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  • *Unique has 75% chance to cast level [mlvl/5]+1 [[Amplify Damage]] when target is hit by an attack or a missile !colspan=10|Skill Level
    2 KB (166 words) - 08:51, 21 September 2021
  • !width=84 rowspan=2|Level !colspan=20|Minimum Monster Level for Aura Level
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  • !align=left|Level {{Levels 1-10}}
    4 KB (437 words) - 18:01, 23 September 2021
  • *{{M|=5% [[Chance to Cast]] Level 4 [[Frost Nova]] [[When Struck]]}} *{{M|=+(1-10)% Chance of Blocking}}
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  • *Conviction won't be applied to a hostile target supplying higher level Conviction, although this does not prevent it from being applied to other t *It will always be applied to a hostile target supplying equal level Conviction. Moreover, after switching to another aura, Conviction will cont
    5 KB (563 words) - 15:34, 24 September 2021
  • :[[Claw Viper Temple Level 1]]<br> ! rowspan="2" | Level
    5 KB (593 words) - 04:36, 17 August 2011
  • :[[Worldstone Keep Level 1]]<br> ! rowspan="2" | Level
    14 KB (1,637 words) - 14:09, 20 August 2011
  • ! rowspan="2" | Level ! rowspan="2" | Level
    16 KB (1,840 words) - 13:47, 6 October 2012
  • *Unlike PLR from items, [[difficulty]] level [[resistance]] penalties and 75% ceiling do not apply. [https://www.theamaz ...her Cleansing aura(s) of equal level; otherwise, only healing from highest level Cleansing aura(s) is applied. [https://www.theamazonbasin.com/forums/index.
    4 KB (444 words) - 17:38, 24 September 2021
  • ...er is higher, up to the ceiling determined by maximum arrows. For example, level 7 Strafe fires minimum 3 arrows and maximum 10 arrows: 3 arrows are fired a {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    12 KB (1,463 words) - 07:06, 7 October 2012
  • !align=left|Level <sup>1</sup> ...tion of Defense (as detailed below), ''not'' to be confused with ''skill'' level (slvl)
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  • ...all auras of equal level is applied; otherwise, only healing from highest level aura(s) is applied. [https://www.theamazonbasin.com/forums/index.php?/forum {{Levels 1-10}}
    4 KB (410 words) - 17:38, 24 September 2021
  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of -40% in Nightmare and -100% in Hell (-20% and -50% respectivel ...reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it
    7 KB (829 words) - 07:38, 28 September 2021
  • ...ted based on 70-120% of the average base life of a normal monster of their level. {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ...er Meditation aura(s) of equal level; otherwise, only healing from highest level Meditation aura(s) is applied. [https://www.theamazonbasin.com/forums/index {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    13 KB (1,519 words) - 22:33, 12 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    8 KB (888 words) - 15:37, 6 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    16 KB (1,842 words) - 13:45, 6 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *[[Aura Enchanted]] [[Unique (monster)|Unique]] monster supplies level max( [mlvl/6] , 1) Might, which will apply a synergy bonus if [[Charge]] is {{Levels 1-10}}
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  • *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. [[File:Lightning Sentry.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (al
    5 KB (559 words) - 05:44, 23 September 2021
  • :[[Harem Level 1]]<br> :[[Palace Cellar Level 1]]<br>
    19 KB (2,115 words) - 09:09, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    16 KB (1,895 words) - 06:46, 7 October 2012
  • *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. [[File:Death Sentry lightning.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (al
    7 KB (852 words) - 05:44, 23 September 2021
  • ...using mlvl. When clvl >= mlvl, mlvl continues to be used to calculate all level-adjusted stats. [https://www.theamazonbasin.com/forums/index.php?/forums/to *Upon expiry, mlvl is used to calculate all level-adjusted stats again; {{Warn|=however, when clvl < mlvl then life is 1/256.
