Difference between revisions of "Strafe"

From Basin Wiki
Jump to navigation Jump to search
m (moved D2 Strafe to Strafe)
m
Line 1: Line 1:
{{D2 BCS
+
{{BCS
 
|Type=Long range multi-missile attack
 
|Type=Long range multi-missile attack
 
|Tier=5
 
|Tier=5
Line 9: Line 9:
 
|WD=75%
 
|WD=75%
 
|LB=Yes
 
|LB=Yes
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
|r3={{D2 Req}}
+
|r3={{Req}}
|r4={{D2 Req}}
+
|r4={{Req}}
 
|r5=
 
|r5=
 
|r6=
 
|r6=
|r7={{D2 Req}}
+
|r7={{Req}}
 
|r8=
 
|r8=
 
|r9=
 
|r9=
Line 29: Line 29:
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
 
 
{{U|=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}}
 
{{U|=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}}
  
  
 
==Details==
 
==Details==
[[D2 Strafe#Level 1-60 stats|Level 1-60 stats]]
+
[[Strafe#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
![[D2 Radius|Search Radius]] (Yards)
+
!Search [[Radius]] (Yards)
 
|23 1/3
 
|23 1/3
 
|-
 
|-
Line 49: Line 47:
 
|min ( 3+slvl , 10 )
 
|min ( 3+slvl , 10 )
 
|-
 
|-
!align=left|+% Damage
+
!align=left|+[[% Damage]]
 
|5*slvl
 
|5*slvl
 
|-
 
|-
!align=left|[[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (Frames)
 
|4
 
|4
 
|}
 
|}
Line 63: Line 61:
 
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
 
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
 
*Cannot move until the end of the firing sequence.
 
*Cannot move until the end of the firing sequence.
*[[D2 Cold damage|Cold length]] is also reduced to 75%: [[D2 Poison damage|poison length]] isn't reduced.
+
*[[Cold Damage|Cold length]] is also reduced to 75%: [[Poison Damage|poison length]] isn't reduced.
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 
<br>
 
<br>
  
==[[D2 Amazon attack rate#Strafe|Attack rate]]==
+
==[[Amazon attack rate#Strafe|Attack rate]]==
 
Due to the existence of the bugged breakpoints and next delay,  effective attack rate against multiple and particularly single targets is not straightforward.
 
Due to the existence of the bugged breakpoints and next delay,  effective attack rate against multiple and particularly single targets is not straightforward.
  
  
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[D2 Unit size#Size 3|size 3]] target independent of firing position, it takes 1-3 frames for them to pass through a [[D2 Unit size#Size 2|size 2]] target dependent on firing position.
+
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[size]] 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.
  
  
 
[[File:Strafe.png|thumb|center|600px
 
[[File:Strafe.png|thumb|center|600px
|Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green [[D2 Radius|sub-tiles]], 2 frames to pass through one centered on green sub-tiles and 1 frame to pass through one centered on empty sub-tiles. Effective attack rate against a single target is always maximised at 3 frames and minimised at 1 frame.]]
+
|Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green [[Radius|sub-tiles]], 2 frames to pass through one centered on green sub-tiles and 1 frame to pass through one centered on empty sub-tiles. Effective attack rate against a single target is always maximised at 3 frames and minimised at 1 frame.]]
 
<br>
 
<br>
  
Line 882: Line 880:
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(3-5)
 
| +(3-5)
!align=left|[[D2 Unique Exceptional bow#Endlesshail|{{U|=Endlesshail Double Bow}}]]
+
!align=left|[[Endlesshail|{{U|=Endlesshail Double Bow}}]]
 
|36||No
 
|36||No
 
|}
 
|}
Line 895: Line 893:
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Strafe#Details|Details]]
+
[[Strafe#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 910: Line 908:
  
  
{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 923: Line 921:
  
  
{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 936: Line 934:
  
  
{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 949: Line 947:
  
  
{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 962: Line 960:
  
  
{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
Line 975: Line 973:
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Amazon]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Amazon skills]]
 
[[Category:D2 Bow and Crossbow Skills]]
 

Revision as of 16:00, 30 July 2011

Template:BCS Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.


Details

Level 1-60 stats


Stat Value
Search Radius (Yards) 23 1/3
Minimum Arrows min ( 2 + [slvl/4] , 10 )
Maximum Arrows min ( 3+slvl , 10 )
+% Damage 5*slvl
Next Delay (Frames) 4


  • Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
  • Any manually selected target will be attacked first.
  • Skill descriptions calculate min ( 4+slvl , 10 ) maximum arrows.
  • Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
  • Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
  • Cannot move until the end of the firing sequence.
  • Cold length is also reduced to 75%: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]


Attack rate

Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward.


It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a size 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.


Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green sub-tiles, 2 frames to pass through one centered on green sub-tiles and 1 frame to pass through one centered on empty sub-tiles. Effective attack rate against a single target is always maximised at 3 frames and minimised at 1 frame.


Multiple targets

The tables below list the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).

Bow

EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
-14 7|4|12 7|4|12 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
-8 7|4|11 7|4|11 9.0 (18/02) 7.3 (22/03) 6.5 (26/04) 6.0 (30/05) 5.6 (34/06) 5.4 (38/07) 5.2 (42/08) 5.1 (46/09) 5.0 (50/10)
0 6|3|10 6|3|10 8.0 (16/02) 6.3 (19/03) 5.5 (22/04) 5.0 (25/05) 4.6 (28/06) 4.4 (31/07) 4.2 (34/08) 4.1 (37/09) 4.0 (40/10)
11 6|3|09 6|3|09 7.5 (15/02) 6.0 (18/03) 5.2 (21/04) 4.8 (24/05) 4.5 (27/06) 4.2 (30/07) 4.1 (33/08) 4.0 (36/09) 3.9 (39/10)
21 5|3|09 5|3|09 7.0 (14/02) 5.6 (17/03) 5.0 (20/04) 4.6 (23/05) 4.3 (26/06) 4.1 (29/07) 4.0 (32/08) 3.8 (35/09) 3.8 (38/10)
23 5|3|08 5|3|08 6.5 (13/02) 5.3 (16/03) 4.7 (19/04) 4.4 (22/05) 4.1 (25/06) 4.0 (28/07) 3.8 (31/08) 3.7 (34/09) 3.7 (37/10)
38 5|3|07 5|3|07 6.0 (12/02) 5.0 (15/03) 4.5 (18/04) 4.2 (21/05) 4.0 (24/06) 3.8 (27/07) 3.7 (30/08) 3.6 (33/09) 3.6 (36/10)
50 4|3|07 4|2|07 5.5 (11/02) 4.3 (13/03) 3.7 (15/04) 3.4 (17/05) 3.1 (19/06) 3.5 (21/06) 3.2 (23/07) 3.1 (25/08) 3.3 (27/08)
58 4|3|06 4|2|06 5.0 (10/02) 4.0 (12/03) 3.5 (14/04) 3.2 (16/05) 3.6 (18/05) 3.5 (21/06) 3.1 (22/07) 3.4 (24/07) 3.2 (26/08)

[2]


  • Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [3]


Crossbow

EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
-10 11|6|6|17 11|6|6|17 14.0 (28/02) 11.3 (34/03) 10.0 (40/04) 9.2 (46/05) 8.6 (52/06) 8.2 (58/07) 8.0 (64/08) 7.7 (70/09) 7.6 (76/10)
-9 10|6|6|17 10|6|6|17 13.5 (27/02) 11.0 (33/03) 9.7 (39/04) 9.0 (45/05) 8.5 (51/06) 8.1 (57/07) 7.8 (63/08) 7.6 (69/09) 7.5 (75/10)
-5 10|6|6|16 10|6|6|16 13.0 (26/02) 10.6 (32/03) 9.5 (38/04) 8.8 (44/05) 8.3 (50/06) 8.0 (56/07) 7.7 (62/08) 7.5 (68/09) 7.4 (74/10)
0 09|5|5|15 09|5|5|15 12.0 (24/02) 9.6 (29/03) 8.5 (34/04) 7.8 (39/05) 7.3 (44/06) 7.0 (49/07) 6.7 (54/08) 6.5 (59/09) 6.4 (64/10)
8 09|5|5|14 09|5|5|14 11.5 (23/02) 9.3 (28/03) 8.2 (33/04) 7.6 (38/05) 7.1 (43/06) 6.8 (48/07) 6.6 (53/08) 6.4 (58/09) 6.3 (63/10)
12 09|4|5|14 09|4|5|14 11.5 (23/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
13 08|5|5|14 08|5|5|14 11.0 (22/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
15 08|5|5|13 08|5|5|13 10.5 (21/02) 8.6 (26/03) 7.7 (31/04) 7.2 (36/05) 6.8 (41/06) 6.5 (46/07) 6.3 (51/08) 6.2 (56/09) 6.1 (61/10)
21 08|5|5|13 08|5|4|13 10.5 (21/02) 8.6 (26/03) 7.5 (30/04) 7.0 (35/05) 6.5 (39/06) 6.2 (44/07) 6.0 (48/08) 5.8 (53/09) 5.7 (57/10)
24 08|5|5|12 08|5|4|12 10.0 (20/02) 8.3 (25/03) 7.2 (29/04) 6.8 (34/05) 6.3 (38/06) 6.1 (43/07) 5.8 (47/08) 5.7 (52/09) 5.6 (56/10)
25 08|4|4|11 08|4|4|11 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
29 07|4|4|12 07|4|4|12 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
34 07|4|4|11 07|4|4|11 9.0 (18/02) 7.3 (22/03) 6.5 (26/04) 6.0 (30/05) 5.6 (34/06) 5.4 (38/07) 5.2 (42/08) 5.1 (46/09) 5.0 (50/10)
43 07|3|4|11 07|3|4|11 9.0 (18/02) 7.0 (21/03) 6.2 (25/04) 5.8 (29/05) 5.5 (33/06) 5.2 (37/07) 5.1 (41/08) 5.0 (45/09) 4.9 (49/10)
46 07|3|4|10 07|3|4|10 8.5 (17/02) 6.6 (20/03) 6.0 (24/04) 5.6 (28/05) 5.3 (32/06) 5.1 (36/07) 5.0 (40/08) 4.8 (44/09) 4.8 (48/10)
50 06|4|4|10 06|4|3|10 8.0 (16/02) 6.6 (20/03) 5.7 (23/04) 5.4 (27/05) 5.0 (30/06) 4.8 (34/07) 4.6 (37/08) 4.5 (41/09) 4.4 (44/10)
61 06|4|4|09 06|4|3|09 7.5 (15/02) 6.3 (19/03) 5.5 (22/04) 5.2 (26/05) 4.8 (29/06) 4.7 (33/07) 4.5 (36/08) 4.4 (40/09) 4.3 (43/10)
67 06|4|4|08 06|3|3|08 7.0 (14/02) 5.6 (17/03) 5.0 (20/04) 4.6 (23/05) 4.3 (26/06) 4.8 (29/06) 4.5 (32/07) 4.3 (35/08) 4.2 (38/09)


