Template:Skill infobox/Documentation

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This template is meant for use for documentation of the technical game entity known as skills.

Parameters

id
Internal number
name
Skill name
description
Skill description
concise description
Short concise skill description
type
The type of the skill, i.e. enchantment spell, scythe attack, preparation, etc.
image (optional)
The image to show. Default is [[Image:{{{name}}}.jpg]]
campaign (optional)
The campaign in which the skill is available. Defaults to "Core".
profession (optional)
The profession that this skill is tied to. Default is none.
attribute (optional)
The skill's attribute. Default is 'No Attribute'.
elite (optional)
Whether the skill is elite or not. Possible values are "yes", "y" or "true". Default is none.
energy (optional)
The amount of energy this skill costs. Default is none.
activation (optional)
The amount of time this skill takes to activate. Default is none.
recharge (optional)
The time it takes for the skill to recharge after use. Values "m", "morale" or "morale boost" if only recharges by a morale boost. Default is none.
upkeep (optional)
The cost of maintaining this skill. Default is none.
adrenaline (optional)
The amount of adrenaline needed to use this skill. Default is none.
sacrifice (optional)
The % of health lost when using this skill. Default is none.
exhaustion (optional)
Whether this skill causes exhaustion after use. Default is none.
target (optional)
Valid targets of the skill. Guessed from the skill type if not set. Valid values are untargeted, foes, location, party members, allies, other allies, animals, corpses, minions, spirits, summoned creatures and dead party members.
Note: self is an accepted value and will be translated to untargeted for historical reasons. (details).
range (optional)
The range of the skill. Assumed to be normal if not set. Valid values are none, touch, melee, adjacent, nearby, in the area, half, casting, projectile, spirit, and compass
aoe (optional)
The size of any aoe on the skill. Guessed from skill type if not set. Valid values are none, adjacent to target, adjacent, nearby, in the area, earshot, spirit range and radar.
categorize (optional)
"y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others.
special (optional)
If this is a monster skill then the parameter should be special=Monster.
pve-only (optional)
"y" if this skill is only for PvE and can't be used in PvP.
has-pvp (optional)
"y" if this skill is the "default version" of a skill with a separate PvP version.
is-pvp (optional)
"y" if this skill is the PvP version of a skill with a separate PvE version.

Mostly deprecated

projectile (optional)
Identifies magical projectiles. Value should be projectile speed. Assumed to be none projectile if not set.
causes1 (optional)
For things caused by this skill. Would normally be a skill name or skill type. Can also be Interrupt, Critical hit and Knockdown. Only use this parameter for values identical to the skills name.
causes2 (optional)
Extra for skills that have several effects of this type. Works as above.
causes3 (optional)
Extra for skills that have several effects of this type. Works as above.
removes1 (optional)
Other skills removed by this skill. A skill name or skill type. Valid values are Condition, Enchantment spell, Hex spell, Stance, Minion and Spirit
removes2 (optional)
Extra for skills that have several effects of this type. Works as above.