    4 KB (542 words) - 13:36, 24 September 2021
  • !align=left|Level {{Levels 1-10}}
    4 KB (438 words) - 03:11, 24 September 2021
  • ...rmal and Nightmare games can still be created, and games in any difficulty level can be joined by typing the game name. * Different titles are awarded for completing each difficulty level, depending on game mode:
    11 KB (1,483 words) - 18:25, 23 April 2021
  • *[[Cursed]] [[Unique (monster)|Unique]] has 75% chance to cast level [mlvl/5] + 1 when target is hit by an attack or a [[missile]] originating f !width=67|Level
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  • :[[Cave Level 1]]<br> ! rowspan="2" | Level
    25 KB (2,919 words) - 06:52, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • [[Guided Arrow#Level 1-60 stats|Level 1-60 stats]] *{{Warn|=While level >28 costs 1 Mana, level >32 can be used with '''no''' Mana.}}
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  • :[[Tower Cellar Level 2]]<br> :[[Tower Cellar Level 4]]<br>
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  • :[[Jail Level 3]]<br> ! rowspan="2" | Level
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  • :[[Tower Cellar Level 1]]<br> :[[Tower Cellar Level 3]]<br>
    23 KB (2,784 words) - 08:42, 7 October 2012
  • :[[Tower Cellar Level 3]]<br> :[[Tower Cellar Level 5]]<br>
    23 KB (2,784 words) - 08:43, 7 October 2012
  • ...pplied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, d ...increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away,
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  • :[[Tower Cellar Level 2]]<br> ! rowspan="2" | Level
    23 KB (2,783 words) - 08:41, 7 October 2012
  • :[[Halls of the Dead Level 1]]<br> ! rowspan="2" | Level
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  • :[[Catacombs Level 2]]<br> ! rowspan="2" | Level
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  • :[[Cave Level 2]]<br> ! rowspan="2" | Level
    30 KB (3,539 words) - 06:48, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
    26 KB (3,003 words) - 08:47, 7 October 2012
  • :[[Cave Level 1]]<br> ! rowspan="2" | Level
    41 KB (4,985 words) - 06:47, 7 October 2012
  • ...using mlvl. When clvl >= mlvl, mlvl continues to be used to calculate all level-adjusted stats. [https://www.theamazonbasin.com/forums/index.php?/forums/to *Upon expiry, mlvl is used to calculate all level-adjusted stats again. [https://www.theamazonbasin.com/forums/index.php?/for
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  • [[Summon Grizzly#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • [[Magic Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >12 costs no Mana.
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    31 KB (3,733 words) - 08:48, 7 October 2012
  • :[[Stony Tomb Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Swarm|Swarm]] aip1-8: [60,12,70, , , , , ] aidel:13<br><br>
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  • ...-Oul's Claws|{{Sb|=Trang-Oul's Claws Heavy Bracers}}]] applies +25% PSD to level 15 Venom when cast: !align=left|Level 15 Venom
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Succubus|Succubus]] aip1-8: [95,10,50,25,11,15,4,80] aidel:13<br><br>
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  • :[[Underground Passage Level 2]]<br> ! rowspan="2" | Level
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  • *[[Aura]], the type of which depends on mercenary type and the difficulty level in which he is hired: ...ums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical)
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
    31 KB (3,654 words) - 07:09, 7 October 2012
  • *If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions: ...nd the clvl/mlvl modifier applied to [[experience]] when clvl < mlvl; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [
    9 KB (1,051 words) - 06:17, 21 September 2021
  • :[[Pit Level 2]]<br> ! rowspan="2" | Level
    32 KB (3,744 words) - 08:45, 7 October 2012
  • ...level 1 will only release two bolts even if 40 targets are within radius; level 39 may have the potential to release 40 bolts per collision, but if there i ...above). All four Slingers are within 10 yard radius of each collision, so level > 3 results in 12 bolts being released in total.]]
