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  • *Unique has 75% chance to cast level [mlvl/5]+1 [[Amplify Damage]] when target is hit by an attack or a missile !colspan=10|Skill Level
    2 KB (166 words) - 08:51, 21 September 2021
  • !width=84 rowspan=2|Level !colspan=20|Minimum Monster Level for Aura Level
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  • !align=left|Level {{Levels 1-10}}
    4 KB (437 words) - 18:01, 23 September 2021
  • *{{M|=5% [[Chance to Cast]] Level 4 [[Frost Nova]] [[When Struck]]}} *{{M|=+(1-10)% Chance of Blocking}}
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  • *Conviction won't be applied to a hostile target supplying higher level Conviction, although this does not prevent it from being applied to other t *It will always be applied to a hostile target supplying equal level Conviction. Moreover, after switching to another aura, Conviction will cont
    5 KB (563 words) - 15:34, 24 September 2021
  • :[[Claw Viper Temple Level 1]]<br> ! rowspan="2" | Level
    5 KB (593 words) - 04:36, 17 August 2011
  • :[[Worldstone Keep Level 1]]<br> ! rowspan="2" | Level
    14 KB (1,637 words) - 14:09, 20 August 2011
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Unlike PLR from items, [[difficulty]] level [[resistance]] penalties and 75% ceiling do not apply. [https://www.theamaz ...her Cleansing aura(s) of equal level; otherwise, only healing from highest level Cleansing aura(s) is applied. [https://www.theamazonbasin.com/forums/index.
    4 KB (444 words) - 17:38, 24 September 2021
  • ...er is higher, up to the ceiling determined by maximum arrows. For example, level 7 Strafe fires minimum 3 arrows and maximum 10 arrows: 3 arrows are fired a {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    12 KB (1,463 words) - 07:06, 7 October 2012
  • !align=left|Level <sup>1</sup> ...tion of Defense (as detailed below), ''not'' to be confused with ''skill'' level (slvl)
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  • ...all auras of equal level is applied; otherwise, only healing from highest level aura(s) is applied. [https://www.theamazonbasin.com/forums/index.php?/forum {{Levels 1-10}}
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of -40% in Nightmare and -100% in Hell (-20% and -50% respectivel ...reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it
    7 KB (829 words) - 07:38, 28 September 2021
  • ...ted based on 70-120% of the average base life of a normal monster of their level. {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ...er Meditation aura(s) of equal level; otherwise, only healing from highest level Meditation aura(s) is applied. [https://www.theamazonbasin.com/forums/index {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    13 KB (1,519 words) - 22:33, 12 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    8 KB (888 words) - 15:37, 6 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *[[Aura Enchanted]] [[Unique (monster)|Unique]] monster supplies level max( [mlvl/6] , 1) Might, which will apply a synergy bonus if [[Charge]] is {{Levels 1-10}}
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  • *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. [[File:Lightning Sentry.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (al
    5 KB (559 words) - 05:44, 23 September 2021
  • :[[Harem Level 1]]<br> :[[Palace Cellar Level 1]]<br>
    19 KB (2,115 words) - 09:09, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    16 KB (1,895 words) - 06:46, 7 October 2012
  • *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. [[File:Death Sentry lightning.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (al
    7 KB (852 words) - 05:44, 23 September 2021
  • ...using mlvl. When clvl >= mlvl, mlvl continues to be used to calculate all level-adjusted stats. [https://www.theamazonbasin.com/forums/index.php?/forums/to *Upon expiry, mlvl is used to calculate all level-adjusted stats again; {{Warn|=however, when clvl < mlvl then life is 1/256.
