Difference between revisions of "Tiger Strike"

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==Details==
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==Detail==
[[Tiger Strike#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|8+(7*slvl)
+
|8 + (7*slvl)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
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|-
 
|-
 
!align=left|+[[% Damage]]/Charge
 
!align=left|+[[% Damage]]/Charge
|80+(20*slvl)
+
|80 + (20*slvl)
 
|}
 
|}
  
  
 
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
 
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=33%|
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[[File:Tiger Strike 1.gif|center|frame|One charge]]
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|width=34%|
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[[File:Tiger Strike 2.gif|center|frame|Two charges]]
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|
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[[File:Tiger Strike 3.gif|center|frame|Three charges]]
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|}
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*Charge bonuses do not apply until released using one of the following finishing skills:
 
*Charge bonuses do not apply until released using one of the following finishing skills:
**Melee Normal Attack
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**Normal [[melee]] Attack
**Dragon Talon
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**[[Dragon Talon]]
**Dragon Claw
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**[[Dragon Claw]]
**Dragon Tail
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**[[Dragon Tail]]
**Dragon Flight
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**[[Dragon Flight]]
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
*Charge bonuses accumulate upon successful attacks: level 1 TS applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
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*Charge bonuses accumulate upon successful attacks: level 1 applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
 
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
**Fists of Fire
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**[[Fists of Fire]]
**Cobra Strike
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**[[Cobra Strike]]
**Claws of Thunder
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**[[Claws of Thunder]]
**Blades of Ice
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**[[Blades of Ice]]
**Phoenix Strike
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**[[Phoenix Strike]]
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
*Charge-up skill of choice when using Dragon Tail as a finishing skill.
 
*Charge-up skill of choice when using Dragon Tail as a finishing skill.
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==Source==
 
==Source==
*Shadow Warrior and Shadow Master can also use Tiger Strike.
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*[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Tiger Strike.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).
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*+(1-3) Tiger Strike ([[Assassin]] Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Tiger Strike#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
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Revision as of 15:23, 24 July 2012