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  • :[[Pit Level 1]]<br> ! rowspan="2" | Level
    32 KB (3,742 words) - 08:46, 7 October 2012
  • [https://web.archive.org/web/20090924040153/http://e.domaindlx.com/JRichard/D2/aas22/aas22gm.html] <sup>1</sup> <span style=font-size:90%>Including (Based on Character Level)</span>
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    34 KB (4,090 words) - 15:45, 6 October 2012
  • :[[Hole Level 1]]<br> ! rowspan="2" | Level
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  • ...osts mana); casting an equal level resets duration, which casting a higher level overwrites a lower one. *{{Warn|=Character screen incorrectly uses current skill level when adding shield damage to [[Smite]].}} [https://www.theamazonbasin.com/f
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  • *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them ...|thumb|600px|'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (al
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    28 KB (3,337 words) - 10:06, 7 October 2012
  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Hole Level 2]]<br> ! rowspan="2" | Level
    30 KB (3,651 words) - 08:40, 7 October 2012
  • :[[Catacombs Level 1]]<br> :[[Catacombs Level 3]]<br>
    30 KB (3,599 words) - 08:53, 7 October 2012
  • :[[Tower Cellar Level 4]]<br> ! rowspan="2" | Level
    30 KB (3,516 words) - 08:43, 7 October 2012
  • :[[Jail Level 2]]<br> ! rowspan="2" | Level
    33 KB (3,869 words) - 08:49, 7 October 2012
  • ...ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. {{Levels 1-10}}
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  • ..., [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] ..., [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator]
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  • :[[Catacombs Level 2]]<br> :[[Catacombs Level 4]]<br>
    27 KB (3,042 words) - 08:53, 7 October 2012
  • ...nse of the latest cast will be applied. Lower level won't overwrite higher level. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/103377-chan {{Levels 1-10}}
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  • :[[Stony Tomb Level 1]]<br> ! rowspan="2" | Level
    30 KB (3,620 words) - 08:58, 7 October 2012
  • :[[Jail Level 2]]<br> ! rowspan="2" | Level
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  • *Resist +% is set at the time of summoning: increasing or decreasing skill level after summoning has no effect. [https://www.theamazonbasin.com/forums/index ...rescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does
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  • :[[Catacombs Level 1]]<br> ! rowspan="2" | Level
    33 KB (3,861 words) - 08:52, 7 October 2012
  • ...or missile creation, switching weapons or other equipment to apply higher level Fire Mastery may result in more damage. {{Levels 1-10}}
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  • :[[Swampy Pit Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Overseer|Overseer]] aip1-8: [250,70,50,17,7,100,55, ] aidel:13<br><br>
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  • ...oister]]s and over bars in the [[Jail Level 1|Jails]] and [[Flayer Dungeon Level 1|Flayer Dungeon]]. ...s, although Barbarian can already leap 50% of maximum distance as early as level 4.]]
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  • *Like [[Raven]], a chance to cast level (1-20) [[Dim Vision]] on a single target upon a successful attack, blinding !Dim Vision Level
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  • :[[Catacombs Level 3]]<br> ! rowspan="2" | Level
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  • !Level ...following bonuses are applied, in all their variations (Based on Character Level, % Enhanced Maximum Damage, Against Demons/Undead) and regardless of source
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
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  • :[[Jail Level 1]]<br> ! rowspan="2" | Level
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  • :[[Sewers Level 2 (Act 2)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2.
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  • ...mage#Enhanced Maximum Damage|Enhanced Maximum Damage]] (Based on Character Level) ...nimum Damage]] and + [[Maximum Damage]] (including that Based on Character Level)
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  • :[[Sewers Level 1 (Act 2)|Sewers Level 1]]<br> :[[Sewers Level 3]]<br>
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  • !colspan=5|Skill level !colspan=5|Skill level
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  • *[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/8] , 1) Conviction. ...efense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid)
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
    34 KB (4,011 words) - 09:59, 7 October 2012
  • [[Summon Spirit Wolf#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • [[Freezing Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • :[[Pit Level 1]]<br> ! rowspan="2" | Level
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  • *[[Difficulty]] level penalties to [[resistance]] apply, so stamina damage is 40% higher in Night *For example, level 85 Black Locusts in the [[Maggot Lair Level 3]] in Hell have 100% chance of applying 96-192 base stamina damage with th
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  • :[[Stony Tomb Level 1]]<br> ! rowspan="2" | Level
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  • :[[Maggot Lair Level 2]]<br> ! rowspan="2" | Level
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  • :[[Maggot Lair Level 1]]<br> :[[Maggot Lair Level 3]]<br>
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  • ...tages being added together to apply a single Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [https://www.theama ==Skill level==
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  • ! rowspan="2" | Level ! rowspan="2" | Level
    41 KB (4,943 words) - 09:12, 7 October 2012
  • :[[Jail Level 1]]<br> :[[Jail Level 3]]<br>
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  • :[[Sewers Level 2 (Act 2)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