    4 KB (542 words) - 13:36, 24 September 2021
  • !align=left|Level {{Levels 1-10}}
    4 KB (438 words) - 03:11, 24 September 2021
  • ...rmal and Nightmare games can still be created, and games in any difficulty level can be joined by typing the game name. * Different titles are awarded for completing each difficulty level, depending on game mode:
    11 KB (1,483 words) - 18:25, 23 April 2021
  • *[[Cursed]] [[Unique (monster)|Unique]] has 75% chance to cast level [mlvl/5] + 1 when target is hit by an attack or a [[missile]] originating f !width=67|Level
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  • :[[Cave Level 1]]<br> ! rowspan="2" | Level
    25 KB (2,919 words) - 06:52, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • [[Guided Arrow#Level 1-60 stats|Level 1-60 stats]] *{{Warn|=While level >28 costs 1 Mana, level >32 can be used with '''no''' Mana.}}
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  • :[[Tower Cellar Level 2]]<br> :[[Tower Cellar Level 4]]<br>
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  • :[[Jail Level 3]]<br> ! rowspan="2" | Level
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  • :[[Tower Cellar Level 1]]<br> :[[Tower Cellar Level 3]]<br>
    23 KB (2,784 words) - 08:42, 7 October 2012
  • :[[Tower Cellar Level 3]]<br> :[[Tower Cellar Level 5]]<br>
    23 KB (2,784 words) - 08:43, 7 October 2012
  • ...pplied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, d ...increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away,
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  • :[[Tower Cellar Level 2]]<br> ! rowspan="2" | Level
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  • :[[Halls of the Dead Level 1]]<br> ! rowspan="2" | Level
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  • :[[Catacombs Level 2]]<br> ! rowspan="2" | Level
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  • :[[Cave Level 2]]<br> ! rowspan="2" | Level
    30 KB (3,539 words) - 06:48, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    26 KB (3,003 words) - 08:47, 7 October 2012
  • :[[Cave Level 1]]<br> ! rowspan="2" | Level
    41 KB (4,985 words) - 06:47, 7 October 2012
  • ...using mlvl. When clvl >= mlvl, mlvl continues to be used to calculate all level-adjusted stats. [https://www.theamazonbasin.com/forums/index.php?/forums/to *Upon expiry, mlvl is used to calculate all level-adjusted stats again. [https://www.theamazonbasin.com/forums/index.php?/for
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  • [[Summon Grizzly#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • [[Magic Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >12 costs no Mana.
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    31 KB (3,733 words) - 08:48, 7 October 2012
  • :[[Stony Tomb Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Swarm|Swarm]] aip1-8: [60,12,70, , , , , ] aidel:13<br><br>
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  • ...-Oul's Claws|{{Sb|=Trang-Oul's Claws Heavy Bracers}}]] applies +25% PSD to level 15 Venom when cast: !align=left|Level 15 Venom
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Succubus|Succubus]] aip1-8: [95,10,50,25,11,15,4,80] aidel:13<br><br>
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  • :[[Underground Passage Level 2]]<br> ! rowspan="2" | Level
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  • *[[Aura]], the type of which depends on mercenary type and the difficulty level in which he is hired: ...ums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical)
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
    31 KB (3,654 words) - 07:09, 7 October 2012
  • *If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions: ...nd the clvl/mlvl modifier applied to [[experience]] when clvl < mlvl; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [
    9 KB (1,051 words) - 06:17, 21 September 2021
  • :[[Pit Level 2]]<br> ! rowspan="2" | Level
    32 KB (3,744 words) - 08:45, 7 October 2012
  • ...level 1 will only release two bolts even if 40 targets are within radius; level 39 may have the potential to release 40 bolts per collision, but if there i ...above). All four Slingers are within 10 yard radius of each collision, so level > 3 results in 12 bolts being released in total.]]
