Difference between revisions of "Skill"

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{{D2 Skill nav}}
 
{{D2 Skill nav}}
 
 
{|style="background:ghostwhite; border: 1px darkgray solid; text-align:left; font-size:90%" width=100%
 
|-
 
!width=14%|[[D2 Amazon|Amazon]]
 
!width=14%|[[D2 Assassin|Assassin]]
 
!width=14%|[[D2 Barbarian|Barbarian]]
 
!width=14%|[[D2 Druid|Druid]]
 
!width=14%|[[D2 Necromancer|Necromancer]]
 
!width=14%|[[D2 Paladin|Paladin]]
 
!width=14%|[[D2 Sorceress|Sorceress]]
 
|-
 
|
 
[[D2 Javelin and Spear Skills|Javelin and Spear]]<br>
 
[[D2 Passive and Magic Skills|Passive and Magic]]<br>
 
[[D2 Bow and Crossbow Skills|Bow and Crossbow]]
 
|
 
[[D2 Martial Arts|Martial Arts]]<br>
 
[[D2 Shadow Disciplines|Shadow Disciplines]]<br>
 
[[D2 Traps|Traps]]
 
|
 
[[D2 Warcries|Warcries]]<br>
 
[[D2 Combat Masteries|Combat Masteries]]<br>
 
[[D2 Barbarian Combat Skills|Combat Skills]]
 
|
 
[[D2 Elemental|Elemental]]<br>
 
[[D2 Shape Shifting|Shape Shifting]]<br>
 
[[D2 Summoning|Summoning]]
 
|
 
[[D2 Summoning Spells|Summoning]]<br>
 
[[D2 Poison and Bone Spells|Poison and Bone]]<br>
 
[[D2 Curses|Curses]]
 
|
 
[[D2 Defensive Auras|Defensive Auras]]<br>
 
[[D2 Offensive Auras|Offensive Auras]]<br>
 
[[D2 Paladin Combat Skills|Combat Skills]]
 
|
 
[[D2 Cold Spells|Cold Spells]]<br>
 
[[D2 Lightning Spells|Lightning Spells]]<br>
 
[[D2 Fire Spells|Fire Spells]]
 
|}
 
  
  
 
{{Intro}}
 
{{Intro}}
*All [[D2_Classes|classes]] begin game with the following common skills, which cost no mana to use:
+
*All classes begin game with the following common skills, which cost no mana to use:
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Normal Attack (with any weapon excluding throwing potions)
 
**Throw (with throwing weapons and potions)
 
**Throw (with throwing weapons and potions)
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{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
!width=61 align=center|Act!!width=130|Quest!!width=268|Giver!!align=center width=61|Point(s)
+
|-
 +
!width=40 align=center|Act
 +
!width=106|Quest
 +
!width=216|Giver
 +
!width=62 align=center|Point(s)
 
|-
 
|-
 
!align=center|1
 
!align=center|1
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|-
 
|-
 
!align=center|2
 
!align=center|2
|Radament's Lair||{{D2 Unique|=Book of Skill}} dropped by {{D2 Unique|=Radament}}||align=right|+1
+
|Radament's Lair||{{D2 Unique bold|=Book of Skill}} dropped by [[D2 Radament|{{D2 Unique bold|=Radament}}]]||align=right|+1
 
|-
 
|-
 
!align=center|4
 
!align=center|4
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A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[D2_Amazon|Amazon]] cannot invest a point in [[D2_Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[D2_Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] and [[D2_Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]], and she may not invest another point until she is level 31.
+
A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[D2 Amazon|Amazon]] cannot invest a point in [[D2 Freezing Arrow|Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[D2 Cold Arrow|Cold Arrow]] and [[D2 Ice Arrow|Ice Arrow]], and she may not invest another point until she is level 31.
 
