Difference between revisions of "Talk:Volvo backup Healer"

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== 1.9 Changes ==
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We don't have the actual 1.9 changes yet for talents, but working from the list someone posted on the official forums, I'm thinking of the following 30/21 build (assuming the pre-reqs work out right) :
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<b>HOLY (30)</b>
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* Divine Intellect (5/5) -  Increases your Intellect by 10%
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* Spiritual Focus (5/5) - Gives your Flash of Light and Holy Light spells a 56% chance to avoid interruption
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* Healing Light (3/3) - Increases effects of your Holy Light and Flash of Light spells by 12%
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* Divine Favor (1/1) - Gives your next Flash of Light or Holy Light a 100% critical chance (2 min cooldown)
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* Imp Lay on Hands (2/2) - Gives the target of your Lay on Hands a 50% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 20 minutes
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* Illumination (5/5) - Gives you a 100% to regain the mana cost of your Flash of Light or Holy Light spell when they have a critical effect.
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* Sanctity Aura (1/1) - Increases Holy Damage done by allies in a 30 yard radius by 10%
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* Lasting Judgement (3/3) - Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)
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* Holy Power (5/5) - Increases crit chance of holy spells by 5% (up to 5% prob)
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<b>RETRIBUTION (21)</b>
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* Benediction (5/5) - Reduces the cost of your Retribution spells by 15%
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* Improved Judgement (2/2) - Decreases the cooldown of your Judgement spell by 2 seconds
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* Deflection (5/5) - Increases your chance to parry by 1% (1%/2%/3%/4%/5%)
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* Vindication (3/3) - Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)
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* Seal of Command (1/1)
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* Pursuit of Justice (2/2) - Increases movement and mounted movement by 8%. This does not stack with other movement speed increasing effects.
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* Eye for an Eye (2/2) - All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused bye Eye for an Eye will not exceed 50% of the Paladin's total health.
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* Consecration (1/1)
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----
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SnowDog: Here's my thought on a new backup healer build.  It's pretty similar to the main healer build, I guess.  I would think that you'd want to do half of holy first, then get consecration, then back to fill out holy.  A L55 character with this build would have everything but Divine Strength.
 
SnowDog: Here's my thought on a new backup healer build.  It's pretty similar to the main healer build, I guess.  I would think that you'd want to do half of holy first, then get consecration, then back to fill out holy.  A L55 character with this build would have everything but Divine Strength.
  
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Ok, so here it is after fine-tuning.  At L52 (where I am today) it looks like I can have Sanctity Aura, Consecration, and SoC.  What I don't have yet is Improved Seal of Light.
 
Ok, so here it is after fine-tuning.  At L52 (where I am today) it looks like I can have Sanctity Aura, Consecration, and SoC.  What I don't have yet is Improved Seal of Light.
 
<B>Holy Talents -  22 points</B>
 
 
* Spiritual Focus - rank 4/5
 
* Improved Holy Light - rank 3/3
 
* Illumination - rank 5/5
 
* Divine Favor - rank 1/1
 
* Improved Seal of Righteousness - rank 5/5
 
* Improved Flash of Light - rank 3/3
 
* Sanctity Aura - rank 1/1
 
 
<B>Retribution Talents -  21 points</B>
 
 
* Benediction - rank 5/5
 
* Two-Handed Weapon Specialization - rank 5/5
 
* Deflection - rank 5/5
 
* Vengeance - rank 4/5
 
* Seal of Command - rank 1/1
 
* Consecration - rank 1/1
 
 
At 60, it's:
 
  
 
<B>Holy Talents -  29 points</B>
 
<B>Holy Talents -  29 points</B>

Revision as of 00:17, 26 November 2005

1.9 Changes

We don't have the actual 1.9 changes yet for talents, but working from the list someone posted on the official forums, I'm thinking of the following 30/21 build (assuming the pre-reqs work out right) :

HOLY (30)

