Difference between revisions of "Strafe"

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m (updated required skills)
m (→‎Details: text fixes)
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|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
|min ( 2 + [slvl/4] , 10 )
+
|min (2 + [slvl/4], 10)
 
|-
 
|-
 
!align=left|Maximum Arrows
 
!align=left|Maximum Arrows
|min ( 3+slvl , 10 )
+
|min (3 + slvl, 10)
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
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*Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
 
*Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
 
*Any manually selected target will be attacked first.
 
*Any manually selected target will be attacked first.
*{{Warn|=Skill descriptions calculate min ( 4+slvl , 10 ) maximum arrows.}}
+
*{{Warn|=Skill descriptions calculate min (4 + slvl, 10) maximum arrows.}}
*Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
+
*Maximum Arrows will only be fired if the number of targets is equal or greater, otherwise the Minimum Arrows will be fired at the target(s).
 
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
 
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
 
*Cannot move until the end of the firing sequence.
 
*Cannot move until the end of the firing sequence.

Revision as of 03:18, 21 November 2011