<br>
 
<br>
  
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Skill (and stat) points can also be reset by transmuting all four of the following items in the {{D2 Unique|=Horadric Cube}} to create a {{D2 Crafted|=Token of Absolution}}, then using that token:
+
Skill (and stat) points can also be reset by transmuting all four of the following items in the {{D2 Unique bold|=Horadric Cube}} to create a {{D2 Crafted bold|=Token of Absolution}}, then using that token:
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
!width=268|Item!!width=61|Source
+
!width=238|Item
 +
!width=62|Source
 
|-valign=top
 
|-valign=top
|rowspan=2|{{D2 Crafted|=Twisted Essence of Suffering}}||{{D2 Unique|=Andariel}}
+
!rowspan=2|{{D2 Crafted|=Twisted Essence of Suffering}}
 +
![[D2 Andariel|{{D2 Unique|=Andariel}}]]
 
|-
 
|-
|{{D2 Unique|=Duriel}}
+
![[D2 Duriel|{{D2 Unique|=Duriel}}]]
 
|-
 
|-
|{{D2 Crafted|=Charged Essence of Hatred}}||{{D2 Unique|=Mephisto}}
+
!{{D2 Crafted|=Charged Essence of Hatred}}
 +
![[D2 Mephisto|{{D2 Unique|=Mephisto}}]]
 
|-
 
|-
|{{D2 Crafted|=Burning Essence of Terror}}||{{D2 Unique|=Diablo}}
+
!{{D2 Crafted|=Burning Essence of Terror}}
 +
![[D2 Diablo|{{D2 Unique|=Diablo}}]]
 
|-
 
|-
|{{D2 Crafted|=Festering Essence of Destruction}}||{{D2 Unique|=Baal}}
+
!{{D2 Crafted|=Festering Essence of Destruction}}
 +
![[D2 Baal|{{D2 Unique|=Baal}}]]
 
|}
 
|}
  
  
*[[D2_Skills#Buffs|Buffs]] and [[D2_Skills#Debuffs|debuffs]] active at the time of the reset will remain active until they expire.
+
*[[D2 Skills#Buff|Buffs]] and [[D2 Skills#Debuff|debuffs]] active at the time of the reset will remain active until they expire.
*{{Warn|=Native [[D2_Offensive_Auras|Offensive Auras]] and [[D2_Defensive_Auras|Defensive Auras]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
+
*{{Warn|=Native [[D2 Paladin#Skills|Offensive Auras]] and [[D2 Paladin#Skills|Defensive Auras]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
 
<br>
 
<br>
  
Line 117: Line 85:
 
<br>
 
<br>
  
==Active skills==
+
==Type==
 +
<br>
 +
 
 +
===Active skill===
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2 Sacrifice|Sacrifice]], level >12 [[D2 Magic Arrow|Magic Arrow]] and level >8 [[D2 Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2 Skills#Delay|Delay]] or because it cannot be used in town.
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2 Sacrifice|Sacrifice]], level >12 [[D2 Magic Arrow|Magic Arrow]] and level >8 [[D2 Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2 Skills#Delay|Delay]] or because it cannot be used in town.
 
<br>
 
<br>
 
<br>
 
<br>
  
===Buffs===
+
====Buff====
 
Buffs are active skills which apply a positive effect to the user or to the user and their [[D2 Allies|allies]] for a duration after being used.
 
Buffs are active skills which apply a positive effect to the user or to the user and their [[D2 Allies|allies]] for a duration after being used.
  
  
 
'''User only'''
 
'''User only'''
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!width=130|Assassin!!width=130|Barbarian!!width=130|Druid!!width=130|Necromancer!!width=130|Paladin!!width=130|Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 +
|{{Empty}}
 
|
 
|
*[[D2_Shadow_Disciplines#Burst_of_Speed|Burst of Speed]]
+
*[[D2 Burst of Speed|Burst of Speed]]
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
+
*[[D2 Cloak of Shadows|Cloak of Shadows]]
*[[D2_Shadow_Disciplines#Fade|Fade]]
+
*[[D2 Fade|Fade]]
*[[D2_Shadow_Disciplines#Venom|Venom]]
+
*[[D2 Venom|Venom]]
 
|
 
|
*[[D2_Barbarian_Combat_Skills#Frenzy|Frenzy]]
+
*[[D2 Frenzy|Frenzy]]
 
|
 
|
*[[D2_Shape_Shifting#Werewolf|Werewolf]]
+
*[[D2 Werewolf|Werewolf]]
*[[D2_Shape_Shifting#Werebear|Werebear]]
+
*[[D2 Werebear|Werebear]]
*[[D2_Shape_Shifting#Feral_Rage|Feral Rage]]
+
*[[D2 Feral Rage|Feral Rage]]
*[[D2_Shape_Shifting#Maul|Maul]]
+
*[[D2 Maul|Maul]]
*[[D2_Elemental#Cyclone_Armor|Cyclone Armor]]
+
*[[D2 Cyclone Armor|Cyclone Armor]]
 
