Difference between revisions of "User:Jini"

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I'm working toward the [[Ass/Sub_Builds]]
 
I'm working toward the [[Ass/Sub_Builds]]
  
Level 52 - I want to get to Seal Fate as soon as I can now so I can see how it performs.  I have one point in Vile Poisons and 4? unused.  I'm thinking they will go into Vile Poisons.  I'll need to make up my mind in one more level as then I can start investing in Seal Fate.
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Level 53 - Working on Seal Fate now so I can see how it performs.  My one point investment into Seal Fate has not improved my performance all that much so far.
  
=== Assassination Talents (21 points) ===
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=== Assassination Talents (26 points) ===
  
 
Improved Eviscerate - 3/3 point<br>
 
Improved Eviscerate - 3/3 point<br>
 
Increases the damage done by your Eviscerate ability by 5%.<br>
 
Increases the damage done by your Eviscerate ability by 5%.<br>
''Never should have spent this point hereEvis just is not used enough to make it worthwhile '''yet'''.''
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''Evis has become an awesome skill.  The upgrade received in the 40s made a big differenceThis Talent is very much appreciated now.''
  
 
Malice - 5/5 points<br>
 
Malice - 5/5 points<br>
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''More Damage!''
 
''More Damage!''
  
Vile Poisons - 1/5 points<br> Increases the damage dealt by your poisons by 15%
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Vile Poisons - 5/5 points<br> Increases the damage dealt by your poisons by 15%
 
''Gets me toward Seal Fate''
 
''Gets me toward Seal Fate''
  
 
Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.  
 
Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.  
 
''This has quickly turned into one of my favotite Talents.  I love being able to pick when to crit.  I just wish it wsn't used up on misses.''
 
''This has quickly turned into one of my favotite Talents.  I love being able to pick when to crit.  I just wish it wsn't used up on misses.''
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Seal Fate - 1/5 points Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
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''One point doesn't seem to do much so far.''
  
 
=== Combat Talents (0 points) ===
 
=== Combat Talents (0 points) ===

Revision as of 10:52, 10 January 2005

Dsnekr

Dsnekr's current Talent build: I'm working toward the Ass/Sub_Builds

Level 53 - Working on Seal Fate now so I can see how it performs. My one point investment into Seal Fate has not improved my performance all that much so far.

Assassination Talents (26 points)

Improved Eviscerate - 3/3 point
Increases the damage done by your Eviscerate ability by 5%.
Evis has become an awesome skill. The upgrade received in the 40s made a big difference. This Talent is very much appreciated now.

Malice - 5/5 points
Increases your critical strike chance by 5%.
Loving the crits.

Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
This is very nice to have. I notice the reduced misses.

Ruthlessness - 3/3 points
Gives your finishing moves a 40% chance to add a combo point to your target.
Filler to get to Lethality. The extra combo point from time to time when using Rupture/SnD can be nice. I can build up lots of DoTs using these points.

Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy. This definitely helps to keep energy levels up when grouped in instances.

Lethality - 5/5 point
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 18%.
More Damage!

Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15% Gets me toward Seal Fate

Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. This has quickly turned into one of my favotite Talents. I love being able to pick when to crit. I just wish it wsn't used up on misses.

Seal Fate - 1/5 points Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. One point doesn't seem to do much so far.

Combat Talents (0 points)

None
I'd love to find a way to get Imp Backstab but am not willing to give up Imp Sap and I want to try Seal Fate.

Subtlety Talents (18 points)

Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Very useful.

Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Big ambushes and BSes.

Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
Big Ambushes!

Initiative - 2/5 points
Gives you a 30% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
It is very nice to get these points at the start of a fight. 3 points from Cheap Shot is WoW! 2 points off a 500 point Ambush crit ensures that the +level mob is going down soon.

Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
This is a super ability. I use it alot in instance so far. Remember to always sap the caster ;) Melee types chase, casters just stand there and nuke the party. You are stealthed out to the mobs because no one wants you to be seen for a reason!

The Druid Project

The Druid project is an experiment to see how well a 5 man Druid group would do. The Druid is a very flexible class that can play all of the necessary roles in a group - Tank/healer/damage. The idea of behind each member of the group is to take the basic druid and specialize it to gain the maximum benefit. The Tank Druid would have the best defense while the Healer/Caster members would wear cloth to maximize their Int bonuses. The Backup Healer/Cat would likely carry multiple sets of equipment to adapt to the necessary circumstance.

Druid Project Tank
Druid Project Healer
Druid Project Caster
Druid Project Backup Healer
Druid Project Cat

The above builds may change a bit due to upcoming 'Druid love.' Who knows.

History

My history from closed/'open' beta.

Dsnekr - 27 Gnome Rogue (Test 2) 150+ Engineering, 125+ Mining
Jini - 60 Human Mage (PvP), 287+ Alch, 300 Herbalist
Jinilock - 33 Gnome Warlock (PvP), 160+ Engineering, 140+ Mining
Jiniman - 30 Orc Shaman (Beta2), 165+ Leathercrafter, 230+ Skinning
Jinibeast - 14 Elf Druid, 40+ Leathercrafter, 50+ Skinning
Jinih - 23 Elf Priest
Jinimini - 17 Dwarf Warrior, 50+ Blacksmithing, 50+ Mining