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  • :[[Underground Passage Level 1]]<br> ! rowspan="2" | Level
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  • :[[Harem Level 2]]<br> :[[Palace Cellar Level 2]]<br>
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  • [[Ice Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • <sup>3</sup> Spawn in [[Worldstone Keep Level 2]]<br> .../sup> Spawn in [[Rocky Waste]] and [[Stony Tomb Level 1]] and [[Stony Tomb Level 2|2]]<br>
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  • :[[Claw Viper Temple Level 2]]<br> ! rowspan="2" | Level
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  • :[[Hole Level 1]]<br> ! rowspan="2" | Level
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  • :[[Claw Viper Temple Level 1]]<br> ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#Arach|Arach]] aip1-8: [65,45,20,8,35, , , ] aidel:15<br><br> Skill1 Mode A2 Level 3 [[SpiderLay|SpiderLay]]<br>
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Palace Cellar Level 1]]<br> :[[Palace Cellar Level 3]]<br>
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  • *Due to the impact of [[difficulty]] level penalties and [[drain effectiveness]] on Life Stolen per hit, casting Life {{Levels 1-10}}
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  • :[[Maggot Lair Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Halls of the Dead Level 2]]<br> ! rowspan="2" | Level
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  • :[[Durance of Hate Level 2]]<br> ! rowspan="2" | Level
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  • *Level >22 fires the maximum 24 arrows per volley, so higher levels only increase {{Levels 1-10}}
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  • :[[Durance of Hate Level 2]]<br> ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/11
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  • :[[Palace Cellar Level 2]]<br> ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#Baboon|Baboon]] aip1-8: [33,20,65,25,1, , , ] aidel:15<br><br> '''Level 21 Jungle Hunter'''
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  • :[[Palace Cellar Level 3]]<br> ! rowspan="2" | Level
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  • :[[Durance of Hate Level 3]]<br> :[[Durance of Hate Level 1]]<br>
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  • AI:[[Monster AI (D2)#Arach|Arach]] aip1-8: [65,45,20,8,35, , , ] aidel:15<br><br> Skill1 Mode A2 Level 3 [[SpiderLay|SpiderLay]]<br>
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  • ...aracters were automatically ranked on a Ladder according to [[experience]] level (although there were separate Ladder rankings for different Realms, for Har * [http://web.archive.org/web/200101240435/http://www.battle.net/ladder/d2-ladder2000.shtml Diablo II Standard Ladder Champions] (June-December 2000)
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  • :[[Halls of the Dead Level 1]]<br> :[[Halls of the Dead Level 3]]<br>
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  • :[[Maggot Lair Level 1]]<br> ! rowspan="2" | Level
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  • !align=left|Level *Mats exist for longer as skill level increases.
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  • !colspan=6|Monster Level !align=left|[[Worldstone Keep Level 1]]
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  • ...minimum than maximum damage because minimum bit rate added per level from level >28 is higher than maximum bit rate added: minimum damage becomes maximum a *Skill level is applied when thrown, +% [[Poison Skill Damage]] is also applied to the j
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  • * Different titles are awarded for completing each difficulty level, depending on game mode: ...s://www.theamazonbasin.com/forums/index.php?/forums/forum/437-d2-hardcore/ D2 Hardcore]
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  • ...y HF will never apply more than -50 attack rate and -50% movement speed at level >11, and 0 chill effectiveness results in no slowing or radial cold damage ...ura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-c
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  • :[[Swampy Pit Level 1]]<br> :[[Swampy Pit Level 3]]<br>
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  • ...ties.png|frame|center|This level 15 Valkyrie ([[All Resistances]] +32 with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to res ...rescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does
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  • [[Summon Dire Wolf#Level 1-60 stats|Level 1-60 stats]] !align=left|Level
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  • :[[Swampy Pit Level 1]]<br> :[[Flayer Dungeon Level 1]]<br>
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  • :[[Durance of Hate Level 1]]<br> ! rowspan="2" | Level
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  • [[Fire Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >49 converts 100% physical damage to fire damage: the arrow still requires
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  • :[[Flayer Dungeon Level 2]]<br> ! rowspan="2" | Level
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  • *[[Aura Enchanted]] [[Unique (monster)|Unique]] monster supplies level max( [mlvl/8] , 1) Fanaticism, although allied +[[% Damage]] is applied to {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Swampy Pit Level 2]]<br> ! rowspan="2" | Level
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  • ...determined by the relationship between attacker level (alvl) and defender level (dlvl), and attacker [[Attack Rating]] (AR) and defender [[Defense]] rating ===Level===
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  • :[[Flayer Dungeon Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Halls of the Dead Level 2]]<br> ! rowspan="2" | Level
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  • :[[Flayer Dungeon Level 1]]<br> :[[Flayer Dungeon Level 3]]<br>
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  • *Attack Rating (Based on Character Level) ...ce to hit|chance to hit]] is always reduced to its 5% floor, regardless of level difference.