|
 
|
*[[D2_Poison_and_Bone_Spells#Bone_Armor|Bone Armor]]
+
*[[D2 Bone Armor|Bone Armor]]
 
|
 
|
*[[D2_Paladin_Combat_Skills#Holy_Shield|Holy Shield]]
+
*[[D2 Holy Shield|Holy Shield]]
 
|
 
|
*[[D2_Cold_Spells#Frozen_Armor|Frozen Armor]]
+
*[[D2 Frozen Armor|Frozen Armor]]
*[[D2_Cold_Spells#Shiver_Armor|Shiver Armor]]
+
*[[D2 Shiver Armor|Shiver Armor]]
*[[D2_Lightning_Spells#Energy_Shield|Energy Shield]]
+
*[[D2 Energy Shield|Energy Shield]]
*[[D2_Cold_Spells#Chilling_Armor|Chilling Armor]]
+
*[[D2 Chilling Armor|Chilling Armor]]
 
|}
 
|}
  
  
'''User and [[D2_Allies|allies]]'''
+
'''User and allies'''
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!width=130|Barbarian!!width=130|Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 +
|{{Empty}}
 +
|{{Empty}}
 
|
 
|
*[[D2_Warcries#Shout|Shout]]
+
*[[D2 Shout|Shout]]
*[[D2_Warcries#Battle_Orders|Battle Orders]]
+
*[[D2 Battle Orders|Battle Orders]]
*[[D2_Warcries#Battle_Command|Battle Command]]
+
*[[D2 Battle Command|Battle Command]]
 +
|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
 
|
 
|
*[[D2_Fire_Spells#Enchant|Enchant]]
+
*[[D2 Enchant|Enchant]]
 
|}
 
|}
 
<br>
 
<br>
  
===Debuffs===
+
====Debuff====
 
Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
 
Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!width=130|Amazon!!width=130|Assassin!!width=130|Barbarian!!width=130|Druid!!width=130|Necromancer!!width=130|Paladin
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
*[[D2_Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]
+
*[[D2 Inner Sight|Inner Sight]]
*[[D2_Passive_and_Magic_Skills#Slow_Missiles|Slow Missiles]]
+
*[[D2 Slow Missiles|Slow Missiles]]
 
|
 
|
*[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
+
*[[D2 Cloak of Shadows|Cloak of Shadows]]
*[[D2_Shadow_Disciplines#Mind_Blast|Mind Blast]]
+
*[[D2 Mind Blast|Mind Blast]]
 
|
 
|
*[[D2_Warcries#Howl|Howl]]
+
*[[D2 Howl|Howl]]
*[[D2_Warcries#Taunt|Taunt]]
+
*[[D2 Taunt|Taunt]]
*[[D2_Barbarian_Combat_Skills#Stun|Stun]]
+
*[[D2 Stun|Stun]]
*[[D2_Warcries#Battle_Cry|Battle Cry]]
+
*[[D2 Battle Cry|Battle Cry]]
*[[D2_Warcries#Grim_Ward|Grim Ward]]
+
*[[D2 Grim Ward|Grim Ward]]
*[[D2_Warcries#War_Cry|War Cry]]
+
*[[D2 War Cry|War Cry]]
 
|
 
|
*[[D2_Shape_Shifting#Rabies|Rabies]]
+
*[[D2 Rabies|Rabies]]
 
|
 
|
*[[D2_Curses|Curses]]
+
*[[D2 Necromancer#Curses|Curses]]
 
|
 
|
*[[D2_Paladin_Combat_Skills#Smite|Smite]]
+
*[[D2 Smite|Smite]]
*[[D2_Paladin_Combat_Skills#Conversion|Conversion]]
+
*[[D2 Conversion|Conversion]]
 +
|{{Empty}}
 
|}
 
|}
  
  
*[[D2_Barbarian_Combat_Skills#Berserk|Berserk]] is the only skill to apply a debuff to the user.
+
*[[D2 Berserk|Berserk]] is the only skill to apply a debuff to the user.
 
