Strafe

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Amazon Skills Javelin and Spear Skills Passive and Magic Skills Bow and Crossbow Skills


Tree Bow and Crossbow Skills
Type Long range multi-target attack
Tier 5
Required Level 24
Requirements Bow or crossbow
In Town No
Mana Cost 11
Attack No Mana No
Weapon Damage 75%
Attack Rank 0
Left Button Yes
Required Synergy Tree Skills
! Magic Arrow
Fire Arrow
! Cold Arrow
! Multiple Shot
Exploding Arrow
Ice Arrow
! Guided Arrow
Strafe
Immolation Arrow

Freezing Arrow

lvl Skill level
blvl Base skill level
clvl Character level
mlvl Monster level
rlvl Required level
(X) Calculate X first
[X] Round down X
max(X,Y) Maximum of X or Y
min(X,Y) Minimum of X or Y


Template:AS text


Details

Level 1-60 stats


Stat Value
+% Enhanced Damage 5*lvl
Minimum Arrows min(2+[lvl/4],10)
Maximum Arrows min(3+lvl,10)
Next Delay 4 frames


  • Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
  • Targets are selected automatically within a 23 1/3 yard radius, an area which extends beyond the visible screen. Any manually selected target will be attacked first.
  • Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
  • Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
  • Cannot move until the end of the firing sequence.
  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]


Attack rate

Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward.


It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a Size 3 target independent of firing position, it takes 1-3 frames for them to pass through a Size 2 target dependent on firing position.


Template:Image

Multiple targets

The tables below list the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).

Bow

Template:EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
Template:EIAS 7|4|12 7|4|12 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
Template:EIAS 7|4|11 7|4|11 9.0 (18/02) 7.3 (22/03) 6.5 (26/04) 6.0 (30/05) 5.6 (34/06) 5.4 (38/07) 5.2 (42/08) 5.1 (46/09) 5.0 (50/10)
Template:EIAS 6|3|10 6|3|10 8.0 (16/02) 6.3 (19/03) 5.5 (22/04) 5.0 (25/05) 4.6 (28/06) 4.4 (31/07) 4.2 (34/08) 4.1 (37/09) 4.0 (40/10)
Template:EIAS 6|3|09 6|3|09 7.5 (15/02) 6.0 (18/03) 5.2 (21/04) 4.8 (24/05) 4.5 (27/06) 4.2 (30/07) 4.1 (33/08) 4.0 (36/09) 3.9 (39/10)
Template:EIAS 5|3|09 5|3|09 7.0 (14/02) 5.6 (17/03) 5.0 (20/04) 4.6 (23/05) 4.3 (26/06) 4.1 (29/07) 4.0 (32/08) 3.8 (35/09) 3.8 (38/10)
Template:EIAS 5|3|08 5|3|08 6.5 (13/02) 5.3 (16/03) 4.7 (19/04) 4.4 (22/05) 4.1 (25/06) 4.0 (28/07) 3.8 (31/08) 3.7 (34/09) 3.7 (37/10)
Template:EIAS 5|3|07 5|3|07 6.0 (12/02) 5.0 (15/03) 4.5 (18/04) 4.2 (21/05) 4.0 (24/06) 3.8 (27/07) 3.7 (30/08) 3.6 (33/09) 3.6 (36/10)
Template:EIAS 4|3|07 4|2|07 5.5 (11/02) 4.3 (13/03) 3.7 (15/04) 3.4 (17/05) 3.1 (19/06) 3.5 (21/06) 3.2 (23/07) Template:D2 Set (25/08) 3.3 (27/08)
Template:EIAS 4|3|06 4|2|06 5.0 (10/02) 4.0 (12/03) 3.5 (14/04) 3.2 (16/05) 3.6 (18/05) 3.5 (21/06) 3.1 (22/07) 3.4 (24/07) 3.2 (26/08)

[2]


  • Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [3]


