Difference between revisions of "Super Unique"

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*Unique monsters that always spawn in the same location with the same Unique bonuses.
 
*Unique monsters that always spawn in the same location with the same Unique bonuses.
 
*Additional Unique bonus is randomly selected in Nightmare, and two additional Unique bonuses are selected in Hell.
 
*Additional Unique bonus is randomly selected in Nightmare, and two additional Unique bonuses are selected in Hell.
*[[Ignores Target Defense]] only applies to minions.
+
*[[Ignore Target's Defense]] only applies to minions.
 
*-% [[Target Defense]] is only 50% effective, but still 100% effective against minions.
 
*-% [[Target Defense]] is only 50% effective, but still 100% effective against minions.
 
*[[Freeze length]] chills instead; only minions can be frozen.
 
*[[Freeze length]] chills instead; only minions can be frozen.
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|-
 
|-
 
![[Corpsefire|{{U|=Corpsefire}}]]
 
![[Corpsefire|{{U|=Corpsefire}}]]
|[[Zombie (Diablo II)|Zombie]]
+
|[[Zombie]]
 
|Undead
 
|Undead
 
|[[Den of Evil (area)|Den of Evil]]
 
|[[Den of Evil (area)|Den of Evil]]
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|-
 
|-
 
![[Dark Elder|{{U|=Dark Elder}}]]
 
![[Dark Elder|{{U|=Dark Elder}}]]
|[[Zombie (Diablo II)|Zombie]]
+
|[[Zombie]]
 
|Undead
 
|Undead
 
|[[Lost City]]
 
|[[Lost City]]

Latest revision as of 21:05, 12 October 2012