<br>
 
<br>
  
==Passive skills==
+
===Passive skill===
 
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
 
Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!width=130|Amazon!!width=130|Assassin!!width=130|Barbarian!!width=130|Druid!!width=130|Necromancer!!width=130|Sorceress
+
!width=106|Amazon
 +
!width=106|Assassin
 +
!width=106|Barbarian
 +
!width=106|Druid
 +
!width=106|Necromancer
 +
!width=106|Paladin
 +
!width=106|Sorceress
 
|-valign=top
 
|-valign=top
 
|
 
|
*[[D2_Passive_and_Magic_Skills#Critical_Strike|Critical Strike]]
+
*[[D2 Critical Strike|Critical Strike]]
*[[D2_Passive_and_Magic_Skills#Dodge|Dodge]]
+
*[[D2 Dodge|Dodge]]
*[[D2_Passive_and_Magic_Skills#Avoid|Avoid]]
+
*[[D2 Avoid|Avoid]]
*[[D2_Passive_and_Magic_Skills#Penetrate|Penetrate]]
+
*[[D2 Penetrate|Penetrate]]
*[[D2_Passive_and_Magic_Skills#Evade|Evade]]
+
*[[D2 Evade|Evade]]
*[[D2_Passive_and_Magic_Skills#Pierce|Pierce]]
+
*[[D2 Pierce|Pierce]]
 
|
 
|
*[[D2_Shadow_Disciplines#Claw_Mastery|Claw Mastery]]
+
*[[D2 Claw Mastery|Claw Mastery]]
*[[D2_Shadow_Disciplines#Weapon_Block|Weapon Block]]
+
*[[D2 Weapon Block|Weapon Block]]
 
|
 
|
*[[D2_Combat_Masteries|Combat Masteries]]
+
*[[D2 Barbarian#Combat Masteries|Combat Masteries]]
 
|
 
|
*[[D2_Shape_Shifting#Lycanthropy|Lycanthropy]]
+
*[[D2 Lycanthropy|Lycanthropy]]
 
|
 
|
*[[D2_Summoning_Spells#Skeleton_Mastery|Skeleton Mastery]]
+
*[[D2 Skeleton Mastery|Skeleton Mastery]]
*[[D2_Summoning_Spells#Golem_Mastery|Golem Mastery]]
+
*[[D2 Golem Mastery|Golem Mastery]]
*[[D2_Summoning_Spells#Summon_Resist|Summon Resist]]
+
*[[D2 Summon Resist|Summon Resist]]
 +
|{{Empty}}
 
|
 
|
*[[D2_Fire_Spells#Warmth|Warmth]]
+
*[[D2 Warmth|Warmth]]
*[[D2_Fire_Spells#Fire_Mastery|Fire Mastery]]
+
*[[D2 Fire Mastery|Fire Mastery]]
*[[D2_Lightning_Spells#Lightning_Mastery|Lightning Mastery]]
+
*[[D2 Lightning Mastery|Lightning Mastery]]
*[[D2_Cold_Spells#Cold_Mastery|Cold Mastery]]
+
*[[D2 Cold Mastery|Cold Mastery]]
 
|}
 
|}
  
  
Some active skills also apply passive bonuses: [[D2_Summoning#Summon_Spirit_Wolf|Summon Spirit Wolf]], [[D2_Summoning#Summon_Dire_Wolf|Summon Dire Wolf]] and [[D2_Summoning#Summon_Grizzly|Summon Grizzly]] all apply passive bonuses to each other.
+
Some active skills also apply passive bonuses: [[D2 Summon Spirit Wolf|Summon Spirit Wolf]], [[D2 Summon Dire Wolf|Summon Dire Wolf]] and [[D2 Summon Grizzly|Summon Grizzly]] all apply passive bonuses to each other.
 
<br>
 
<br>
 +
<br>
 +
====Synergy skill====
 +
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them:
  
  
===Auras===
+
*[[D2 Resist Fire|Resist Fire]]
[[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]] apply positive passive bonuses to the user or to the user and any [[D2_Allies|allies]], or negative passive bonuses to any enemies within their [[D2_Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2_Defensive_Auras#Prayer|Prayer]].
+
*[[D2 Resist Cold|Resist Cold]]
 
+
*[[D2 Blessed Aim|Blessed Aim]]
 
+
*[[D2 Resist Lightning|Resist Lightning]]
[[D2_Summoning#Oak_Sage|Oak Sage]], [[D2_Summoning#Heart_of_Wolverine|Heart of Wolverine]] and [[D2_Summoning#Spirit_of_Barbs|Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any [[D2_Allies|allies]] within their [[D2_Skills#Radius|radius]] of effect once summoned.
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
===Aura===
 +
[[D2 Paladin#Offensive Auras|Offensive Auras]] and [[D2 Paladin#Defensive Auras|Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[D2 Allies|allies]], or negative passive bonuses to any enemies within their [[D2 Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2 Prayer|Prayer]].
  