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  • ...]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or start ...rom stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be take
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • |Complete difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}] |[[Tristram (Act 1)|Tristram]], [[Halls of the Dead Level 3]] or [[Travincal]], and [[Rogue Encampment]]
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  • *Lower level does not overwrite higher level; equal or higher level overwrites. ====[[When You Level-up]]====
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  • !width=62|Level {{Levels 1-10}}
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  • *When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning ...and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • AI:[[Monster AI (D2)#FrogDemon|FrogDemon]] aip1-8: [65,20,50,50,20,12,15,9] aidel:15<br><br> MissA2 Level 1 [[Missiles#frogfire|frogfire]]<br>
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  • *Skill level only applied when cast, +% [[Cold Skill Damage]] applied whenever cold dama {{Levels 1-10}}
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  • ! rowspan="2" | Level AI:[[Monster AI (D2)#Skeleton|Skeleton]] aip1-8: [99,5,99,33, , , , ] aidel:13<br><br>
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ...to hit calculations and in determining attack and defense rating is caster level at point of casting. ...ting, although the number of Necroskeletons is determined by current skill level: switching weapons may result in loss of Necroskeletons, even when switchin
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Required Level (Rlvl) only applies when an auric shield is magic or rare quality. ...{{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span>
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  • *Skill level set when cast. {{Levels 1-10}}
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  • [[Immolation Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • :[[Sewers Level 1 (Act 3)|Sewers Level 1]]<br> ! rowspan="2" | Level
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  • ...ximum attack rate and movement speed modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and movement speed to targets with ...n as normal in [[Abaddon]], and as Champion or Unique in [[Worldstone Keep Level 1]].</span>
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  • !align=left|Level <sup>1</sup> !align=left|Item Level
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  • :[[Sewers Level 2 (Act 3)|Sewers Level 2]]<br> ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • *Charge bonuses accumulate upon successful attacks: level 1 applies +100% Damage and +50% AR to finishing skill with one charge, +200 {{Levels 1-10}}
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  • *[[Difficulty]] level penalties to [[resistance]] apply, so mana damage is 40% higher in Nightmar *Only a [[Sorceress]]' [[Energy Shield]] can reduce mana damage. For example, level 20 ES with 20 points in [[Telekinesis]] would result in 100 base mana damag
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Skill level is set upon biting. Any poison attack damage added by items or [[Venom (ski ...t. Consequently, damage can be maximised by attacking at the highest skill level possible, then switching weapons or other equipment to apply more +% PSD an
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  • ...smutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.}} !width=62|Level 1
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  • !align=left|[[Durance of Hate Level 1]] [[Durance of Hate Level 2|2]] ...t|[[Flayer Dungeon Level 1]] [[Flayer Dungeon Level 2|2]] [[Flayer Dungeon Level 3|3]]
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  • *Skill level is applied when thrown, +% [[Poison Skill Damage]] is also applied to javel {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ...to-hit calculations and in determining attack and defense rating is caster level at point of casting. ...tself and is always overridden by [[Thorns]], even if the Iron Golem skill level is higher or Iron Golem thorns returns more damage. When Thorns is no longe
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  • **Level >49 [[Fire Arrow]] **Level >49 [[Cold Arrow]]
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  • !width=62|Level 1 !width=62|/Level
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  • ...ailed on the [[Chance_to_Cast#Skill_level|Chance to Cast]] page, the skill level is '''not''' chosen at random from the specified range.</span> !width=10%|Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Level >33 converts 100% of finishing skill's physical attack damage to fire damag {{Levels 1-10}}
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  • :[[Worldstone Keep Level 1]]<br> :[[Worldstone Keep Level 3]]<br>
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}} |Level=1
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  • !width=10%|Level !width=10%|Level
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  • ...for which each fire burns increases by a second with each additional skill level. ====[[When You Level-up]]====
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  • :[[Worldstone Keep Level 2]]<br> ! rowspan="2" | Level
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  • *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |Level=1
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respe <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ...pion, Unique, [[Super Unique]] and boss monsters varies depending on skill level. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116950-zeal {{Levels 1-10}}