Single target

The tables below list the average frames per arrow when firing continuously at a single target.

Bow

EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
-14 7|4|12 7|4|12 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (470/7) 6.3 (51/08)
-8 7|4|11 7|4|11 9.0 (18/02) 7.3 (22/03) 8.6 (26/03) 7.5 (30/04) 6.8 (34/05) 6.3 (38/06) 7.0 (42/06) 6.5 (46/07) 6.2 (50/08)
0 6|3|10 6|3|10 8.0 (16/02) 9.5 (19/02) 7.3 (22/03) 8.3 (25/03) 7.0 (28/04) 6.2 (31/05) 6.8 (34/05) 6.1 (37/06) 6.6 (40/06)
11 6|3|09 6|3|09 7.5 (15/02) 9.0 (18/02) 7.0 (21/03) 8.0 (24/03) 6.7 (27/04) 6.0 (30/05) 6.6 (33/05) 6.0 (36/06) 6.5 (39/06)
21 5|3|09 5|3|09 7.0 (14/02) 8.5 (17/02) 6.6 (20/03) 7.6 (23/03) 6.5 (26/04) 5.8 (29/05) 6.4 (32/05) 5.8 (35/06) 6.3 (38/06)
23 5|3|08 5|3|08 6.5 (13/02) 8.0 (16/02) 6.3 (19/03) 7.3 (22/03) 6.2 (25/04) 5.6 (28/05) 6.2 (31/05) 5.6 (34/06) 6.1 (37/06)
38 5|3|07 5|3|07 6.0 (12/02) 7.5 (15/02) 6.0 (18/03) 7.0 (21/03) 6.0 (24/04) 5.4 (27/05) 6.0 (30/05) 5.5 (33/06) 6.0 (36/06)
50 4|3|07 4|2|07 5.5 (11/02) 6.5 (13/02) 5.0 (15/03) 5.6 (17/03) 5.0 (76/15) 5.2 (21/04) 5.1 (46/09) 5.0 (25/05) 5.4 (27/05)
58 4|3|06 4|2|06 5.0 (10/02) 6.0 (12/02) 5.2 (42/08) 5.3 (16/03) 6.0 (18/03) 5.2 (21/04) 5.0 (66/13) 5.3 (48/09) 5.2 (26/05)

[4]


  • Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [5]


