Difference between revisions of "Terror's End"

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{{Quest 4 nav}}
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{{Quest
'''Objective'''
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|Act=4
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|File=Terror's End
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|Type={{Warn|='''Mandatory'''}}
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|Trigger=Talk to [[Tyrael]] after destroying [[the Fallen Angel]] and talking to [[Deckard Cain]] after using [[Hell's Forge]] '''or'''<br>Enter [[Chaos Sanctuary]]
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|Objective=Find [[Diablo|{{Ub|=Diablo}}]] in his Sanctuary
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|Area=Chaos Sanctuary
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|Item=None
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|Reward=Quest drop and access to Act 5 in [[Expansion]] games<br>Quest drop, new title and entry to next [[difficulty]] level in [[Classic]] games}}
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{{Ub|=The time has come to hunt down and destroy Diablo, himself.}}
  
Kill Diablo in his Chaos Sanctuary.
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{{Ub|=But beware, the Lord of Terror is not to be underestimated. He single-handedly destroyed the town of Tristram and corrupted the last noble hero who tried to stop him.}}
  
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{{Ub|=This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his spirit be banished forever.}}
  
'''General Notes'''
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{{Ub|=Good luck! Though this be our darkest hour, it may yet be your greatest moment.}}
  
The Chaos Sanctuary will always contain Oblivion Knights.  These monsters are feared by melee characters for their ability to use the Iron Maiden curse (among other nasty curses). If characters choose to use melee attacks within the Chaos Sanctuary, they should do so with '''extreme''' caution.
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- [[Tyrael]]
  
  
Venom Lords are another dangerous monster found here.  They have a powerful Inferno attack that can cause a lot of damage to characters with low fire resistance.
 
  
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==Navigation==
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[[File:Hadriel.png|frame|center|Hadriel waits at entrance to second part of [[River of Flame]] approaching [[Chaos Sanctuary]].]]
  
'''Seals'''
 
  
Diablo is contained by five seals.  Three of these seals spawn a superunique boss and a monster pack nearby when activated.  These monster seals do not count as having been activated until their respective boss has been killed.  The remaining two non-monster seals do not spawn any monsters.  Once all five seals have been activated, Diablo will spawn above the pentagram in the center of the Chaos Sancuary.
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*If [[Hell's Forge]] has been completed, talking to Hadriel prompts the following:
  
  
''Left Monster Seal''
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{{Ub|=Proceed, hero, into Terror's lair.}}
  
Superunique Storm Caster Boss: Grand Vizier of Chaos
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{{Ub|=Know that Diablo's innermost sanctum is hidden by five seals.}}
  
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{{Ub|=Only by opening each of these seals can you clear your way to the final battle.}}
  
''Top Monster Seal''
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- Hadriel
  
Superunique Oblivion Knight Boss: Lord deSeis
 
  
  
''Right Monster Seal''
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*If Hell's Forge has ''not'' been completed, talking to him prompts the following:
  
Superunique Venom Lord Boss: Infector of Souls
 
  
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{{Ub|=Halt! Before venturing into Diablo's lair, go to the Hellforge with Mephisto's Soulstone.}}
  
'''Quest Reward'''
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{{Ub|=Place the stone on the Hellforge and use the Hellforge Hammer to destroy it.}}
  
Quest drop if killed by questing character.
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- Hadriel
  
  
'''Multiplayer Notes'''
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*Despite this warning, Hell's Forge does not need to be completed beforehand: presumably [[The Guardian#Reward|{{Ub|=Mephisto's Soulstone}}]] would then be destroyed at same time as [[Diablo|{{Ub|=Diablo's}}]] Soulstone (and player would receive stern lecture about dangers of overconfidence), but there is no deviation in storyline or cinematic.
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*Remainder of River of Flame extends beyond Hadriel to northeast, where Chaos Sanctuary can be found. Best to proceed up left side, as paths on right side often double back on themselves.
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<br>
  
It is considered good etiquette to warn other nearby players before activating a monster seal.  Activating seals without warning, specifically the right monster seal, can lead to unintended deaths. It is also good etiquette to refrain from activating non-monster seals until all monster seals have been activated and cleared.
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==Objective==
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*There is very limited variation in layout of [[Chaos Sanctuary]], and it is always populated by the same monster types:
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**[[Oblivion Knight#Oblivion Knight|Oblivion Knight]]s in groups of 1-2 are accompanied by 2-4 [[Doom Knight#Doom Knight|Doom Knight]] minions each, both [[Undead]]. Oblivion Knights are always [[Immune to Cold]] (180%) in Hell, while Doom Knights are [[Immune to Fire]] in Nightmare (100%) and Hell (110%). They are much less dangerous for [[melee]] attackers from [[patch]] 1.13 onwards since they no longer cast [[Iron Maiden]].
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**[[Finger Mage#Storm Caster|Storm Casters]] in groups of 2-3 are Undead, [[Immune to Lightning]] (100%) in Hell.
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**[[Megademon#Venom Lord|Venom Lords]] in groups of 2-3 are [[Demon]]s, [[Immune to Poison]] (100%) in Nightmare but Immune to Fire (130%) in Hell.
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*Continue northeast to center of Chaos Sanctuary, where a huge pentagram is found. Five seals mentioned by Hadriel can be found in three remaining arms of Sanctuary:
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**Left arm contains two seals, one of which spawns [[Grand Vizier of Chaos|{{Ub|=Grand Vizier of Chaos}}]] when opened
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**Top arm contains one seal which spawns [[Lord De Seis|{{Ub|=Lord De Seis}}]] when opened
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**Right arm contains remaining two seals, one of which spawns [[Infector of Souls|{{Ub|=Infector of Souls}}]]
  
If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.
 
  
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns. If Diablo remains where he spawned, the low-level characters will be shielded from Diablo's attacks, while still being close enough to receive quest credit.
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|
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[[File:Grand Vizier of Chaos.png|center|thumb|256px|{{Ub|=Grand Vizier of Chaos}} is an [[Extra Strong]] [[Fire Enchanted]] [[Super Unique]] Storm Caster which is Immune to Fire in Normal (135%) and Nightmare (150%), but Immune to Lightning (100%) in Hell. Accompanied by nine minions in Normal, ten in Nightmare and eleven in Hell.]]
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|
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[[File:Lord De Seis.png|center|thumb|256px|{{Ub|=Lord De Seis}} is an Extra Strong [[Aura Enchanted]] (always with [[Fanaticism]]) Super Unique Oblivion Knight which is always Immune to Cold in Hell (180%). Accompanied by five Doom Knight minions in Normal, six in Nightmare and seven in Hell.]]
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|
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[[File:Infector of Souls.png|center|thumb|256px|{{Ub|=Infector of Souls}} is an [[Extra Fast]] [[Spectral Hit]] Super Unique Venom Lord which is always Immune to Poison (100%) in Nightmare but Immune to Fire (130%) in Hell. Accompanied by nine minions in Normal, ten in Nightmare and eleven in Hell.]]
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|}
  
  
'''Classic Notes'''
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*Variation in layout of left and right arms indicates which seal will spawn Super Unique:
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**If left arm turns to right, first seal is trapped; if left arm is forked, seal in right fork is trapped.
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**If right arm is straight with seals in alcoves to either side, first seal on right is trapped; if right arm turns back on itself, seal at its end is trapped.
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*It is good etiquette to warn nearby players before opening trapped seals to prevent unintentional deaths, and to avoid opening seals which are not trapped until all trapped seals have been opened and their Super Unique monsters killed.
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*Most dangerous scenario is when right arm turns back on itself and seal at its end is trapped: although they don't spawn in immediate vicinity and attack immediately, {{Ub|=Infector of Souls}} and minions block retreat, and due to their numbers and size it can become impossible to retreat, resulting in being overwhelmed.
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*{{Ub|=Lord De Seis}} may not cast Iron Maiden from patch 1.13 onwards, but damage enhancements of his guaranteed [[Unique (monster)|Unique]] bonuses combined with [[Decrepify]] or [[Amplify Damage]] can make his Doom Knight minions extremely dangerous en masse. Try to lure them beyond aura and curse-casting range to diminish threat, or kill him first.
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*All five seals must be opened and all three Super Unique monsters (but not their minions) must be killed before [[Diablo|{{Ub|=Diablo}}]] will come forth. Once this has been done, all other remaining monsters and minions will die, screen will shake and {{Ub|=Diablo}} will spawn on pentagram at center of Chaos Sanctuary.
  
In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.
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[[File:Diablo.png|frame|center|{{Ub|=Diablo}} is a [[boss]] and Prime [[Evil]].]]
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*If an allied player has already completed quest in a previous game, at least one player who hasn't must be within ~ one screen length when {{Ub|=Diablo}} dies to complete quest: all other players may remain in town and still complete quest.
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*When being rushed, low-level characters often hide behind two outcroppings in the wall directly above where {{Ub|=Diablo}} spawns: if he does not move, low-level characters will be shielded from his attacks, while still being close enough to complete quest.
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<br>
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==Reward==
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*When killing [[Diablo|{{Ub|=Diablo}}]] for first time he has improved chances of dropping higher quality items. He also has a chance to drop [[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]] required to transmute [[Token of Absolution|{{Cb|=Token of Absolution}}]] in [[Horadric Cube|{{Ub|=Horadric Cube}}]], used to respecialise, reassigning [[attribute]] and skill points.
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*In [[Expansion]] games, defeating {{Ub|=Diablo}} and returning to talk to [[Tyrael]] prompts the following:
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{{Ub|=Praise be to the Light! You have accomplished the impossible!}}
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{{Ub|=Diablo and Mephisto have been banished back into the Black Abyss that spawned them, and the corrupted Soulstones are no more.}}
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{{Ub|=However, while you were fighting here, Baal remained behind in the mortal realm, building an army of hellish minions. Now, Baal's army is searching for the Worldstone, the ancient source of all the Soulstones and their power, while leaving behind a wake of destruction. They have forged deeply into the Barbarian homelands, heading directly for the summit of Mount Arreat!}}
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{{Ub|=Baal knows, mortal hero! That is the very site of the blessed Worldstone!}}
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{{Ub|=Now, enter the portal I have opened for you. It will take you to the Barbarian city of Harrogath, the last bastion of Order on the slopes of Arreat.}}
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- Tyrael
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*Portal allows access to Act 5 by transporting player to [[Harrogath]].
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*In [[Classic]] games, defeating {{Ub|=Diablo}} causes game to end in 90 seconds, giving little time to collect items dropped or return to talk to Tyrael:
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{{Ub|=Praise be to the Light! You have accomplished the impossible!}}
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{{Ub|=Diablo and Mephisto have been banished back into the Black Abyss that spawned them and the corrupted Soulstones are no more.}}
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{{Ub|=You've done well, hero. For now, you should rejoice.}}
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- Tyrael
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*This completes Normal and allows access to Nightmare games, while completing Nightmare allows access to Hell games. Titles are added to character name depending on difficulty level completed and game type:
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{{Text table}} width=100%
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|-valign=top align=center
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!width=25% align=left rowspan=2|Title
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!colspan=3|Normal
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!colspan=3|Hardcore
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|-align=center
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!width=13%|Normal
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!width=12%|Nightmare
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!width=12%|Hell
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!width=13%|Normal
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!width=12%|Nightmare
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!width=13%|Hell
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|-align=center
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!align=left|Male
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|Sir
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|Lord
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|Baron
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|{{Warn|=Count}}
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|{{Warn|=Duke}}
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|{{Warn|=King}}
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|-align=center
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!align=left|Female
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|Dame
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|Lady
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|Baroness
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|{{Warn|=Countess}}
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|{{Warn|=Duchess}}
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|{{Warn|=Queen}}
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|}

Latest revision as of 15:44, 27 August 2013