Difference between revisions of "Vitality"

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{{Attribute nav}}
 
{{Attribute nav}}
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{{Intro}}
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{{Mb|=Vitality}} affects a player character's stamina and life, and the percentage chance of doubling life restored by any healing [[potion]]. Player character Vitality varies depending on chosen class at start of game:
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{{Number table}} width=100%
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|-align=center
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!width=14%|[[Amazon]]
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!width=15%|[[Assassin]]
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!width=14%|[[Barbarian (Diablo II)|Barbarian]]
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!width=14%|[[Druid (Diablo II)|Druid]]
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!width=14%|[[Necromancer]]
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!width=15%|[[Paladin (Diablo II)|Paladin]]
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!width=14%|[[Sorceress]]
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|-
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|20||20||25||25||15||25||10
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|}
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Player character can increase Vitality by allocating attribute points and can also gain bonuses from equipped items, and charms in inventory in [[Expansion]] games. Stamina and life gained from each additional point also vary depending on character class:
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{{Number table}} width=100%
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|-align=center
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!width=13%|Attribute
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!width=12%|Amazon
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!width=13%|Assassin
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!width=12%|Barbarian
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!width=12%|Druid
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!width=13%|Necromancer
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!width=12%|Paladin
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!width=13%|Sorceress
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|-
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!align=left|Stamina
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| +1||+1.25||+1||+1||+1||+1||+1
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|-
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!align=left|Life
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| +3||+3||+4||+2||+2||+3||+2
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|}
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Typically, a character allocates every remaining point to Vitality once Strength and Dexterity meet any [[requirements]] for equipped items (and achieve desired chance of [[block]]ing when equipping a [[shield]], [[auric shield]] or [[shrunken head]] in Expansion games), although more experienced players with better equipped characters applying physical attack damage may allocate less points, preferring to allocate them to Strength or Dexterity to increase that damage.
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Chance of doubling life restored by any healing potion is as follows:
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{{Text table}} width=100%
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|-align=center
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!width=25% align=left|Vitality
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!width=25%|Even number <201
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!width=25%|Odd number <201
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!width=25%|>200
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|-
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!% Chance
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|(Vitality-2) / 4
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|(Vitality-1)<sup>2</sup> / (Vitality*4)
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|100 * (Vitality-101) / Vitality
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|}
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[https://d2mods.info/forum/viewtopic.php?p=440027#p440027]
 
|}
 
|}
  
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|-
 
|-
 
| +15
 
| +15
|align=left|[[Aldur's Deception|{{Sb|=Aldur's Deception Shadow Plate}}]] 2 items
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|align=left|[[Aldur's Deception|{{Sb|=Aldur's Deception Shadow Plate}}]] (2 items)
 
|76
 
|76
 
|No
 
|No
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|-
 
|-
 
| +30
 
| +30
|align=left|{{Sb|=Aldur's Deception Shadow Plate}} 3 items||76||No
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|align=left|{{Sb|=Aldur's Deception Shadow Plate}} (3 items)
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|76
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|No
 
|-
 
|-
 
| +45
 
| +45
|align=left|{{Sb|=Aldur's Deception Shadow Plate}} Full
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|align=left|{{Sb|=Aldur's Deception Shadow Plate}} (Full)
 
|76
 
|76
 
|No
 
|No
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|-
 
|-
 
| +22
 
| +22
|align=left|[[Spirit (Rune Word)|{{Ub|=Spirit}}]] sword
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|align=left|[[Spirit|{{Ub|=Spirit}}]] sword
 
|25
 
|25
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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|-
 
|-
 
| +22
 
| +22
|align=left|[[Spirit (Rune Word)|{{Ub|=Spirit}}]] shield
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|25
 
|25
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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|No
 
|No
 
|}
 
|}
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<br>
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==Reference==
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*[https://d2mods.info/forum/viewtopic.php?f=8&t=40504 Hp/Mp Potions (double heal and char class boni)] (Phrozen Keep)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attribute modifiers]]
 
[[Category:Attribute modifiers]]

Latest revision as of 17:47, 26 September 2021