Difference between revisions of "Wake of Fire"

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{{D2 Trap
+
{{Skill page
 +
|Nav=Traps
 +
|File=Traps
 +
|RS=Fire Blast
 +
|SS=Fire Blast, Wake of Inferno
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=3
 
|Tier=3
Line 8: Line 12:
 
|ANM=No
 
|ANM=No
 
|WD=No
 
|WD=No
|LB=No
+
|LB=No}}
|r1={{D2 Req}}
 
|r2=
 
|r3=
 
|r4=
 
|r5=
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1={{D2 Syn}}
 
|s2=
 
|s3=
 
|s4=
 
|s5=
 
|s6=
 
|s7=
 
|s8={{D2 Syn}}
 
|s9=
 
|s10=}}
 
 
 
 
 
 
{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
 
{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
  
  
==Details==
+
==Detail==
[[D2 Wake of Fire#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Fire Damage]]
 +
|(2*slvl) + 3||(3*slvl) - 5||(5*slvl) - 37||(7*slvl) - 81||(9*slvl) - 137
 +
|-
 +
!align=left|Maximum Fire Damage
 +
|(2*slvl) + 8||3*slvl||(6*slvl) - 48||(8*slvl) - 92||(10*slvl) - 148
 +
|}
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|Maker [[D2 Missile|Missiles]] Fired
+
!align=left|Awareness [[radius|Range]] (yards)
 +
|10 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817]
 +
|-
 +
!align=left|Maker [[Missile]]s Fired
 
|5
 
|5
 
|-
 
|-
 
!align=left|Maker Missile Range (Frames)
 
!align=left|Maker Missile Range (Frames)
|23+(2*slvl)
+
|23 + (2*slvl)
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|8*(Fire Blast.blvl+Wake of Inferno.blvl)
+
|8 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl)
 
|-
 
|-
!align=left|[[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (Frames)
 
|4
 
|4
 
|-
 
|-
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
+
!align=left|[[Damage Rate]]
 
|205/1024 (~1/5)
 
|205/1024 (~1/5)
 
|}
 
|}
  
  
{{D2 Skill}}
+
*Uses [[attack rate]] to summon.
|-
+
*[[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
!align=left|Min Fire Damage
+
**[[Blade Sentinel]]
|(2*slvl)+3||(3*slvl)-5||(5*slvl)-37||(7*slvl)-81||(9*slvl)-137
+
**[[Charged Bolt Sentry]]
|-
 
!align=left|Max Fire Damage
 
|(2*slvl)+8||3*slvl||(6*slvl)-48||(8*slvl)-92||(10*slvl)-148
 
|}
 
 
 
 
 
*Uses attack rate to summon.
 
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
**Blade Sentinel
 
**Charged Bolt Sentry
 
 
**Wake of Fire
 
**Wake of Fire
**Lightning Sentry
+
**[[Lightning Sentry]]
 
**Wake of Inferno
 
**Wake of Inferno
**Death Sentry
+
**[[Death Sentry]]
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
+
*Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/&do=findComment&comment=1462027]
*Fires five piercing [[D2 Missile#Size|size 2]] missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886]
 
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
*All missiles fired can apply fire damage, and [[D2 Unit size#Size 2|size 2]] and [[D2 Unit size#Size 3|size 3]] units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766]
+
*All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/]
 +
 
 +
 
 +
[[File:Wake of Fire.png|center|thumb|600px|'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]]
 +
 
 +
 
 +
*Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
<br>
 
<br>
  
==Sources==
+
==Source==
*Shadow Warrior and Shadow Master can also summon Wake of Fire.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Fire.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
+
*+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[claw]]s (Hand Scythe and higher).
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(1-2)
 
| +(1-2)
!align=left|[[D2 Unique claw#Firelizard's Talons|{{U|=Firelizard's Feral Claws}}]]
+
!align=left|[[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]]
 
|67||No
 
|67||No
 
|}
 
|}
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[D2 Wake of Fire#Details|Details]]
+
{{Levels 1-10}}
 
 
{{D2 Level 1-10}}
 
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|1||1.12||1.24||1.36||1.48||1.6||1.72||1.84||1.96||2.08
 
|1||1.12||1.24||1.36||1.48||1.6||1.72||1.84||1.96||2.08
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|5||7||9||11||13||15||17||19||22||25
 
|5||7||9||11||13||15||17||19||22||25
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|10||12||14||16||18||20||22||24||27||30
 
|10||12||14||16||18||20||22||24||27||30
 
|}
 
|}
  
  
{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|2.2||2.32||2.44||2.56||2.68||2.8||2.92||3.04||3.16||3.28
 
|2.2||2.32||2.44||2.56||2.68||2.8||2.92||3.04||3.16||3.28
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|28||31||34||37||40||43||48||53||58||63
 
|28||31||34||37||40||43||48||53||58||63
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|33||36||39||42||45||48||54||60||66||72
 
|33||36||39||42||45||48||54||60||66||72
 
|}
 
|}
  
  
{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|3.4||3.52||3.64||3.76||3.88||4||4.12||4.24||4.36||4.48
 
|3.4||3.52||3.64||3.76||3.88||4||4.12||4.24||4.36||4.48
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|68||73||80||87||94||101||108||115||124||133
 
|68||73||80||87||94||101||108||115||124||133
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|78||84||92||100||108||116||124||132||142||152
 
|78||84||92||100||108||116||124||132||142||152
 
|}
 
|}
  
  
{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|4.6||4.72||4.84||4.96||5.08||5.2||5.32||5.44||5.56||5.68
 
|4.6||4.72||4.84||4.96||5.08||5.2||5.32||5.44||5.56||5.68
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|142||151||160||169||178||187||196||205||214||223
 
|142||151||160||169||178||187||196||205||214||223
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|162||172||182||192||202||212||222||232||242||252
 
|162||172||182||192||202||212||222||232||242||252
 
|}
 
|}
  
  
{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|5.8||5.92||6.04||6.16||6.28||6.4||6.52||6.64||6.76||6.88
 
|5.8||5.92||6.04||6.16||6.28||6.4||6.52||6.64||6.76||6.88
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|232||241||250||259||268||277||286||295||304||313
 
|232||241||250||259||268||277||286||295||304||313
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|262||272||282||292||302||312||322||332||342||352
 
|262||272||282||292||302||312||322||332||342||352
 
|}
 
|}
  
  
{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
 
|7||7.12||7.24||7.36||7.48||7.6||7.72||7.84||7.96||8.08
 
|7||7.12||7.24||7.36||7.48||7.6||7.72||7.84||7.96||8.08
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|322||331||340||349||358||367||376||385||394||403
 
|322||331||340||349||358||367||376||385||394||403
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|362||372||382||392||402||412||422||432||442||452
 
|362||372||382||392||402||412||422||432||442||452
 
|}
 
|}
Line 183: Line 168:
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical)
 
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/ Wake of Fire Inquiries and Examinations] (D2 Assassin)
 
+
*Relic, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119667-playing-with-fire/ Playing With Fire] (D2 Assassin)
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Traps]]
 

Latest revision as of 05:44, 23 September 2021