Difference between revisions of "Talk:Druid Project Healer"

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-Elliwen
 
-Elliwen
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I was avoiding the improved damage spells Talents due to the increased Mana drain from casting them.  That left me with no option but to go with Imp Entangling Roots.  I'm also aware of the diappointment in the HoT spells but for this build I figured the idea was to max the Healing abilities.  It would certainly be an overly specialized spec. 
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In order to get Moonglow you need five points in Improved Moonfire.  Getting Moonglow offsets 10% of the cost of the damage spells cast.  It sounds like an OK bonus but would need to be quite a bit higher to be effective in tricky fights. 
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--[[User:Jini|Jini]] 08:01, 6 Jan 2005 (MST)

Revision as of 11:01, 6 January 2005

As a primary healer, I'd take the talent tree slightly differently:


Restoration: 31 points

Improved MOW 5 points
Nature's Focus 5 points
Improved Healing Touch 5 points
Gift of nature 1 point
Reflection 5 points
Nature's Swiftness 1 point
Subtlety 5 points
Improved Tranquility 2 points
Improved Regrowth 1 point (not worth casting generally, but need the point for Innervate)
Innervate 1 point


Balance: 20 points

Nature's Grasp 1 point (Required to get the higher talents)
Improved Nature's Grasp 4 points (Required to get the higher talents)
Improved Moonfire 5 points
Nature's Reach 2 points
Omen of Clarity 1 point (The besto!)

Remaining 7 points distributed in Improved Starfire, Improved Thorns, and Moonglow... haven't figured out the best distribution for that (probably whatever it takes to get Moonglow...). The heal over time spells, such as Rejuvination and Regrowth are too mana intensive, for what you get (counter intuitive to me... you should get rewarded for having to be patient). I don't bother with the Improved Entangling Roots, because they can only be cast outdoors... useless in an instance.

-Elliwen


I was avoiding the improved damage spells Talents due to the increased Mana drain from casting them. That left me with no option but to go with Imp Entangling Roots. I'm also aware of the diappointment in the HoT spells but for this build I figured the idea was to max the Healing abilities. It would certainly be an overly specialized spec.

In order to get Moonglow you need five points in Improved Moonfire. Getting Moonglow offsets 10% of the cost of the damage spells cast. It sounds like an OK bonus but would need to be quite a bit higher to be effective in tricky fights.

--Jini 08:01, 6 Jan 2005 (MST)