Difference between revisions of "Strafe"

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(Created page with '{|cellpadding=1 width=100% style="background:ghostwhite; border: 1px darkgray solid; font-size:90%" !align=left width=216|Amazon Skills |width=194|[[D...')
 
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{|cellpadding=1 width=100% style="background:ghostwhite; border: 1px darkgray solid; font-size:90%"
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{|cellpadding=1 cellspacing=0 width=100% style="background:ghostwhite; border: 1px darkgray solid; font-size:90%"
 
!align=left width=216|[[D2 Amazon|Amazon]] [[D2 Skills|Skills]]
 
!align=left width=216|[[D2 Amazon|Amazon]] [[D2 Skills|Skills]]
|width=194|[[D2 Amazon#Javelin and Spear Skills|Javelin and Spear Skills]]
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!width=194|[[D2 Amazon#Javelin and Spear Skills|Javelin and Spear Skills]]
|width=194|[[D2 Amazon#Passive and Magic Skills|Passive and Magic Skills]]
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!width=194|[[D2 Amazon#Passive and Magic Skills|Passive and Magic Skills]]
|width=194|[[D2 Amazon#Bow and Crossbow Skills|Bow and Crossbow Skills]]
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!width=194|[[D2 Amazon#Bow and Crossbow Skills|Bow and Crossbow Skills]]
 
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{|cellpadding=1 cellspacing=0 style=background:ghostwhite
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!Overview
 +
|-
 
!Tree
 
!Tree
 
|[[D2 Amazon#Bow and Crossbow Skills|Bow and Crossbow Skills]]
 
|[[D2 Amazon#Bow and Crossbow Skills|Bow and Crossbow Skills]]
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|-
 
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!In Town
 
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!width=62|Required!!width=62|Synergy!!Tree Skills
 
!width=62|Required!!width=62|Synergy!!Tree Skills
 
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!align=center| !!align=center|  
 
!align=center| !!align=center|  
 
|
 
|
[[Fist of the Heavens]]
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[[D2 Freezing Arrow|Freezing Arrow]]
 
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|Skill level
 
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!width=128|(X)
 
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|Calculate X first
 
|Calculate X first
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==Details==
 
==Details==
 +
[[D2 Strafe#Level 1-60 stats|Level 1-60 stats]]
 +
 +
 
{|border=1 cellpadding=1 cellspacing=0 style="font-size:90%; text-align:left; background:ghostwhite"
 
{|border=1 cellpadding=1 cellspacing=0 style="font-size:90%; text-align:left; background:ghostwhite"
 
!width=150|Stat!!width=150|Value
 
!width=150|Stat!!width=150|Value
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*Strafe transforms each arrow or bolt into a volley of shots, aimed at targets within its radius.
+
*Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
*Targets are selected automatically within a 23 1/3 yard [[D2_Skills#Radius|radius]]. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.
+
*Targets are selected automatically within a 23 1/3 yard [[D2_Skills#Radius|radius]], an area which extends beyond the visible screen. Any manually selected target will be attacked first.
 +
*Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
 
*Cold length is also reduced to 3/4: poison length isn't reduced.
 
*Cold length is also reduced to 3/4: poison length isn't reduced.
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
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==Attack rate==
 
==Attack rate==
Strafe always fires a volley consisting of at least two attacks, whose lengths are in the First and Last Frame sub-columns. The lengths of additional attacks are in the Follow-up Frame sub-column, from left to right.
+
Strafe always fires a volley of at least two attacks, whose combined length is the sum of the First and Last Frame sub-columns. The lengths added by further attacks are in the Follow-up Frame sub-column, from left to right. Titanseal's [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] can also be used for slower breakpoints, although it does not include the fastest bugged breakpoints (see below).
 +
 
 +
 
 +
Due to the existence of these bugged breakpoints and [[D2 Missiles#Next delay|next delay]], Strafe's effective attack rate against multiple and single targets is not straightforward.
 +
<br>
 
<br>
 
<br>
 
 
===Bow===
 
===Bow===
 
Weapon Speed Modifiers for all bows are listed below.
 