===Synergy skills===
+
 
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them: [[D2_Defensive_Auras#Resist_Fire|Resist Fire]], [[D2_Defensive_Auras#Resist_Cold|Resist Cold]], [[D2_Offensive_Auras#Blessed_Aim|Blessed Aim]] and
+
[[D2 Oak Sage|Oak Sage]], [[D2 Heart of Wolverine|Heart of Wolverine]] and [[D2 Spirit of Barbs|Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
[[D2_Defensive_Auras#Resist_Lightning|Resist Lightning]].
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
==Using other class skills==
 +
Each class can gain access to the skills of another by equipping certain items with the following:
  
==Using skills of another class==
 
Each [[D2_Classes|class]] can gain access to the skills of another by equipping certain items:
 
  
 
+
*[[D2 % Chance to Cast|% Chance to Cast]]
*[[D2 % Chance_to_Cast|% Chance to Cast]]
 
 
*[[D2 Charges|Charges]]
 
*[[D2 Charges|Charges]]
*[[D2 Oskills|Oskills]]
+
*[[D2 Charged suffix|Charged suffix]]
 +
*[[D2 Oskill|Oskills]]
 
*[[D2 Aura When Equipped|Aura When Equipped]]
 
*[[D2 Aura When Equipped|Aura When Equipped]]
  
Line 274: Line 280:
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
!width=130|[[D2_Classes|Class]]!!width=130|Skill!!align=center width=130|Delay (Seconds)
+
|-
 +
!width=128|Class
 +
!width=128|Skill
 +
!width=128 align=center|Delay (Seconds)
 
|-valign=top
 
|-valign=top
!rowspan=4|[[D2_Amazon|Amazon]]
+
!rowspan=4|[[D2 Amazon|Amazon]]
|[[D2_Javelin_and_Spear_Skills#Poison_Javelin|Poison Javelin]]||align=right|0.6
+
|[[D2 Poison Javelin|Poison Javelin]]
 +
|align=right|0.6
 
|-
 
|-
|[[D2_Javelin_and_Spear_Skills#Plague_Javelin|Plague Javelin]]||align=right|4{{0|.0}}
+
|[[D2 Plague Javelin|Plague Javelin]]
 +
|align=right|4{{0|.0}}
 
|-
 
|-
|[[D2_Bow_and_Crossbow_Skills#Immolation_Arrow|Immolation Arrow]]||align=right|1{{0|.0}}
+
|[[D2 Immolation Arrow|Immolation Arrow]]
 +
|align=right|1{{0|.0}}
 
|-
 
|-
|[[D2_Passive_and_Magic_Skills#Valkyrie|Valkyrie]]||align=right|6{{0|.0}}
+
|[[D2 Valkyrie|Valkyrie]]
 +
|align=right|6{{0|.0}}
 
|-valign=top
 
|-valign=top
!rowspan=5|[[D2_Assassin|Assassin]]
+
!rowspan=5|[[D2 Assassin|Assassin]]
|[[D2_Traps#Shock_Web|Shock Web]]||align=right|0.6
+
|[[D2 Shock Web|Shock Web]]
 +
|align=right|0.6
 
|-
 
|-
|[[D2_Traps#Blade_Sentinel|Blade Sentinel]]||align=right|2{{0|.0}}
+
|[[D2 Blade Sentinel|Blade Sentinel]]
 +
|align=right|2{{0|.0}}
 
|-
 
|-
|[[D2_Shadow_Disciplines#Shadow_Warrior|Shadow Warrior]]||align=right|6{{0|.0}}
+
|[[D2 Shadow Warrior|Shadow Warrior]]
 +
|align=right|6{{0|.0}}
 
|-
 
|-
|[[D2_Martial_Arts#Dragon_Flight|Dragon Flight]]||align=right|1{{0|.0}}
+
|[[D2 Dragon Flight|Dragon Flight]]
 +
|align=right|1{{0|.0}}
 
|-
 
|-
|[[D2_Shadow_Disciplines#Shadow_Master|Shadow Master]]||align=right|6{{0|.0}}
+
|[[D2 Shadow Master|Shadow Master]]
 +
|align=right|6{{0|.0}}
 
