Difference between revisions of "Wake of Fire"

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(Created page with '{{D2 Trap |Type=Long range multi-summon attack |Tier=3 |Rlvl=12 |Req=None |Town=No |Mana=13 |ANM=No |WD=None |LB=No |r1={{D2 Req}} |r2= |r3= |r4= |r5= |r6= |r7= |r8= |r9= |r10= |...')
 
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|Mana=13
 
|Mana=13
 
|ANM=No
 
|ANM=No
|WD=None
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|WD=No
 
|LB=No
 
|LB=No
 
|r1={{D2 Req}}
 
|r1={{D2 Req}}
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{{D2 Unique
+
{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
 
  
  
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|23+(2*slvl)
 
|23+(2*slvl)
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|{{S|=+% Fire Damage}}
 
|8*(Fire Blast.blvl+Wake of Inferno.blvl)
 
|8*(Fire Blast.blvl+Wake of Inferno.blvl)
 
|-
 
|-
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|-
 
|-
 
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
 
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
|205/1024
+
|205/1024 (~1/5)
 
|}
 
|}
  
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*Assassin and any [[D2 Shadow Warrior|Shadow Warrior]] or [[D2 Shadow Master|Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
*Uses attack rate to summon.
 +
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
**Blade Sentinel
 
**Blade Sentinel
 
**Charged Bolt Sentry
 
**Charged Bolt Sentry
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*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 % Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 -% Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
+
*Since damage is applied by the sentry and not the Assassin, [[D2 Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
 
*Fires five piercing [[D2 Missile#Size|size 2]] missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886]
 
*Fires five piercing [[D2 Missile#Size|size 2]] missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886]
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
 
*All missiles fired can apply fire damage, and [[D2 Unit size#Size 2|size 2]] and [[D2 Unit size#Size 3|size 3]] units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766]
 
*All missiles fired can apply fire damage, and [[D2 Unit size#Size 2|size 2]] and [[D2 Unit size#Size 3|size 3]] units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766]
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
*Uses attack rate.
 
 
<br>
 
<br>
  
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===[[D2 Skill bonus|Skill bonus]]===
 
===[[D2 Skill bonus|Skill bonus]]===
*+1-3 Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
+
*+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
  
  
 
{{D2 Skill bonus}}
 
{{D2 Skill bonus}}
 
|-
 
|-
| +1-2
+
| +(1-2)
!align=left|[[D2 Unique Assassin claw#Firelizard's Talons|{{D2 Unique|=Firelizard's Feral Claws}}]]
+
!align=left|[[D2 Unique claw#Firelizard's Talons|{{U|=Firelizard's Feral Claws}}]]
 
|67||No
 
|67||No
 
|}
 
|}
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room)

Revision as of 09:28, 12 March 2011

Template:D2 Trap


Once erected, this trap releases waves of flame that incinerate any opponents within its path.


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Maker Missiles Fired |5 |- !align=left|Maker Missile Range (Frames) |23+(2*slvl) |- !align=left|+% Fire Damage |8*(Fire Blast.blvl+Wake of Inferno.blvl) |- !align=left|Next Delay (Frames) |4 |- !align=left|Damage Rate |205/1024 (~1/5) |}


Template:D2 Skill |- !align=left|Min Fire Damage |(2*slvl)+3||(3*slvl)-5||(5*slvl)-37||(7*slvl)-81||(9*slvl)-137 |- !align=left|Max Fire Damage |(2*slvl)+8||3*slvl||(6*slvl)-48||(8*slvl)-92||(10*slvl)-148 |}


  • Uses attack rate to summon.
  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
  • Fires five piercing size 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [1]
  • Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
  • All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [2]
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.


Sources

  • Shadow Warrior and Shadow Master can also summon Wake of Fire.


Skill bonus

  • +(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).


Template:D2 Skill bonus |- | +(1-2) !align=left|Firelizard's Feral Claws |67||No |}

Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Missile Range (Seconds) |1||1.12||1.24||1.36||1.48||1.6||1.72||1.84||1.96||2.08 |- !align=left|Min Fire Damage |5||7||9||11||13||15||17||19||22||25 |- !align=left|Max Fire Damage |10||12||14||16||18||20||22||24||27||30 |}


Template:D2 Level 11-20 |- !align=left|Missile Range (Seconds) |2.2||2.32||2.44||2.56||2.68||2.8||2.92||3.04||3.16||3.28 |- !align=left|Min Fire Damage |28||31||34||37||40||43||48||53||58||63 |- !align=left|Max Fire Damage |33||36||39||42||45||48||54||60||66||72 |}


Template:D2 Level 21-30 |- !align=left|Missile Range (Seconds) |3.4||3.52||3.64||3.76||3.88||4||4.12||4.24||4.36||4.48 |- !align=left|Min Fire Damage |68||73||80||87||94||101||108||115||124||133 |- !align=left|Max Fire Damage |78||84||92||100||108||116||124||132||142||152 |}


Template:D2 Level 31-40 |- !align=left|Missile Range (Seconds) |4.6||4.72||4.84||4.96||5.08||5.2||5.32||5.44||5.56||5.68 |- !align=left|Min Fire Damage |142||151||160||169||178||187||196||205||214||223 |- !align=left|Max Fire Damage |162||172||182||192||202||212||222||232||242||252 |}


Template:D2 Level 41-50 |- !align=left|Missile Range (Seconds) |5.8||5.92||6.04||6.16||6.28||6.4||6.52||6.64||6.76||6.88 |- !align=left|Min Fire Damage |232||241||250||259||268||277||286||295||304||313 |- !align=left|Max Fire Damage |262||272||282||292||302||312||322||332||342||352 |}


Template:D2 Level 51-60 |- !align=left|Missile Range (Seconds) |7||7.12||7.24||7.36||7.48||7.6||7.72||7.84||7.96||8.08 |- !align=left|Min Fire Damage |322||331||340||349||358||367||376||385||394||403 |- !align=left|Max Fire Damage |362||372||382||392||402||412||422||432||442||452 |}

Reference