|[[D2_Shadow_Disciplines#Shadow_Warrior|Shadow Warrior]]||align=right|6{{0|.0}}
 +
|-
 +
|[[D2_Martial_Arts#Dragon_Flight|Dragon Flight]]||align=right|1{{0|.0}}
 +
|-
 +
|[[D2_Shadow_Disciplines#Shadow_Master|Shadow Master]]||align=right|6{{0|.0}}
 +
|-valign=top
 +
!rowspan=8|[[D2_Druid|Druid]]
 +
|[[D2_Shape_Shifting#Werewolf|Werewolf]]||align=right|1{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Firestorm|Firestorm]]||align=right|0.6
 +
|-
 +
|[[D2_Shape_Shifting#Werebear|Werebear]]||align=right|1{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Molten_Boulder|Molten Boulder]]||align=right|2{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Fissure|Fissure]]||align=right|2{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Volcano|Volcano]]||align=right|4{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Armageddon|Armageddon]]||align=right|6{{0|.0}}
 +
|-
 +
|[[D2_Elemental#Hurricane|Hurricane]]||align=right|6{{0|.0}}
 +
|-valign=top
 +
![[D2_Paladin|Paladin]]
 +
|[[D2_Paladin_Combat_Skills#Fist_of_the_Heavens|Fist of the Heavens]]||align=right|1{{0|.0}}
 +
|-valign=top
 +
!rowspan=4|[[D2_Sorceress|Sorceress]]
 +
|[[D2_Fire_Spells#Fire_Wall|Fire Wall]]||align=right|1.4
 +
|-
 +
|[[D2_Fire_Spells#Meteor|Meteor]]||align=right|1.2
 +
|-
 +
|[[D2_Fire_Spells#Hydra|Hydra]]||align=right|1.6
 +
|-
 +
|[[D2_Cold_Spells#Frozen_Orb|Frozen Orb]]||align=right|1{{0|.0}}
 +
|}
 +
 +
 +
The only exception is when skills with delays are cast by [[D2_%_Chance_to_Cast|% Chance to Cast]] items: multiple skills with delays can be cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=851597] However, while the skill delays are not applied, a uniform 11 frame delay is applied from the action flag: during this delay '''no''' [[D2_Skills#Active_skills|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
 +
 +
 +
This 11 frame delay does not interrupt an attack sequence if [[D2_%_Chance_to_Cast|% Chance to Cast]] is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply [[D2_%_Chance_to_Cast|% Chance to Cast]], the delay is applied from the last attack in the sequence to apply it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=915739]
 +
<br>
 
<br>
 
<br>
  
 
==Radius==
 
==Radius==
<br>
+
Many skills (notably [[D2_Necromancer|Necromancer]] [[D2_Curses|Curses]] and [[D2_Paladin|Paladin]] [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]]) apply their effects in a radius of effect, specified in yards. However, internally radius is specified in sub-tiles, each of which is a 2/3 yard by 2/3 yard square (4 square feet).
 +
 
 +
 
 +
{{Image
 +
|width=800px
 +
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_45962.png
 +
|caption=Radius of effect on the visible screen at 800x600 screen resolution, showing the sub-tiles within a radius specified in yards. Targets are affected if their central sub-tile occupies a sub-tile within the radius of effect.}}
 +
 
 +
 
 +
The radius of most skills increases with skill level, but skills with a set radius have been labelled in the diagram above:
 +
 
 +
 
 +
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
 +
|-align=center
 +
!width=130 rowspan=2|Skill!!colspan=3|Radius
 +
|-align=center
 +
!width=61|Sub-tiles!!width=61|Yards
 +
|-
 +
!align=left|[[D2_Curses#Terror|Terror]]
 +
|4||2 2/3
 +
|-
 +
!align=left|[[D2_Curses#Decrepify|Decrepify]]
 +
|6||4{{0| 0/3}}
 +
|-
 +
!align=left|[[D2_Curses#Iron_Maiden|Iron Maiden]]
 +
|7||4 2/3
 +
|-
 +
!align=left|[[D2_Curses#Attract|Attract]]
 +
|9||6{{0| 0/3}}
 +
|-
 +
!align=left|[[D2_Defensive_Auras#Redemption|Redemption]]
 +
|16||10 2/3
 +
|-
 +
!align=left|[[D2_Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]
 +
|20||13 1/3
 +
|-
 +
!align=left|[[D2_Passive_and_Magic_Skills#Slow_Missiles|Slow Missiles]]
 +
|20||13 1/3
 +
|-
 +
!align=left|[[D2_Offensive_Auras#Conviction|Conviction]]
 +
|20||13 1/3
 +
|-
 +
!align=left|[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
 +
|30||20{{0| 0/3}}
 +
|}
 +
 
  
==Delay==
+
[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]] isn't labelled since its radius encompasses almost the entire visible screen, with the exception of a tiny portion in the top left and right corners.
 
<br>
 
<br>
 
==Missiles==
 
 
<br>
 
<br>
  
 
==References==
 
==References==
 +
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
 +
*[http://classic.battle.net/diablo2exp/skills/castingdelays.shtml Casting Delays] (Arreat Summit)
 +
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
 +
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)

Revision as of 14:04, 2 June 2010

Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress

Javelin and Spear
Passive and Magic
Bow and Crossbow

Martial Arts
Shadow Disciplines
Traps

Warcries
Combat Masteries
Combat Skills

Elemental
Shape Shifting
Summoning

Summoning
Poison and Bone
Curses

Defensive Auras
Offensive Auras
Combat Skills

Cold Spells
Lightning Spells
Fire Spells


  • All classes begin game with the following common skills, which cost no mana to use:
    • Normal Attack (with any weapon excluding throwing potions)
    • Throw (with throwing weapons and potions)
    • Unsummon (unsummons pets)
    • Scroll of Identify (in inventory, identifies items when used)
    • Scroll of Town Portal (in inventory, casts town portal when used)
  • Assassin and Barbarian alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
  • Barbarian can also use Left Hand Throw When equipping throwing weapons or potions.
  • Necromancer begins game with a Wand with +1 Raise Skeleton.
  • Sorceress begins game with a Staff with +1 Fire Bolt.
  • Many skills use missiles, the properties of which can have a significant impact on their performance.