|-valign=top
 
|-valign=top
!rowspan=8|[[D2_Druid|Druid]]
+
!rowspan=8|[[D2 Druid|Druid]]
|[[D2_Shape_Shifting#Werewolf|Werewolf]]||align=right|1{{0|.0}}
+
|[[D2 Werewolf|Werewolf]]
 +
|align=right|1{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Firestorm|Firestorm]]||align=right|0.6
+
|[[D2 Firestorm|Firestorm]]
 +
|align=right|0.6
 
|-
 
|-
|[[D2_Shape_Shifting#Werebear|Werebear]]||align=right|1{{0|.0}}
+
|[[D2 Werebear|Werebear]]
 +
|align=right|1{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Molten_Boulder|Molten Boulder]]||align=right|2{{0|.0}}
+
|[[D2 Molten Boulder|Molten Boulder]]
 +
|align=right|2{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Fissure|Fissure]]||align=right|2{{0|.0}}
+
|[[D2 Fissure|Fissure]]
 +
|align=right|2{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Volcano|Volcano]]||align=right|4{{0|.0}}
+
|[[D2 Volcano|Volcano]]
 +
|align=right|4{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Armageddon|Armageddon]]||align=right|6{{0|.0}}
+
|[[D2 Armageddon|Armageddon]]
 +
|align=right|6{{0|.0}}
 
|-
 
|-
|[[D2_Elemental#Hurricane|Hurricane]]||align=right|6{{0|.0}}
+
|[[D2 Hurricane|Hurricane]]
 +
|align=right|6{{0|.0}}
 
|-valign=top
 
|-valign=top
![[D2_Paladin|Paladin]]
+
![[D2 Paladin|Paladin]]
|[[D2_Paladin_Combat_Skills#Fist_of_the_Heavens|Fist of the Heavens]]||align=right|1{{0|.0}}
+
|[[D2 Fist of the Heavens|Fist of the Heavens]]
 +
|align=right|1{{0|.0}}
 
|-valign=top
 
|-valign=top
!rowspan=4|[[D2_Sorceress|Sorceress]]
+
!rowspan=4|[[D2 Sorceress|Sorceress]]
|[[D2_Fire_Spells#Fire_Wall|Fire Wall]]||align=right|1.4
+
|[[D2 Fire Wall|Fire Wall]]
 +
|align=right|1.4
 
|-
 
|-
|[[D2_Fire_Spells#Meteor|Meteor]]||align=right|1.2
+
|[[D2 Meteor|Meteor]]
 +
|align=right|1.2
 
|-
 
|-
|[[D2_Fire_Spells#Hydra|Hydra]]||align=right|1.6
+
|[[D2 Hydra|Hydra]]
 +
|align=right|1.6
 
|-
 
|-
|[[D2_Cold_Spells#Frozen_Orb|Frozen Orb]]||align=right|1{{0|.0}}
+
|[[D2 Frozen Orb|Frozen Orb]]
 +
|align=right|1{{0|.0}}
 
|}
 
|}
  
  
The only exception is when skills with delays are cast by [[D2_%_Chance_to_Cast|% Chance to Cast]] items: multiple skills with delays can be cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=851597] However, while the skill delays are not applied, an 11 frame delay is applied from the action flag: during this delay '''no''' [[D2_Skills#Active_skills|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
+
The only exception is when skills with delays are cast by [[D2 % Chance to Cast|% Chance to Cast]] items: multiple skills with delays can be cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=851597] However, while the skill delays are not applied, an 11 frame delay is applied from the action flag: during this delay '''no''' [[D2 Skills#Active skill|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
  
  
This 11 frame delay does not interrupt an attack sequence if [[D2_%_Chance_to_Cast|% Chance to Cast]] is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply [[D2_%_Chance_to_Cast|% Chance to Cast]], the delay is applied from the last attack in the sequence to apply it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=915739]
+
This 11 frame delay does not interrupt an attack sequence if % Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply % Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=915739]
 
<br>
 
<br>
 
<br>
 
<br>
  
 
==Radius==
 
==Radius==
Many skills (notably [[D2_Curses|Curses]] and [[D2_Defensive_Auras|Defensive Auras]] and [[D2_Offensive_Auras|Offensive Auras]]) apply their effects in a radius of effect, specified in yards. However, internally radius is specified in sub-tiles, each of which is a 2/3 yard by 2/3 yard square (4 square feet).
+
Many skills (notably [[D2 Necromancer#Curses|Curses]] and [[D2 Paladin#Offensive Auras|Offensive Auras]] and [[D2 Paladin#Defensive|Defensive Auras]]) apply their effects in a radius of effect, specified in yards. However, internally radius is specified in sub-tiles, each of which is a 2/3 yard by 2/3 yard square (4 square feet).
  