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  • :[[Pit Level 1]]<br> ! rowspan="2" | Level
    32 KB (3,742 words) - 08:46, 7 October 2012
  • [https://web.archive.org/web/20090924040153/http://e.domaindlx.com/JRichard/D2/aas22/aas22gm.html] <sup>1</sup> <span style=font-size:90%>Including (Based on Character Level)</span>
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    34 KB (4,090 words) - 15:45, 6 October 2012
  • :[[Hole Level 1]]<br> ! rowspan="2" | Level
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  • ...osts mana); casting an equal level resets duration, which casting a higher level overwrites a lower one. *{{Warn|=Character screen incorrectly uses current skill level when adding shield damage to [[Smite]].}} [https://www.theamazonbasin.com/f
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  • *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them ...|thumb|600px|'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (al
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    28 KB (3,337 words) - 10:06, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Hole Level 2]]<br> ! rowspan="2" | Level
    30 KB (3,651 words) - 08:40, 7 October 2012
  • :[[Catacombs Level 1]]<br> :[[Catacombs Level 3]]<br>
    30 KB (3,599 words) - 08:53, 7 October 2012
  • :[[Tower Cellar Level 4]]<br> ! rowspan="2" | Level
    30 KB (3,516 words) - 08:43, 7 October 2012
  • :[[Jail Level 2]]<br> ! rowspan="2" | Level
    33 KB (3,869 words) - 08:49, 7 October 2012
  • ...ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. {{Levels 1-10}}
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  • ..., [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] ..., [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator]
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  • :[[Catacombs Level 2]]<br> :[[Catacombs Level 4]]<br>
    27 KB (3,042 words) - 08:53, 7 October 2012
  • ...nse of the latest cast will be applied. Lower level won't overwrite higher level. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/103377-chan {{Levels 1-10}}
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  • :[[Stony Tomb Level 1]]<br> ! rowspan="2" | Level
    30 KB (3,620 words) - 08:58, 7 October 2012
  • :[[Jail Level 2]]<br> ! rowspan="2" | Level
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  • *Resist +% is set at the time of summoning: increasing or decreasing skill level after summoning has no effect. [https://www.theamazonbasin.com/forums/index ...rescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does
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  • :[[Catacombs Level 1]]<br> ! rowspan="2" | Level
    33 KB (3,861 words) - 08:52, 7 October 2012
  • ...or missile creation, switching weapons or other equipment to apply higher level Fire Mastery may result in more damage. {{Levels 1-10}}
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  • :[[Swampy Pit Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Overseer|Overseer]] aip1-8: [250,70,50,17,7,100,55, ] aidel:13<br><br>
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  • ...oister]]s and over bars in the [[Jail Level 1|Jails]] and [[Flayer Dungeon Level 1|Flayer Dungeon]]. ...s, although Barbarian can already leap 50% of maximum distance as early as level 4.]]
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  • *Like [[Raven]], a chance to cast level (1-20) [[Dim Vision]] on a single target upon a successful attack, blinding !Dim Vision Level
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  • :[[Catacombs Level 3]]<br> ! rowspan="2" | Level
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  • !Level ...following bonuses are applied, in all their variations (Based on Character Level, % Enhanced Maximum Damage, Against Demons/Undead) and regardless of source
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
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  • :[[Jail Level 1]]<br> ! rowspan="2" | Level
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  • :[[Sewers Level 2 (Act 2)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2.
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  • ...mage#Enhanced Maximum Damage|Enhanced Maximum Damage]] (Based on Character Level) ...nimum Damage]] and + [[Maximum Damage]] (including that Based on Character Level)
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  • :[[Sewers Level 1 (Act 2)|Sewers Level 1]]<br> :[[Sewers Level 3]]<br>
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  • !colspan=5|Skill level !colspan=5|Skill level
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  • *[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/8] , 1) Conviction. ...efense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid)
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
    34 KB (4,011 words) - 09:59, 7 October 2012
  • [[Summon Spirit Wolf#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • [[Freezing Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • :[[Pit Level 1]]<br> ! rowspan="2" | Level
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  • *[[Difficulty]] level penalties to [[resistance]] apply, so stamina damage is 40% higher in Night *For example, level 85 Black Locusts in the [[Maggot Lair Level 3]] in Hell have 100% chance of applying 96-192 base stamina damage with th
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  • :[[Stony Tomb Level 1]]<br> ! rowspan="2" | Level
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  • :[[Maggot Lair Level 2]]<br> ! rowspan="2" | Level
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  • :[[Maggot Lair Level 1]]<br> :[[Maggot Lair Level 3]]<br>
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  • ...tages being added together to apply a single Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [https://www.theama ==Skill level==
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    41 KB (4,943 words) - 09:12, 7 October 2012
  • :[[Jail Level 1]]<br> :[[Jail Level 3]]<br>
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  • :[[Sewers Level 2 (Act 2)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