Weapon Speed Modifiers for all bows are listed below.
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+
{|border=1 cellpadding=1 cellspacing=0 style="font-size:90%;text-align:right;background:ghostwhite"
*{{Warn|=50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
 
 
 
 
 
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
 
 
|-style=text-align:center valign=top
 
|-style=text-align:center valign=top
!colspan=10|Frames/Attack!!width=55 rowspan=2|{{EIAS|=EIAS}}!!colspan=4|IAS
+
!colspan=10|Frames/Attack!!width=40 rowspan=2|{{EIAS|=EIAS}}!!colspan=4|IAS
 
|-style=text-align:center
 
|-style=text-align:center
!width=55|First!!colspan=8|Follow-up!!width=55|Last!!width=55|10!!width=55|5!!width=55|0!!width=55|-10  
+
!width=40|First!!colspan=8|Follow-up!!width=40|Last!!width=40|10!!width=40|5!!width=40|0!!width=40|-10  
 
|-valign=top
 
|-valign=top
!rowspan=2|7!!width=24 rowspan=2|4!!width=23 rowspan=2|4!!width=24 rowspan=2|4!!width=23 rowspan=2|4!!width=24 rowspan=2|4!!width=23 rowspan=2|4!!width=24 rowspan=2|4!!width=23 rowspan=2|4!!12!!{{EIAS|=-14}}
+
!rowspan=2|7
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
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!width=18 rowspan=2|4
 +
!width=18 rowspan=2|4
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!12
 +
!{{EIAS|=-14}}
 
| ||{{Empty}}||{{Empty}}||{{Empty}}
 
| ||{{Empty}}||{{Empty}}||{{Empty}}
 
|-
 
|-
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|157||133||113||80
 
|157||133||113||80
 
|}
 
|}
 +
 +
 +
*{{Warn|=50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
 +
<br>
 +
 +
====Multiple targets====
 +
<br>
 +
 +
====Single target====
 
<br>
 
<br>
  
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{|border=1 cellpadding=1 cellspacing=0 style="font-size:90%;text-align:left;background:ghostwhite"
 
|-valign=top style=text-align:center
 
|-valign=top style=text-align:center
!width=55|WSM!!width=181|Normal!!width=181|Exceptional!!width=181|Elite
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!width=40|WSM!!width=150|Normal!!width=150|Exceptional!!width=150|Elite
 
|-valign=top
 
|-valign=top
 
!align=right|10
 
!align=right|10
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*{{Warn|=50+ EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. There are other break-points which only apply to the displayed animation rather than actual attacks as well.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
+
{|border=1 cellpadding=1 cellspacing=0 style="font-size:90%;text-align:right;background:ghostwhite"
 
 
 
 
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
 
 
|-style=text-align:center valign=top
 
|-style=text-align:center valign=top
!colspan=10|Frames/Attack!!width=55 rowspan=2|{{EIAS|=EIAS}}!!colspan=5|IAS
+
!colspan=10|Frames/Attack!!width=40 rowspan=2|{{EIAS|=EIAS}}!!colspan=5|IAS
 
|-style=text-align:center
 
|-style=text-align:center
!width=55|First!!colspan=8|Follow-up!!width=55|Last!!width=55|10!!width=55|0!!width=55|-10!!width=55|-40 !!width=55|-60
+
!width=40|First!!colspan=8|Follow-up!!width=40|Last!!width=40|10!!width=40|0!!width=40|-10!!width=40|-40 !!width=40|-60
 
|-valign=top
 
|-valign=top
!11!!width=24 rowspan=3|6!!width=23 rowspan=3|6!!width=24 rowspan=3|6!!width=23 rowspan=3|6!!width=24 rowspan=3|6!!width=23 rowspan=3|6!!width=24 rowspan=3|6!!width=23 rowspan=3|6!!width=24 rowspan=2|17!!{{EIAS|=-10}}
+
!11!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=3|6!!width=18 rowspan=2|17!!{{EIAS|=-10}}
 
| ||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
| ||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
|-valign=top
 