  
Line 348: Line 379:
  
  
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
+
{{Number table}}
 
|-align=center
 
|-align=center
!width=130 rowspan=2|Skill!!colspan=3|Radius
+
!width=128 rowspan=2|Skill
 +
!colspan=3|Radius
 
|-align=center
 
|-align=center
!width=61|Sub-tiles!!width=61|Yards
+
!width=62|Sub-tiles
 +
!width=62|Yards
 
|-
 
|-
!align=left|[[D2_Curses#Terror|Terror]]
+
!align=left|[[D2 Terror|Terror]]
 
|4||2 2/3
 
|4||2 2/3
 
|-
 
|-
!align=left|[[D2_Curses#Decrepify|Decrepify]]
+
!align=left|[[D2 Decrepify|Decrepify]]
 
|6||4{{0| 0/3}}
 
|6||4{{0| 0/3}}
 
|-
 
|-
!align=left|[[D2_Curses#Iron_Maiden|Iron Maiden]]
+
!align=left|[[D2 Iron Maiden|Iron Maiden]]
 
|7||4 2/3
 
|7||4 2/3
 
|-
 
|-
!align=left|[[D2_Curses#Attract|Attract]]
+
!align=left|[[D2 Attract|Attract]]
 
|9||6{{0| 0/3}}
 
|9||6{{0| 0/3}}
 
|-
 
|-
!align=left|[[D2_Defensive_Auras#Redemption|Redemption]]
+
!align=left|[[D2 Redemption|Redemption]]
 
|16||10 2/3
 
|16||10 2/3
 
|-
 
|-
!align=left|[[D2_Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]
+
!align=left|[[D2 Inner Sight|Inner Sight]]
 
|20||13 1/3
 
|20||13 1/3
 
|-
 
|-
!align=left|[[D2_Passive_and_Magic_Skills#Slow_Missiles|Slow Missiles]]
+
!align=left|[[D2 Slow Missiles|Slow Missiles]]
 
|20||13 1/3
 
|20||13 1/3
 
|-
 
|-
!align=left|[[D2_Offensive_Auras#Conviction|Conviction]]
+
!align=left|[[D2 Conviction|Conviction]]
 
|20||13 1/3
 
|20||13 1/3
 
|-
 
|-
!align=left|[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]]
+
!align=left|[[D2 Cloak of Shadows|Cloak of Shadows]]
 
|30||20{{0| 0/3}}
 
|30||20{{0| 0/3}}
 
|}
 
|}
  
  
[[D2_Shadow_Disciplines#Cloak_of_Shadows|Cloak of Shadows]] isn't labelled since its radius encompasses almost the entire screen, with the exception of a tiny portion in the top left and right corners.
+
Cloak of Shadows isn't labelled since its radius encompasses almost the entire screen, with the exception of a tiny portion in the top left and right corners.
 
<br>
 
<br>
 
<br>
 
<br>
 
 
==References==
 
==References==
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
Line 394: Line 426:
  
  
 +
[[Category:Diablo II]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Skills]]

Revision as of 18:55, 24 October 2010

Template:D2 Skill nav


  • All classes begin game with the following common skills, which cost no mana to use:
    • Normal Attack (with any weapon excluding throwing potions)
    • Throw (with throwing weapons and potions)
    • Unsummon (unsummons pets)
    • Scroll of Identify (in inventory, identifies items when used)
    • Scroll of Town Portal (in inventory, casts town portal when used)
  • Assassin and Barbarian alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
  • Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
  • Necromancer begins game with a +1 Raise Skeleton Wand.
  • Sorceress begins game with a +1 Fire Bolt Short Staff.
  • Many skills use missiles, the properties of which can have a significant impact on their performance.


