Difference between revisions of "Tools of the Trade"

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|File=Tools of the Trade
 
|File=Tools of the Trade
 
|Type={{Sb|=Recommended}}
 
|Type={{Sb|=Recommended}}
|Trigger=Talk to [[Charsi]] after [[Akara]] after rescuing [[Deckard Cain]] '''or'''<br>Pick up [[Horadric Malus|{{Ub|=Horadric Malus}}]] (character must be at least level 8)
+
|Trigger=Talk to [[Charsi]] after [[Akara]] after rescuing [[Deckard Cain]] '''or'''<br>Pick up {{Ub|=Horadric Malus}} (character must be at least level 8)
 
|Objective=Return the {{Ub|=Horadric Malus}} to Charsi
 
|Objective=Return the {{Ub|=Horadric Malus}} to Charsi
 
|Area=[[Barracks]]
 
|Area=[[Barracks]]
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|Reward=Charsi will imbue a low, normal or high quality armor or weapon with no sockets to make it rare quality
 
|Reward=Charsi will imbue a low, normal or high quality armor or weapon with no sockets to make it rare quality
 
}}
 
}}
{{U|=When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.}} - Charsi
+
{{Ub|=When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.}}
 +
 
 +
- Charsi
  
  
 
==Navigation==
 
==Navigation==
*Take [[waypoint]] to [[Dark Wood]] or [[Black Marsh]], then find and follow path through [[Tamoe Highland]] and [[Monastery Gate]] to activate waypoint in [[Outer Cloister]]. Entrance to [[Barracks]] is indicated by position of waypoint:
+
Take [[waypoint]] to [[Dark Wood]] or [[Black Marsh]], then find and follow path through [[Tamoe Highland]] and [[Monastery Gate]] to activate waypoint in [[Outer Cloister]]. Entrance to [[Barracks]] is indicated by position of waypoint:
  
  
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<br>
 
<br>
  
==Objective==
+
==Horadric Malus==
[[File:The Smith.png|frame|center|Search [[Barracks]] until [[Horadric Malus|{{Ub|=Horadric Malus}}]] is found. It is guarded by [[The Smith|{{Ub|=The Smith}}]], an [[Extra Strong]] [[Super Unique]] [[Demon]].]]
+
[[File:The Smith.png|frame|center|Search [[Barracks]] until {{Ub|=Horadric Malus}} is found. It is guarded by [[The Smith|{{Ub|=The Smith}}]], an [[Extra Strong]] [[Super Unique]] [[Demon]].]]
  
  
*{{Ub|=The Smith}} does not need to be killed, but character must be at least level 8 to take {{Ub|=Horadric Malus}} off its stand. Doing so causes it to drop on floor: it requires 1x2 inventory space to pick it up so that it can be returned to [[Charsi]].
+
{{Ub|=The Smith}} does not need to be killed, but character must be at least level 8 to take {{Ub|=Horadric Malus}} off its stand. Doing so causes it to drop on floor: it requires 1x2 inventory space to pick it up so that it can be returned to [[Charsi]].
 +
<br>
 
<br>
 
<br>
 +
==Reward==
 +
{{Ub|=Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.}}
  
==Reward==
+
- [[Charsi]]
{{U|=Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.}} - [[Charsi]]
 
  
  
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*Best to imbue item which cannot be gambled, or which has less chance of being gambled:
 
*Best to imbue item which cannot be gambled, or which has less chance of being gambled:
 
**Exceptional or Elite
 
**Exceptional or Elite
**[[Ethereal]], particularly weapon [[item type]]s (may not be useful if [[Repairs Durability]] suffix is not selected, or [[Replenishes Quantity]] suffix in case of [[javelin (item type)|javelin]], [[throwing axe (item type)|throwing axe]] or [[throwing knife (item type)|throwing knife]])
+
**[[Ethereal]], particularly weapon [[item type]]s (may not be useful if [[Repairs Durability]] suffix is not selected, or [[Replenishes Quantity]] suffix in case of [[javelin]], [[throwing axe]] or [[throwing knife]])
 
