Difference between revisions of "Strafe"

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m (→‎Details: text fixes)
m (Added Life and Mana Stolen note and reference, other minor changes)
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{{Skill page
 
{{Skill page
|RS=[[Guided Arrow]]
+
|RS=Guided Arrow
 
|SS=None
 
|SS=None
 
|Nav=BCS
 
|Nav=BCS
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==Details==
+
==Detail==
[[Strafe#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
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|-
 
|-
 
!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
|min (2 + [slvl/4], 10)
+
|min(2 + [slvl/4] , 10)
 
|-
 
|-
 
!align=left|Maximum Arrows
 
!align=left|Maximum Arrows
|min (3 + slvl, 10)
+
|min(3+slvl , 10)
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
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*Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
 
*Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
 
*Any manually selected target will be attacked first.
 
*Any manually selected target will be attacked first.
*{{Warn|=Skill descriptions calculate min (4 + slvl, 10) maximum arrows.}}
+
*{{Warn|=Skill descriptions calculate min(4+slvl , 10) maximum arrows.}}
*Maximum Arrows will only be fired if the number of targets is equal or greater, otherwise the Minimum Arrows will be fired at the target(s).
+
*Maximum Arrows will only be fired if the number of targets is equal or greater, otherwise the Minimum Arrows will be fired at target(s).
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
+
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of [[Pierce]].
*Cannot move until the end of the firing sequence.
+
*Cannot move until end of firing sequence.
 
*[[Cold Damage|Cold length]] is also reduced to 75%: [[Poison Damage|poison length]] isn't reduced.
 
*[[Cold Damage|Cold length]] is also reduced to 75%: [[Poison Damage|poison length]] isn't reduced.
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 +
*Percentage [[Life Stolen]] and [[Mana Stolen]] per hit is also reduced to 75%, rounding down: this means 4% is reduced to 3%, and 1% is reduced to 0%. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 
<br>
 
<br>
  
 
==[[Amazon attack rate#Strafe|Attack rate]]==
 
==[[Amazon attack rate#Strafe|Attack rate]]==
Due to the existence of the bugged breakpoints and next delay,  effective attack rate against multiple and particularly single targets is not straightforward.
+
Due to the existence of the bugged breakpoints and next delay,  effective [[attack rate]] against multiple and particularly single targets is not straightforward.
  
  
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[size]] 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.
+
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for [[Next Delay|next delay]] activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[size]] 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.
  
  
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===Multiple targets===
 
===Multiple targets===
The tables below list the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).
+
The tables below list the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame [[Next Delay|next delay]] expires).
 
<br>
 
<br>
 
<br>
 
<br>
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==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
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<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Strafe#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
 
|4||5||5||5||5||6||6||6||6||7
 
|4||5||5||5||5||6||6||6||6||7
|-
 
!align=left|Maximum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
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!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
 
|7||7||7||8||8||8||8||9||9||9
 
|7||7||7||8||8||8||8||9||9||9
|-
 
!align=left|Maximum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
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!align=left|Minimum Arrows
 
!align=left|Minimum Arrows
 
|9||10||10||10||10||10||10||10||10||10
 
|9||10||10||10||10||10||10||10||10||10
|-
 
!align=left|Maximum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
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{{Levels 41-50}}
 
{{Levels 41-50}}
|-
 
!align=left|Minimum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Maximum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
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{{Levels 51-60}}
 
{{Levels 51-60}}
|-
 
!align=left|Minimum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
|-
 
!align=left|Maximum Arrows
 
|10||10||10||10||10||10||10||10||10||10
 
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
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*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727 Rounding Down Leech] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)

Revision as of 16:45, 8 July 2012