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  • :[[Harem Level 2]]<br> :[[Palace Cellar Level 2]]<br>
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  • [[Ice Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • <sup>3</sup> Spawn in [[Worldstone Keep Level 2]]<br> .../sup> Spawn in [[Rocky Waste]] and [[Stony Tomb Level 1]] and [[Stony Tomb Level 2|2]]<br>
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  • :[[Claw Viper Temple Level 2]]<br> ! rowspan="2" | Level
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  • :[[Hole Level 1]]<br> ! rowspan="2" | Level
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  • :[[Claw Viper Temple Level 1]]<br> ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#Arach|Arach]] aip1-8: [65,45,20,8,35, , , ] aidel:15<br><br> Skill1 Mode A2 Level 3 [[SpiderLay|SpiderLay]]<br>
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Palace Cellar Level 1]]<br> :[[Palace Cellar Level 3]]<br>
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  • *Due to the impact of [[difficulty]] level penalties and [[drain effectiveness]] on Life Stolen per hit, casting Life {{Levels 1-10}}
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  • :[[Maggot Lair Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Halls of the Dead Level 2]]<br> ! rowspan="2" | Level
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  • :[[Durance of Hate Level 2]]<br> ! rowspan="2" | Level
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  • *Level >22 fires the maximum 24 arrows per volley, so higher levels only increase {{Levels 1-10}}
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  • :[[Durance of Hate Level 2]]<br> ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/11
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  • :[[Palace Cellar Level 2]]<br> ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#Baboon|Baboon]] aip1-8: [33,20,65,25,1, , , ] aidel:15<br><br> '''Level 21 Jungle Hunter'''
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  • :[[Palace Cellar Level 3]]<br> ! rowspan="2" | Level
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  • :[[Durance of Hate Level 3]]<br> :[[Durance of Hate Level 1]]<br>
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  • AI:[[Monster AI (D2)#Arach|Arach]] aip1-8: [65,45,20,8,35, , , ] aidel:15<br><br> Skill1 Mode A2 Level 3 [[SpiderLay|SpiderLay]]<br>
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  • ...aracters were automatically ranked on a Ladder according to [[experience]] level (although there were separate Ladder rankings for different Realms, for Har * [http://web.archive.org/web/200101240435/http://www.battle.net/ladder/d2-ladder2000.shtml Diablo II Standard Ladder Champions] (June-December 2000)
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  • :[[Halls of the Dead Level 1]]<br> :[[Halls of the Dead Level 3]]<br>
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  • :[[Maggot Lair Level 1]]<br> ! rowspan="2" | Level
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  • !align=left|Level *Mats exist for longer as skill level increases.
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  • !colspan=6|Monster Level !align=left|[[Worldstone Keep Level 1]]
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  • ...minimum than maximum damage because minimum bit rate added per level from level >28 is higher than maximum bit rate added: minimum damage becomes maximum a *Skill level is applied when thrown, +% [[Poison Skill Damage]] is also applied to the j
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  • * Different titles are awarded for completing each difficulty level, depending on game mode: ...s://www.theamazonbasin.com/forums/index.php?/forums/forum/437-d2-hardcore/ D2 Hardcore]
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  • ...y HF will never apply more than -50 attack rate and -50% movement speed at level >11, and 0 chill effectiveness results in no slowing or radial cold damage ...ura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-c
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  • :[[Swampy Pit Level 1]]<br> :[[Swampy Pit Level 3]]<br>
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  • ...ties.png|frame|center|This level 15 Valkyrie ([[All Resistances]] +32 with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to res ...rescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does
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  • [[Summon Dire Wolf#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • :[[Swampy Pit Level 1]]<br> :[[Flayer Dungeon Level 1]]<br>
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  • :[[Durance of Hate Level 1]]<br> ! rowspan="2" | Level
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  • [[Fire Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >49 converts 100% physical damage to fire damage: the arrow still requires
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  • :[[Flayer Dungeon Level 2]]<br> ! rowspan="2" | Level
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  • *[[Aura Enchanted]] [[Unique (monster)|Unique]] monster supplies level max( [mlvl/8] , 1) Fanaticism, although allied +[[% Damage]] is applied to {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Swampy Pit Level 2]]<br> ! rowspan="2" | Level
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  • ...determined by the relationship between attacker level (alvl) and defender level (dlvl), and attacker [[Attack Rating]] (AR) and defender [[Defense]] rating ===Level===
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  • :[[Flayer Dungeon Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    54 KB (6,163 words) - 10:18, 7 October 2012
  • :[[Halls of the Dead Level 2]]<br> ! rowspan="2" | Level
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  • :[[Flayer Dungeon Level 1]]<br> :[[Flayer Dungeon Level 3]]<br>
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  • *Attack Rating (Based on Character Level) ...ce to hit|chance to hit]] is always reduced to its 5% floor, regardless of level difference.