Crossbow

EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
-10 11|6|6|17 11|6|6|17 14.0 (28/02) 11.3 (34/03) 10.0 (40/04) 9.2 (46/05) 8.6 (52/06) 8.2 (58/07) 8.0 (64/08) 7.7 (70/09) 5.6 (76/10)
-9 10|6|6|17 10|6|6|17 13.5 (27/02) 11.0 (33/03) 9.7 (39/04) 9.0 (45/05) 8.5 (51/06) 8.1 (57/07) 7.8 (63/08) 7.6 (69/09) 7.5 (75/10)
-5 10|6|6|16 10|6|6|16 13.0 (26/02) 10.6 (32/03) 9.5 (38/04) 8.8 (44/05) 8.3 (50/06) 8.0 (56/07) 7.7 (62/08) 7.5 (68/09) 7.4 (74/10)
0 09|5|5|15 09|5|5|15 12.0 (24/02) 9.6 (29/03) 8.5 (34/04) 7.8 (39/05) 7.3 (44/06) 7.0 (49/07) 6.7 (54/08) 6.5 (59/09) 6.4 (64/10)
8 09|5|5|14 09|5|5|14 11.5 (23/02) 9.3 (28/03) 8.2 (33/04) 7.6 (38/05) 7.1 (43/06) 6.8 (48/07) 6.6 (53/08) 6.4 (58/09) 6.3 (63/10)
12 09|4|5|14 09|4|5|14 11.5 (23/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
13 08|5|5|14 08|5|5|14 11.0 (22/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
15 08|5|5|13 08|5|5|13 10.5 (21/02) 8.6 (26/03) 7.7 (31/04) 7.2 (36/05) 6.8 (41/06) 6.5 (46/07) 6.3 (51/08) 6.2 (56/09) 6.1 (61/10)
21 08|5|5|13 08|5|4|13 10.5 (21/02) 8.6 (26/03) 7.5 (30/04) 7.0 (35/05) 6.5 (39/06) 6.2 (44/07) 6.0 (48/08) 5.8 (53/09) 5.7 (57/10)
24 08|5|5|12 08|5|4|12 10.0 (20/02) 8.3 (25/03) 7.2 (29/04) 6.8 (34/05) 6.3 (38/06) 6.1 (43/07) 5.8 (47/08) 5.7 (52/09) 5.6 (56/10)
25 08|4|4|11 08|4|4|11 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (47/07) 6.3 (51/08)
29 07|4|4|12 07|4|4|12 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (47/07) 6.3 (51/08)
34 07|4|4|11 07|4|4|11 9.0 (18/02) 7.3 (22/03) 8.6 (26/03) 7.5 (30/04) 6.8 (34/05) 6.3 (38/06) 7.0 (42/06) 6.5 (46/07) 6.2 (50/08)
43 07|3|4|11 07|3|4|11 9.0 (18/02) 7.0 (21/03) 8.3 (25/03) 7.2 (29/04) 6.6 (33/05) 6.1 (37/06) 6.8 (41/06) 6.4 (45/07) 6.1 (49/08)
46 07|3|4|10 07|3|4|10 8.5 (17/02) 6.6 (20/03) 8.0 (24/03) 7.0 (28/04) 6.4 (32/05) 6.0 (36/06) 6.6 (40/06) 6.2 (44/07) 6.0 (48/08)
50 06|4|4|10 06|4|3|10 8.0 (16/02) 6.6 (20/03) 7.6 (23/03) 6.7 (27/04) 6.0 (30/05) 5.6 (34/06) 6.1 (37/06) 5.8 (41/07) 5.5 (44/08)
61 06|4|4|09 06|4|3|09 7.5 (15/02) 6.3 (19/03) 7.3 (22/03) 6.5 (26/04) 5.8 (29/05) 5.5 (33/06) 6.0 (36/06) 5.7 (40/07) 5.3 (43/08)
67 06|4|4|08 06|3|3|08 7.0 (14/02) 5.6 (17/03) 6.6 (20/03) 5.7 (23/04) 5.2 (26/05) 5.8 (29/05) 5.3 (32/06) 5.8 (35/06) 5.4 (38/07)

[6]

Source


Skill bonus

Value Source Min Rlvl Ladder
+(3-5) Endlesshail Double Bow 36 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Minimum Arrows 2 2 2 3 3 3 3 4 4 4
Maximum Arrows 4 5 6 7 8 9 10 10 10 10
+% Damage 5 10 15 20 25 30 35 40 45 50


Stat Level
11 12 13 14 15 16 17 18 19 20
Minimum Arrows 4 5 5 5 5 6 6 6 6 7
Maximum Arrows 10 10 10 10 10 10 10 10 10 10
+% Damage 55 60 65 70 75 80 85 90 95 100


Stat Level
21 22 23 24 25 26 27 28 29 30
Minimum Arrows 7 7 7 8 8 8 8 9 9 9
Maximum Arrows 10 10 10 10 10 10 10 10 10 10
+% Damage 105 110 115 120 125 130 135 140 145 150


Stat Level
31 32 33 34 35 36 37 38 39 40
Minimum Arrows 9 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10
+% Damage 155 160 165 170 175 180 185 190 195 200


Stat Level
41 42 43 44 45 46 47 48 49 50
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10
+% Damage 205 210 215 220 225 230 235 240 245 250


Stat Level
51 52 53 54 55 56 57 58 59 60
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10
+% Damage 255 260 265 270 275 280 285 290 295 300


Reference