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|215||152||109||35||8
 
|215||152||109||35||8
 
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|}
 +
 +
 +
*{{Warn|=>49 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. There are other breakpoints which only apply to the displayed animation rather than actual attacks as well.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
 +
<br>
 +
 +
====Multiple targets====
 +
<br>
 +
 +
====Single target====
 
<br>
 
<br>
  
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===Skill bonus===
 
===Skill bonus===
 +
An [[D2 Amazon|Amazon]] receives a skill bonus to her skill level or can acquire the skill without investing skill points by equipping the following item(s).
 +
 +
 +
{|border=1 cellpadding=1 cellspacing=0 style="text-align:left; font-size:90%; background:ghostwhite"
 +
|-
 +
!width=216|Item!!width=62 align=center|Bonus
 +
|-
 +
!{{D2 Unique|=Endlesshail Double Bow}}
 +
|align=right|3-5
 +
|}
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%"
+
[[D2 Strafe#Details|Details]]
 +
 
 +
 
 +
{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%; background:ghostwhite"
 
|-valign=top
 
|-valign=top
 
!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
 
!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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|-valign=top
 
|-valign=top
 
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!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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|-valign=top
 
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!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%; background:ghostwhite"
 
|-valign=top
 
|-valign=top
 
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!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%"
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{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%; background:ghostwhite"
 
|-valign=top
 
|-valign=top
 
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!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%"
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{|border=1 cellpadding=1 cellspacing=0 style="text-align:right; font-size:90%; background:ghostwhite"
 
|-valign=top
 
|-valign=top
 
!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
 
!rowspan=2 align=left width=150|Stat!!colspan=10 align=center|Level
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*T-hawk, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351 Strafe speed testing] (Bowazon Room)
 
*T-hawk, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351 Strafe speed testing] (Bowazon Room)
 +
 +
 +
[[Category:D2 Bow and Crossbow Skills]]

Revision as of 02:36, 7 September 2010

Amazon Skills Javelin and Spear Skills Passive and Magic Skills Bow and Crossbow Skills


Overview
Tree Bow and Crossbow Skills
Type Long range multi-target attack
Tier 5
Required Level 24
Requirements Bow or crossbow
In Town No
Mana Cost 11
Weapon Damage 3/4
Attack Rank 0
Left Button Yes
Required Synergy Tree Skills
! Magic Arrow
Fire Arrow
! Cold Arrow
! Multiple Shot
Exploding Arrow
Ice Arrow
! Guided Arrow
Strafe
Immolation Arrow

Freezing Arrow

lvl Skill level
blvl Base skill level
clvl Character level
mlvl Monster level
(X) Calculate X first
[X] Round down X
max(X,Y} Maximum of X or Y
min(X,Y) Minimum of X or Y


Template:AS text


Details

Level 1-60 stats


Stat Value
+% Enhanced Damage 5*lvl
Minimum Arrows min(2+[lvl/4],10)
Maximum Arrows min(3+lvl,10)
Next Delay 4 frames


  • Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
  • Targets are selected automatically within a 23 1/3 yard radius, an area which extends beyond the visible screen. Any manually selected target will be attacked first.
  • Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]


Attack rate

Strafe always fires a volley of at least two attacks, whose combined length is the sum of the First and Last Frame sub-columns. The lengths added by further attacks are in the Follow-up Frame sub-column, from left to right. Titanseal's Attack Speed Calculator can also be used for slower breakpoints, although it does not include the fastest bugged breakpoints (see below).


Due to the existence of these bugged breakpoints and next delay, Strafe's effective attack rate against multiple and single targets is not straightforward.

Bow

Weapon Speed Modifiers for all bows are listed below.