Crossbow

Template:EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
Template:EIAS 11|6|6|17 11|6|6|17 14.0 (28/02) 11.3 (34/03) 10.0 (40/04) 9.2 (46/05) 8.6 (52/06) 8.2 (58/07) 8.0 (64/08) 7.7 (70/09) 7.6 (76/10)
Template:EIAS 10|6|6|17 10|6|6|17 13.5 (27/02) 11.0 (33/03) 9.7 (39/04) 9.0 (45/05) 8.5 (51/06) 8.1 (57/07) 7.8 (63/08) 7.6 (69/09) 7.5 (75/10)
Template:EIAS 10|6|6|16 10|6|6|16 13.0 (26/02) 10.6 (32/03) 9.5 (38/04) 8.8 (44/05) 8.3 (50/06) 8.0 (56/07) 7.7 (62/08) 7.5 (68/09) 7.4 (74/10)
Template:EIAS 09|5|5|15 09|5|5|15 12.0 (24/02) 9.6 (29/03) 8.5 (34/04) 7.8 (39/05) 7.3 (44/06) 7.0 (49/07) 6.7 (54/08) 6.5 (59/09) 6.4 (64/10)
Template:EIAS 09|5|5|14 09|5|5|14 11.5 (23/02) 9.3 (28/03) 8.2 (33/04) 7.6 (38/05) 7.1 (43/06) 6.8 (48/07) 6.6 (53/08) 6.4 (58/09) 6.3 (63/10)
Template:EIAS 09|Template:EIAS|5|14 09|Template:EIAS|5|14 11.5 (23/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
Template:EIAS 08|5|5|14 08|5|5|14 11.0 (22/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
Template:EIAS 08|5|5|13 08|5|5|13 10.5 (21/02) 8.6 (26/03) 7.7 (31/04) 7.2 (36/05) 6.8 (41/06) 6.5 (46/07) 6.3 (51/08) 6.2 (56/09) 6.1 (61/10)
Template:EIAS 08|5|5|13 08|5|4|13 10.5 (21/02) 8.6 (26/03) 7.5 (30/04) 7.0 (35/05) 6.5 (39/06) 6.2 (44/07) 6.0 (48/08) 5.8 (53/09) 5.7 (57/10)
Template:EIAS 08|5|5|12 08|5|4|12 10.0 (20/02) 8.3 (25/03) 7.2 (29/04) 6.8 (34/05) 6.3 (38/06) 6.1 (43/07) 5.8 (47/08) 5.7 (52/09) 5.6 (56/10)
Template:EIAS 08|4|4|11 08|4|4|11 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
Template:EIAS 07|4|4|12 07|4|4|12 9.5 (19/02) 7.6 (23/03) 6.7 (27/04) 6.2 (31/05) 5.8 (35/06) 5.5 (39/07) 5.3 (43/08) 5.2 (47/09) 5.1 (51/10)
Template:EIAS 07|4|4|11 07|4|4|11 9.0 (18/02) 7.3 (22/03) 6.5 (26/04) 6.0 (30/05) 5.6 (34/06) 5.4 (38/07) 5.2 (42/08) 5.1 (46/09) 5.0 (50/10)
Template:EIAS 07|Template:EIAS|4|11 07|Template:EIAS|4|11 9.0 (18/02) 7.0 (21/03) 6.2 (25/04) 5.8 (29/05) 5.5 (33/06) 5.2 (37/07) 5.1 (41/08) 5.0 (45/09) 4.9 (49/10)
Template:EIAS 07|Template:EIAS|4|10 07|Template:EIAS|4|10 8.5 (17/02) 6.6 (20/03) 6.0 (24/04) 5.6 (28/05) 5.3 (32/06) 5.1 (36/07) 5.0 (40/08) 4.8 (44/09) 4.8 (48/10)
Template:EIAS 06|4|4|10 06|4|3|10 8.0 (16/02) 6.6 (20/03) 5.7 (23/04) 5.4 (27/05) 5.0 (30/06) 4.8 (34/07) 4.6 (37/08) 4.5 (41/09) 4.4 (44/10)
Template:EIAS 06|4|4|09 06|4|3|09 7.5 (15/02) 6.3 (19/03) 5.5 (22/04) 5.2 (26/05) 4.8 (29/06) 4.7 (33/07) 4.5 (36/08) 4.4 (40/09) 4.3 (43/10)
Template:EIAS 06|4|4|08 06|3|3|08 7.0 (14/02) 5.6 (17/03) 5.0 (20/04) 4.6 (23/05) 4.3 (26/06) 4.8 (29/06) 4.5 (32/07) 4.3 (35/08) Template:D2 Set (38/09)


Single target

The tables below list the average frames per arrow when firing continuously at a single target.