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  • ...]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or start ...rom stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be take
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • |Complete difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}] |[[Tristram (Act 1)|Tristram]], [[Halls of the Dead Level 3]] or [[Travincal]], and [[Rogue Encampment]]
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  • *Lower level does not overwrite higher level; equal or higher level overwrites. ====[[When You Level-up]]====
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  • !width=62|Level {{Levels 1-10}}
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  • *When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning ...and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#FrogDemon|FrogDemon]] aip1-8: [65,20,50,50,20,12,15,9] aidel:15<br><br> MissA2 Level 1 [[Missiles#frogfire|frogfire]]<br>
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  • *Skill level only applied when cast, +% [[Cold Skill Damage]] applied whenever cold dama {{Levels 1-10}}
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Skeleton|Skeleton]] aip1-8: [99,5,99,33, , , , ] aidel:13<br><br>
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ...to hit calculations and in determining attack and defense rating is caster level at point of casting. ...ting, although the number of Necroskeletons is determined by current skill level: switching weapons may result in loss of Necroskeletons, even when switchin
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Required Level (Rlvl) only applies when an auric shield is magic or rare quality. ...{{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span>
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  • *Skill level set when cast. {{Levels 1-10}}
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  • [[Immolation Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
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  • ...ximum attack rate and movement speed modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and movement speed to targets with ...n as normal in [[Abaddon]], and as Champion or Unique in [[Worldstone Keep Level 1]].</span>
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  • !align=left|Level <sup>1</sup> !align=left|Item Level
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  • :[[Sewers Level 2 (Act 3)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
    21 KB (3,296 words) - 20:31, 16 September 2012
  • *Charge bonuses accumulate upon successful attacks: level 1 applies +100% Damage and +50% AR to finishing skill with one charge, +200 {{Levels 1-10}}
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  • *[[Difficulty]] level penalties to [[resistance]] apply, so mana damage is 40% higher in Nightmar *Only a [[Sorceress]]' [[Energy Shield]] can reduce mana damage. For example, level 20 ES with 20 points in [[Telekinesis]] would result in 100 base mana damag
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Skill level is set upon biting. Any poison attack damage added by items or [[Venom (ski ...t. Consequently, damage can be maximised by attacking at the highest skill level possible, then switching weapons or other equipment to apply more +% PSD an
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  • ...smutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.}} !width=62|Level 1
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  • !align=left|[[Durance of Hate Level 1]] [[Durance of Hate Level 2|2]] ...t|[[Flayer Dungeon Level 1]] [[Flayer Dungeon Level 2|2]] [[Flayer Dungeon Level 3|3]]
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  • *Skill level is applied when thrown, +% [[Poison Skill Damage]] is also applied to javel {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    56 KB (6,615 words) - 10:35, 7 October 2012
  • ...to-hit calculations and in determining attack and defense rating is caster level at point of casting. ...tself and is always overridden by [[Thorns]], even if the Iron Golem skill level is higher or Iron Golem thorns returns more damage. When Thorns is no longe
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  • **Level >49 [[Fire Arrow]] **Level >49 [[Cold Arrow]]
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  • !width=62|Level 1 !width=62|/Level
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  • ...ailed on the [[Chance_to_Cast#Skill_level|Chance to Cast]] page, the skill level is '''not''' chosen at random from the specified range.</span> !width=10%|Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    53 KB (6,206 words) - 10:30, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Level >33 converts 100% of finishing skill's physical attack damage to fire damag {{Levels 1-10}}
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  • :[[Worldstone Keep Level 1]]<br> :[[Worldstone Keep Level 3]]<br>
    51 KB (5,889 words) - 10:37, 7 October 2012
  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
    21 KB (3,449 words) - 20:35, 16 September 2012
  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}} |Level=1
    22 KB (3,517 words) - 15:26, 5 September 2013
  • !width=10%|Level !width=10%|Level
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  • ...for which each fire burns increases by a second with each additional skill level. ====[[When You Level-up]]====
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  • :[[Worldstone Keep Level 2]]<br> ! rowspan="2" | Level
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    89 KB (10,447 words) - 10:31, 7 October 2012