Skill points

Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following quests:


Act Quest Giver Point(s)
1 Den of Evil Akara +1
2 Radament's Lair Template:Unique dropped by Template:Unique +1
4 The Fallen Angel Tyrael +2


A maximum of 20 points can be invested in each skill. Points cannot be invested in a skill if points have not been invested in its prerequisite skills and character level > required skill level + points: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an Amazon cannot invest a point in Freezing Arrow until she is level 30 and she has invested points in its prerequisite skills Cold Arrow and Ice Arrow, and she may not invest another point until she is level 31.


Respecialisation

Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.


Skill (and stat) points can also be reset by transmuting all four of the following items in the Template:Unique to create a Template:Crafted, then using that token:


Item Source
Template:Crafted Template:Unique
Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique


  • Buffs and debuffs active at the time of the reset will remain active until they expire.
  • {{{}}}


Skill bonuses

Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:


  • Individual skills (class-specific and Oskills)
  • Individual skill trees (class-specific)
  • Individual class skill levels (class-specific)
  • All Skills


Certain items also apply bonuses to Fire Skills only:


Item Bonus RLvl
Template:Set +1 11
Template:Unique staff +3 19
Template:Unique +2 21
Template:Unique +2 22
Template:Unique +1 23
Template:Unique +1 27
Template:Unique +3 33
Template:Unique +2 65
Template:Unique +3 71


Amazon Assassin Druid Necromancer Paladin Sorceress


Active skills

Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow and level >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active Delay or because it cannot be used in town.

Buffs

Buffs are active skills which apply a positive effect to the user or to the user and their allies for a duration after being used.


User only

Assassin Barbarian Druid Necromancer Paladin Sorceress


User and allies

Barbarian Sorceress


Debuffs

Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.


Amazon Assassin Barbarian Druid Necromancer Paladin


  • A Barbarian's Berserk is the only skill to apply a debuff to the user.


Passive skills

Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.


Amazon Assassin Barbarian Necromancer Sorceress


Some Druid active skills also apply passive bonuses: Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly all apply passive bonuses to each other.


Auras

A Paladin's Defensive Auras and Offensive Auras apply positive passive bonuses to the user or to the user and any allies, or negative passive bonuses to any enemies within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.


A Druid's Oak Sage, Heart of Wolverine and Spirit of Barbs supply auras applying positive passive bonuses to players and any allies within their radius of effect once summoned.

Synergy skills

Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following Paladin skills also apply hidden bonuses based in the number of points invested in them: Resist Fire, Resist Cold, Blessed Aim and Resist Lightning.

Using skills of another class

Each class can gain access to the skills of another class by equipping certain items:



Certain missile weapons also fire Magic Arrow and Exploding Arrow when Normal Attack is used:


Fires Magic Arrows

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 13
Template:Unique 5 No 26
Template:Unique 20 No 39
Template:Unique 11 Yes 65
Template:Set 1 No 70


Fires Explosive Arrows or Bolts

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 15
Template:Unique 5 No 27
Template:Unique 7 No 33
Template:Unique 6 No 49
Template:Unique 13 No 71
Template:Unique missile weapon 15 Yes 65


  • {{{}}}


Delay

Some skills apply a delay when used: while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action flag (the frame in the attack or casting animation in which the action is actually executed), increasing attack or cast rate will slightly reduce the interval between actions since the action flag will occur earlier in the animation: interval = action flag + delay.


Class Skill Delay (Seconds)
Amazon Poison Javelin 0.6
Plague Javelin 4.0
Immolation Arrow 1.0
Valkyrie 6.0
Assassin Shock Web 0.6
Blade Sentinel 2.0
Shadow Warrior 6.0
Dragon Flight 1.0
Shadow Master 6.0
Druid Werewolf 1.0
Firestorm 0.6
Werebear 1.0
Molten Boulder 2.0
Fissure 2.0
Volcano 4.0
Armageddon 6.0
Hurricane 6.0
Paladin Fist of the Heavens 1.0
Sorceress Fire Wall 1.4
Meteor 1.2
Hydra 1.6
Frozen Orb 1.0


The only exception is when skills with delays are cast by % Chance to Cast items: multiple skills with delays can be cast. [1] However, while the skill delays are not applied, a uniform 11 frame delay is applied from the action flag: during this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [2] [3]


This 11 frame delay does not interrupt an attack sequence if % Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply % Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [4]

Radius

Many skills (notably Necromancer Curses and Paladin Defensive Auras and Offensive Auras) apply their effects in a radius of effect, specified in yards. However, internally radius is specified in sub-tiles, each of which is a 2/3 yard by 2/3 yard square (4 square feet).


Template:Image


The radius of most skills increases with skill level, but skills with a set radius have been labelled in the diagram above:


Skill Radius
Sub-tiles Yards
Terror 4 2 2/3
Decrepify 6 4 0/3
Iron Maiden 7 4 2/3
Attract 9 6 0/3
Redemption 16 10 2/3
Inner Sight 20 13 1/3
Slow Missiles 20 13 1/3
Conviction 20 13 1/3
Cloak of Shadows 30 20 0/3


Cloak of Shadows isn't labelled since its radius encompasses almost the entire visible screen, with the exception of a tiny portion in the top left and right corners.

References