Bow

Template:EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
Template:EIAS 7|4|12 7|4|12 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (470/7) 6.3 (51/08)
Template:EIAS 7|4|11 7|4|11 9.0 (18/02) 7.3 (22/03) 8.6 (26/03) 7.5 (30/04) 6.8 (34/05) 6.3 (38/06) 7.0 (42/06) 6.5 (46/07) 6.2 (50/08)
Template:EIAS 6|3|10 6|3|10 8.0 (16/02) 9.5 (19/02) 7.3 (22/03) 8.3 (25/03) 7.0 (28/04) 6.2 (31/05) 6.8 (34/05) 6.1 (37/06) 6.6 (40/06)
Template:EIAS 6|3|09 6|3|09 7.5 (15/02) 9.0 (18/02) 7.0 (21/03) 8.0 (24/03) 6.7 (27/04) 6.0 (30/05) 6.6 (33/05) 6.0 (36/06) 6.5 (39/06)
Template:EIAS 5|3|09 5|3|09 7.0 (14/02) 8.5 (17/02) 6.6 (20/03) 7.6 (23/03) 6.5 (26/04) 5.8 (29/05) 6.4 (32/05) 5.8 (35/06) 6.3 (38/06)
Template:EIAS 5|3|08 5|3|08 6.5 (13/02) 8.0 (16/02) 6.3 (19/03) 7.3 (22/03) 6.2 (25/04) 5.6 (28/05) 6.2 (31/05) 5.6 (34/06) 6.1 (37/06)
Template:EIAS 5|3|07 5|3|07 6.0 (12/02) 7.5 (15/02) 6.0 (18/03) 7.0 (21/03) 6.0 (24/04) 5.4 (27/05) 6.0 (30/05) 5.5 (33/06) 6.0 (36/06)
Template:EIAS 4|3|07 4|2|07 5.5 (11/02) 6.5 (13/02) Template:D2 Set.0 (15/03) 5.6 (17/03) 5.0 (76/15) 5.2 (21/04) 5.1 (46/09) Template:D2 Set.0 (25/05) 5.4 (27/05)
Template:EIAS 4|3|06 4|2|06 Template:D2 Set.0 (10/02) 6.0 (12/02) 5.2 (42/08) 5.3 (16/03) 6.0 (18/03) 5.2 (21/04) 5.0 (66/13) 5.3 (48/09) 5.2 (26/05)

[4]


  • Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [5]


