Difference between revisions of "Slows Target"

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{{Movement nav}}
 
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{{Intro}}
 
{{Intro}}
*Slows Target reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (although [[Clay Golem (skill)|Clay Golem]] also applies it to attacker when struck by a melee attack).
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*Slows Target by % reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (although [[Clay Golem]] also applies it to attacker when struck by a melee attack).
 
*Percentages from multiple items equipped by the same player or hireling are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple items equipped by the same player or hireling are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505]
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*Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505]
*Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505]
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*Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505]
*Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[Holy Freeze]] and [[Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030&view=findpost&p=510918]
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*Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[Holy Freeze]] and [[Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/93022-about-slows-target-mechanics/&do=findComment&comment=1143042]
*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [http://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
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*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [https://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
 
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==Skill==
 
==Skill==
*[[Clay Golem (skill)|Clay Golem]] applies Slows Target by min( [ 75 * [ (110*slvl) / (slvl+6) ] / 100 ] , 75 ) % to target of successful attacks, or to attacker when struck by a melee attack.
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*[[Clay Golem]] applies Slows Target by min( [ 75 * [ (110*slvl) / (slvl+6) ] / 100 ] , 75 ) % to target of successful attack, or to attacker when struck by a melee attack.
 
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|25%
 
|25%
 
!align=left|[[Astreon's Iron Ward|{{U|=Astreon's Iron Ward Caduceus}}]]
 
!align=left|[[Astreon's Iron Ward|{{U|=Astreon's Iron Ward Caduceus}}]]
|60
+
|66
 
|No
 
|No
 
|}
 
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|-
 
|-
 
|35%
 
|35%
|align=left|[[Tancred's Battlegear|{{Sb|=Tancred's Battlegear}}]] Full
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|align=left|[[Tancred's Battlegear|{{Ub|=Tancred's Battlegear}}]] ({{U|=F}})
 
|20
 
|20
 
|No
 
|No
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030 ? about 'slows target %' mechanics] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/93022-about-slows-target-mechanics/ ? about 'slows target %' mechanics] (D2 Technical)
*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505 slow items stacking check] (Phrozen Keep)
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*[https://d2mods.info/forum/viewtopic.php?t=7505 slow items stacking check] (Phrozen Keep)
*Anheixinren, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=38060 % Slow Cap] (Phrozen Keep)
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*Anheixinren, [https://d2mods.info/forum/viewtopic.php?t=38060 % Slow Cap] (Phrozen Keep)
*Librarian, [http://www.mannm.org/d2library/faqtoids/slow_eng.html#slow (Hit) Slows Target by x%] (FAQtoids)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/slow_eng.html#slow (Hit) Slows Target by x%] (FAQtoids)
  
  

Latest revision as of 11:45, 27 September 2021