Difference between revisions of "Star Wars: Galaxies"

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Line 39: Line 39:
  
 
Skills:
 
Skills:
 +
 
ranged combat
 
ranged combat
 
healing
 
healing
Line 45: Line 46:
  
 
Skill Path:
 
Skill Path:
 +
 
Level - Skill
 
Level - Skill
 +
 
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.
 
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.
 +
 
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.
 
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.
7 - Infect: The Medic inflicts a deadly Level 7 disease on the target.
+
 
10 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.
+
- Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.
 +
 
 
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.
 
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.
 +
 
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.
 
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.
 +
 
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.
 
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.
 +
 
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.
 
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.
 +
 
22 - Place Hospital: This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.
 
22 - Place Hospital: This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.
 +
 
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.
 
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.
 +
 
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.
 
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.
 +
 
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.
 
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.
 +
 
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.
 
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.
 +
 
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.
 
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.
 +
 
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.
 
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.
 +
 
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target's health for a time.
 
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target's health for a time.
 +
 
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.
 
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.
 +
 
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.
 
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.
 +
 
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.
 
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.
 +
 
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.
 
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.
 +
 
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.
 
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.
 +
 
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.
 
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.
 +
 
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.
 
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.
 +
 
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.
 
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.
 +
 
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.
 
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.
 +
 
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.
 
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.
 +
 
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.
 
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.
 +
 
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.
 
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.
  

Revision as of 17:08, 24 December 2005

How the SWG wiki is currently organized.

SWG Roster - list of who is playing what.

General NGE Info - stuff that doesn't fit on a profession page, like foods, attributes...etc.


Disclaimer: I didn't write any of this. It's a compilation of things found in other places. I'll try to find cites for them where I can!


Iconic Professions

What you'll eventually find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides

Jedi

Bounty Hunter

Spy

Smuggler

Entertainer

Trader

NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March?) - details will follow as they become available. (12/24/05)

Every Trader has Master Merchant.

Every Trader has the basic surveying ability - Traders just get the extra range & resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11

Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11

In-game items & collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, & other items will remain completely intact & transition with your character. Thunderheart, General FAQ V. 1.2, 11/11

There are 3 ways to earn XP: combat, crafting, & social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11

You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11

You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11

All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale & sell items from them. However, if you go from a crafting profession & re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods & items. Thunderheart, General FAQ V1.2, 11/11

Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11

Medic

Medics use powerful healing properties of bacta to keep others alive before, during, & after combat. Their remarkable knowledge of anatomy & Medicines allow them to counter the detrimental effects of toxins, diseases, & vertigo.

Skills:

ranged combat healing poisons & diseases revive

Skill Path:

Level - Skill

1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.

4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.

- Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.

10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.

14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.

18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.

22 - Malady: The Medic inflicts a deady Level 22 disease on the target.

22 - Place Hospital: This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.

26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.

30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.

34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.

38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.

38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.

42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.

46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target's health for a time.

50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.

54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.

58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.

62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.

66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.

70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.

74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.

74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.

78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.

82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.

86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.

90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.

Source: SOE SWG Player's Guide.

Commando

Officer


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