Crossbow

Template:EIAS Frames/Attack Arrows
Server Client 2 3 4 5 6 7 8 9 10
Template:EIAS 11|6|6|17 11|6|6|17 14.0 (28/02) 11.3 (34/03) 10.0 (40/04) 9.2 (46/05) 8.6 (52/06) 8.2 (58/07) 8.0 (64/08) 7.7 (70/09) 5.6 (76/10)
Template:EIAS 10|6|6|17 10|6|6|17 13.5 (27/02) 11.0 (33/03) 9.7 (39/04) 9.0 (45/05) 8.5 (51/06) 8.1 (57/07) 7.8 (63/08) 7.6 (69/09) 7.5 (75/10)
Template:EIAS 10|6|6|16 10|6|6|16 13.0 (26/02) 10.6 (32/03) 9.5 (38/04) 8.8 (44/05) 8.3 (50/06) 8.0 (56/07) 7.7 (62/08) 7.5 (68/09) 7.4 (74/10)
Template:EIAS 09|5|5|15 09|5|5|15 12.0 (24/02) 9.6 (29/03) 8.5 (34/04) 7.8 (39/05) 7.3 (44/06) 7.0 (49/07) 6.7 (54/08) 6.5 (59/09) 6.4 (64/10)
Template:EIAS 09|5|5|14 09|5|5|14 11.5 (23/02) 9.3 (28/03) 8.2 (33/04) 7.6 (38/05) 7.1 (43/06) 6.8 (48/07) 6.6 (53/08) 6.4 (58/09) 6.3 (63/10)
Template:EIAS 09|Template:EIAS|5|14 09|Template:EIAS|5|14 11.5 (23/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
Template:EIAS 08|5|5|14 08|5|5|14 11.0 (22/02) 9.0 (27/03) 8.0 (32/04) 7.4 (37/05) 7.0 (42/06) 6.7 (47/07) 6.5 (52/08) 6.3 (57/09) 6.2 (62/10)
Template:EIAS 08|5|5|13 08|5|5|13 10.5 (21/02) 8.6 (26/03) 7.7 (31/04) 7.2 (36/05) 6.8 (41/06) 6.5 (46/07) 6.3 (51/08) 6.2 (56/09) 6.1 (61/10)
Template:EIAS 08|5|5|13 08|5|4|13 10.5 (21/02) 8.6 (26/03) 7.5 (30/04) 7.0 (35/05) 6.5 (39/06) 6.2 (44/07) 6.0 (48/08) 5.8 (53/09) 5.7 (57/10)
Template:EIAS 08|5|5|12 08|5|4|12 10.0 (20/02) 8.3 (25/03) 7.2 (29/04) 6.8 (34/05) 6.3 (38/06) 6.1 (43/07) 5.8 (47/08) 5.7 (52/09) 5.6 (56/10)
Template:EIAS 08|4|4|11 08|4|4|11 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (47/07) 6.3 (51/08)
Template:EIAS 07|4|4|12 07|4|4|12 9.5 (19/02) 7.6 (23/03) 9.0 (27/03) 7.7 (31/04) 7.0 (35/05) 6.5 (39/06) 7.1 (43/06) 6.7 (47/07) 6.3 (51/08)
Template:EIAS 07|4|4|11 07|4|4|11 9.0 (18/02) 7.3 (22/03) 8.6 (26/03) 7.5 (30/04) 6.8 (34/05) 6.3 (38/06) 7.0 (42/06) 6.5 (46/07) 6.2 (50/08)
Template:EIAS 07|Template:EIAS|4|11 07|Template:EIAS|4|11 9.0 (18/02) .0}} (21/03) 8.3 (25/03) 7.2 (29/04) 6.6 (33/05) 6.1 (37/06) 6.8 (41/06) 6.4 (45/07) 6.1 (49/08)
Template:EIAS 07|Template:EIAS|4|10 07|Template:EIAS|4|10 8.5 (17/02) 6.6 (20/03) 8.0 (24/03) 7.0 (28/04) 6.4 (32/05) 6.0 (36/06) 6.6 (40/06) 6.2 (44/07) 6.0 (48/08)
Template:EIAS 06|4|4|10 06|4|3|10 8.0 (16/02) 6.6 (20/03) 7.6 (23/03) 6.7 (27/04) 6.0 (30/05) 5.6 (34/06) 6.1 (37/06) 5.8 (41/07) 5.5 (44/08)
Template:EIAS 06|4|4|09 06|4|3|09 7.5 (15/02) 6.3 (19/03) 7.3 (22/03) 6.5 (26/04) 5.8 (29/05) 5.5 (33/06) 6.0 (36/06) 5.7 (40/07) 5.3 (43/08)
Template:EIAS 06|4|4|08 06|3|3|08 7.0 (14/02) 5.6 (17/03) 6.6 (20/03) 5.7 (23/04) Template:D2 Set (26/05) 5.8 (29/05) 5.3 (32/06) 5.8 (35/06) 5.4 (38/07)

[6]

Sources


Skill bonus

An Amazon receives a skill bonus to her skill level or can acquire the skill without investing skill points by equipping the following item(s).


Item Bonus Rlvl
Template:D2 Unique 3-5 36


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Enhanced Damage 5 10 15 20 25 30 35 40 45 50
Minimum Arrows 2 2 2 3 3 3 3 4 4 4
Maximum Arrows 5 6 7 8 9 10 10 10 10 10


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Enhanced Damage 55 60 65 70 75 80 85 90 95 100
Minimum Arrows 4 5 5 5 5 6 6 6 6 7
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Enhanced Damage 105 110 115 120 125 130 135 140 145 150
Minimum Arrows 7 7 7 8 8 8 8 9 9 9
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Enhanced Damage 155 160 165 170 175 180 185 190 195 200
Minimum Arrows 9 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Enhanced Damage 205 210 215 220 225 230 235 240 245 250
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Enhanced Damage 255 260 265 270 275 280 285 290 295 300
Minimum Arrows 10 10 10 10 10 10 10 10 10 10
Maximum Arrows 10 10 10 10 10 10 10 10 10 10


References