Star Wars: Galaxies

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Revision as of 17:33, 24 December 2005 by ZenLhaso (talk | contribs) (→‎[[Spy]])
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How the SWG wiki is currently organized.

SWG Roster - list of who is playing what.

General NGE Info - stuff that doesn't fit on a profession page, like foods, attributes...etc.


Disclaimer: I didn't write any of this. It's a compilation of things found in other places. I'll try to find cites for them where I can!


Iconic Professions

What you'll eventually find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides

Jedi

Bounty Hunter

Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down & eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush & assault so your prey does not escape.

Skills: ranged combat; bounty hunting; melee combat;capture techniques

Profession Skill Path:

Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down & your reputation will increase. Each ation & helping the people there with various quests. You’ll earn both experience & credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.

BHs Gain New Abilities at the Following Levels (Level-Skill):

1 - Assault: A high powered Level 1 attack that causes bonus damage.

4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.

7 - Maim: A Level 7 attack that inflicts bonus damage & lowers the target’s movement speed.

10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.

14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.

18 - Mangle: A Level 18 attack that inflicts bonus damage & lowers the target’s movement speed.

22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.

26 - Cripple: A Level 26 attack that inflicts bonus damage & lowers the target’s movement speed.

30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.

34 - Aid: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 34 heal.

38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.

42 - Onslaught: A high powered Level 42 attack that causes bonus damage.

46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.

50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.

54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.

58 - Mend: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 58 heal.

62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.

66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.

70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.

74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.

78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.

82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 82 heal.

86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.

90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.

Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.

Spy

Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

Skills: ranged combat; stealth & sneak; assassinate; stealing

Skill Path (Level-Skill):

1 - Eliminate: A powerful Level 1 attack that deals extra damage.

4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat & hide from enemies.

7 - Sneak: This Level 7 ability enables the Spy to move around undetected.

10 - Dispose: A powerful Level 10 attack that causes an increase in damage.

14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.

14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat & hide from enemies.

18 - Skulk: This Level 18 ability enables the Spy to move around undetected.

22 - Snuff: A powerful Level 22 attack that causes an increase in damage.

26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat & hide from enemies.

30 - Shroud: This Level 26 ability enables the Spy to move around undetected.

34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.

38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.

42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.

46 - Spy's Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.

50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.

54 - Terminate: A powerful Level 54 attack that causes an increase in damage.

58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.

62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.

66 - Execute: A powerful Level 66 attack that causes an increase in damage.

70 - Arachne's Web: This Level 70 attack applies poison damage & slows the movement speed of the target.

74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.

78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.

82 - Spy's Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.

86 - Vanish: This Level 86 ability enables the Spy to move around undetected.

90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.

Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.

Smuggler

Entertainer

Trader

NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March?) - details will follow as they become available. (12/24/05)

Every Trader has Master Merchant.

Every Trader has the basic surveying ability - Traders just get the extra range & resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11

Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11

In-game items & collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, & other items will remain completely intact & transition with your character. Thunderheart, General FAQ V. 1.2, 11/11

There are 3 ways to earn XP: combat, crafting, & social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11

You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11

You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11

All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale & sell items from them. However, if you go from a crafting profession & re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods & items. Thunderheart, General FAQ V1.2, 11/11

Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11

Medic

Medics use powerful healing properties of bacta to keep others alive before, during, & after combat. Their remarkable knowledge of anatomy & Medicines allow them to counter the detrimental effects of toxins, diseases, & vertigo.

Skills: ranged combat; healing; poisons & diseases; revive

Skill Path (Level - Skill):

1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.

4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.

4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.

10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.

14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.

18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.

22 - Malady: The Medic inflicts a deady Level 22 disease on the target.

22 - Place Hospital: This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.

26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.

30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.

34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.

38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.

38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.

42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.

46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target's health for a time.

50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.

54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.

58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.

62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.

66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.

70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.

74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.

74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.

78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.

82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.

86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.

90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.

Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.

Commando

Officer


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