  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ...pion, Unique, [[Super Unique]] and boss monsters varies depending on skill level. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116950-zeal {{Levels 1-10}}
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  • [[Cold Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >49 converts 100% physical damage to cold damage: the arrow still requires
    7 KB (714 words) - 12:57, 22 September 2021
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !colspan=5|Skill level !colspan=5|Skill level
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  • ...ld length applied after its cold resistance (but before any [[difficulty]] level penalty). This does not prevent it from dropping [[item]]s, but it will pre !colspan=5|Skill level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Worldstone Keep Level 2]]<br> ! rowspan="2" | Level
    80 KB (9,209 words) - 10:37, 7 October 2012
  • **Level >49 [[Fire Arrow]] **Level >49 [[Cold Arrow]]
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  • !width=62|Level 1 !width=62|/Level
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  • ...Assassin's current skill level when skill is used and Shadow Warrior skill level when summoned. ...uses to skills used afterwards. Synergy bonus is not restricted to maximum level 20. [http://www.lurkerlounge.com/forums/thread-9455.html]
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  • !width=62|Level 1 !width=62|/Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/11
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  • ==Level== ...haracter with enough [[Experience|experience]] points to reach the maximum Level: '''99'''.
    18 KB (2,135 words) - 18:47, 26 November 2021
  • ...perimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23)}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120 ...perimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23)}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !width=62|Level 1 !width=62|/Level
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  • *At level 1, two attacks whose combined length is sum of values in First and Last sub *At higher level, length of each additional attack is value in Follow sub-column.
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  • *Skill level is applied when cast, while attack damage and modifiers are applied on atta {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Charge bonuses accumulate upon successful attacks: level 1 applies +40% Life Stolen and +50% AR to finishing skill with one charge, {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !width=62|Level 1 !width=62|/Level-up
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  • [[Exploding Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • *Firewallmaker missiles exist longer and thus travel further as skill level increases, resulting in longer Fire Walls. {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    62 KB (7,275 words) - 10:33, 7 October 2012
  • *Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per fram !colspan=5 align=center|Level
    9 KB (1,223 words) - 19:39, 26 February 2018
  • ...ased on a percentage of the maximum life of a normal monster of the Unique level: ...and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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  • ...a [[Desert Mercenary]] applying an [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] would reduce [[Mephisto|{{Ub|=Mephisto {{Levels 1-10}}
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  • !width=62|Level 1 !width=62|/Level
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  • *Skill level only applied when cast, +% [[Cold Skill Damage]] applied whenever cold dama ...l 27 Chilling Armor, while [[Baal (Pandemonium Event)|{{Ub|=Baal}}]] casts level 37 Chilling Armor. [[Amazon]] using [[Charged Strike]] or [[Sorceress]] usi
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  • |[[Tower Cellar Level 5]] ..., [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes her harder to hit with attacks.
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    134 KB (15,805 words) - 10:24, 7 October 2012
  • *Required Level (Rlvl) only applies when a shrunken head is magic or rare quality. *[[Skill]] level is set when the player uses the skill: adding or removing [[skill bonus]]es
    37 KB (4,600 words) - 15:31, 14 September 2021
  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respe ...sistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
    13 KB (1,821 words) - 05:56, 28 September 2021
  • *Skill level of charges cannot be increased: equipping multiple items with the same char ...uipping another item with charges of the same skill (even when of the same level).
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  • *At level 1, two attacks whose combined length is sum of values in First and Last sub *At higher level, length of each additional attack is value in Follow sub-column.
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  • !colspan=5|Skill level !colspan=5|Skill level
    30 KB (3,952 words) - 03:50, 28 September 2021
  • ...movement speed for next level, so it takes 20 successful attacks to apply level 20 + attack rate and +% movement speed. *{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to p
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  • ...res a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determined based on Dexterity and a class constant: ...R, but displayed chance to hit is calculated as though she has 100 (+5); a level 1 Sorceress displays and has 75 AR, but displayed chance to hit is calculat
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