Difference between revisions of "Skill training"

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(Added navigation template , Alexandra's 21 and 22 February 2007 content from old EVE skill mechanics page, and her 23 February 2007 content from old Eve skills and modules page (reformatting, reorganisation and rewrite to follow))
(Tidied up new Skill basics section)
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==The mechanics of learning a skill==
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==Skill basics==
Each skill in Eve takes a certain number of points to learn.  
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Each skill takes a certain number of points to learn. How many points a particular skill requires is determined by two numbers, Rank and Level:
How many points a particular skill requires is determined by two numbers; the Rank of the skill and the Level of the skill.
 
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=== Rank ===
 
The Rank of a skill never changes, it represents how difficult a skill is to learn. Rank is a simple multiplier.
 
Basically a Rank 2 skill will take twice as long to learn as a Rank 1 skill.
 
Skills range from Rank 1 to Rank 16.
 
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=== Level===
 
The Level of a skill ''does'' change, it represents how accomplished you are with that skill.
 
As you spend more time learning a skill, the Level will increase to a maximum of Level 5.
 
The Level of a skill in Eve is generally expressed as a Roman numeral so the skill Gunnery at level 3 would be Gunnery III.
 
  
===Category===
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*Rank never changes: it represents how difficult a skill is to learn. Rank is a simple multiplier, so a Rank 2 skill will take twice as long to learn as a Rank 1 skill. Skills range from Rank 1 to Rank 16.
Skills in Eve are divided into fifteen categories.
 
Each category has a primary and a secondary attribute associated with it.
 
Your character's rating in those attributes determine how quickly you will learn the skills in each category.
 
The higher your attributes the faster you will learn the skills.
 
  
{|border="0" cellspacing="0" cellpadding="0" width="30%"
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*Level ''does'' change: it represents how accomplished you are with that skill. As you spend more time learning a skill, Level will increase to a maximum of Level 5. The Level of a skill is generally expressed as a Roman numeral so the skill Gunnery at level 3 would be Gunnery III.
!Category
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!Attributes
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Skills are divided into fifteen categories, each of which has a primary and a secondary attribute associated with it. Your character's rating in those attributes determine how quickly you will learn the skills in each category. The higher your attributes, the faster you will learn the skills. Typical primary and secondary attributes are listed below:
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=408|
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; font-size:90%; text-align:center"
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|-valign=top
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!width=187 rowspan=2 align=left|Category
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!colspan=2|Attribute
 
|-
 
|-
| Corporation Management
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!width=91|Primary
|Memory + Charisma
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!width=91|Secondary
 
|-
 
|-
|Drones
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!align=left|Corporation Management
|Memory + Perception
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|Memory||Charisma
 
|-
 
|-
| Electronics
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!align=left|Drones
| Intelligence + Memory
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|Memory||Perception
 
|-
 
|-
| Engineering
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!align=left|Electronics
| Intelligence + Memory
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|Intelligence||Memory
 
|-
 
|-
| Gunnery
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!align=left|Engineering
| Perception + Willpower
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|Intelligence||Memory
 
|-
 
|-
| Industry
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!align=left|Gunnery
| Memory + Intelligence
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|Perception||Willpower
 
|-
 
|-
| Leadership
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!align=left|Industry
| Willpower + Charisma
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|Memory||Intelligence
 
|-
 
|-
| Learning
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!align=left|Leadership
| Memory + Intelligence
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|Willpower||Charisma
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|-
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!align=left|Learning
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|Memory||Intelligence
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|}
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|
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; font-size:90%; text-align:center"
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|-valign=top
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!width=187 rowspan=2 align=left|Category
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!colspan=2|Attribute
 
|-
 
|-
| Mechanic
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!width=91|Primary
| Intelligence + Memory
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!width=91|Secondary
 
|-
 
|-
| Missile Launcher Operation
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!align=left|Mechanic
| Perception + Willpower
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|Intelligence||Memory
 
|-
 
|-
| Navigation
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!align=left|Missile Launcher Operation
| Intelligence + Perception
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|Perception||Willpower
 
|-
 
|-
| Science
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!align=left|Navigation
| Intelligence + Memory
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|Intelligence||Perception
 
|-
 
|-
| Social
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!align=left|Science
| Charisma + Intelligence
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|Intelligence||Memory
 
|-
 
|-
| Spaceship Command
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!align=left|Social
| Perception + Willpower
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|Charisma||Intelligence
 
|-
 
|-
| Trade
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!align=left|Spaceship Command
| Willpower + Charisma
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|Perception||Willpower
 
|-
 
|-
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!align=left|Trade
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|Willpower||Charisma
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|}
 
|}
 
|}
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===Calculations===
 
Almost all the actual mechanics of learning a skill in Eve are transparent.
 
This means that although you will see how many points you need to learn a skill you will never see exactly how many points per minute your character is accumulating towards learning it.
 
Those calculations happen behind the scenes and all you will see is the final result: how long it will take your character to learn a specific skill.
 
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===Point requirements===
 
To determine exactly how many points it would require to learn a skill is farly simple.<br>
 
The points required to learn each Level of a Rank 1 skill are as follows:
 
  
{|border="0" cellspacing="0" cellpadding="0" width="30%"
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Almost all actual mechanics of learning a skill are transparent. This means that although you will see how many points you need to learn a skill you will never see exactly how many points per minute your character is accumulating towards learning it. Those calculations happen behind the scenes and all you will see is the final result: how long it will take your character to learn a specific skill.
|Level I                  
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To determine exactly how many points it would require to learn a skill is fairly simple. The points required to learn each Level of a Rank 1 skill are as follows:
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; font-size:90%; text-align:center"
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!width=91|Level
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!width=91|I
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!width=91|II
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!width=91|III
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!width=91|IV
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!width=91|V
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|-
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!Points
 
|250
 
|250
|-
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|1,414
|Level II
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|8,000
|1414
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|45,255
|-
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|256,000
|Level III
 
|8000
 
|-
 
|Level IV
 
|45255
 
|-
 
|Level V
 
|256000
 
|-
 
 
|}
 
|}
  
For a Rank 2 skill each level would require twice as many points, for a Rank 3 skill three times as many and so on.
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For a Rank 2 skill each level would require twice as many points, for a Rank 3 skill three times as many, and so on.
===Point accumulation===
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Your character accumulates points based on their rating in the primary and secondary attributes associated with the category of the skill being learned.
 
Your character accumulates points based on their rating in the primary and secondary attributes associated with the category of the skill being learned.
For every point in the primary attribute you have and for every two points in the secondary attribute you have you will generate one point per minute.
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For every point in the primary attribute you have and for every two points in the secondary attribute you have you will generate one point per minute:
Primary Attribute + Secondary Attribute/2 = Points per minute
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:Points per minute = Primary Attribute + [Secondary Attribute/2]
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This is also affected by the Learning skill which increases the points earned by 2% per Level of Learning your character has acquired.
 
This is also affected by the Learning skill which increases the points earned by 2% per Level of Learning your character has acquired.
  
 
As long as a skill is actively being learned your character will accumulate points towards it.
 
As long as a skill is actively being learned your character will accumulate points towards it.
When enough points are accumulate to meet the Level requirement the skill has been learned to that Level and learning stops.
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When enough points are accumulated to meet the Level requirement, the skill has been learned to that Level and learning stops.
 
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Revision as of 10:49, 16 September 2012