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  • [[Cold Arrow#Level 1-60 stats|Level 1-60 stats]] *Level >49 converts 100% physical damage to cold damage: the arrow still requires
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !colspan=5|Skill level !colspan=5|Skill level
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  • ...ld length applied after its cold resistance (but before any [[difficulty]] level penalty). This does not prevent it from dropping [[item]]s, but it will pre !colspan=5|Skill level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • :[[Worldstone Keep Level 2]]<br> ! rowspan="2" | Level
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  • **Level >49 [[Fire Arrow]] **Level >49 [[Cold Arrow]]
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  • !width=62|Level 1 !width=62|/Level
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  • ...Assassin's current skill level when skill is used and Shadow Warrior skill level when summoned. ...uses to skills used afterwards. Synergy bonus is not restricted to maximum level 20. [http://www.lurkerlounge.com/forums/thread-9455.html]
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  • !width=62|Level 1 !width=62|/Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !align=left|Level ...summoning results in slvl+1, then casting it on the spirit results in aura level = slvl+2. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/11
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  • ==Level== ...haracter with enough [[Experience|experience]] points to reach the maximum Level: '''99'''.
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  • ...perimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23)}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120 ...perimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23)}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !width=62|Level 1 !width=62|/Level
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  • *At level 1, two attacks whose combined length is sum of values in First and Last sub *At higher level, length of each additional attack is value in Follow sub-column.
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  • *Skill level is applied when cast, while attack damage and modifiers are applied on atta {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Charge bonuses accumulate upon successful attacks: level 1 applies +40% Life Stolen and +50% AR to finishing skill with one charge, {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • !width=62|Level 1 !width=62|/Level-up
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  • [[Exploding Arrow#Level 1-60 stats|Level 1-60 stats]] ==Level 1-60 stats==
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  • *Firewallmaker missiles exist longer and thus travel further as skill level increases, resulting in longer Fire Walls. {{Levels 1-10}}
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per fram !colspan=5 align=center|Level
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  • ...ased on a percentage of the maximum life of a normal monster of the Unique level: ...and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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  • ...a [[Desert Mercenary]] applying an [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] would reduce [[Mephisto|{{Ub|=Mephisto {{Levels 1-10}}
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  • !width=62|Level 1 !width=62|/Level
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  • *Skill level only applied when cast, +% [[Cold Skill Damage]] applied whenever cold dama ...l 27 Chilling Armor, while [[Baal (Pandemonium Event)|{{Ub|=Baal}}]] casts level 37 Chilling Armor. [[Amazon]] using [[Charged Strike]] or [[Sorceress]] usi
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  • |[[Tower Cellar Level 5]] ..., [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes her harder to hit with attacks.
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  • ! rowspan="2" | Level ! rowspan="2" | Level
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  • *Required Level (Rlvl) only applies when a shrunken head is magic or rare quality. *[[Skill]] level is set when the player uses the skill: adding or removing [[skill bonus]]es
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  • ...nalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respe ...sistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
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  • *Skill level of charges cannot be increased: equipping multiple items with the same char ...uipping another item with charges of the same skill (even when of the same level).
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  • *At level 1, two attacks whose combined length is sum of values in First and Last sub *At higher level, length of each additional attack is value in Follow sub-column.
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  • !colspan=5|Skill level !colspan=5|Skill level
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  • ...movement speed for next level, so it takes 20 successful attacks to apply level 20 + attack rate and +% movement speed. *{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to p
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  • ...res a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determined based on Dexterity and a class constant: ...R, but displayed chance to hit is calculated as though she has 100 (+5); a level 1 Sorceress displays and has 75 AR, but displayed chance to hit is calculat
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  • ...oister]]s and over bars in the [[Jail Level 1|Jails]] and [[Flayer Dungeon Level 1|Flayer Dungeon]]. ...[[on Attack]], [[on Striking]], [[When You Kill an Enemy]] and [[When You Level-up]] are applied by the attack.