Skill points

Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following quests:


Act Quest Giver Point(s)
1 Den of Evil Akara +1
2 Radament's Lair Template:D2 Unique bold dropped by [[D2 Radament|Template:D2 Unique bold]] +1
4 The Fallen Angel Tyrael +2


A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an Amazon cannot invest a point in Freezing Arrow until she is level 30 and she has invested points in its prerequisite skills Cold Arrow and Ice Arrow, and she may not invest another point until she is level 31.


Respecialisation

Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.


Skill (and stat) points can also be reset by transmuting all four of the following items in the Template:D2 Unique bold to create a Template:D2 Crafted bold, then using that token:


Item Source
Template:D2 Crafted [[D2 Andariel|Template:D2 Unique]]
[[D2 Duriel|Template:D2 Unique]]
Template:D2 Crafted [[D2 Mephisto|Template:D2 Unique]]
Template:D2 Crafted [[D2 Diablo|Template:D2 Unique]]
Template:D2 Crafted [[D2 Baal|Template:D2 Unique]]


  • Buffs and debuffs active at the time of the reset will remain active until they expire.
  • Native Offensive Auras and Defensive Auras active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.


Skill bonuses

Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:


  • Individual skills (class-specific and Oskills, allow skills to be used without investing points if character level >= required level)
  • Individual skill trees (class-specific)
  • Individual class skill levels (class-specific)
  • Fire Skills
  • All Skills


Type


Active skill

Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow and level >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active Delay or because it cannot be used in town.

Buff

Buffs are active skills which apply a positive effect to the user or to the user and their allies for a duration after being used.


User only

Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress


User and allies

Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress


Debuff

Debuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.


Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress


  • Berserk is the only skill to apply a debuff to the user.


Passive skill

Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.


Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress


Some active skills also apply passive bonuses: Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly all apply passive bonuses to each other.

Synergy skill

Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them:




Aura

Offensive Auras and Defensive Auras apply positive passive bonuses to the user or to the user and any allies, or negative passive bonuses to any enemies within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.


Oak Sage, Heart of Wolverine and Spirit of Barbs supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.

Using other class skills

Each class can gain access to the skills of another by equipping certain items with the following:



Certain missile weapons with Fires Magic Arrows and Fires Explosive Arrows or Bolts fire those arrows when Normal Attack is used. When a Rogue Scout hireling uses Fires Explosive Arrows or Bolts missile weapons the explosions may be displayed but they apply no damage.

Delay

Some skills apply a delay when used: while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action flag (the frame in the attack or casting animation in which the action is actually executed), increasing attack or cast rate will slightly reduce the interval between actions since the action flag will occur earlier in the animation: interval = action flag + delay.


Class Skill Delay (Seconds)
Amazon Poison Javelin 0.6
Plague Javelin 4.0
Immolation Arrow 1.0
Valkyrie 6.0
Assassin Shock Web 0.6
Blade Sentinel 2.0
Shadow Warrior 6.0
Dragon Flight 1.0
Shadow Master 6.0
Druid Werewolf 1.0
Firestorm 0.6
Werebear 1.0
Molten Boulder 2.0
Fissure 2.0
Volcano 4.0
Armageddon 6.0
Hurricane 6.0
Paladin Fist of the Heavens 1.0
Sorceress Fire Wall 1.4
Meteor 1.2
Hydra 1.6
Frozen Orb 1.0


The only exception is when skills with delays are cast by % Chance to Cast items: multiple skills with delays can be cast. [1] However, while the skill delays are not applied, an 11 frame delay is applied from the action flag: during this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [2] [3]


This 11 frame delay does not interrupt an attack sequence if % Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply % Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [4]

Radius

Many skills (notably Curses and Offensive Auras and Defensive Auras) apply their effects in a radius of effect, specified in yards. However, internally radius is specified in sub-tiles, each of which is a 2/3 yard by 2/3 yard square (4 square feet).


Template:Image


The radius of most skills increases with skill level, but skills with a set radius have been labelled in the diagram above:


Skill Radius
Sub-tiles Yards
Terror 4 2 2/3
Decrepify 6 4 0/3
Iron Maiden 7 4 2/3
Attract 9 6 0/3
Redemption 16 10 2/3
Inner Sight 20 13 1/3
Slow Missiles 20 13 1/3
Conviction 20 13 1/3
Cloak of Shadows 30 20 0/3


Cloak of Shadows isn't labelled since its radius encompasses almost the entire screen, with the exception of a tiny portion in the top left and right corners.

References