WSM Normal Exceptional Elite
10
  • Long Battle Bow
  • Long War Bow
  • Reflex Bow
  • Large Siege Bow
  • Gothic Bow
  • Ceremonial Bow
  • Crusader Bow
  • Hydra Bow
  • Grand Matron Bow
5
  • Short Bow
  • Edge Bow
  • Spider Bow
0
  • Long Bow
  • Short Battle Bow
  • Short War Bow
  • Stag Bow
  • Cedar Bow
  • Short Siege Bow
  • Rune Bow
  • Ashwood Bow
  • Shadow Bow
  • Diamond Bow
  • Ward Bow
-10
  • Hunter's Bow
  • Composite Bow
  • Razor Bow
  • Double Bow
  • Blade Bow
  • Great Bow
  • Matriarchal Bow


Frames/Attack Template:EIAS IAS
First Follow-up Last 10 5 0 -10
7 4 4 4 4 4 4 4 4 12 Template:EIAS
11 Template:EIAS 3
6 3 3 3 3 3 3 3 3 10 Template:EIAS 11 6
9 Template:EIAS 26 19 13 2
5 Template:EIAS 42 34 26 13
8 Template:EIAS 46 37 29 15
7 Template:EIAS 80 68 56 37
4 2 2 2 2 2 2 2 2 Template:EIAS 120 102 86 60
6 Template:EIAS 157 133 113 80


  • 50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. [2]


Multiple targets


Single target


Crossbow

Weapon Speed Modifiers for all bows are listed below.


WSM Normal Exceptional Elite
10
  • Heavy Crossbow
  • Ballista
  • Colossus Crossbow
0
  • Crossbow
  • Siege Crossbow
  • Gorgon Crossbow
-10
  • Light Crossbow
  • Arbalest
  • Pellet Bow
-40
  • Repeating Crossbow
-60
  • Cho-Ko-Nu
  • Demon Crossbow


Frames/Attack Template:EIAS IAS
First Follow-up Last 10 0 -10 -40 -60
11 6 6 6 6 6 6 6 6 17 Template:EIAS
10 Template:EIAS 2
16 Template:EIAS 6
9 5 5 5 5 5 5 5 5 15 Template:EIAS 11
14 Template:EIAS 22 9
Template:EIAS 5 5 5 5 5 5 5 Template:EIAS 27 14 3
8 5 5 5 5 5 5 5 5 Template:EIAS 29 15 4
13 Template:EIAS 32 18 6
5 4 5 4 5 4 5 4 21 42 26 13
12 Template:EIAS 48 30 16
4 4 4 4 4 4 4 4 11 Template:EIAS 50 32 18
7 12 Template:EIAS 58 39 23
11 Template:EIAS 70 48 30
Template:EIAS 4 4 4 4 4 4 4 Template:EIAS 95 68 46 4
10 Template:EIAS 105 75 52 7
6 4 3 4 3 4 3 4 3 Template:EIAS 120 86 60 11
9 Template:EIAS 174 125 89 26 2
3 3 3 3 3 3 3 3 8 Template:EIAS 215 152 109 35 8


  • >49 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. There are other breakpoints which only apply to the displayed animation rather than actual attacks as well. [3]


Multiple targets


Single target


Sources


Skill bonus

An Amazon receives a skill bonus to her skill level or can acquire the skill without investing skill points by equipping the following item(s).


Item Bonus
Template:D2 Unique 3-5


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Enhanced Damage 5 10 15 20 25 30 35 40 45 50
Minimum Arrows 2 2 2 3 3 3 3 4 4 4
Maximum Arrows 5 6 7 8 9 10 10 10 10 10


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Enhanced Damage 55 60 65 70 75 80 85 90 95 100
Minimum Arrows 4 5 5 5 5 6 6 6 6 7
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Enhanced Damage 105 110 115 120 125 130 135 140 145 150
Minimum Arrows 7 7 7 8 8 8 8 9 9 9
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Enhanced Damage 155 160 165 170 175 180 185 190 195 200
Minimum Arrows 9 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Enhanced Damage 205 210 215 220 225 230 235 240 245 250
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Enhanced Damage 255 260 265 270 275 280 285 290 295 300
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


References