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  • ...ults in 34,209-35,980 poison damage being applied over 14 seconds. Casting level 10 [[Lower Resist]] (PR -55%) and equipping [[Trang-Oul's Wing|{{Sb|=Trang- ...sistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
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  • :[[Worldstone Keep Level 3]]<br> ! rowspan="2" | Level
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  • **Level >49 [[Fire Arrow]] **Level >49 [[Cold Arrow]]
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  • ...maximum life upon gaining a level (as does a [[mercenary]] upon gaining a level). Returning to town and clicking on a [[Townsperson#Heal|healer]] will inst .../sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{
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  • ...e nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense m ...of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
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  • *Items often have a minimum required level (rlvl), which is the maximum of the following: ...-strength-dexterity-and-weapon-swap/ Strength, dexterity and weapon swap] (D2 Technical)
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  • ...monsters are killed. When the character gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to m ...d one skill point. Current experience and experience required to gain next level are displayed on both the character screen and the interface bar (when the
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  • *Level >39 absorbs 95% damage. {{Levels 1-10}}
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  • *Skill level and number of charges increase with item level ('''iLvl'''). [https://www.theamazonbasin.com/forums/index.php?/forums/topi ...ic skill level (other than 1), the number of charges granted at that skill level, and on which item types the charged suffix may appear (refer to '''Item Ty
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  • Entrance point is in middle of [[Halls of Pain]]. As with previous level, exit to [[Halls of Vaught]] can only be in one of three locations, the pat **Damage is not modified due to level difference. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/
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  • ...2. In Guild Wars, characters all have the same amount of life at the same level, have mana based on their character's profession, always hit with attacks u Unlike in D2, where skill points are fixed once assigned, attributes can be reassigned i
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  • ...uest)|Rite of Passage]] quest means characters do not need to be a minimum level to advance to later difficulty levels. * Player Chance of [[Block]]ing is not dependent on character level or [[Dexterity]]: it is simply the [[shield]]'s displayed chance to block (
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  • |Reward=Entry to [[Worldstone Keep Level 1|Worldstone Keep]] and ≤ 1,400,000 [[Experience]] in Normal if clvl ≥ ...s by casting Town Portal or saving and exiting game. Ensure that character level ≥ 20 in Normal, ≥ 40 in Nightmare and ≥ 60 in Hell: otherwise upon de
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  • ...cannot allow anybody else to loot you. This guide is intended to get a low level person (just questing in a lower act) who has the ability to loot the guy t ...#AB-GW channel, as there are many Guildwars players that still have their D2 disks collecting dust (like me).
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  • ...or you want the most you can get INSTANTLY (acts like a rejuvenation from D2), which would be the Seething prefix (66% reduced amount, INSTANT applicati ...playstyle, as well as commonly acceptable and available means by which to level up your alts (alternate characters). Most of them focus on the use of comm
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  • <s>http://www.theamazonbasin.com/d2/forums/style_emoticons/default/wacko.gif</s> -aannny) hours of D2. This was also my first HC Guardian.
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  • ...be not only doable, it may not even be that hard. I started by taking my level 91 WWS/knockback/speedazon Flit, swapped her upgraded WWS for a short bow a ...ct 3, she has around LCS 60-120 damage with a 1-3 damage bow B) and is level 21.
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  • ...Wall {{Ub|=Leaf}} staff is an excellent twink staff if you are waiting on level 30 skills. ...30 yards long (so 15 yards on each side from the point where you click) at level 20 (although it is actually 2 2/3 yards longer than displayed). Add +skills
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  • | D2 | Hell difficulty level
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  • ...is good enough. The physical damage is phenominal, *especially* given the level requirement (clvl 41). The cold damage is also handy in Nightmare, although ...-frame attack with a ridiculous 163+ average damage (that scales with your level) and a not-to-be-scoffed-at 114 average cold damage (8 second duration) and
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  • *Modified the gold bank limit to be a flat cap not bound by level. *Modified the gold bank limit to be a flat cap not bound by level.
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