  • Divine Intellect (5/5) - Increases your Intellect by 10%
  • Spiritual Focus (5/5) - Gives your Flash of Light and Holy Light spells a 56% chance to avoid interruption
  • Healing Light (3/3) - Increases effects of your Holy Light and Flash of Light spells by 12%
  • Divine Favor (1/1) - Gives your next Flash of Light or Holy Light a 100% critical chance (2 min cooldown)
  • Imp Lay on Hands (2/2) - Gives the target of your Lay on Hands a 50% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 20 minutes
  • Illumination (5/5) - Gives you a 100% to regain the mana cost of your Flash of Light or Holy Light spell when they have a critical effect.
  • Sanctity Aura (1/1) - Increases Holy Damage done by allies in a 30 yard radius by 10%
  • Lasting Judgement (3/3) - Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)
  • Holy Power (5/5) - Increases crit chance of holy spells by 5% (up to 5% prob)

RETRIBUTION (21)

  • Benediction (5/5) - Reduces the cost of your Retribution spells by 15%
  • Improved Judgement (2/2) - Decreases the cooldown of your Judgement spell by 2 seconds
  • Deflection (5/5) - Increases your chance to parry by 1% (1%/2%/3%/4%/5%)
  • Vindication (3/3) - Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)
  • Seal of Command (1/1)
  • Pursuit of Justice (2/2) - Increases movement and mounted movement by 8%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye (2/2) - All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused bye Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Consecration (1/1)



SnowDog: Here's my thought on a new backup healer build. It's pretty similar to the main healer build, I guess. I would think that you'd want to do half of holy first, then get consecration, then back to fill out holy. A L55 character with this build would have everything but Divine Strength.

Holy Talents - 30 points

  • Improved Lay on Hands - rank 1/2
  • Spiritual Focus - rank 4/5
  • Improved Holy Light - rank 3/3
  • Revelation - rank 2/2
  • Illumination - rank 5/5
  • Divine Favor - rank 1/1
  • Improved Seal of Righteousness - rank 5/5
  • Improved Flash of Light - rank 3/3
  • Sanctity Aura - rank 1/1
  • Divine Strength - rank 5/5

Retribution Talents - 21 points

  • Benediction - rank 5/5
  • Two-Handed Weapon Specialization - rank 5/5
  • Deflection - rank 5/5
  • Vengeance - rank 5/5
  • Consecration - rank 1/1
====

Legedi:

I think five points into Spiritual Focus is important. You could drop a point from Divine Strength or Improved Seal of Light very easilly. Also SoCrusader is total crap now. I'd only but points into Improved SoCrusader if you plan on judging it a lot. Also get SoCommand any way you can :)


The reason for only going to 4 in Spiritual Focus is that we are always running maxxed Concentration Aura. 4 points in SF gives 104% chance to not lose casting time.

I think a point into SoCo would not be a bad idea at all.--Jini 09:57, 4 Jun 2005 (Eastern Daylight Time)

Legedi:

I'm pretty sure Spiritual Focus and Concentration don't stack that way. It checks twice so if SF give 56% and Concentration is 50% you would have a 78% of not being interupted.


My thoughts run a bit more toward defense. Swap Imp Seal of Light in for Divine Strength and swap Anticipation in for Vengeance. I tend to be underwhelmed with Vengeance and I have the highest crit rate in the group. It is useful to keep Seal of Light up on the main target, especially for tougher fights and it seems to make sense for the backup healer to Judge it. --Jini 17:03, 16 Nov 2005 (GMT)


Talked to TacoSupreme about the proposed spec. He prefers Vengeance over Anticipation. We also agree that gettin 4 points of Vengeance and 1 point into Seal of Command was worth it. --Jini 21:37, 17 Nov 2005 (GMT)

New Build

Ok, so here it is after fine-tuning. At L52 (where I am today) it looks like I can have Sanctity Aura, Consecration, and SoC. What I don't have yet is Improved Seal of Light.

Holy Talents - 29 points

  • Spiritual Focus - rank 4/5
  • Improved Holy Light - rank 3/3
  • Revelation - rank 2/2
  • Illumination - rank 5/5
  • Divine Favor - rank 1/1
  • Improved Seal of Righteousness - rank 5/5
  • Improved Flash of Light - rank 3/3
  • Sanctity Aura - rank 1/1
  • Improved Seal of Light - rank 5/5

Retribution Talents - 22 points

  • Benediction - rank 5/5
  • Two-Handed Weapon Specialization - rank 5/5
  • Deflection - rank 5/5
  • Vengeance - rank 5/5
  • Seal of Command - rank 1/1
  • Consecration - rank 1/1