**Ethereal [[Crystal Sword]] or [[Dimensional Blade]] (resulting rare can be [[Horadric_Cube#Rare_item_3|upgraded]] to [[Phase Blade]], which is [[Indestructible]])
 
**Ethereal [[Crystal Sword]] or [[Dimensional Blade]] (resulting rare can be [[Horadric_Cube#Rare_item_3|upgraded]] to [[Phase Blade]], which is [[Indestructible]])
 
**[[Diadem]] (combination of quality and magic levels ensures all possible affixes can be picked, even at character level 8)
 
**[[Diadem]] (combination of quality and magic levels ensures all possible affixes can be picked, even at character level 8)
**[[Scepter (item type)|Scepter]]
+
**[[Scepter]]
**[[Staff (item type)|Staff]]
+
**[[Staff]]
**[[Wand (item type)|Wand]]
+
**[[Wand]]
 
**Class-specific:
 
**Class-specific:
***[[Amazon bow (item type)|Amazon bow]]
+
***[[Amazon bow]]
***[[Amazon javelin (item type)|Amazon javelin]]
+
***[[Amazon javelin]]
***[[Amazon spear (item type)|Amazon spear]]
+
***[[Amazon spear]]
***[[Auric shield (item type)|Auric shield]]
+
***[[Auric shield]]
***[[Orb (item type)|Orb]]
+
***[[Orb]]
***[[Pelt (item type)|Pelt]]
+
***[[Pelt]]
***[[Primal helm (item type)|Primal helm]]
+
***[[Primal helm]]
***[[Shrunken head (item type)|Shrunken head]]
+
***[[Shrunken head]]
 
*Any existing [[skill bonus]]es, or auto-affixes on class-specific items, will be lost and picked again.
 
*Any existing [[skill bonus]]es, or auto-affixes on class-specific items, will be lost and picked again.
 
*One skill bonus is always picked when imbuing item which can have them, and chance of two or three skill bonuses being picked increases based on rare item level (and thus character level):
 
*One skill bonus is always picked when imbuing item which can have them, and chance of two or three skill bonuses being picked increases based on rare item level (and thus character level):
  
  
{{Number table}}
+
{{Number table}} width=50%
 
|-align=center
 
|-align=center
!width=91|Skill bonuses
+
!width=25%|Skill bonuses
!width=187|Condition
+
!width=75%|Condition
 
|-
 
|-
 
|align=center|2
 
|align=center|2
|70 < Rand(99) + (clvl+4) < 91
+
|70 < Rand(99) + clvl+4 < 91
 
|-
 
|-
 
|align=center|3
 
|align=center|3
|Rand(99) + (clvl+4) > 90
+
|Rand(99) + clvl+4 > 90
 
|}
 
|}
 
<sup>Rand(99) is a random number picked between 0 and 99</sup>
 
<sup>Rand(99) is a random number picked between 0 and 99</sup>
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{{Number table}}
+
{{Number table}} width=50%
 
|-align=center
 
|-align=center
!width=91|Skill bonus
+
!width=25%|Skill bonus
!width=187|Condition
+
!width=75%|Condition
 
|-
 
|-
 
|align=center|+1
 
|align=center|+1
|Rand(99) + [ (clvl+4)/2 ] < 60
+
|Rand(99) + [clvl+4 /2] < 60
 
|-
 
|-
 
|align=center|+2
 
|align=center|+2
|59 < Rand(99) + [ (clvl+4)/2 ] < 90
+
|59 < Rand(99) + [clvl+4 /2] < 90
 
|-
 
|-
 
|align=center|+3
 
|align=center|+3
|Rand(99) + [ (clvl+4)/2 ] > 89
+
|Rand(99) + [clvl+4 /2] > 89
 
|}
 
|}
 
[http://www.mannm.org/d2library/faqtoids/staffmods_eng.html]
 
[http://www.mannm.org/d2library/faqtoids/staffmods_eng.html]

Latest revision as of 16:45, 27 August 2013