Difference between revisions of "Stonehenge"

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: 5 [[Spectral Essence|Spectral Essences]] required to enter '''Torment'''<br><br>
 
: 5 [[Spectral Essence|Spectral Essences]] required to enter '''Torment'''<br><br>
  
'''Stonehenge''' -> [[The Wild]] -> [[The Foreboding Wild]] -> [[The Deepest Wild]]
+
'''Stonehenge''' -> [[Moloch's Step]] -> [[The Necro Fall]] -> [[Master's Court]]<br>
 +
: Route to [[Moloch|Moloch the Pit Baron]]<br><br>
 +
'''Stonehenge''' -> [[The Wild]] -> [[The Foreboding Wild]] -> [[The Deepest Wild]]<br>
 +
: Raiding Parties may help with the increasingly difficult Wild areas<br>
  
 
==[[Location Monster Levels |Monster Levels:]]==
 
==[[Location Monster Levels |Monster Levels:]]==

Revision as of 08:58, 23 January 2008


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Stonehenge is a new, non-linear adventuring area for Subscribers Only that can be accessed through a special portal in Templar Base.

The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas.

Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London.

(description taken from the Stonehenge Chronicles Patch Notes)

Connected areas

Templar Base -> Stonehenge

Stonehenge -> Wake Hallow -> Harrow Deep -> Hell's Heart

5 Demon Essences required to enter Hell's Heart

Stonehenge -> Wake Hallow -> Blood Walk -> The Maw

5 Beast Essences required to enter The Maw

Stonehenge -> Wake Hallow -> Skull Step -> Lair of the Damned

5 Necro Essences required to enter Lair of the Damned

Stonehenge -> Wake Hallow -> Shadow Pass -> Torment

5 Spectral Essences required to enter Torment

Stonehenge -> Moloch's Step -> The Necro Fall -> Master's Court

Route to Moloch the Pit Baron

Stonehenge -> The Wild -> The Foreboding Wild -> The Deepest Wild

Raiding Parties may help with the increasingly difficult Wild areas

Monster Levels:

  • Scales in difficulty according to the Character's level

Essences:

  • There is a 15% drop rate for Essences from any Rare, Legendary, or Boss monster throughout London
  • The Head will only drop for the one person who used the Essences to get into the realms beyond Wake Hallow
  • Everyone in the party will get loot from Moloch. He doesn't drop a Head.

NPCs

Quest givers:

Warden of Wake Hallow

  1. Stonehenge Wake Hallow
Gather Essences throughout London. Defeat the Army Leaders in the realms off Wake Hallow. Gather the Leaders heads. Defeat Moloch.

Warden of Moloch's Step

  1. Stonehenge Moloch's Step
Gather Essences throughout London. Defeat the Army Leaders in the realms off Wake Hallow. Gather the Leaders heads. Defeat Moloch.

Warden of the Wild

  1. The Wild Quest
Fierce Demons in The Wild. Party with friends is recommended. Rewards won't be found elsewhere

Merchants:

  • Eckers sells low level items
  • Kipp sells low-mid level items
  • Techsmith 46 sells mid level items
  • Birch sells mid-high level items
  • Poe sells high level items

Crafter:

none

Medic:

none

Others:

Info: