Difference between revisions of "The Search for Cain"

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|File=The Search for Cain
 
|File=The Search for Cain
 
|Type={{Sb|=Recommended}}
 
|Type={{Sb|=Recommended}}
|Trigger=Talk to [[Akara]] after [[Kashya]] after killing [[Blood Raven|{{Ub|=Blood Raven}}]] '''or'''<br>Take [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] from Tree of Inifuss
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|Trigger=Talk to [[Akara]] after [[Kashya]] after killing [[Blood Raven|{{Ub|=Blood Raven}}]] '''or'''<br>Take {{Ub|=Scroll of Inifuss}} from Tree of Inifuss
 
|Objective=Find and rescue [[Deckard Cain]]
 
|Objective=Find and rescue [[Deckard Cain]]
 
|Area=[[Dark Wood]], [[Cold Plains]] and [[Tristram (Act 1)|Tristram]]
 
|Area=[[Dark Wood]], [[Cold Plains]] and [[Tristram (Act 1)|Tristram]]
 
|Item={{Ub|=Scroll of Inifuss}}
 
|Item={{Ub|=Scroll of Inifuss}}
|Reward=Ring from Akara<br>Deckard Cain identifies items for free, for remainder of [[difficulty]] level
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|Reward=Ring from Akara<br>Cost of buying items in [[Rogue Encampment]] reduced by 10%<br>Deckard Cain identifies items for free, for remainder of [[difficulty]] level
 
}}
 
}}
{{U|=It is clear that we are facing an Evil difficult to comprehend, let alone combat.}}
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{{Ub|=It is clear that we are facing an Evil difficult to comprehend, let alone combat.}}
  
{{U|=There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us... His name is Deckard Cain.}}
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{{Ub|=There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us... His name is Deckard Cain.}}
  
{{U|=You must go to Tristram and find him, my friend. I pray that he still lives.}} - Akara
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{{Ub|=You must go to Tristram and find him, my friend. I pray that he still lives.}}
  
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- Akara
  
==Navigation==
 
{{U|=Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.}}
 
  
{{U|=To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.}}
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==Scroll of Inifuss==
 +
{{Ub|=Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.}}
  
{{U|=You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic pattern.}} - [[Akara]]
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{{Ub|=To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.}}
 +
 
 +
{{Ub|=You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic pattern.}}
 +
 
 +
- [[Akara]]
  
  
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*Path from underground leads through Dark Wood to exit to [[Black Marsh]]. However, before doing so search Dark Wood for waypoint and Tree of Inifuss.
 
*Path from underground leads through Dark Wood to exit to [[Black Marsh]]. However, before doing so search Dark Wood for waypoint and Tree of Inifuss.
  
[[File:Treehead Woodfist.png|frame|center|[[Treehead Woodfist|{{Ub|=Treehead Woodfist}}]] is an [[Extra Strong]] [[Extra Fast]] [[Super Unique]] [[Wendigo|Brute]] guarding Tree of Inifuss. Accompanied by two minions in Normal, three in Nightmare and four in Hell, they are all [[Immune to Cold]] (120%) in Hell. They do not need to be killed, but due to their strength and speed it may be advisable to do so anyway.]]
 
  
 +
[[File:Treehead Woodfist.png|frame|center|[[Treehead Woodfist|{{Ub|=Treehead Woodfist}}]] is an [[Extra Strong]] [[Extra Fast]] [[Super Unique]] [[Wendigo#Brute|Brute]] guarding Tree of Inifuss. Accompanied by two minions in Normal, three in Nightmare and four in Hell, they are all [[Immune to Cold]] (120%) in Hell. They do not need to be killed, but due to their strength and speed it may be advisable to do so anyway.]]
  
*Click on Tree of Inifuss and [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] drops on ground. 2x2 square of inventory space is required to pick up, at which point return and talk to Akara.
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 +
*Click on Tree of Inifuss and {{Ub|=Scroll of Inifuss}} drops on ground. 2x2 square of inventory space is required to pick up, at which point return and talk to Akara.
 
<br>
 
<br>
  
==Objective==
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==Tristram==
{{U|=Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.}} - [[Akara]]
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{{Ub|=Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.}}
 +
 
 +
- [[Akara]]
  
  
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[[File:Rakanishu.png|frame|center|[[Rakanishu|{{Ub|=Rakanishu}}]] is a [[Lightning Enchanted]] [[Extra Fast]] [[Super Unique]] [[Fallen|Carver]] guarding Cairn Stones. Accompanied by eight minions in Normal, nine in Nightmare and ten in Hell, they are all [[Immune to Fire]] (110%) in Hell. They do not need to be killed, but due to their speed it may be advisable to do so. Lightning Enchanted is quite dangerous that early in Normal, so care should be taken.]]
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[[File:Rakanishu.png|frame|center|[[Rakanishu|{{Ub|=Rakanishu}}]] is a [[Lightning Enchanted]] [[Extra Fast]] [[Super Unique]] [[Fallen#Carver|Carver]] guarding Cairn Stones. Accompanied by eight minions in Normal, nine in Nightmare and ten in Hell, they are all [[Immune to Fire]] (110%) in Hell. They do not need to be killed, but due to their speed it may be advisable to do so. Lightning Enchanted is quite dangerous that early in Normal, so care should be taken.]]
  
  
*Upon finding and clearing area around Cairn Stones, right-click on [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] to determine order in which they need to be touched to activate portal (or simply touch them in random order until portal activates). Scroll will disappear from inventory once portal is activated.
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*Upon finding and clearing area around Cairn Stones, right-click on [[The Search for Cain#Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] to determine order in which they need to be touched to activate portal (or simply touch them in random order until portal activates). Scroll will disappear from inventory once portal is activated.
*Portal leads to east corner of [[Tristram (Act 1)|Tristram]]. [[Deckard Cain]] is held prisoner in gibbet in town center: click on it to release him, at which point he will cast Town Portal and return to [[Rogue Encampment]]. Return as well, or retrieve [[Wirt's Leg]] from his corpse in west corner of Tristram to be able to access [[Secret Cow Level]] upon completion of [[difficulty]] level.
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*Portal leads to east corner of [[Tristram (Act 1)|Tristram]]. [[Deckard Cain]] is held prisoner in gibbet in town center: click on it to release him, at which point he will cast Town Portal and return to [[Rogue Encampment]]. Return as well, or retrieve [[Secret Cow Level#Wirt's Leg|Wirt's Leg]] from his corpse in west corner of Tristram to be able to access [[Secret Cow Level]] upon completion of [[difficulty]] level.
 
<br>
 
<br>
  
 
==Reward==
 
==Reward==
{{U|=You have risked your life to rescue Cain. For that we thank you.}}
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{{Ub|=You have risked your life to rescue Cain. For that we thank you.}}
  
{{U|=We must seek his counsel immediately.}} - [[Akara]]
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{{Ub|=We must seek his counsel immediately.}}
  
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- [[Akara]]
  
*Akara gives a ring whose quality and item level depend upon [[difficulty]] level:
 
  
 +
*Akara gives a [[ring]] whose quality and item level depend upon [[difficulty]] level:
  
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%"
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!width=91 align=left|Property
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=50%
!width=91|Normal
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!width=25% align=left|Property
!width=91|Nightmare
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!width=25%|Normal
!width=91|Hell
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!width=25%|Nightmare
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!width=25%|Hell
 
|-
 
|-
 
!align=left|Quality
 
!align=left|Quality
!{{M|=Magic}}
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|{{Mb|=Magic Ring}}
!{{R|=Rare}}
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|{{Rb|=Rare Ring}}
!{{R|=Rare}}
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|{{Rb|=Rare Ring}}
 
|-
 
|-
 
!align=left|Item level
 
!align=left|Item level
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{{U|=...I thank you, friend, for coming to my aid.}}
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*10% discount applies to cost of items bought anywhere in [[Rogue Encampment]] after rescuing [[Deckard Cain]]. Discount does not apply to items gambled, repaired or sold by player.
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*Discount does not sum with [[Reduces All Vendor Prices]], but is applied separately: combined with Reduces All Vendor Prices 30%, cost of items bought is reduced by 37% (10 + (90*30/100) ).
  
{{U|=As a token of my gratitude, I will identify items for you at no charge.}}
 
  
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{{Ub|=...I thank you, friend, for coming to my aid.}}
  
{{U|=Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!}}
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{{Ub|=As a token of my gratitude, I will identify items for you at no charge.}}  
  
{{U|=As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.}}
 
  
{{U|=Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.}}
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{{Ub|=Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!}}
  
{{U|=The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.}}
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{{Ub|=As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.}}
  
{{U|=One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.}}
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{{Ub|=Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.}}
  
{{U|=I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.}}
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{{Ub|=The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.}}
  
{{U|=I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.}}
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{{Ub|=One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.}}
  
{{U|=You must stop him or all will be lost.}} - [[Deckard Cain]]
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{{Ub|=I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.}}
 +
 
 +
{{Ub|=I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.}}
 +
 
 +
{{Ub|=You must stop him or all will be lost.}}
 +
 
 +
- Deckard Cain
  
  
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{{U|=Oh... Blessings on the Rogues! They finally rescued me from that cursed place!}} - Deckard Cain
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{{Ub|=Oh... Blessings on the Rogues! They finally rescued me from that cursed place!}}
 +
 
 +
- Deckard Cain
  
  
*He will still accompany character from town to town (except for [[Rogue Encampment]]), although identifying items now costs 100 gold per item. Since Scrolls of Identify cost 72 gold each, from a cost perspective Deckard Cain should either be rescued or not used at all to identify items (although convenience of identifying multiple items at once, rather than individually, may be worth 28 gold premium).
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*He will still accompany character from town to town (except for [[Rogue Encampment]]), although identifying items now costs 100 gold per item. Since [[Scroll of Identify|Scrolls of Identify]] cost at most 80 gold each (only 72 when discounted), from a cost perspective Deckard Cain should either be rescued or not used at all to identify items (although convenience of identifying multiple items at once, rather than individually, may be worth 28 gold premium).
 
*Although inconsistent, character can still return to Act 1 to rescue him, even after finding and talking to him in another town.
 
*Although inconsistent, character can still return to Act 1 to rescue him, even after finding and talking to him in another town.

Latest revision as of 14:22, 6 August 2014